To be fair, I wouldn't really call "America" a civilization.
If you are talking about the US specifically rather than just the name “America” which is a bad name but less awkward than having a “USA” civ, I am not sure I would agree, just because a civ is new doesn’t make it not a civ.
The US, Canada, and Australia are pretty distinct from Great Britain culturally, politically, and geographically, and I would say Brazil is pretty distinct from portugal.
You wouldn’t say, for example, that the Dutch weren’t a civilization because the events that led to them becoming culturally distinct from Germany didn’t happen to occur until the 1500s, and India didn’t really coalesce until the 20th century as a united culture (if civ were made 200 years ago you would probably have 4 or 5 different civs representing India as there wasn’t much of a concept of ‘India’ per se)I don’t know why the post-colonial civs should be different.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I'm a big fan of civs that can use bad terrain types well. Also culture/diplomatic victory? Sign me up.
Canada can buy snow tiles for cheaper but I didn't see anything about snow tiles being useful to them at all. Aside from the adjacency bonuses for hockey, but adjacency bonuses don't require tile ownership.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
I'm a big fan of civs that can use bad terrain types well. Also culture/diplomatic victory? Sign me up.
Canada can buy snow tiles for cheaper but I didn't see anything about snow tiles being useful to them at all. Aside from the adjacency bonuses for hockey, but adjacency bonuses don't require tile ownership.
Being able to farm them doesn’t count?
What about the Strategic Resource doubling?
I'm a big fan of civs that can use bad terrain types well. Also culture/diplomatic victory? Sign me up.
Canada can buy snow tiles for cheaper but I didn't see anything about snow tiles being useful to them at all. Aside from the adjacency bonuses for hockey, but adjacency bonuses don't require tile ownership.
Being able to farm them doesn’t count?
What about the Strategic Resource doubling?
I'm a big fan of civs that can use bad terrain types well. Also culture/diplomatic victory? Sign me up.
Canada can buy snow tiles for cheaper but I didn't see anything about snow tiles being useful to them at all. Aside from the adjacency bonuses for hockey, but adjacency bonuses don't require tile ownership.
Being able to farm them doesn’t count?
What about the Strategic Resource doubling?
They can farm tundra tiles not snow.
Tundra is also useless, to be honest. If I put a city down in Tundra it's entirely for strategic resources.
I'm a big fan of civs that can use bad terrain types well. Also culture/diplomatic victory? Sign me up.
Canada can buy snow tiles for cheaper but I didn't see anything about snow tiles being useful to them at all. Aside from the adjacency bonuses for hockey, but adjacency bonuses don't require tile ownership.
Being able to farm them doesn’t count?
What about the Strategic Resource doubling?
They can farm tundra tiles not snow.
Tundra is also useless, to be honest. If I put a city down in Tundra it's entirely for strategic resources.
Or you have a Brunelleschi build you St. Basil's and get a mega city. I was building spaceship parts in like 6 turns in the tundra not long ago.
Self-righteousness is incompatible with coalition building.
Deal for the next 20 hrs: Civ VI gold edition for $35 on https://www.chrono.gg/tb I think that has to be the best deal for anyone who doesn't own Civ VI yet.
And tomorrow they'll announce the next civ, which has got to be the Inca based on the hints they dropped. Reaaaally curious what they're going to do with traversing mountains.
Aldo on
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
The Canada stream last week showed that there is Tunnel tech in the industrial-ish era, which presumably lets roads go through mountain tiles. Also Culture Bomb units are back in the form of Rock Bands (which cost Faith to buy)
Qhapaq Nan: Domestic trade routes gain +1 food for every mountain in the territory of the origin city. Mit'a: Citizens can work mountain tiles. All mountain tiles in your territory gain +1 food for each adjacent terrace farm and +2 production. Warak'aq: Replaces the skirmisher. Can attack twice per turn as long as it's movement points have not been exhausted. Has increased ranged combat strength. Qhapaq Nan (yes, same name as the leader ability): Unique improvement that unlocks with foreign trade. Two Qhapaq Nans built on the same mountain range allows units to teleport from one to another, at the cost of 2 movement points. Terrace Farm: Unique improvement that can only be build on grassland hills, plains hills, or desert hills. +1 food. +1 housing for every two adjacent terrace farms. +1 food for each adjacent mountain. +2 production for each adjacent aqueduct. +1 production if adjacent to a source of fresh water and not adjacent to any aqueducts (does not stack).
