I may avoid the beta though because I tend to latch on to whatever character I really like in a beta when the game actually comes out so I then don't try a lot of other characters because I already found something
I'm still very worried about mk11. From what I've seen and all the mostly negative impressions I've heard from the event, they've taken mortal kombat in a very different direction.
One thing that definitely has my interest is the crushing blow system. Ketchup and Mustard put out a nice explanation that makes it sound and look good like a really cool system. https://youtu.be/-ocVc2A3qcQ
And for some impressions of the game, max put out a video with a bunch of captured footage https://youtu.be/P3PunNhREck
I really like the krushing blow mechanic and I REALLY like that controller setting to make it optional via holding the button because that will likely be mandatory
Mortal Kombat is maybe the most FGC-proof game there is, the largely negative reception hasn't really moved the needle on it for me
I don't particularly care about the competitive viability of it, I'm never gonna play it online, all I care about is if it's fun to play with pals and go "look what happened to your FACE, you need that for living!" and this sure looks like that
animations still look weird to me and I don't like that they still have the characters pointlessly enter back turn.
but all the stuff people seem iffy about in terms of changes sound like changes I would like? so i don't know, I'll probably give it a shot
It also looks like it will be much easier to sit back and zone in this game due to the recharging meter and lack of mobility options. When two players are standing fullscreen its almost indistinguishable from injustice.
The answer to this of course, unless they make changes, is to play one of the dozens of characters with a teleport.
I think my only requests now are that either Smoke (my MK9 main) or Cassie Cage (my MKX main) are in it
There's already like 3 seconds of footage of Cassie from what looks like the story mode. Visually she looks different and cool. Didn't sound like Ashley Burch though. And I could be mistaken but I think smoke was on one of the main menu icons along with rain.
The biggest complaint I've been seeing is the change to the speed of the game and how neutral works. It's slower, with a much larger focus on walking back and forth and whiff punishing. I heard it the most from Max's impressions, but it really sounds like they tried to make the neutral as much like street fighter as possible and not at all like the other Mk games.
I know there's a bunch of street fighter fans on here that will probably think that's a change for the better, but I like my fighting games fast and kind of crazy and find street fighter neutral pretty boring. So that's my biggest concern going forward.
after a brief dalliance with Kolin, I'm settled on Birdie
this character is both powerful and largely allows me to do what I want to do which is menace people from an ample range and pollute the earth with cans
the VT2 tech (which I have yet to learn in any capacity) is utterly hilarious.
The biggest complaint I've been seeing is the change to the speed of the game and how neutral works. It's slower, with a much larger focus on walking back and forth and whiff punishing. I heard it the most from Max's impressions, but it really sounds like they tried to make the neutral as much like street fighter as possible and not at all like the other Mk games.
I know there's a bunch of street fighter fans on here that will probably think that's a change for the better, but I like my fighting games fast and kind of crazy and find street fighter neutral pretty boring. So that's my biggest concern going forward.
What neutral do you like that isn't from NRS? Or is it that you just don't like the neutral game?
after a brief dalliance with Kolin, I'm settled on Birdie
this character is both powerful and largely allows me to do what I want to do which is menace people from an ample range and pollute the earth with cans
the VT2 tech (which I have yet to learn in any capacity) is utterly hilarious.
vt2 oki is pretty strong
crouching MP is a god tier AA
I feel like meaty slide is also gonna be really strong, its much safer and easier to time
a lot of characters don't have good answers for max range standing hp
The biggest complaint I've been seeing is the change to the speed of the game and how neutral works. It's slower, with a much larger focus on walking back and forth and whiff punishing. I heard it the most from Max's impressions, but it really sounds like they tried to make the neutral as much like street fighter as possible and not at all like the other Mk games.
I know there's a bunch of street fighter fans on here that will probably think that's a change for the better, but I like my fighting games fast and kind of crazy and find street fighter neutral pretty boring. So that's my biggest concern going forward.
I don't know a lot of MK9 fans also seem pretty happy from what I've gathered. That said zoning/neutral was a bit stronger in MK9 than it was in MKX.
One thing that is definitely distinctive about fighting games that have come in SF's footsteps is that SF really doesn't like having projectiles that are "too fast" (yeah yeah ST O.Sagat i know) unless there is an extremely high cost to them. The fastest projectile in SF history was probably Guile's Sonic Hurricane in CvS2, which had level 3 super meter requirements (i.e. the maximum possible meter cost for a super in that game) and would hit you if you weren't blocking BEFORE the super flash! However, it didn't travel across the screen at all. A whole bunch of characters in the Marvel fighting games Capcom made were extremely memorable/infamous for their projectiles that just cross the screen nearly instantly (AHVB x 5 yessss).
Netherrealms and other newer fighting games have been happy to have projectiles that travel across space extremely fast, combined with characters that are fairly big and generally don't move super fast in their basic movement (i.e. not counting the special moves where they teleport, zoom really fast, etc.). I think making the interaction of the non-projectile attacks slower and more methodical necessitates some big changes to the projectile and long-range game style that NRS has developed over the past several years, and that has all kinds of consequences. It'll be interesting to see, that's for sure.
