All of this DKC talk just reaffirms my need to have the trilogy on the Switch.
I was heavily contemplating grabbing NSMBU Deluxe today but was torn because I *vaguely* remembered it being pretty short when I played it on the WiiU. But I also never played the Luigi content or totally 100%'d anything.
I actually wasn't stuck on that boss. I was thinking of the 2nd(?) boss. I'll describe since I think the game is I think somewhat non-linear in classic Metroid fashion.
It was the "Face with a stone ring and a heart" fight. Which, might I say, may be the best "the boss doesn't move" fight I've played since... ever? Took me at least half a dozen tries.
oh man this shield I got would have made that aforementioned boss so much easier if I had gone here first. but the boss was fun enough I'm kind of glad I didn't.
oh man this shield I got would have made that aforementioned boss so much easier if I had gone here first. but the boss was fun enough I'm kind of glad I didn't.
wait
shield?
did. did I beat the game without knowing you could get a shield
oh man this shield I got would have made that aforementioned boss so much easier if I had gone here first. but the boss was fun enough I'm kind of glad I didn't.
wait
shield?
did. did I beat the game without knowing you could get a shield
"Again? Doesn't matter. Goodbye, Dandara." is a perfect dialogue to get when re-trying a first boss
It sort of... this is very particular to me, but it recalls the way I felt when I was playing through the first Dark Souls and recording my thoughts on the forum. I think it might have been in G&T?
I remember I was throwing myself against the Capra Demon over and over, and mused what it would be like if it were a thinking creature, if it could recognize me, if it could know that I would never stop coming, and that I only needed to win once
I mean all the characters in Dark Souls do know you're gonna keep coming back. That's like the main reason why literally everyone is terrified of Undead in Dark Souls-land.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Dandara had its flaws (I think the map orientation issue was patched, hopefully they added obstacle indicators) but I love that game a whole lot.
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Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
Tonight a member of my Mario Party crew made an actual physical Mario Party board game.
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
I have taken the role of this game's villain.
And if I could give one monologue, to sum up my machinations thus far...
"Chaos isn't a pit... Chaos is a ladder. Many who try to climb it fail and never get to try it again. The fall breaks them. And some are given a chance to climb. They refuse. They cling to the realm or the gods or love. Illusions. Only the ladder is real. The climb is all there is."
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Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
Blackhawk1313Demon Hunter for HireTime RiftRegistered Userregular
Having a blast playing portable Vesperia, so very happy right now. If all the Switch ever did was dip back into my previous system catalogs that would already be enough on its own to have them portable. Add in new stuff and just... damn.
I bought Celeste with some eshop bux I got for xmas, and it's good! And...that's it. Climbed the mountain, did the first few B sides, died about a thousand times. It's good, but not sure what made it on so many GOTW lists
celeste and the missing were a weird one-two punch of "extremely kind-hearted platformers about depression" that tackled the subject from completely different angles and i played them both back to back in the past month and i love them both
having a platformer be about stress is very clever and I think worked really well
I knew Celeste was about depression an anxiety.
I had to stop playing at one point because a room was make me really frustrated and then suddenly it was like a little light bulb went on and it became really clear what they were doing.
I think exploring in Dandara is the most relieved I've ever been to find save points
For being a Metroid-like, its amped up difficulty and resource-based healing/missiles makes you really feel it when you find a place where you can save your game and refill all your ammo and healing
There are a few places so far where it's like "oh OK I guess I'm going to have to actually move through this part super fast and coordinated like in the trailers" if you want to get by without getting hit, and when you do it you feel like a magician
Had three levels worth of salt saved up that time, did not want to die, so I just spent fifteen minutes pushing forward through new territory with the precision of a surgeon and finding that save point was the biggest relief I've felt in a game in a while
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super mario world is probably my favorite 2d Mario game
though I recognize that 3 is probably more interesting in most of the ways that matter
I was heavily contemplating grabbing NSMBU Deluxe today but was torn because I *vaguely* remembered it being pretty short when I played it on the WiiU. But I also never played the Luigi content or totally 100%'d anything.
it's not taking as many risks, not trying as much weird shit as SMB3
then again, this is probably just because 3 was trying to one-up 1 and both versions of 2, while World had to sell the new system
they're both great games, they just take a rather different approach to things
I SEES YOU.
shield?
did. did I beat the game without knowing you could get a shield
http://www.audioentropy.com/
It sort of... this is very particular to me, but it recalls the way I felt when I was playing through the first Dark Souls and recording my thoughts on the forum. I think it might have been in G&T?
I remember I was throwing myself against the Capra Demon over and over, and mused what it would be like if it were a thinking creature, if it could recognize me, if it could know that I would never stop coming, and that I only needed to win once
And so it has begun.
And if I could give one monologue, to sum up my machinations thus far...
"Chaos isn't a pit... Chaos is a ladder. Many who try to climb it fail and never get to try it again. The fall breaks them. And some are given a chance to climb. They refuse. They cling to the realm or the gods or love. Illusions. Only the ladder is real. The climb is all there is."
You would have still lost.
In the last round of the game I managed to claw my way to victory.
I WON!
https://m.youtube.com/watch?v=a8AWX_f2ZAE
like way to go from real good design to absolutely awful level design from zero to ten.
i really love
good platformers
also the story is very sweet and kindhearted and made me cry like three separate times
http://www.audioentropy.com/
obviously, your mileage is gonna vary, but i think it's an extremely clever game that can look a little deceptively simple with what it's doing
it's not like, all time greatest video game ever made, but i still think it's something really special
and also it plays great and also it looks great and also the music is great
http://www.audioentropy.com/
http://www.audioentropy.com/
I knew Celeste was about depression an anxiety.
I had to stop playing at one point because a room was make me really frustrated and then suddenly it was like a little light bulb went on and it became really clear what they were doing.
But I absolutely adored Celeste.
For being a Metroid-like, its amped up difficulty and resource-based healing/missiles makes you really feel it when you find a place where you can save your game and refill all your ammo and healing
There are a few places so far where it's like "oh OK I guess I'm going to have to actually move through this part super fast and coordinated like in the trailers" if you want to get by without getting hit, and when you do it you feel like a magician
Had three levels worth of salt saved up that time, did not want to die, so I just spent fifteen minutes pushing forward through new territory with the precision of a surgeon and finding that save point was the biggest relief I've felt in a game in a while
NES games are... great and all... but yes please give me those SNES games
PSN: Robo_Wizard1
I could use some more JPRG's but it's still good.
Sorry, the online subscription brings out the worst in me