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Oh wow, do you think those bonuses out-do the priority of specialty districts that get adjacency bonuses from mountains?
Sahel Merchants: Internation trade routes get +1 gold for every flat desert tile in the origin city. Every time you get a golden age, your trade capacity permanently increases by 1. Songs of U Jelly: City centers get +1 food and +1 faith for every adjacent desert and desert hill tile. Mines generate +4 gold, but also 1 less production than usual. Commercial hub buildings may be purchased with faith. Buildings and units cost 30% more production than normal. Mandekalu Cavalry: Replaces the knight. Trader units on land within 4 tiles are invincible. Killing an enemy unit grants gold equal to the base combat strength of the dead enemy. Suguba: Replaces the commercial hub. +2 gold for each adjacent holy site, and +1 gold for every 2 adjacent districts. +2 gold if built on a river. Does not have a special adjacency bonus for harbors like the normal commercial hub. Gold and faith purchases in the city are 20% cheaper.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
That is an extremely bizarre set of empire bonuses.
I fucking love it. I wish that trader protection came earlier, by the time knights are around my traders are usually okay. (I play peaceful 80% of the time, so barbs are my biggest trade concern)
They’ve really leaned in on making him proto-Morgan.
It seems like the new civs are more gimmicky than the older ones, I don’t really know yet if that is good or bad.
Some people think Anton Stringer's team prefers to make subtler and more nuanced civs, while Ed Beach's team likes to make the more flashy ones. So Civ 6 should end up with a healthy mix of both if they continue to alternate expansions.
They’ve really leaned in on making him proto-Morgan.
It seems like the new civs are more gimmicky than the older ones, I don’t really know yet if that is good or bad.
A bunch of vanilla civs have bonuses that were all over the map: +1 faith here, +1 gold there, something with religion on one specific terrain and a unit that does something completely different from all the previous bonuses. I prefer the more focused civs they've introduced so far. Although I am a bit leery about Canada, which leans heavily into the dank memes with Hockey and politeness.
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
edited January 2019
More focused Civs means fewer by the numbers games imo, I like it.
I really want Venice back, that was a great change of pace in 5
They’ve really leaned in on making him proto-Morgan.
He probably was the richest human who ever lived. Like he broke the Egyptian economy after he visited because he threw around so much gold. For like a decade.
Self-righteousness is incompatible with coalition building.
I feel like Mali is really going to have issues with acquiring wonders. The new university of Sankore looks really good for them (also Big Ben), but I'm not sure how they compete for it.
I THINK the production malus doesn't apply to wonders. And you should be able to buy a ton of extra stuff with your money rather than use hammers so maybe you'll have more time.
Self-righteousness is incompatible with coalition building.
I THINK the production malus doesn't apply to wonders. And you should be able to buy a ton of extra stuff with your money rather than use hammers so maybe you'll have more time.
Oh, if it doesn't apply to wonders than never mind. They still may have some difficulty, with probably building fewer industrial sites, but with extra trade routes and throwing money around they can probably catch up.
They might want a ton of industrial zones for the engineer points and trade hammers though.
That's interesting, but i don't know. Maybe? My initial impression is to focus on commerce and holy districts first, but i intrigued by the industrial district plan as well. Very excited to try out this civ.
I also think it's interesting that they more than most want to keep forested hills around. Which could play into some of the more environmentalism focused gameplay?
Self-righteousness is incompatible with coalition building.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
They might want a ton of industrial zones for the engineer points and trade hammers though.
That's interesting, but i don't know. Maybe? My initial impression is to focus on commerce and holy districts first, but i intrigued by the industrial district plan as well. Very excited to try out this civ.
Assuming the “buy districts” governor promotion survives into the expansion, you could just send her on a grand tour, buying zones as and when.
Careful planning is required, I think.
They’ve really leaned in on making him proto-Morgan.
It seems like the new civs are more gimmicky than the older ones, I don’t really know yet if that is good or bad.
I would prefer the existing Civs get updated along this line of design to be frank. Especially if it includes taking a penalty of some sort in exchange for a bonus. It reinforces uniqueness among them all, making the preferred strategies that much more clearer.
I THINK the production malus doesn't apply to wonders. And you should be able to buy a ton of extra stuff with your money rather than use hammers so maybe you'll have more time.
Yeah, I feel like the Mali are going to be very good at wonders and projects because they're going to be buying most of the stuff that you would normally build. I normally ignore projects, but the Mali might be the first civ that makes me want to use them on the reg.
