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Awesome Games Done Quick 2024: IT’S OVER

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Posts

  • StericaSterica Yes Registered User, Moderator mod
    I don’t get the appeal of a ten hour speed run, but if it’s filler for the night hours then fine.

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  • PeewiPeewi Registered User regular
    Sterica wrote: »
    I don’t get the appeal of a ten hour speed run, but if it’s filler for the night hours then fine.

    I haven't watched it, but I've heard that the SGDQ FF7 run is really good despite being long.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Peewi wrote: »
    Sterica wrote: »
    I don’t get the appeal of a ten hour speed run, but if it’s filler for the night hours then fine.

    I haven't watched it, but I've heard that the SGDQ FF7 run is really good despite being long.

    Well, they were also doing absolutely absurd step manipulation in that game and being very detailed in how every minor thing they were doing was impacting the game-state.

    So if FF9 has similar stuff it could be interesting@

    Humor can be dissected as a frog can, but dies in the process.
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    I watched and enjoyed the 7 hour FFVI 100% run.

    I usually don't like glitch runs unless it's minor glitches. I watched a Pokemon Blue run one time where they basically didn't play the game and just used glitches to get everything.

  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    GDQ has been very good about showcasing categories other than Any% lately so we get less "here's 5 minutes of random gibberish polygons then credits" runs.

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  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    Sometimes those glitch runs are really cool though.

  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    Goose! wrote: »
    Sometimes those glitch runs are really cool though.

    Sometimes yes. Just depends on the glitch and the game. The pokemon one was like... 45 minutes of menu manipulation.

  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    I like watching someone take a game that I've beaten and do the whole game like I did only stupid fast.

  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    I like watching someone take a game that I've beaten and do the whole game like I did only stupid fast.

    Listen my first playthrough of Super Mario World I just took too long to scroll the screen holding an object going down a pipe to put Yoshi into the item box and overflow the memory then spawn the credits and I enjoy seeing someone nail it better than I did.

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  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    SimBen wrote: »
    I like watching someone take a game that I've beaten and do the whole game like I did only stupid fast.

    Listen my first playthrough of Super Mario World I just took too long to scroll the screen holding an object going down a pipe to put Yoshi into the item box and overflow the memory then spawn the credits and I enjoy seeing someone nail it better than I did.

    YOU'RE A LIAR!

  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    SimBen wrote: »
    I like watching someone take a game that I've beaten and do the whole game like I did only stupid fast.

    Listen my first playthrough of Super Mario World I just took too long to scroll the screen holding an object going down a pipe to put Yoshi into the item box and overflow the memory then spawn the credits and I enjoy seeing someone nail it better than I did.

    YOU'RE A LIAR!

    *dissolves*

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  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    I did enjoy the Superman 64 run and that was glitches.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    the prince of persia run a few years ago was great. i love glitches especially if they leave the shape of the game mostly intact as you warp past it.

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  • EnlongEnlong Registered User regular
    I did enjoy the Superman 64 run and that was glitches.

    Aside from it being Superman 64.

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    there's a lot of subtlety in glitches and how they make or break a run

    for me I think the line is just how much they skip the game or ruin the spirit of the gameplay that we're all familiar with

    like OoT is a glitch exhibition, but in most categories you're still mostly playing the game (100% is about the longest speedrun I can stomach)

    but by contrast, Doom 2016 is mostly just "clip out of the map, walk through the ether to the checkpoint, repeat until done"

  • PolaritiePolaritie Sleepy Registered User regular
    I definitely prefer runs that lean more towards perfect execution than glitches. The more of the normal game flow they interact with the better.

    Like, LoZ speedrunning has (minor) glitches left and right, plus counter manipulation on item drops. But it's still playing the game. Just better than 99% of people.

    A run that just goes OoB to skip to the end of levels over and over is boring.

    Steam: Polaritie
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  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    Jasconius wrote: »
    there's a lot of subtlety in glitches and how they make or break a run

    for me I think the line is just how much they skip the game or ruin the spirit of the gameplay that we're all familiar with

    like OoT is a glitch exhibition, but in most categories you're still mostly playing the game (100% is about the longest speedrun I can stomach)

    but by contrast, Doom 2016 is mostly just "clip out of the map, walk through the ether to the checkpoint, repeat until done"

    Yeah. This is exactly what I think.

  • KetBraKetBra Dressed Ridiculously Registered User regular
    edited January 2019
    RPG runs can be pretty interesting to watch.

    SMRPG is probably my favourite though, because it combines some cool glitches, menuing, some subtle game manipulation, platforming, and superjump timing

    KetBra on
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  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    greetings from germany

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  • OmnipotentBagelOmnipotentBagel floof Registered User regular
    Polaritie wrote: »
    I definitely prefer runs that lean more towards perfect execution than glitches. The more of the normal game flow they interact with the better.

