The Valve News Network youtube channel has talked about Half Life VR as likely being a prequel rather than HL3 or Episode 3.
I believe it was a mix of speculation and bits of datamined stuff. Obviously we'll know more when Valve decides to actually say something, but that's what I recall him talking about previously.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I wouldn’t be surprised if it’s not much more than a Lost Coast style mini game.
They may be forced to switch to free to play if they want the game to actually get players. The whole paying real money for a starter pack and buying random boosters has only ever worked long term for Magic: The Gathering, and people still scoffed at that idea for Magic Online. MO never caught on quite like the physical card game, or various free to play digital competitors(I don't know how well their own later attempts at F2P games have done, would be interesting to compare Magic Online vs MTG Arena). Expectations are much different in the digital space where you aren't buying a tangible item.
They may be forced to switch to free to play if they want the game to actually get players. The whole paying real money for a starter pack and buying random boosters has only ever worked long term for Magic: The Gathering, and people still scoffed at that idea for Magic Online. MO never caught on quite like the physical card game, or various free to play digital competitors(I don't know how well their own later attempts at F2P games have done, would be interesting to compare Magic Online vs MTG Arena). Expectations are much different in the digital space where you aren't buying a tangible item.
When your original selling point is "your cards will have 'real value' because it's just like paper MTG!" it's really goddamned hard to go "wait no nevermind fuck all that". What few players they've retained will riot.
They may be forced to switch to free to play if they want the game to actually get players. The whole paying real money for a starter pack and buying random boosters has only ever worked long term for Magic: The Gathering, and people still scoffed at that idea for Magic Online. MO never caught on quite like the physical card game, or various free to play digital competitors(I don't know how well their own later attempts at F2P games have done, would be interesting to compare Magic Online vs MTG Arena). Expectations are much different in the digital space where you aren't buying a tangible item.
Wait wait wait wait. Wait. The game was never free-to-play? Valve made a casual, quick-play game and they completely fucked up the key selling point of these types of games?
...well, of course they did. Valve, you rascally scamps.
They may be forced to switch to free to play if they want the game to actually get players. The whole paying real money for a starter pack and buying random boosters has only ever worked long term for Magic: The Gathering, and people still scoffed at that idea for Magic Online. MO never caught on quite like the physical card game, or various free to play digital competitors(I don't know how well their own later attempts at F2P games have done, would be interesting to compare Magic Online vs MTG Arena). Expectations are much different in the digital space where you aren't buying a tangible item.
Wait wait wait wait. Wait. The game was never free-to-play? Valve made a casual, quick-play game and they completely fucked up the key selling point of these types of games?
...well, of course they did. Valve, you rascally scamps.
If I were to describe Artifact, casual or quick-play are not terms that would come to mind.
BLACK MESA: CLASSIC. An official demake of Black Mesa: Source
About:
Black Mesa: Classic is an official demake of Black Mesa: Source, aiming to recreate the look and feel of Black Mesa: Source inside the Goldsrc engine. Our aim is to make the equivalent of a next-gen Half-Life while keeping in the Goldsrc engine, limitations and all. The Halfbar Collective are porting gameplay features from Black Mesa: Source, improving NPC AI, improving/remaking textures, and making maps, models and FGDs to create the ultimate Half-Life experience.
Features:
All of Black Mesa: Source's maps recreated in Goldsrc, while retaining all the original details and layouts.
All-new high poly count models and props created for the mod.
Completely reworked code for all new features and additions.
So, awhile back when Valve was pushing their "steampipe" content delivery system, they went through and updated a bunch of their old games to work on linux, posting their progress via GitHub. However, there was a bug in the Linux version of Opposing Force that made the game literally unbeateable (You would never get teleported to the end map after defeating the boss)
They couldn't track down the problem and it still wasn't fixed in 2013 when Valve moved on from the program.
In 2016, some enterprising gentlemen literally reversed engineered the code to figure out the problem and how to fix it, posting the literal code to GitHub.