Songs of U Jelly sounds like a meme music video title.
The ability is actually called "Songs of the Jeli". I couldn't resist having a bit of fun, especially in light of Mansa Musa's famous habit of flashin' his cash. :P
They might want a ton of industrial zones for the engineer points and trade hammers though.
That's interesting, but i don't know. Maybe? My initial impression is to focus on commerce and holy districts first, but i intrigued by the industrial district plan as well. Very excited to try out this civ.
Assuming the “buy districts” governor promotion survives into the expansion, you could just send her on a grand tour, buying zones as and when.
Careful planning is required, I think.
Not only is the Financier keeping her "buy districts with gold" ability, they're also replacing the Cardinal's "build holy site buildings faster" ability with a new "buy districts with faith" ability.
Of course, you'll need eight governor promotions to unlock both abilities.
Minerva of the North: Buildings with three or more great work slots and wonders with two or more great work slots are automatically considered themed when they are filled, even if their great works don't match. Nobel Prize: Just by being present on the map, Sweden causes three extra competitions to appear in the world congress. Sweden gets 50 diplomatic favor every time they recruit a great person, an extra great engineer point from each factory, and an extra great scientist point from each university. Carolean: Replaces the pike & shot. Has more movement points. +3 combat strength for each unused movement point. Queen's Bibliotheque: Tier 2 government plaza building. Has 2 writing slots, 2 music slots, and 2 art slots. Grants a governor title upon completion. Open-air Museum: Unique tile improvement. One per city. +2 loyalty. +2 culture and +2 tourism for each different terrain type a Swedish city has been founded on. The possible terrain types are grassland, plain, desert, tundra, and snow, making the maximum possible bonus +10 culture and +10 tourism. Cannot be swapped between cities. Nobel Peace Prize: One of the unique competitions that can appear in the world congress when Sweden is on the map. Grants score based on how much diplomatic favor is earned while the competition is active. Grants a great artist to the half of players in the game who have the highest score. Grants a great engineer and an additional great artist to the quarter of the players in the game who have the highest score. Grants a great musician and a great scientist to the player with the highest score of all.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
+10 culture and tourism per city seems like it can be fucking ridiculous.
Posts
Am wearing your blue jeans, though.
If you are talking about the US specifically rather than just the name “America” which is a bad name but less awkward than having a “USA” civ, I am not sure I would agree, just because a civ is new doesn’t make it not a civ.
The US, Canada, and Australia are pretty distinct from Great Britain culturally, politically, and geographically, and I would say Brazil is pretty distinct from portugal.
You wouldn’t say, for example, that the Dutch weren’t a civilization because the events that led to them becoming culturally distinct from Germany didn’t happen to occur until the 1500s, and India didn’t really coalesce until the 20th century as a united culture (if civ were made 200 years ago you would probably have 4 or 5 different civs representing India as there wasn’t much of a concept of ‘India’ per se)I don’t know why the post-colonial civs should be different.
What about the Strategic Resource doubling?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Tundra is also useless, to be honest. If I put a city down in Tundra it's entirely for strategic resources.
Or you have a Brunelleschi build you St. Basil's and get a mega city. I was building spaceship parts in like 6 turns in the tundra not long ago.
And tomorrow they'll announce the next civ, which has got to be the Inca based on the hints they dropped. Reaaaally curious what they're going to do with traversing mountains.
D3 Steam #TeamTangent STO
Qhapaq Nan: Domestic trade routes gain +1 food for every mountain in the territory of the origin city.
Mit'a: Citizens can work mountain tiles. All mountain tiles in your territory gain +1 food for each adjacent terrace farm and +2 production.
Warak'aq: Replaces the skirmisher. Can attack twice per turn as long as it's movement points have not been exhausted. Has increased ranged combat strength.
Qhapaq Nan (yes, same name as the leader ability): Unique improvement that unlocks with foreign trade. Two Qhapaq Nans built on the same mountain range allows units to teleport from one to another, at the cost of 2 movement points.
Terrace Farm: Unique improvement that can only be build on grassland hills, plains hills, or desert hills. +1 food. +1 housing for every two adjacent terrace farms. +1 food for each adjacent mountain. +2 production for each adjacent aqueduct. +1 production if adjacent to a source of fresh water and not adjacent to any aqueducts (does not stack).
Probably not, considering how important it is get good adjacency bonuses on your districts so you can use policy cards on them later.