    Like, LoZ speedrunning has (minor) glitches left and right, plus counter manipulation on item drops. But it's still playing the game. Just better than 99% of people.

    A run that just goes OoB to skip to the end of levels over and over is boring.

    Yeah this is where I'm at too. Glitches can be a ton of fun, but I'm here to see people play the game. Seeing people manipulate the game so they don't have to play it is intellectually interesting (sometimes) but not terribly exciting.

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  • BahamutZEROBahamutZERO Registered User regular
    if you want some early AGDQ action the GDQ hotfix posted a Diablo 2 run

    https://www.youtube.com/watch?v=GKUSFWX8Jvg

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  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    SMRPG is probably my all time favorite run. It has everything (as KetBra has pointed out).

    In addition to having everything, it also has some coincidental pacing that really makes it feel good to watch, with peaks and valleys in terms of intensity and execution, with a grand finale of doing the same insane trick 3 times in a row perfectly

  • JavenJaven Registered User regular
    Step manipulation in RPG speed runs is the most boring, interesting thing

  • PolaritiePolaritie Sleepy Registered User regular
    Javen wrote: »
    Step manipulation in RPG speed runs is the most boring, interesting thing

    As a viewer, boring.
    As a programmer, fascinating.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    twitch.tv/gamesdonequick is also doing a Hotfix tonight of a SMB3Mix Race.

    Also, in terms of glitches, my favorite moment from last AGDQ/SGDQ (I forgot which now) was Pausa.

  • DaebunzDaebunz Registered User regular
    my favorite skip the whole game run is banjo tooie probably because they still have to get a few worlds in and the nature of the skip is so wacky to me that I love seeing it

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  • cB557cB557 voOOP Registered User regular
    Myself, I tend to prefer glitchy runs. Less glitchy runs are fun if I know the game, but glitchy runs are fun either way.

  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited January 2019
    This is my favorite skip of an entire game, it's even glitchless, though the commentary is a little much:

    https://www.youtube.com/watch?v=5NeR-bT3uv0

    Edit sorry it does say glitched, my mistake

    Goose! on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    I hear it has two minutes.

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  • kimekime Queen of Blades Registered User regular
    It's not a traditional glitch, though. I think the "glitch" is pretty clever :)

    Well, the last glitch at least. Not sure if there were any traversal glitches beforehand.

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  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    FYI, if you're interested in checking out a FF9 run, the WR holder Luzbelheim is an hour and a half in to an Any% run on PSX twitch.tv/Luzbelheim

    Although as I was typing this his stream started acting up on my TV.

  • KupiKupi Registered User regular
    Final Fantasy games are generally good about having unique mechanics on their boss fights, and just enough complexity in the abilities available to the player that you can cheese those mechanics in creative ways. It's rare that you see the same strategy deployed through the entire game, whereas, say, a Pokemon speedrun is mostly finding that one good Pokemon who can blow up the whole game and beating everything's face in. And since there's such an emphasis on the strategy and your path through the game, you don't have something like a Dragon Quest speedrun's "now kill metal slimes for the next hour and a half in order to reach the minimum viable experience level" (yes that's actually a thing).

    My favorite musical instrument is the air-raid siren.
  • Mr. GMr. G Registered User regular
    man I was so bummed out by the Doom run

    I wish it was them ripping and tearing extremely efficiently

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  • DaebunzDaebunz Registered User regular
    edited January 2019
    i love the doom speedruns because walls are just a suggestion

    Daebunz on
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  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    Staying inside walls and using doors is exactly the kind of shit Samuel Hayden would tell you to do.

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  • StericaSterica Yes Registered User, Moderator mod
    Glitch runs are a fun treat because they show some weird fact about a game.

    But they lack staying power because many don’t require much skill. A person running SMW is entertaining; a person doing the same manipulation trick yet again not so much.

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  • DaebunzDaebunz Registered User regular
    edited January 2019
    I dunno I'm pretty entertained by bizarro cutscene warps and rocketing yourself through geometry at high speeds with a railgun and donkey kong moonkicking into the stratosphere and swimming through the floor pretty much every time

    "glitch run" could mean a lot of things but I think stuff like SMW manipulation into bam roll credits is sort of its own class of boring seperate from the wacky stuff

    Daebunz on
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  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    They're rerunning the final day of AGDQ 2018 to get people hyped for tomorrow. twitch.tv/gamesdonequick

  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    My least favorite runs involve running around inside geometry and skipping about out-of-bounds. I am sure it rquires reaction-time and finesse but it doesn't really provide a bunch of spectacle.

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