I helped with the surge to get the donation incentive for Vivi and Quina's wedding in FF9! We got it with minutes or less to spare after raising 40k, with at least 21k of that in an hour or so? The runners and couch are going to voice act the cutscene, lol
I helped with the surge to get the donation incentive for Vivi and Quina's wedding in FF9! We got it with minutes or less to spare after raising 40k, with at least 21k of that in an hour or so? The runners and couch are going to voice act the cutscene, lol
glad those got met. anything that gets the crowd hyped and feeling more generous is a good thing. and it looks like they've met every incentive so far which is awesome. still a few left to go but feeling confident they'll hit those too.
also the total is currently sitting at just over $1,295,000, which is just $1M shy of last years total. seem to be pacing a bit quick than last year too and we're gearing up for the final 12 hours when things get really wild. was starting to think that $2.2M was gonna be the ceiling on what these events can raise* but starting to think there's still a bit of room for them to push even higher.
*not a criticism, any money raised is great and the GDQ events have shown just how staggeringly generous folks can be.
Hey folks, AGDQ 2019 is coming to a close. Don’t forget to get your donations in if you want the grand prize entry, and also to buy any AGDQ merch from Yetee or Fangamer since a lot of it is only on sale during the marathon. Also, start compiling recommendations for the OP.
That run REALLY should have been in Awful Block, not one of the capstone runs for the entire event. What an embarrassment.
EDIT: To clarify, when your speedrun of a game requires the use of hacked saves to complete anywhere close to your estimate, is it really a speedrun at that point?
I can sort of get games like Celeste, Super Meat Boy, The End Is Nigh, etc. because there's generally some feeling of flow, and there's enough interesting elements and production value to make watching them pleasing, even if I'm 100% certain I'd never enjoy playing the game.
But games like this are just overly tedious to watch. And, I don't equate precision with routinely dying and being 13 and a half minutes over estimate.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
They jumped to the next segment ASAP, barely had a break time.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The biggest difference is how the games telegraph the danger. It's not about dying in one hit, it's that there's lots of frame-perfect execution that isn't a speed run skip, it's that the game will just throw a "HAHA FUCK YOU" hazard in your way without it being telegraphed at all; so you only know to dodge it after having been fucked over by it.
The only reason they completed it, enlightenedbum, was due to them having hacked saves that allowed them to skip entire sections of the game.
It was also revealed that they had an entire folder of these saves.
And even with these they still finished thirteen minutes over estimate.
Wow, I wasn't aware of that (had AGDQ in another tab, waiting for the pain to be over).
That's just... wow.
To make it even better, the runner complained, live, that he couldn't find the right hacked save from the folder to use. "why isn't this just at the top?"
I liked playing IWBTG back in the day because it was, at the time, a unique thing to me. And I felt that the difficulty, while extreme, wasn’t bullshit; there was always a way to get through a challenge, even if on a first attempt it was obscured. I sort of feel like that game used unpredictable kills for comedy. The fruit suddenly falling up, or the last spike wall on the first screen behaving opposite to the other three sets the tone for the rest of the game. The first time I went into that one fan tunnel to hit a switch, only for Ryu to jump in out of nowhere with a Tatsumaki, I laughed out loud.
That’s certainly not a design philosophy that works all the time. I appreciate games like Celeste for always showing you what you’re dealing with, and not changing the rules for a laugh.
I liked playing IWBTG back in the day because it was, at the time, a unique thing to me. And I felt that the difficulty, while extreme, wasn’t bullshit; there was always a way to get through a challenge, even if on a first attempt it was obscured. I sort of feel like that game used unpredictable kills for comedy. The fruit suddenly falling up, or the last spike wall on the first screen behaving opposite to the other three sets the tone for the rest of the game. The first time I went into that one fan tunnel to hit a switch, only for Ryu to jump in out of nowhere with a Tatsumaki, I laughed out loud.
