Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Jesus.
Christ.
Humor can be dissected as a frog can, but dies in the process.
I'm embracing my inner jank and pumping a bunch of my wildcards into a deck that's probably not going to be competitive but seems super fun to play: 5-color Simic Ascendancy/Chamber Sentry.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Arena really needs a mobile version so I can lie in bed and play.
Humor can be dissected as a frog can, but dies in the process.
I'm thinking that wildgrowth walker maybe one of the few ways to beat the new RDW reliably. I think there might be a midrange deck with orzov that can do it. But I haven't seen it. Something that runs elanda and teysa. Maybe hero of precinct 1, immortal suns or ajanis. Afterlife is a really strong mechanic. Also, I maintain that bassilica bell haunt is a good anti-rdw tech.
People are saying that esper control can beat the new RDW but I'm not seeing it. Deck doesn't run enough healing or counterspells to deal with burn.
I've played around against people running orzov but it's easy to outvalue them. Granted the people I see keep trying to make bad cards work like priest of the forgotten gods. Some combination of midnight reaper, ajani, bloodfast, immortal sun, adantos, or graveyard recursion could make it work. Dawn of Hope might work. I don't think that deck is low enough to the ground to go pure aggro without draw.
Arena really needs a mobile version so I can lie in bed and play.
There's no way to play this game on a phone and you'd need a pretty big tablet. You ever played a game when people start generating tokens? You're not going to be able to do anyting on a phone or a tablet.
0
Options
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I play it on a Surface, works pretty well. A game with a shitload of tokens is going to be annoying in any case, with all the clicking required.
I very badly want to make an Orzhov "fuck RDW in particular" deck.
+2
Options
KayWhat we need...Is a little bit of PANIC.Registered Userregular
So much hate for RDW.
The deck that consistently beats it has always been right there. I also feel that is better vs GB and Turbofog (which is coming back), but worse vs Jeskai, so.
Esper control can be a pain for burn and RDW. Absorb on a lightning bolt not only stops three damage but heals them for three. Negate, ionize, kayas wrath to heal more, etc. It's definitely got potential.
I've been running a mardu deck with Judith and it's been going well. I made it up to diamond 3. Still missing some rare lands though.
0
Options
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Against RDW, Absorb basically says "Counter target spell, draw a card."
Absorb is a 2 for 1, but RDW just runs more burn than esper runs counters or healing. RDW also has more card advantage until teferi hits the board. So RDW has inevitability.
I feel like people are saying that esper beats it, but I'm not buying it.
The deck that consistently beats it has always been right there. I also feel that is better vs GB and Turbofog (which is coming back), but worse vs Jeskai, so.
Unless it runs counter spells or can win by turn 5 it isn't good vs turbo fog.
I'm assuming you are talking about selesnya tokens?
The biggest issue with Red decks right now is that there's no recovery from them. You need something like Loxodon Hierarch or Obstinate Baloth or Kitchen Finks to both gain some life and clunk up the ground.
But since wraths are 5 mana, and all the creatures that gain life on ETB are so fragile that they die to a single generic burn spell, it's pretty tough to recover from their opening, and right now, Red probably has the best card draw in the game with a 1-mana draw 2 and a 3-mana flashback draw 3. This is coupled with lategame power from big resilient and haste fliers.
The issue is control can't stabilize, and actually gets outdrawn by Red right now, so the meta is very unbalanced.
tl;dr: the things red is supposed to be bad at - drawing cards and having lategame, it's actually better than control at right now, and at the same time it's good at the things it's supposed to be good at - cheap burn and hasty damaging critters.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
Absorb is a 2 for 1, but RDW just runs more burn than esper runs counters or healing. RDW also has more card advantage until teferi hits the board. So RDW has inevitability.
I feel like people are saying that esper beats it, but I'm not buying it.
I played against an esper deck last night, which was running Absorb, Revitalize, Vraska's Contempt, Moment of Craving, Kaya's Wrath, Consume, Dawn of Hope, and Devious Coverup and Mirari Conjecture to get their life gain back. Plus the other WU control staples.
The lowest I got them to was 4, and they were back to 20 by the end.
Burn has a lot of burn, yes, but esper running all those things is extremely resilient to getting killed early and once red is top decking and esper has chemisters going for cards, azcanta searching for counters, and teferi keeping things untapped and drawing cards, you have a really hard time breaking through.
And this is just in BO1. BO3 burn doesn't seem to have much of a chance given the decklists that came out that were 5-0.
The deck that consistently beats it has always been right there. I also feel that is better vs GB and Turbofog (which is coming back), but worse vs Jeskai, so.
What deck are you talking about here?
The thing about Red, particularly the new burn deck, is that it is so cheap to build that everyone is playing it. This more pure burn version popularized on reddit had 6000 games a day tracked on mtgarena.pro. That's in addition to the 700 or so the chainwhirler original version had, the 700 of the chainwhirler but for people that don't want to spend a mythic on Rekindling Phoenix version, the 400 by the even cheaper because I don't want to spend even rare wildcards on Risk Factor version, or the hundreds of games by other minor variations.
