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[Star Wars: X-Wing Miniatures] Finn is a Big Deal

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Posts

  • crimsoncoyotecrimsoncoyote Registered User regular
    Have they always had "Hyperspace Legal"?

  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    So I now have two T-70s and three Resistance A-Wings. The A-wings are so cheap I may need more. Now to figure out what the hell is good with them. I would have considered some first order stuff but launching with one ship was such a colossal error.

    I need a good dial storage solution. Right now they're just in bags. I'm thinking a long card box for cards. I don't really feel like bindering them for some reason. For casual play I don't even really need the cards, just print the lists when I play in person. I do need some dividers for the card box though.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited January 2019
    I managed to play my first game of this right before the Holiday Forums. Three of us at work tried out the TFA box set. First we played 1v1 and the Resistance prevailed. Next we tried out 1v1v1 where two played one of the First Order TIEs each and the third played the Resistance X-Wing. The game went really fast with the First Order came out ahead. Mainly because one of my friends TIE kept on flying in the wrong direction from me and my other friend. It was a blast and we agreed to keep on playing as our weekly game during lunch.

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
  • crimsoncoyotecrimsoncoyote Registered User regular
    I signed up for a tournament in a few weeks!

    I am excited and woefully unprepared. It's been about 9 months since I've played a tournament!

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    My friend and I are finally about to finish up our Heroes of the Arturi Cluster campaign after playing for a couple years. I think afterwards we're going to switch over to the campaign for Armada and roll with that for a bit.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    What do I need to play this? My play group is somewhat interested in giving this a try depending on how much money we need to put out for a full set of playable ships. Just not really sure where to start.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Stragint wrote: »
    What do I need to play this? My play group is somewhat interested in giving this a try depending on how much money we need to put out for a full set of playable ships. Just not really sure where to start.

    Technically just a starter box, but if you mean like for a normal-scale game, it's still not very much. Most people seemed to run ~100 points during the first edition, which rarely went more than 3-4 fighters unless you were specifically building a horde of cheap units like un-upgraded TIE Fighters. The real catch is getting the cards for pilots & unit upgrades necessary to keep up with the meta; they're packed-in with fighters and ships, so you have to keep getting new stuff, or buying second-hand, unless you're playing with people who don't mind proxying.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    H3Knuckles wrote: »
    Stragint wrote: »
    What do I need to play this? My play group is somewhat interested in giving this a try depending on how much money we need to put out for a full set of playable ships. Just not really sure where to start.

    Technically just a starter box, but if you mean like for a normal-scale game, it's still not very much. Most people seemed to run ~100 points during the first edition, which rarely went more than 3-4 fighters unless you were specifically building a horde of cheap units like un-upgraded TIE Fighters. The real catch is getting the cards for pilots & unit upgrades necessary to keep up with the meta; they're packed-in with fighters and ships, so you have to keep getting new stuff, or buying second-hand, unless you're playing with people who don't mind proxying.

    Proxies wouldn't be a problem, it is mostly just how much it would cost to get into the game. I like the big ships so I'd definitely want to use one.

    What are the starters like? It looked like there were 5 factions but we couldn't really find ships for anything besides Empire, Rebellion, and Bounty Hunters.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited January 2019
    Stragint wrote: »
    H3Knuckles wrote: »
    Stragint wrote: »
    What do I need to play this? My play group is somewhat interested in giving this a try depending on how much money we need to put out for a full set of playable ships. Just not really sure where to start.

    Technically just a starter box, but if you mean like for a normal-scale game, it's still not very much. Most people seemed to run ~100 points during the first edition, which rarely went more than 3-4 fighters unless you were specifically building a horde of cheap units like un-upgraded TIE Fighters. The real catch is getting the cards for pilots & unit upgrades necessary to keep up with the meta; they're packed-in with fighters and ships, so you have to keep getting new stuff, or buying second-hand, unless you're playing with people who don't mind proxying.