Meters recharging over time means you can run away while recharging meter, but it also means you can recharge meter while your opponent is running away from you, and meter-burn moves that teleport or enhance mobility are pretty common. NRS games tend to give loads of meter to zoning characters spamming projectiles while giving a pittance for blocking projectiles, this could end up helping rush-down characters a lot.
The early footage really looks like the game is focused on shorter, less damaging combos, so I don't mind the loss of breakers. Not having to hold 2 bars beyond a certain health threshold opens up much more productive things to do with your meter, and hopefully not having to worry about taking 50% off a small mistake will be a good trade for missing breakers.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited January 2019
Yeah. I think that's why they have offense, defense, and supers all separate now.
A big problem with MK9/X were that breakers were so important to the meta folks barely ever used the other options associated with the meter.
The biggest complaint I've been seeing is the change to the speed of the game and how neutral works. It's slower, with a much larger focus on walking back and forth and whiff punishing. I heard it the most from Max's impressions, but it really sounds like they tried to make the neutral as much like street fighter as possible and not at all like the other Mk games.
I know there's a bunch of street fighter fans on here that will probably think that's a change for the better, but I like my fighting games fast and kind of crazy and find street fighter neutral pretty boring. So that's my biggest concern going forward.
What neutral do you like that isn't from NRS? Or is it that you just don't like the neutral game?
Honestly it could just be that I'm not a fan of playing the neutral game in general. The games I played the most this year were probably dragon ball and Tekken, and my general tendency is to run in and play like a nut. But what I liked about those games was that you are constantly moving forwards and in your opponents face. MKX had a lot of mechanics to help you constantly move forward as well, with the run and forward moving strings and smaller screen space.
I guess I just don't like games that require patience? Like the last thing I want to do in any video game is walk back and forth and wait.
The early footage really looks like the game is focused on shorter, less damaging combos, so I don't mind the loss of breakers. Not having to hold 2 bars beyond a certain health threshold opens up much more productive things to do with your meter, and hopefully not having to worry about taking 50% off a small mistake will be a good trade for missing breakers.
yeah it looks like your big combos are tied to krushing blow, like baraka getting a bounce after I think it was 1,2,2 on a punish
which means you only get so many of those and getting everything out of them probably important
So after the Mk reveal I was jonesing really hard for some fighting games so I put some time into soulcalibur which I bought day 1 and barely played.
That game is hilarious in ranked. I have 500 points. I got matched with players anywhere from 0 points to 1500, except for one dude with 8 THOUSAND. I managed to get one game off of him and my reward was 25 points.
I know I had region and connection set to any for quick matches. I usually set rank to same.
Also I would just like to say despite my complaints and reservations I have watched a godawful amount of MK11 footage in the past two days. That game is pretty as hell and the sound is amazing and I just want to play it and dress up my Mk dolls.
So after the Mk reveal I was jonesing really hard for some fighting games so I put some time into soulcalibur which I bought day 1 and barely played.
That game is hilarious in ranked. I have 500 points. I got matched with players anywhere from 0 points to 1500, except for one dude with 8 THOUSAND. I managed to get one game off of him and my reward was 25 points.
What platform are you on? I'm looking to get in more games this weekend.
(Also, the Same setting for ranked works pretty well; my wait time with both settings was 20 seconds - 3 minutes)
The biggest complaint I've been seeing is the change to the speed of the game and how neutral works. It's slower, with a much larger focus on walking back and forth and whiff punishing. I heard it the most from Max's impressions, but it really sounds like they tried to make the neutral as much like street fighter as possible and not at all like the other Mk games.
I know there's a bunch of street fighter fans on here that will probably think that's a change for the better, but I like my fighting games fast and kind of crazy and find street fighter neutral pretty boring. So that's my biggest concern going forward.
What neutral do you like that isn't from NRS? Or is it that you just don't like the neutral game?
Honestly it could just be that I'm not a fan of playing the neutral game in general. The games I played the most this year were probably dragon ball and Tekken, and my general tendency is to run in and play like a nut. But what I liked about those games was that you are constantly moving forwards and in your opponents face. MKX had a lot of mechanics to help you constantly move forward as well, with the run and forward moving strings and smaller screen space.
I guess I just don't like games that require patience? Like the last thing I want to do in any video game is walk back and forth and wait.
Yeah, it sounds like you just don't like the neutral. Which is fine!
Ideally, I'd like games to give you options for however you want to play. I really like that UNIST rewards aggressive forward movement, hot ass footsies, and tightly-constructed setplay.
Edit: my hope is that MK11 will be more flexible in the playstyles you can use to approach it.
So after the Mk reveal I was jonesing really hard for some fighting games so I put some time into soulcalibur which I bought day 1 and barely played.