I have never seen any other deck over 3-400 per day other than maybe the pre-con decks. This deck is at least 10 times more played than any other deck. This stinks a bit, because, while it's certainly beatable (these all have something like a 55% win rate, though that's probably partly due to new/bad players playing them a lot), you just can't play any deck that has a bad matchup against it, even if you can play the rest of the field very well.
PSN: Broodax- battle.net: broodax#1163
0
Options
KayWhat we need...Is a little bit of PANIC.Registered Userregular
The deck that consistently beats it has always been right there. I also feel that is better vs GB and Turbofog (which is coming back), but worse vs Jeskai, so.
What deck are you talking about here?
The thing about Red, particularly the new burn deck, is that it is so cheap to build that everyone is playing it. This more pure burn version popularized on reddit had 6000 games a day tracked on mtgarena.pro. That's in addition to the 700 or so the chainwhirler original version had, the 700 of the chainwhirler but for people that don't want to spend a mythic on Rekindling Phoenix version, the 400 by the even cheaper because I don't want to spend even rare wildcards on Risk Factor version, or the hundreds of games by other minor variations.
I have never seen any other deck over 3-400 per day other than maybe the pre-con decks. This deck is at least 10 times more played than any other deck. This stinks a bit, because, while it's certainly beatable (these all have something like a 55% win rate, though that's probably partly due to new/bad players playing them a lot), you just can't play any deck that has a bad matchup against it, even if you can play the rest of the field very well.
That mono-red burn deck is probably a little more consistent than Rakdos, and I've personally not run into it yet (despite having played a middling amount since the new set dropped), so I can't say how well it matches up versus Rakdos, but the pingers plus the spell-pingers may push it into a favorable position, given that it cares less about creatures attacking now.
However, Spear Spewer reducing their life total probably makes it easier for Rakdos to burn them out, but Rakdos is most definitely slightly slower. Theatre of Blood and Sword Point are both 3 drops, losing black means losing Sovreign's Bite (which was KEY in mono-red vs Rakdos Burn matchupes previously) and it's just a race to burn the other person out.
I dunno, I'd need to play vs it a bunch to see if it's stronger. BO1 is also a very, very different beast to BO3.
Played against an opponent with cavalcade of calamity out and they just spewed out a bunch of little critters. It was fun to see them just wittle me down 2 turns after having 2 of those enchantments down.
Played against an opponent with cavalcade of calamity out and they just spewed out a bunch of little critters. It was fun to see them just wittle me down 2 turns after having 2 of those enchantments down.
It looks like a really fun deck to build that wouldn't take too many rare wildcards. I'm pretty tempted but I'm strapped on commons and uncommons for probably awhile.
55% win rate is absurdly high for a widely played deck. Pretty sure the most degenerate decks of all time in hearthstone like undertaker hunter and pirate warrior capped out at 54-55%. It's especially high given that half of the games tracked with the deck are essentially mirror matches meaning they are beating everything else with a 60% winrate or so.
Now it's still really early in the meta so it has time to stabilize. We will see if this holds. I'm half grateful that it is keeping turbo fog in check.
The real question going forward will be if WotC will ban cards to keep Bo1 enjoyable for MTGA players. Because if they aren't willing to do that, I think they are going to drive a lot of players away. At some point there will be a deck that takes over Bo1.
furbat on
0
Options
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I mean, there is a reason why I main board Ritual of Soot when I play Bo1.
Humor can be dissected as a frog can, but dies in the process.
The amount of salt ropes today has been higher than normal it feels like. Opponent just had Elvish Clancaller, Marwen, Incubation Druid, and a Steel Leaf Champion on the board, so I Kaya's Wrath'd it.
Salt rope .
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Gonna do another draft on stream in an hour. here's pack 1 pick 1, what's the pick? Pteramander? Carnival Carnage? Chillbringer? Emergency Powers seems bad.
How often do you guys pull something in draft just to have it for constructed?
0
Options
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I was a little bummed that during a draft I didn't see the chance to raredraft Judith until just after I'd clicked on something else (I think it was a Gate); I tend to tunnel-vision on colors and I was in Azorius so splashing a Rakdos card wasn't really on my radar.
Gonna do another draft on stream in an hour. here's pack 1 pick 1, what's the pick? Pteramander? Carnival Carnage? Chillbringer? Emergency Powers seems bad.
Chillbringer or get the point (which is splashable in orzhov or gruul).
PSN: Broodax- battle.net: broodax#1163
0
Options
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Did.... Did they stop putting gates in boosters? i opened 50 boosters and got no gates?
Posts
Christ.
ALL THE +1/+1 COUNTERS SHALL BE MINE!
I'm thinking that wildgrowth walker maybe one of the few ways to beat the new RDW reliably. I think there might be a midrange deck with orzov that can do it. But I haven't seen it. Something that runs elanda and teysa. Maybe hero of precinct 1, immortal suns or ajanis. Afterlife is a really strong mechanic. Also, I maintain that bassilica bell haunt is a good anti-rdw tech.
People are saying that esper control can beat the new RDW but I'm not seeing it. Deck doesn't run enough healing or counterspells to deal with burn.