    Proxies wouldn't be a problem, it is mostly just how much it would cost to get into the game. I like the big ships so I'd definitely want to use one.

    What are the starters like? It looked like there were 5 factions but we couldn't really find ships for anything besides Empire, Rebellion, and Bounty Hunters.

    It's
    1. Empire
    2. First Order
    3. Rebel Alliance
    4. Resistance
    5. Scum & Villainy (bounty hunters, criminal outfits, etc)
    So what you were told about the faction numbers was true... from a certain point of view.

    There were starters for Rebels vs Empire (one T-65 X-Wing, two TIE/ln Fighters) and Resistance vs First Order (one T-70 X-Wing, two TIE/FO Fighters). I'm not up to speed on the second edition releases, but it sounds like they're following the trend from 1st of having a 'game starter' rather than 'faction starters'.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • crimsoncoyotecrimsoncoyote Registered User regular
    Yep, there's 1 game starter (rebels vs imps). No other starters announced. Imps and Scum currently have the "most" 2.0 releases

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    These are the scum and villainy ships I like, will this work for starting out?

    IG 2000
    Hound's Tooth
    C-ROC Cruiser
    Guns for Hire

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • ElbasunuElbasunu Registered User regular
    The croc doesn't have any 2.0 support yet(none of the epic scale ships do).

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • crimsoncoyotecrimsoncoyote Registered User regular
    edited January 2019
    C-ROC is for a different 1.0 format called "epic" where both sides take 200 points (at least) each. The others will give you enough for a couple lists.

    crimsoncoyote on
  • ElbasunuElbasunu Registered User regular
    edited January 2019
    Also 2.0 uses 200 points per side because they doubled the point costs for all the ships to give them more wiggle room in terms of costing

    Elbasunu on
    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Elbasunu wrote: »
    Also 2.0 uses 200 points per side because they doubled the point costs for all the ships to give them more wiggle room in terms of costing

    Is the stuff I listed besides the C-ROC still enough to give me a 200 point list in 2.0?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • crimsoncoyotecrimsoncoyote Registered User regular
    You would also need to purchase the Scum & Villainy Conversion Kit to bring those into 2.0, unfortunately (and someone will need a started for templates/tokens/damage deck).
    But yeah, you should be able to get 200-pt 2.0 lists out of that stuff.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    So basically all we need in our group is the core set with the rules, templates, tokens, damage, deck, conversion kits for our factions, and then we are pretty much good to go?

    My brother's friend is selling some X-Wing stuff that I am pretty sure I can use for Scum and Villainy. A Starviper, Most Wanted Expansion, Guns for Hire minus the Kihraxz fighter, Shadow Caster, and T-70 X Wing (not sure about this one). He wants $60 for all of that which seems like a steal.

    Only other ships I want are the IG-2000 and Hound's Tooth.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • crimsoncoyotecrimsoncoyote Registered User regular
    T-70 is for resistance, others are all scum.
    You're basically right. You need the core, plastic ships, and conversion kits for the cardboard.

  • ElbasunuElbasunu Registered User regular
    You might want to pick up a z-95 to dock with the hounds tooth, but you could just proxy any small fighter.

    The other thing to keep in mind if you are buying 1st edition stuff is that some ships now use new medium bases which you can only get in conversion kits or in new product (or off the internet i guess?)

    You can download the x-wing app now or use the browser version to figure out what list you'd like to build and go from there, as well.

    https://squadbuilder.fantasyflightgames.com/

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Elbasunu wrote: »
    You might want to pick up a z-95 to dock with the hounds tooth, but you could just proxy any small fighter.

    The other thing to keep in mind if you are buying 1st edition stuff is that some ships now use new medium bases which you can only get in conversion kits or in new product (or off the internet i guess?)

    You can download the x-wing app now or use the browser version to figure out what list you'd like to build and go from there, as well.

    https://squadbuilder.fantasyflightgames.com/

    The lot I am looking at has the Guns for Hire set so I'll end up with two z-95.

