Spellstone based Hunter decks really fall apart when both your Spellstones are in the bottom 20% of your deck.
I'm still mad the Hunter stone is fully upgraded with 2 cards while the Rogue stone needs 6 cards.
The spellstones are either OP due to effect/ease of completing, or completely unless because the requirements are insane.
I’ll be super happy to see warlock, hunter, and druid stones go. Way, way too easy to activate while just playing like normal, and they cover the classes supposed weak spot too well
Since they announced the open there's like 400 legend players atm instead of the usual ~150 there would be at this point in the month, including a bunch of good people that don't usually play Wild (like Strifecro).
It's actually rather nice because all the new blood has resulted in way more variety. Top 50 would probably be a better choice than top 100 though.
Spellstone based Hunter decks really fall apart when both your Spellstones are in the bottom 20% of your deck.
I'm still mad the Hunter stone is fully upgraded with 2 cards while the Rogue stone needs 6 cards.
The spellstones are either OP due to effect/ease of completing, or completely unless because the requirements are insane.
I’ll be super happy to see warlock, hunter, and druid stones go. Way, way too easy to activate while just playing like normal, and they cover the classes supposed weak spot too well
Another factor is how good the spellstones are in their worst case, unupgraded scenario.
Warlock: Still removal (for small but potent threats such as, say Flappy Bird) + a little healing.
Hunter: Still 5 mana for two 3/3 beasts, which would be just about playable even as a normal card.
Druid: Still your standard 1-mana 2 damage Holy Smite/Arcane Shot removal (minus being able to go face), not horrible in a pinch.
Priest: Can still summon 2 big bois, or get your Lyra back, etc.
Contrast those with:
Mage: 2 mana for a random spell, worse than the already trash replacement Classic common they got.
Rogue: Worse Assassinate, which is already unplayable.
Shaman: Much, much worse Faceless Manipulator.
Warrior: 7 mana 5/5, horrible.
Paladin: Frostwolf Grunt.
I don't think it's purely coincidence that the ones that see regular play still have nominal value even when forced to be played unupgraded.
After playing like 200 games at Rank 1 and then getting farmed by Priests down to Rank 3 I swapped to Kingsbane and cleaned up in 50 games. Moral of the story is that I should play aggro because it's all I know.
I tried some other stuff like Evenlock and Dragon Priest but it wasn't working well for me.
Kingsbane List (credit to DerpyTroller)
Kingsbane Stats
Renolock List (Moved some of the tech cards around a bunch but this was my most common one)
Renolock Stats
Highlight of the climb was this poorly timed screenshot of my 7 attack Kingsbane on Turn 2:
Token Druid is still fun to play, even if it is gimped compared to its prior form. It's quite draw order dependent, but it feels so good when you get to just keep crapping out wide boards, and eventually you get a turn where your opponent can't clear it and then you just buff up damage and SMOrc out of nowhere for the win. Getting a Savage Roar out of a Dendrologist for lethal is also sweet.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Token Druid is still fun to play, even if it is gimped compared to its prior form. It's quite draw order dependent, but it feels so good when you get to just keep crapping out wide boards, and eventually you get a turn where your opponent can't clear it and then you just buff up damage and SMOrc out of nowhere for the win. Getting a Savage Roar out of a Dendrologist for lethal is also sweet.
I tossed together a weirdass Even Token Druid with the two minions that spawn goblin bombs because I had a quest to play 30 Druid cards. It’s 3-1 so far, I think largely because my opponents have had no idea what I was trying to do
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ObiFettUse the ForceAs You WishRegistered Userregular
I just played a Druid in standard that used Auctioneer to draw through his entire deck in two turns with 0 and 1 costs spells. And then proceeded to do nothing? I'm not sure what that was about.
I just played a Druid in standard that used Auctioneer to draw through his entire deck in two turns with 0 and 1 costs spells. And then proceeded to do nothing? I'm not sure what that was about.
Presumably mechathun or togwaggle that fizzled out for some reason.
I just played a Druid in standard that used Auctioneer to draw through his entire deck in two turns with 0 and 1 costs spells. And then proceeded to do nothing? I'm not sure what that was about.
Like @Neaden said, probably a Mecha'Thun or Togwaggle w/corrupted Blood or something. Interesting that nothing happened though, did they burn some key cards?
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Legends of Runeterra: MNCdover #moc
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ObiFettUse the ForceAs You WishRegistered Userregular
edited January 2019
I didn't see a toggwaggle or mechathun get burned.