I've played around against people running orzov but it's easy to outvalue them. Granted the people I see keep trying to make bad cards work like priest of the forgotten gods. Some combination of midnight reaper, ajani, bloodfast, immortal sun, adantos, or graveyard recursion could make it work. Dawn of Hope might work. I don't think that deck is low enough to the ground to go pure aggro without draw.
There's no way to play this game on a phone and you'd need a pretty big tablet. You ever played a game when people start generating tokens? You're not going to be able to do anyting on a phone or a tablet.
But still a little bad because I'm tired of the explore package.
3DS FCode: 1993-7512-8991
The deck that consistently beats it has always been right there. I also feel that is better vs GB and Turbofog (which is coming back), but worse vs Jeskai, so.
3DS FCode: 1993-7512-8991
I've been running a mardu deck with Judith and it's been going well. I made it up to diamond 3. Still missing some rare lands though.
I feel like people are saying that esper beats it, but I'm not buying it.
Unless it runs counter spells or can win by turn 5 it isn't good vs turbo fog.
I'm assuming you are talking about selesnya tokens?
https://mtgarena.pro/deckbuilder/3146417f4226de8/
thinking of going WBR, but i'd appreciate some suggestions.
But since wraths are 5 mana, and all the creatures that gain life on ETB are so fragile that they die to a single generic burn spell, it's pretty tough to recover from their opening, and right now, Red probably has the best card draw in the game with a 1-mana draw 2 and a 3-mana flashback draw 3. This is coupled with lategame power from big resilient and haste fliers.
The issue is control can't stabilize, and actually gets outdrawn by Red right now, so the meta is very unbalanced.
tl;dr: the things red is supposed to be bad at - drawing cards and having lategame, it's actually better than control at right now, and at the same time it's good at the things it's supposed to be good at - cheap burn and hasty damaging critters.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
I played against an esper deck last night, which was running Absorb, Revitalize, Vraska's Contempt, Moment of Craving, Kaya's Wrath, Consume, Dawn of Hope, and Devious Coverup and Mirari Conjecture to get their life gain back. Plus the other WU control staples.
The lowest I got them to was 4, and they were back to 20 by the end.
Burn has a lot of burn, yes, but esper running all those things is extremely resilient to getting killed early and once red is top decking and esper has chemisters going for cards, azcanta searching for counters, and teferi keeping things untapped and drawing cards, you have a really hard time breaking through.
And this is just in BO1. BO3 burn doesn't seem to have much of a chance given the decklists that came out that were 5-0.
What deck are you talking about here?
The thing about Red, particularly the new burn deck, is that it is so cheap to build that everyone is playing it. This more pure burn version popularized on reddit had 6000 games a day tracked on mtgarena.pro. That's in addition to the 700 or so the chainwhirler original version had, the 700 of the chainwhirler but for people that don't want to spend a mythic on Rekindling Phoenix version, the 400 by the even cheaper because I don't want to spend even rare wildcards on Risk Factor version, or the hundreds of games by other minor variations.
I have never seen any other deck over 3-400 per day other than maybe the pre-con decks. This deck is at least 10 times more played than any other deck. This stinks a bit, because, while it's certainly beatable (these all have something like a 55% win rate, though that's probably partly due to new/bad players playing them a lot), you just can't play any deck that has a bad matchup against it, even if you can play the rest of the field very well.
That mono-red burn deck is probably a little more consistent than Rakdos, and I've personally not run into it yet (despite having played a middling amount since the new set dropped), so I can't say how well it matches up versus Rakdos, but the pingers plus the spell-pingers may push it into a favorable position, given that it cares less about creatures attacking now.
However, Spear Spewer reducing their life total probably makes it easier for Rakdos to burn them out, but Rakdos is most definitely slightly slower. Theatre of Blood and Sword Point are both 3 drops, losing black means losing Sovreign's Bite (which was KEY in mono-red vs Rakdos Burn matchupes previously) and it's just a race to burn the other person out.
I dunno, I'd need to play vs it a bunch to see if it's stronger. BO1 is also a very, very different beast to BO3.
3DS FCode: 1993-7512-8991
It looks like a really fun deck to build that wouldn't take too many rare wildcards. I'm pretty tempted but I'm strapped on commons and uncommons for probably awhile.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Now it's still really early in the meta so it has time to stabilize. We will see if this holds. I'm half grateful that it is keeping turbo fog in check.
The real question going forward will be if WotC will ban cards to keep Bo1 enjoyable for MTGA players. Because if they aren't willing to do that, I think they are going to drive a lot of players away. At some point there will be a deck that takes over Bo1.
Salt rope .
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Gate colossus is real especially if you have enough gates to get 'em early. I managed to growth spiral out a gate to get him on turn 4 in one game.
All the time.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Sometimes, but the flat values of Arena mean I do it way less than paper.
Chillbringer or get the point (which is splashable in orzhov or gruul).
Check out my site, the Bismuth Heart | My Twitter
In Arena I'm pretty sure you get them from drafting or just plain crafting them. Not from the digital booster packs??
In physical booster packs you definitely get them.