    I am definitely gonna grab this lot. $60 for all it has is great and it will basically be everything I want. I'll just need to grab a IG-2000 and Hound's Tooth and I will have all the ships I want except for the cool looking Kihraxz fighter from Guns for Hire because the person I am buying from tried to paint it and doesn't want to try and strip the paint and ruin it.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • LockedOnTargetLockedOnTarget Registered User regular
    I would recommend having two IG-2000s. They have a fun gimmick where there are four different versions of IG-88 that can pilot it, each with a different ability. If multiples are in play, the IG-88s share their pilot abilities with each other.

  • crimsoncoyotecrimsoncoyote Registered User regular
    You could also use IG-88D crew (1.0 Shadowcaster or 2.0 conversion kit) which allows the ship its on to gain the benefit of other ships with the IG-2000 title. Not nearly as good as a pair of IG-2000 ships however.

  • ElvenshaeElvenshae Registered User regular
    edited January 2019
    Yeah, those’re pretty cool.

    I really dig the Vulture’s legs’ mechanic.

    Elvenshae on
  • crimsoncoyotecrimsoncoyote Registered User regular
    It seems like it may even be pretty viable to park them on obstacles and use them as turrets

  • PolaritiePolaritie Sleepy Registered User regular
    It seems like it may even be pretty viable to park them on obstacles and use them as turrets

    Looks like it has to launch again the next turn though, as the struts always flip back? But it clears stress and does 0-speed turns which makes them really silly.

    On the other hand, they're tye weakest chassis in the game by a good margin.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • crimsoncoyotecrimsoncoyote Registered User regular
    You skip your execute maneuver step (if it's not a 2 straight, or you're not touching an obstacle) though. It says "after you execute a maneuver, flip this card"

  • PolaritiePolaritie Sleepy Registered User regular
    You skip your execute maneuver step (if it's not a 2 straight, or you're not touching an obstacle) though. It says "after you execute a maneuver, flip this card"

    Ooooh. Oh, this delightful. Hard to keep on target against that.

    I also like their shared calculation mechanic.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • crimsoncoyotecrimsoncoyote Registered User regular
    Getting chased? Talon roll/k-turn onto an obstacle, face them head-on, then track them while they blow past on subsequent turns.

  • ElvenshaeElvenshae Registered User regular
    You skip your execute maneuver step (if it's not a 2 straight, or you're not touching an obstacle) though. It says "after you execute a maneuver, flip this card"

    Yeah, this is the real trick to it.

    The best (?) part is when the Vulture decides to launch, you know almost exactly where it's going to end up - but it's got barrel rolls to make that not quite a sure thing.

    Also, it interacts in an interesting way with the new Seismic Charges, which let you blow up the asteroid underneath them. :D

  • SokpuppetSokpuppet You only yoyo once Registered User regular
    Got a game in with Crimsoncoyote last night!
    I flew;

    Sienar Specialist — TIE/ag Aggressor 30
    Ion Cannon Turret 6
    Ship Total: 36
    Half Points: 18 Threshold: 3

    Darth Vader — TIE Advanced x1 70
    Collision Detector 5
    Ship Total: 75
    Half Points: 38 Threshold: 3

    Rexler Brath — TIE/D Defender 84
    Collision Detector 5
    Ship Total: 89
    Half Points: 45 Threshold: 4



    Everything just worked.

    The TIE/ag clipped an X-wing with it's ion cannon very early in the game, sending it into a debris cloud/to it's doom. Crimson's attack dice were cold all game and the Specialist was able to survive much longer than it probably should have.
    Vader did Vader stuff, taking three actions per turn almost every turn. My Vader dice in particular were unreasonably hot, absolutely firehosing crits. After modifications, I don't believe Vader rolled fewer than 3 hits more than once or twice the entire game.
    Brath tanked just enough of the early joust, then flipped out. Again, action economy was tremendous with a free Evade token available pretty much every turn.