Still, the Inca are certain to have a mountain start bias, so the situations where you have to choose one or the other should be few and far between.
Sahel Merchants: Internation trade routes get +1 gold for every flat desert tile in the origin city. Every time you get a golden age, your trade capacity permanently increases by 1.
Songs of U Jelly: City centers get +1 food and +1 faith for every adjacent desert and desert hill tile. Mines generate +4 gold, but also 1 less production than usual. Commercial hub buildings may be purchased with faith. Buildings and units cost 30% more production than normal.
Mandekalu Cavalry: Replaces the knight. Trader units on land within 4 tiles are invincible. Killing an enemy unit grants gold equal to the base combat strength of the dead enemy.
Suguba: Replaces the commercial hub. +2 gold for each adjacent holy site, and +1 gold for every 2 adjacent districts. +2 gold if built on a river. Does not have a special adjacency bonus for harbors like the normal commercial hub. Gold and faith purchases in the city are 20% cheaper.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
It seems like the new civs are more gimmicky than the older ones, I don’t really know yet if that is good or bad.
Some people think Anton Stringer's team prefers to make subtler and more nuanced civs, while Ed Beach's team likes to make the more flashy ones. So Civ 6 should end up with a healthy mix of both if they continue to alternate expansions.
A bunch of vanilla civs have bonuses that were all over the map: +1 faith here, +1 gold there, something with religion on one specific terrain and a unit that does something completely different from all the previous bonuses. I prefer the more focused civs they've introduced so far. Although I am a bit leery about Canada, which leans heavily into the dank memes with Hockey and politeness.
I really want Venice back, that was a great change of pace in 5
D3 Steam #TeamTangent STO
He probably was the richest human who ever lived. Like he broke the Egyptian economy after he visited because he threw around so much gold. For like a decade.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Oh, if it doesn't apply to wonders than never mind. They still may have some difficulty, with probably building fewer industrial sites, but with extra trade routes and throwing money around they can probably catch up.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
That's interesting, but i don't know. Maybe? My initial impression is to focus on commerce and holy districts first, but i intrigued by the industrial district plan as well. Very excited to try out this civ.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Assuming the “buy districts” governor promotion survives into the expansion, you could just send her on a grand tour, buying zones as and when.
Careful planning is required, I think.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Yeah, I feel like the Mali are going to be very good at wonders and projects because they're going to be buying most of the stuff that you would normally build. I normally ignore projects, but the Mali might be the first civ that makes me want to use them on the reg.
The ability is actually called "Songs of the Jeli". I couldn't resist having a bit of fun, especially in light of Mansa Musa's famous habit of flashin' his cash. :P
Not only is the Financier keeping her "buy districts with gold" ability, they're also replacing the Cardinal's "build holy site buildings faster" ability with a new "buy districts with faith" ability.
Of course, you'll need eight governor promotions to unlock both abilities.
Queueing! Multiple cities at once!
Pingala buffed, especially if you can make big cities.
Cahokia in as a commercial city state. Their unique bonus is real good.
Sankore:
And they did confirm Mali has no production penalty for wonders.
Minerva of the North: Buildings with three or more great work slots and wonders with two or more great work slots are automatically considered themed when they are filled, even if their great works don't match.
Nobel Prize: Just by being present on the map, Sweden causes three extra competitions to appear in the world congress. Sweden gets 50 diplomatic favor every time they recruit a great person, an extra great engineer point from each factory, and an extra great scientist point from each university.
Carolean: Replaces the pike & shot. Has more movement points. +3 combat strength for each unused movement point.
Queen's Bibliotheque: Tier 2 government plaza building. Has 2 writing slots, 2 music slots, and 2 art slots. Grants a governor title upon completion.
Open-air Museum: Unique tile improvement. One per city. +2 loyalty. +2 culture and +2 tourism for each different terrain type a Swedish city has been founded on. The possible terrain types are grassland, plain, desert, tundra, and snow, making the maximum possible bonus +10 culture and +10 tourism. Cannot be swapped between cities.
Nobel Peace Prize: One of the unique competitions that can appear in the world congress when Sweden is on the map. Grants score based on how much diplomatic favor is earned while the competition is active. Grants a great artist to the half of players in the game who have the highest score. Grants a great engineer and an additional great artist to the quarter of the players in the game who have the highest score. Grants a great musician and a great scientist to the player with the highest score of all.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.