That’s certainly not a design philosophy that works all the time. I appreciate games like Celeste for always showing you what you’re dealing with, and not changing the rules for a laugh.
IWBTG and Boshy are like Super Mario World or Celeste compared to the horrible fan game they played. It was a bunch of screens from other fan games clumped together.
Kai_SanCommonly known as Klineshrike!Registered Userregular
The thing is, these games aren't for everyone but some people do appreciate them. It's one of those things you really shouldn't try to rationalize.
I found the run exciting. Not knowing if he was even going to succeed made it more interesting. And he did come pretty damn close to actually getting the boss for real.
I do agree though that is a rough thing to be doing for a speedrun though. It really... isn't a speedrun. The only speed aspect is that he can complete it at all in a reasonable time.
That game in particular though... is kind of a challenge from the masters of IWBTG to each other. Not really made for normal consumption I guess.
Man I really hope they make that Bloodborne run, but 110k is a lot halfway through the last day.
they made about $100K during the LttP run alone and things don't seem to be slowing down at this point.
They did like another 10k just during the interview.
yeah the last 12 hours or so of these marathons is when donations get really crazy and we entered into that phase at the start of the LttP run. things had been pretty steady leading into that but we've seen a sharp and steady increase that will hopefully take us through till the end.
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That gets animation cancelled 10 times a second in this run.
It's honestly not my favorite either, I like seeing humans run. But I'm glad a lot of people seem to really like it at least.
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glad those got met. anything that gets the crowd hyped and feeling more generous is a good thing. and it looks like they've met every incentive so far which is awesome. still a few left to go but feeling confident they'll hit those too.
also the total is currently sitting at just over $1,295,000, which is just $1M shy of last years total. seem to be pacing a bit quick than last year too and we're gearing up for the final 12 hours when things get really wild. was starting to think that $2.2M was gonna be the ceiling on what these events can raise* but starting to think there's still a bit of room for them to push even higher.
*not a criticism, any money raised is great and the GDQ events have shown just how staggeringly generous folks can be.
Enjoy the remaining runs!
Jump jump die restart.
Jump die restart.
Jump jump jump die restart.
Not everything hits for everyone
EDIT: To clarify, when your speedrun of a game requires the use of hacked saves to complete anywhere close to your estimate, is it really a speedrun at that point?
But games like this are just overly tedious to watch. And, I don't equate precision with routinely dying and being 13 and a half minutes over estimate.
It was also revealed that they had an entire folder of these saves.
And even with these they still finished thirteen minutes over estimate.
nah, was more a joke about going from a run where a high death count is expected to one where they want to avoid any deaths if they can.
Wow, I wasn't aware of that (had AGDQ in another tab, waiting for the pain to be over).
That's just... wow.
To make it even better, the runner complained, live, that he couldn't find the right hacked save from the folder to use. "why isn't this just at the top?"
Embarrassment.
The i wanna be the boshy run a few years back was fine.
But sometimes they choose weirdly unsafe runs for marathons.
I've never seen this routing before.
That’s certainly not a design philosophy that works all the time. I appreciate games like Celeste for always showing you what you’re dealing with, and not changing the rules for a laugh.
IWBTG and Boshy are like Super Mario World or Celeste compared to the horrible fan game they played. It was a bunch of screens from other fan games clumped together.
I found the run exciting. Not knowing if he was even going to succeed made it more interesting. And he did come pretty damn close to actually getting the boss for real.
I do agree though that is a rough thing to be doing for a speedrun though. It really... isn't a speedrun. The only speed aspect is that he can complete it at all in a reasonable time.
That game in particular though... is kind of a challenge from the masters of IWBTG to each other. Not really made for normal consumption I guess.
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they made about $100K during the LttP run alone and things don't seem to be slowing down at this point.
They did like another 10k just during the interview.
yeah the last 12 hours or so of these marathons is when donations get really crazy and we entered into that phase at the start of the LttP run. things had been pretty steady leading into that but we've seen a sharp and steady increase that will hopefully take us through till the end.