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Twilight Imperium 4e - Game 5: Round 6 - Status Phase / Game End

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Posts

  • El SkidEl Skid The frozen white northRegistered User regular
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Arinam (Industrial, 1R, 2I) - Meer (Hazardous, 0R, 4I, R) to 2-2
    Empty Space Named Carceri to 3-8

    Back to
    @El Skid

    38thDoE on steam
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  • El SkidEl Skid The frozen white northRegistered User regular
    Quann (Cultural, 2R, 1I) in 3-12

    @Ketar

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    Asteroid field in 3-2.

    @A Half Eaten Oreo

  • MrBlarneyMrBlarney Registered User regular
    edited January 2019
    Round 0: Galaxy Creation Update 5

    El Skid: Place the Qucen'n-Rarron system at 2-3.
    38thDoe: Place the Arinam-Meer system at 2-2.
    38thDoe: Place empty system "Carceri" at 3-8.
    El Skid: Place the Quann system at 3-12.
    Ketar: Place Asteroid Field system at 3-2.

    Current Map: Start of Round 0, Galaxy Creation Update 5

    Order of Play
    A Half Eaten Oreo
    Lykouragh
    Phyphor

    Phyphor
    Lykouragh
    A Half Eaten Oreo
    Ketar
    El Skid
    38thDoe

    MrBlarney on
    4463rwiq7r47.png
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Bereg (Hazardous, 3R, 1I) - Lirta IV (Hazardous, 2R, 3I) at 3-10
    @Lykouragh

  • LykouraghLykouragh Registered User regular
    Arnor (Industrial, 2R, 1I) - Lor (Industrial, 1R, 2I) at 3-7

    @Phyphor

  • El SkidEl Skid The frozen white northRegistered User regular
    Paging @Phyphor

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Oops

    Mellon (Cultural, 0R, 2I) - Zohbat (Hazardous, 3R, 1I) at 3-5

    @Lykouragh

  • LykouraghLykouragh Registered User regular
    @Phyphor that's supposed to be a double placement right?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Oh, so it is.
    Lodor (Cultural, 3R, 1I) + Alpha Wormhole in 3-4

  • LykouraghLykouragh Registered User regular
    Well this is going to be a slightly awkward placement for me, but my only options were 3-9 and 3-3, so it's going to make a rough starting spot no matter what.

    Gravity Rift at 3-9

    @A Half Eaten Oreo

  • MrBlarneyMrBlarney Registered User regular
    Round 0: Galaxy Creation Update 6

    A Half Eaten Oreo: Place the Bereg-Lirta IV system at 3-10.
    Lykouragh: Place the Arnor-Lor system at 3-7.
    Phyphor: Place the Mellon-Zohbat system at 3-5.
    Phyphor: Place the Lodor system at 3-4.
    Lykouragh: Place Gravity Field system at 3-9.

    Current Map: Start of Round 0, Galaxy Creation Update 6

    Order of Play
    A Half Eaten Oreo
    Ketar
    El Skid
    38thDoe

    4463rwiq7r47.png
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Saudor (Industrial, 2R, 2I) at 3-3

    @Ketar

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    @MrBlarney The home tiles are obscuring some of the map.

    38thDoE on steam
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  • MrBlarneyMrBlarney Registered User regular
    38thDoe wrote: Β»
    MrBlarney: The home tiles are obscuring some of the map.
    Should be alright now, guess I kind of rushed the upload and left an image layer on.

    4463rwiq7r47.png
  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    Mehar Xull (Hazardous, 1R, 3I, R) at 3-11

    @El Skid

  • El SkidEl Skid The frozen white northRegistered User regular
    New Albion (1R, 1I, G) -Starpoint (3R, 1I) at 3-5

    @38thDoe

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    @El Skid 3-5 already has Mellon-Zohbat.

    Did you maybe mean 3-6? The only other open spot is 3-1, I believe.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Lazar (Industrial, 1R, 0I, Y) - Sakulag (Hazardous, 2R, 1I) to last open space whatever it is.

    38thDoE on steam
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  • MrBlarneyMrBlarney Registered User regular
    Alright, so we're waiting on El Skid to make a confirmation of his placement location, after which 38thDoe's last tile will be placed to complete the galaxy. After that, I'll re-randomize the player order for race and location selection.