It was probably mechathun, though. For some reason I thought mecathun had rotated out of standard which is what caused my confusion
Token Druid is still fun to play, even if it is gimped compared to its prior form. It's quite draw order dependent, but it feels so good when you get to just keep crapping out wide boards, and eventually you get a turn where your opponent can't clear it and then you just buff up damage and SMOrc out of nowhere for the win. Getting a Savage Roar out of a Dendrologist for lethal is also sweet.
I tossed together a weirdass Even Token Druid with the two minions that spawn goblin bombs because I had a quest to play 30 Druid cards. It’s 3-1 so far, I think largely because my opponents have had no idea what I was trying to do
Sounds fun. I'm just playing a Treant token druid with 2 Living Mana since I only have one Arcane Tyrant.
Man, I love Hakkar. Especially in my Big Warrior deck,
Playing against Odd Warrior, they got up to 90 armour. 120 total life. But I had a strategy: answer their threats, play none of my own, build up my hand size. I used a few Charging Devilsaurs defensively, but never tried to apply pressure. With a half dozen cards left in my deck, I drew Dead Man’s Hand, and brought my deck up to double digits. While they had one card left in their deck, I dropped Hakkar. The Odd Warrior used their silence on it. I dropped another one. I sacrificed it into an enemy minion, and their deck was all Blood. I dropped a Lich King the next turn, with the strategy of “keep ten cards in hand until I burn my own Blood.” Meanwhile, my opponent was facing more and more corrupted Blood every turn. A few turns later, I burned my own Blood, and my opponent realised how the game was going to end.
And then playing against OTK Paladin, it turns out that burning your deck down to nothing isn’t necessarily the best strategy when your opponent has Hakkar. Also, Time Out wears off when your turn starts. Who knew?
Hakkar is just such a great punishment for all of the decks that want to draw their deck and combo you or that rely on “you can’t kill me, and you will eventually die, somehow” as a win condition. It’s far and away my favourite Rumble card. I’ll like it more when Togwaggle rotates out.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
I've never cared about what my finish looked like so I have no idea where I need to be to be safe when everyone is fighting for top spots on the last night. I think like sub 50?
I've never cared about what my finish looked like so I have no idea where I need to be to be safe when everyone is fighting for top spots on the last night. I think like sub 50?
Why stop there. Go for #1 like we all know you are!!!
And yet another Priest dungeon run dies turn 1 to the final boss. Put together as much of a C'thun deck as I could given that half of my picks after the first didn't offer me any C'thun options. And then of course I get matched up against Vustrasz, which is pretty much a perfect counter to C'thun. Fucking absurdly ridiculous. He even ended up milling one of my two C'Thuns, just to add bullshit to injury.
Also, what is it about the final round invariably forcing a dogshit mulligan + starting hand on me every god damn time?
forty on
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lwt1973King of ThievesSyndicationRegistered Userregular
A lock was running the burn your opponent's cards deck with Howlfiend and Treachery. He gives me Howlfiend and makes me discard a couple of cards but when I have 4 minions out he drops MCT. He didn't get Howlfiend but still.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
Please note that Bury is a new keyword, which reads: "Shuffle the card into your deck. This card will not be drawn this game because you forgot where you buried it."
Please note that Bury is a new keyword, which reads: "Shuffle the card into your deck. This card will not be drawn this game because you forgot where you buried it."
this makes me think of a mechanic that places a card into your Discover pool, which might be interesting, though i suspect it would have a relatively constricted design space given it needs both enough cards to "bury" and enough cards to discover
then again constricted design space hasn't stopped them from making a mechanic yet!
Even pally was doing quite well last night, but it seems to lose hard to odd rogue.
Also lost one game last night where equality - avenging wrath went all face. Needed to hit the one taunt on the board once so my weapon could close it out.
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The spellstones are either OP due to effect/ease of completing, or completely unless because the requirements are insane.
I’ll be super happy to see warlock, hunter, and druid stones go. Way, way too easy to activate while just playing like normal, and they cover the classes supposed weak spot too well
Aren't there only like 50 wild players?
It's actually rather nice because all the new blood has resulted in way more variety. Top 50 would probably be a better choice than top 100 though.
Warlock: Still removal (for small but potent threats such as, say Flappy Bird) + a little healing.
Hunter: Still 5 mana for two 3/3 beasts, which would be just about playable even as a normal card.