    The Collision Detectors were actually just plain incredible and I am now convinced that they are undercosted at 5.
    It was very good on Vader but in particular, every game I have ever played with a TIE Defender (which is actually quite a lot) has found roughly two turns where I really, really, really want to be able to fly it through a rock. In the past I would just fly through the rock, risk tanking the hit, and lose the action economy.

  • crimsoncoyotecrimsoncoyote Registered User regular
    edited January 2019
    Yeah! It was a great time and my list did... Not a lot.

    I ran Poe, Nien, and one of the new A-wings. Nien got tagged with the ion, and didn't survive long after that. I think the A-wing was the only thing that connected on any shots. Poe made multiple shots, with at least one being r1 and rolled blanks and focus (he had a tough time holding onto focus and getting good shots off).

    I had my payback in the following keyforge game though ;-)

    Edit: Here we go. This was... immediately before Nien's ion and subsequent death.
    2cvs82em19pv.jpg

    crimsoncoyote on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Okay it's been a bit. Updates:

    Bit on Resistance pretty hard. The ace playstyle really gels with me and I think my favorite ship/pilot is L'ulo. I had a tournament last week and I spent a few hours the night before playing the template game (using a second base to predict where the ship will line up after the move, then checking with the template) and then creating various asteroid proving grounds where I tried to fly over tokens while navigating asteroids.

    I think they paid a lot of dividends as I made exactly one piloting error the entire day. It was Ello flying off the board but literally it was the pilot pulling off the maneuver or dying, and I failed by the back corner. He did a Tallon Roll to get away from Poe, if he had gone forwards he would have been blown away.

    My list was the four fives list: Nien, Ello, L'ulo, and Tali. I really like this list a lot. I think my upgrades and such could have been better, but I think the core was okay. I think Resistance might end up being my main faction overall.

    I won no games, going 0-3 into the last round bye but I was really close a couple games, losing one by 20 points and having shitty enough dice luck another game that my opponent offered to buy me new dice. Like I said, my flying was good enough that I put myself in positions to win, which was a marked improvement, and now that I don't have to stress enough about flying I can worry about strategy and tactics.

    I don't think Heroic is actually very strong. It did trigger for me a couple times but I think that was just extremely high variance. I also want to try Advanced Optics on the A-Wings, that seems strong for them. I'm running out of points which is how I don't understand how the people who run ridiculous builds live their lives. I went in with 196 and lost all the bids (some by a lot), but I felt okay, since my high end bid was going to be something like 193 and I still would have lost two. I'd rather definitely use and definitely get something out of the points than have a 12 point bid and lose to someone with a 15. Honestly, I feel like Nien would rather go first so he can plan out exactly where the enemy is to trigger his ability anyways

    I also hate bid wars as a concept. I think you should automatically forfeit the points to your opponent. I'd much rather people just flip a coin at the start of a match. The whole thing about it just feels bad to me.

    There are a lot of resistance lists I have floating around that I want to try. All of their shit seems fun. Rey/Poe. 2X 1A, 1X 3A. Various shit with the bomber. Whatever. They should release more resistance shit I'll buy it.

  • PolaritiePolaritie Sleepy Registered User regular
    Bid wars are an issue, yes. I like the idea of having an advantage for going under points, but initiative is often cripplingly powerful.

    I would love to have it just be alternating initiative each turn and the value of being under cost is those points are safe unless you lose everything.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • crimsoncoyotecrimsoncoyote Registered User regular
    I had Heroic on my Talli and it never came up once. I suspect that was because most of my shots wound up being range 1, so I had a lot of extra dice.
    I only triggered her pilot ability once the whole game (see the above picture), so I'm not sure if I should swap to L'ulo or what else.

    I never got off Crack Shots on my X-wings either, so I'm not sure if I should do anything differently there. I never had the opportunity to use the Pattern Analyzer on Nien, due to the Ion shenanigans (ion onto debris, followed by a crit that gave 2 stress); not sure how useful it would be to Tallon Roll or K-turn into boost or barrel roll.

