I've been following your adventure, and I remember back when @Jam Warrior ran the game on here. I understood a lot of what was going on then, and I'm trying to keep up with the rolls and what they all mean.
If it's not too late, I'd love to come in as a reserve down the line once a few survivors get picked off.
It was @Rend running it I think? I was merely a player.
Might as well roll your attack, if you wound we can carry on without DM input.
I already rolled my attack, do I need to roll a second?
So, you already rolled to hit twice, and hit twice.
Then MrBody rolled for you to wound, and you failed to wound once.
You need to roll to wound a second time, or MrBody can roll to wound for you.
I've been following your adventure, and I remember back when @Jam Warrior ran the game on here. I understood a lot of what was going on then, and I'm trying to keep up with the rolls and what they all mean.
If it's not too late, I'd love to come in as a reserve down the line once a few survivors get picked off.
Sure.
I'm thinking the fights are quick enough that we could do a regular rotation after every hunt.
Monster Turn Terrifying Roar
Target all non-deaf survivors
Intimidate all targets
Roll 1d10 per target. If the result is 2+ and higher than the target's courage, target suffers 1 brain damage per monster level and knockback 6.
Perform basic action, target furthest survivor in range.
Pros:
- Increases our chances of surviving this fight.
- Possible bonus resources.
- The stone is the kind of powerful item that you risk saving for a 'special use' that never ends up happening.
Cons:
- Limited powerful resource gone.
- Left with just teeth and fists for the rest of this fight.
- Will we gain enough resources to replace it with a new weapon next fight? (Probably enough for a couple of basic weapons at a guess)
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Hmm, would have thought we'd be able to find new stones easily enough. Alright then I'll move South 4 and East 2.
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Penny Arcade Rockstar Social Club / This is why I despise cyclists
It was @Rend running it I think? I was merely a player.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Geth roll 2d10
Geth roll 1d10+1
Post roll edit: Oh poop.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Yes, if you're dodging
So, you already rolled to hit twice, and hit twice.
Then MrBody rolled for you to wound, and you failed to wound once.
You need to roll to wound a second time, or MrBody can roll to wound for you.
Geth, roll 1d10+1 for wounds
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Cool.
The lion can't Grab anymore
... I think
Nup persistent injuries only fire off a crit
Sure.
I'm thinking the fights are quick enough that we could do a regular rotation after every hunt.
Hit Location was Beast's Brow
Reaction attack only triggers if you wound. No reaction.
2 AI cards down, 5 to go.
@Phyphor for final turn
Terrifying Roar
Target all non-deaf survivors
Intimidate all targets
Roll 1d10 per target. If the result is 2+ and higher than the target's courage, target suffers 1 brain damage per monster level and knockback 6.
Perform basic action, target furthest survivor in range.
geth roll 1d10 for Davin
geth roll 1d10 for Flonne
geth roll 1d10 for Vance
0 -> light injury
Davin receives Brain Trauma
geth roll 1d10
Mortal Terror
No ifs, ands, or buts. The survivor is dead.
No survivors in range (thanks to chipped femur).
Lion sniffs. All survivors are threats next turn.
Flonne stands up.
Player Turn
Jdarksun (Caleb)
Phyphor (Davin) Dead
38th Doe (Flonne) (monster controller)
Jam Warrior (Vance)
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
oooooh
Good luck with that one Jam...
Sinew: These stringy guts can be quite useful.
https://www.youtube.com/watch?v=q2umM0TO_yI
Pros:
- Increases our chances of surviving this fight.
- Possible bonus resources.
- The stone is the kind of powerful item that you risk saving for a 'special use' that never ends up happening.
Cons:
- Limited powerful resource gone.
- Left with just teeth and fists for the rest of this fight.
- Will we gain enough resources to replace it with a new weapon next fight? (Probably enough for a couple of basic weapons at a guess)
Also we only have 5 move.