Druid: Still your standard 1-mana 2 damage Holy Smite/Arcane Shot removal (minus being able to go face), not horrible in a pinch.
Priest: Can still summon 2 big bois, or get your Lyra back, etc.
Contrast those with:
Mage: 2 mana for a random spell, worse than the already trash replacement Classic common they got.
Rogue: Worse Assassinate, which is already unplayable.
Shaman: Much, much worse Faceless Manipulator.
Warrior: 7 mana 5/5, horrible.
Paladin: Frostwolf Grunt.
I don't think it's purely coincidence that the ones that see regular play still have nominal value even when forced to be played unupgraded.
After playing like 200 games at Rank 1 and then getting farmed by Priests down to Rank 3 I swapped to Kingsbane and cleaned up in 50 games. Moral of the story is that I should play aggro because it's all I know.
I tried some other stuff like Evenlock and Dragon Priest but it wasn't working well for me.
Kingsbane List (credit to DerpyTroller)
Kingsbane Stats
Renolock List (Moved some of the tech cards around a bunch but this was my most common one)
Renolock Stats
Highlight of the climb was this poorly timed screenshot of my 7 attack Kingsbane on Turn 2:
I tossed together a weirdass Even Token Druid with the two minions that spawn goblin bombs because I had a quest to play 30 Druid cards. It’s 3-1 so far, I think largely because my opponents have had no idea what I was trying to do
Presumably mechathun or togwaggle that fizzled out for some reason.
Like @Neaden said, probably a Mecha'Thun or Togwaggle w/corrupted Blood or something. Interesting that nothing happened though, did they burn some key cards?
Legends of Runeterra: MNCdover #moc
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It was probably mechathun, though. For some reason I thought mecathun had rotated out of standard which is what caused my confusion
Playing against Odd Warrior, they got up to 90 armour. 120 total life. But I had a strategy: answer their threats, play none of my own, build up my hand size. I used a few Charging Devilsaurs defensively, but never tried to apply pressure. With a half dozen cards left in my deck, I drew Dead Man’s Hand, and brought my deck up to double digits. While they had one card left in their deck, I dropped Hakkar. The Odd Warrior used their silence on it. I dropped another one. I sacrificed it into an enemy minion, and their deck was all Blood. I dropped a Lich King the next turn, with the strategy of “keep ten cards in hand until I burn my own Blood.” Meanwhile, my opponent was facing more and more corrupted Blood every turn. A few turns later, I burned my own Blood, and my opponent realised how the game was going to end.
And then playing against OTK Paladin, it turns out that burning your deck down to nothing isn’t necessarily the best strategy when your opponent has Hakkar. Also, Time Out wears off when your turn starts. Who knew?
Hakkar is just such a great punishment for all of the decks that want to draw their deck and combo you or that rely on “you can’t kill me, and you will eventually die, somehow” as a win condition. It’s far and away my favourite Rumble card. I’ll like it more when Togwaggle rotates out.
I'm now at 83.
I've never cared about what my finish looked like so I have no idea where I need to be to be safe when everyone is fighting for top spots on the last night. I think like sub 50?
Why stop there. Go for #1 like we all know you are!!!
Steam: betsuni7
Wild VS Report #15
Only thing I'm surprised by is Secret Hunter being top of T2 and not like middle T3.
It's funny how the data holes being concentrated on the alphabetically earlier classes means the entire top left quarter of the chart is empty.
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wra
Wow. That's especially shocking since I'm generally taking subpar decks into Wild just to complete quests.
Also, what is it about the final round invariably forcing a dogshit mulligan + starting hand on me every god damn time?
Legends of Runeterra: MNCdover #moc
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This game is going to the dogs.
Steam: betsuni7
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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this makes me think of a mechanic that places a card into your Discover pool, which might be interesting, though i suspect it would have a relatively constricted design space given it needs both enough cards to "bury" and enough cards to discover
then again constricted design space hasn't stopped them from making a mechanic yet!
They're good dogs fifty.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Good for a meme deck, you mean!
Also lost one game last night where equality - avenging wrath went all face. Needed to hit the one taunt on the board once so my weapon could close it out.
Origin: KafkaAU B-Net: Kafka#1778
I submit that there is not.
What's that, Gul'dan? Your deck is empty, and you just played two galvanizers?
Enjoy your six mana crystals.
Milling mecha cthun feels pretty damn good.
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wra