    In the meantime, there's still opportunity for @Ketar and @Lykouragh to provide names for their placed Asteroid Field and Gravity Rift systems, respectively.

    4463rwiq7r47.png
  • LykouraghLykouragh Registered User regular
    How about "Bermuda Sphere" for the Rift :)

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    "I'm so sorry B, it had to go somewhere"

  • El SkidEl Skid The frozen white northRegistered User regular
    Sorry, was looking at the map on my phone- 3-6 it is!

  • MrBlarneyMrBlarney Registered User regular
    Ketar wrote: Β»
    "I'm so sorry B, it had to go somewhere"
    Winnaran clerk Biamur Lar Neyan took the printout and continued to mindlessly enter in reconstructed star chart data. "Yes indeed, I agree that this 'Somewhere' is quite an unusual system name. But if that's where the surveyors found the old dense asteroid formation, then that's where it must be."

    Round 0: Race and Location Draft

    A Half Eaten Oreo: Place the Saudor system at 3-3.
    Ketar: Place the Mehar Xull system at 3-11.
    El Skid: Place the New Albion-Starpoint system at 3-6.
    38thDoe: Place the Lazar-Sakulag system at 3-1.

    Current Map: Start of Round 0, Race and Location Draft

    For race and starting location selection, the player order is re-shuffled based on the system placement order (Phyphor, Lykouragh, A Half Eaten Oreo, Ketar, El Skid, 38thDoe)
    Drafting Order: {6, 1, 5, 2, 3, 4}

    Order of Play
    @38thDoe
    Phyphor
    El Skid
    Lykouragh
    A Half Eaten Oreo
    Ketar

    Ketar
    A Half Eaten Oreo
    Lykouragh
    El Skid
    Phyphor
    38thDoe

    On each player's turn, they will draft one of the available items, including one race and one location. If the Speaker Token is drafted, that player will automatically select the last remaining race or location. If the Speaker Token is not drafted, then it will automatically be given to the first player in the draft, 38thDoe.

    Available Items
    The Ghosts of Creuss
    The L1z1x Mindnet
    The Barony of Letnev
    The Embers of Muaat
    Sardakk N'orr
    The Yssaril Tribes

    Location A
    Location B
    Location C
    Location D
    Location E
    Location F

    Speaker Token

    4463rwiq7r47.png
  • LykouraghLykouragh Registered User regular
    The disparity between A and E is... really high

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Well mecatol rex is sort of in a void by itself isnt it

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    B also is pretty awful. I'm okay to shuffle tiles if everyone else is.

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  • El SkidEl Skid The frozen white northRegistered User regular
    It's an interesting map, which in turn makes the choices for race vs start loc vs speaker token more interesting. I'm fine with it personally...

  • MrBlarneyMrBlarney Registered User regular
    edited January 2019
    The fact that players fairly frequently comment on the state of the board after it is built, rather than while it's being built, makes me think that I need to add a map adjustment phase to the setup, before races and locations are drafted. I also need to remember to list the types of tiles that are left in players' hands in each status update so that people can plan ahead (e.g. it should have been known that Ketar's last tile was a red-backed tile, and that it was red-bordered by process of elimination). If everyone wants to move tiles around, I'll allow it, but I'll also re-shuffle the race and location draft order for complete fairness.

    EDIT: Actually, the last time this happened (Game III), I ended up re-ordering the placements based on my expectations, with the players' consents; the race and location draft continued in its originally-rolled order. So that's another potential option.

    MrBlarney on
    4463rwiq7r47.png
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    I don't mind either way. But I tend to agree with El Skid, that somewhat unbalances tiles make race vs start loc vs speaker more interesting.

  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    I don't mind either way. But I tend to agree with El Skid, that somewhat unbalances tiles make race vs start loc vs speaker more interesting.

    There's interesting, and then there's a map where no amount of race advantage could possibly make up for the disparity in starting points. Which we have here.

    Swapping one of the systems next to A for the blank next to E would help. Swapping a single planet near B for a better system would help too.

    Right now we have starting points that should have 10-11 easy to take and hold resources worth of planets vs positions that will only have 3 or so without conflict. None of the races available are better than the others by enough to make up for that.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Ketar wrote: Β»
    I don't mind either way. But I tend to agree with El Skid, that somewhat unbalances tiles make race vs start loc vs speaker more interesting.