Just recently, three years later, Valve FINALLY has updated Op4 with this fix. Only it turns out the dude who wrote the fix swapped two variables so it STILL doesn't work.
Curious if we won't see a fix until 2022 at this rate. :razz:
Recommend Subject-@Stormwatcher be disabled and transported aboard as cargo. Warned @Stormwatcher (0 points for 1 week) for "Kicked from thread: Not welcome"
Not as creepy as the bug a while back where their mouths never opened. So they were moving around, and gesturing, and having facial expressions while clearly having a conversation with you, but their mouths never opened and their voice files never played.
Fixed setting monitor refresh rates through -freq when used with -nofbo
Fixed unnecessary texture rescaling with NPOT textures
Fixed slist command, will now show servers on the local network
Fixed erroneous return in SV_ClipToLinks (HL #1685)
Fixed inability to reload a partially empty weapon after reloading a save game
Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
Fixed progress bar for individual files in resource download always showing at 100%
Added auto-saving of several cvars (HL #2237)
Fixed missing localizations in spectator UI
Fixed NPC turn rate when running at >60FPS
Reordered columns in server browser to prevent game descriptions from being used to fake server player count
Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up
Fix various weapon animation/sound issues
Security fixes to console commands
Security fixes to resource loading
Security fixes to saving/loading
What is going on?
Also, somebody stole like $40,000 worth of shit from Valve.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
For the patches, I'd expect more that it's just training new employees or something over anything else. What better way to familiarize new workers with how dispensing updates works than having them roll out ancient updates for ancient games?
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I believe it was a mix of speculation and bits of datamined stuff. Obviously we'll know more when Valve decides to actually say something, but that's what I recall him talking about previously.
Or like something like The Lab.
They may be forced to switch to free to play if they want the game to actually get players. The whole paying real money for a starter pack and buying random boosters has only ever worked long term for Magic: The Gathering, and people still scoffed at that idea for Magic Online. MO never caught on quite like the physical card game, or various free to play digital competitors(I don't know how well their own later attempts at F2P games have done, would be interesting to compare Magic Online vs MTG Arena). Expectations are much different in the digital space where you aren't buying a tangible item.
If you're saying to yourself "Scrolls, what's that?" well, fucking exactly.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I honestly never played it, so the only thing I remember about Scrolls was Bethesda suing them over the name because reasons.
When your original selling point is "your cards will have 'real value' because it's just like paper MTG!" it's really goddamned hard to go "wait no nevermind fuck all that". What few players they've retained will riot.
Wait wait wait wait. Wait. The game was never free-to-play? Valve made a casual, quick-play game and they completely fucked up the key selling point of these types of games?
...well, of course they did. Valve, you rascally scamps.
If I were to describe Artifact, casual or quick-play are not terms that would come to mind.
Heh.
Uncorroborated, of course.
Heh, 2024 would just be the most ridiculous release date. 20 years after HL2.
The internet is a WEIRD place.
https://www.moddb.com/mods/bm-classic
They couldn't track down the problem and it still wasn't fixed in 2013 when Valve moved on from the program.
In 2016, some enterprising gentlemen literally reversed engineered the code to figure out the problem and how to fix it, posting the literal code to GitHub.
Just recently, three years later, Valve FINALLY has updated Op4 with this fix. Only it turns out the dude who wrote the fix swapped two variables so it STILL doesn't work.
Curious if we won't see a fix until 2022 at this rate. :razz:
Warned @Stormwatcher (0 points for 1 week) for "Kicked from thread: Not welcome"
https://steamcommunity.com/games/362890/announcements/detail/1621769923071245761
https://youtu.be/54bpxhCEwDQ
Twitch: KoopahTroopah - Steam: Koopah
https://www.indiegogo.com/projects/hev-charge-monitor-and-power-bank#/
Well, shit. I don't need that, but I need that, you know?
It's a incredibly minor update 12 years after the fact.
Oh... it's more nonsense.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
NPCs can blink now
thank fuck
What is going on?
Also, somebody stole like $40,000 worth of shit from Valve.