That game is hilarious in ranked. I have 500 points. I got matched with players anywhere from 0 points to 1500, except for one dude with 8 THOUSAND. I managed to get one game off of him and my reward was 25 points.
What platform are you on? I'm looking to get in more games this weekend.
(Also, the Same setting for ranked works pretty well; my wait time with both settings was 20 seconds - 3 minutes)
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IIRC 220 + shipping?
You can cut 30 or 40 if you go for a cheaper board, but I like using one controller on every system.
It looks so good in motion, and SCVI has finally prepared me to hit a button to block
here's a thread on how NRS have vastly improved their animation like everyone said they needed to
I may avoid the beta though because I tend to latch on to whatever character I really like in a beta when the game actually comes out so I then don't try a lot of other characters because I already found something
One thing that definitely has my interest is the crushing blow system. Ketchup and Mustard put out a nice explanation that makes it sound and look good like a really cool system.
https://youtu.be/-ocVc2A3qcQ
And for some impressions of the game, max put out a video with a bunch of captured footage
https://youtu.be/P3PunNhREck
I don't particularly care about the competitive viability of it, I'm never gonna play it online, all I care about is if it's fun to play with pals and go "look what happened to your FACE, you need that for living!" and this sure looks like that
sure looks like mk to me with a less brainless neutral. or is it people just mad it's gonna be different
but all the stuff people seem iffy about in terms of changes sound like changes I would like? so i don't know, I'll probably give it a shot
even if its cost was pretty high, say both defensive meter bars and maybe put the whole bar on cooldown for a little bit due to automatic meter gain
The answer to this of course, unless they make changes, is to play one of the dozens of characters with a teleport.
I've heard overwhelmingly positive stuff from: people who play any other fighting game
Feels like NRS wants this one too attract a new pool of players and maybe get that tournament scene to stand the test of time
There's already like 3 seconds of footage of Cassie from what looks like the story mode. Visually she looks different and cool. Didn't sound like Ashley Burch though. And I could be mistaken but I think smoke was on one of the main menu icons along with rain.
Like watching Sonicfox Deadshot somebody just made some matchups seem completely hopeless
I know there's a bunch of street fighter fans on here that will probably think that's a change for the better, but I like my fighting games fast and kind of crazy and find street fighter neutral pretty boring. So that's my biggest concern going forward.
this character is both powerful and largely allows me to do what I want to do which is menace people from an ample range and pollute the earth with cans
the VT2 tech (which I have yet to learn in any capacity) is utterly hilarious.
What neutral do you like that isn't from NRS? Or is it that you just don't like the neutral game?
vt2 oki is pretty strong
crouching MP is a god tier AA
I feel like meaty slide is also gonna be really strong, its much safer and easier to time
a lot of characters don't have good answers for max range standing hp
I don't know a lot of MK9 fans also seem pretty happy from what I've gathered. That said zoning/neutral was a bit stronger in MK9 than it was in MKX.
Netherrealms and other newer fighting games have been happy to have projectiles that travel across space extremely fast, combined with characters that are fairly big and generally don't move super fast in their basic movement (i.e. not counting the special moves where they teleport, zoom really fast, etc.). I think making the interaction of the non-projectile attacks slower and more methodical necessitates some big changes to the projectile and long-range game style that NRS has developed over the past several years, and that has all kinds of consequences. It'll be interesting to see, that's for sure.
hell of a thing when your entire pool doesnt know what jason does
A big problem with MK9/X were that breakers were so important to the meta folks barely ever used the other options associated with the meter.
Honestly it could just be that I'm not a fan of playing the neutral game in general. The games I played the most this year were probably dragon ball and Tekken, and my general tendency is to run in and play like a nut. But what I liked about those games was that you are constantly moving forwards and in your opponents face. MKX had a lot of mechanics to help you constantly move forward as well, with the run and forward moving strings and smaller screen space.
I guess I just don't like games that require patience? Like the last thing I want to do in any video game is walk back and forth and wait.
I won my first match and will be riding that high for the rest of...my life?
yeah it looks like your big combos are tied to krushing blow, like baraka getting a bounce after I think it was 1,2,2 on a punish
which means you only get so many of those and getting everything out of them probably important
That game is hilarious in ranked. I have 500 points. I got matched with players anywhere from 0 points to 1500, except for one dude with 8 THOUSAND. I managed to get one game off of him and my reward was 25 points.
Also I would just like to say despite my complaints and reservations I have watched a godawful amount of MK11 footage in the past two days. That game is pretty as hell and the sound is amazing and I just want to play it and dress up my Mk dolls.
What platform are you on? I'm looking to get in more games this weekend.
(Also, the Same setting for ranked works pretty well; my wait time with both settings was 20 seconds - 3 minutes)
Yeah, it sounds like you just don't like the neutral. Which is fine!
Ideally, I'd like games to give you options for however you want to play. I really like that UNIST rewards aggressive forward movement, hot ass footsies, and tightly-constructed setplay.
Edit: my hope is that MK11 will be more flexible in the playstyles you can use to approach it.
I play everything on ps4