    This is what I ran:
    RZ-2 A-wing - •Tallissan Lintra - 46
    •Tallissan Lintra - Deadly Approach (35)
    Juke (4)
    Heroic (1)
    Concussion Missiles (6)

    T-70 X-wing - •Nien Nunb - 67
    •Nien Nunb - Sarcastic Survivor (55)
    Crack Shot (1)
    R2 Astromech (6)
    Integrated S-foils (Closed) (0)
    Pattern Analyzer (5)

    T-70 X-wing - •Poe Dameron - 85
    •Poe Dameron - Trigger-Happy Flyboy (68)
    Crack Shot (1)
    •BB-8 (8)
    Integrated S-foils (Closed) (0)
    Primed Thrusters (8)

    Total: 198/200

  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited January 2019
    Polaritie wrote: »
    Bid wars are an issue, yes. I like the idea of having an advantage for going under points, but initiative is often cripplingly powerful.

    I would love to have it just be alternating initiative each turn and the value of being under cost is those points are safe unless you lose everything.

    Alternating is a really good idea that I hadn't thought of.

    @crimsoncoyote
    Lulo is like I said, favorite and I can't imagine running Tali over Lulo. Tali's main ability is being initiative 5 and very occasionally having a relevant ability, or an extremely relevant ability against large base ships.

    I think trick shot is a better 1pt talent for the A-wings, being able to rear arc it when you blow past people gives some opportunities. Leaning into bull's-eye arc stuff for them is counter synergistic with maybe their best attribute.

    Pattern analyzer should be stapled to nien. It enables silliness. With a bid that low I'd say you should also be using black one on someone.

    Poe Dameron (68)
    Predator (2)
    BB-8 (8)
    Integrated S-Foils (0)
    Black One (2)
    Hardpoint: Cannon (0)
    Heavy Laser Cannon (4)

    Nien Nunb (55)
    Heroic (1)
    Integrated S-Foils (0)
    Pattern Analyzer (5)
    Hardpoint: Torpedo (0)
    Adv. Proton Torpedoes (6)

    L'ulo L'ampar (38)
    Heroic (1)
    Lone Wolf (4)
    Advanced Optics (4)

    Total: 198

    View in Yet Another Squad Builder 2.0

    This is what I'm going to try for a 2X1A list. I'm really interested in trying a sfoils always closed Poe build (hence the hlc) but I feel like I may not be good enough to fly that. I may also dump BB-8 for the astromech that makes his 2 turns blue and do something with the extra points, not sure what though. Oooh maybe Ferrosphere on Poe.

    ChaosHat on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Played a game last night, a two ship list, Rey and Poe. Tried the whole "Poe closed s-foils HLC" deal. Was not easy and I definitely fucked it up. It also wasn't super fun so I'm not sure if I'll try it again. Probably shouldn't judge it on one outing though.

    Also reaaaaally don't like two ship lists. Didn't feel like there was enough to do, I ended up just stacking them with upgrades that were pretty superfluous. It was a good example of when new players put a shitton of upgrades on stuff and people are just like "cut all that shit and fly more ships." Also, when you get one ship in a bind, now 50% of your shit is in a bind. My opponent was running the Resistance Bomber and 3 A-Wings and they chewed up Rey pretty badly over a couple rounds since she's just so easy to shoot and she can't really shake the A-Wings. The bomber with Rose and Veteran Turret Gunner hurts too.

    I did roll pretty badly a couple times that let the bomber live an extra turn or two, but it felt bad overall. Once Rey went down I was like "this is over." I could have taken down the Bomber and maybe an A-Wing and led them on a merry chase with Poe but probably not likely. Even had the bomber gone down a turn earlier I'm not sure Rey lives all that much longer. Granted, a turn or two with Rey gives a decent shot of just wiping out an A-Wing, but still.

  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited January 2019
    I always had serious doubts about prequel stuff becoming part of X-wing, but I am pretty thoroughly jazzed for the Separatist stuff.

    Sokpuppet on
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