    There's interesting, and then there's a map where no amount of race advantage could possibly make up for the disparity in starting points. Which we have here.

    Swapping one of the systems next to A for the blank next to E would help. Swapping a single planet near B for a better system would help too.

    Right now we have starting points that should have 10-11 easy to take and hold resources worth of planets vs positions that will only have 3 or so without conflict. None of the races available are better than the others by enough to make up for that.

    That's fair enough. I'm currently on a computer that can't access Dropbox so I can't see t final map. Didn't realize it was that unbalanced.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited January 2019
    Resources and Influence in starting wedge.
    A	B	C	D	E	F
    10	3	7	7	3	6
    2	7	6	5	2	7
    

    I wonder if starting from the outer ring and working in might result in a more balanced universe since everyone would have a full hand of tiles?

    38thDoe on
    38thDoE on steam
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  • LykouraghLykouragh Registered User regular
    The fact that players fairly frequently comment on the state of the board after it is built, rather than while it's being built, makes me think that I need to add a map adjustment phase to the setup, before races and locations are drafted. I also need to remember to list the types of tiles that are left in players' hands in each status update so that people can plan ahead (e.g. it should have been known that Ketar's last tile was a red-backed tile, and that it was red-bordered by process of elimination). If everyone wants to move tiles around, I'll allow it, but I'll also re-shuffle the race and location draft order for complete fairness.

    EDIT: Actually, the last time this happened (Game III), I ended up re-ordering the placements based on my expectations, with the players' consents; the race and location draft continued in its originally-rolled order. So that's another potential option.

    Maybe we even just need to make sure to talk about this stuff as we're placing- if I'd said "guys I have a red in hand" a round earlier it might have gone better.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    38thDoe wrote: Β»
    Resources and Influence in starting wedge.
    A	B	C	D	E	F
    10	3	7	7	3	6
    2	7	6	5	2	7
    

    I wonder if starting from the outer ring and working in might result in a more balanced universe since everyone would have a full hand of tiles?

    This happened to me. I didn't count and failed to realize I wouldn't be able to put my resource rich tile in a more contested area.

  • El SkidEl Skid The frozen white northRegistered User regular
    I guess the question is- how unbalanced are the races we have here? In my limited experience with TI3 the races aren't particularly balanced... maybe the ones for this game are better balanced?

    If the gap in race quality is less this game I'm much more comfortable fixing up the map to make it fairer... Honestly last game I ended up with a sweet planet setup but still lost horribly with the N'orr, who are considered to be a bad race. Whether or not that was because I am bad at the game I can't really judge >_<

  • LykouraghLykouragh Registered User regular
    TI4 is much better balanced than TI3, and the races in this game are all quite close.

  • MrBlarneyMrBlarney Registered User regular
    The fact that players fairly frequently comment on the state of the board after it is built, rather than while it's being built, makes me think that I need to add a map adjustment phase to the setup, before races and locations are drafted. I also need to remember to list the types of tiles that are left in players' hands in each status update so that people can plan ahead (e.g. it should have been known that Ketar's last tile was a red-backed tile, and that it was red-bordered by process of elimination). If everyone wants to move tiles around, I'll allow it, but I'll also re-shuffle the race and location draft order for complete fairness.

    EDIT: Actually, the last time this happened (Game III), I ended up re-ordering the placements based on my expectations, with the players' consents; the race and location draft continued in its originally-rolled order. So that's another potential option.

    Maybe we even just need to make sure to talk about this stuff as we're placing- if I'd said "guys I have a red in hand" a round earlier it might have gone better.

    Yeah, this is exactly what I'm saying - since folks aren't communicating much during placement, then as host, I should be able to fill in some of the game cues that are missing in the forum environment.

    As the discussion stands right now, it sounds like consensus is trending towards doing some rearrangement. Should I just take care of those decisions as I did in Game III?

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    edited January 2019
    Alrighty, then. I've looked back at the outermost ring placement history and made changes.
    38thDoe: Place the Lazar-Sakulag system at 3-8. (Start with a what-if scenario, that 38thDoe placed their other tile in 3-8 instead.)
    El Skid: Place the New Albion-Starpoint system at 3-10. (Position F looks weak, so let's kickstart it with one of the premium systems.)
    Ketar: Place Asteroid Field system "Somewhere" at 3-2. (No changes to this one, but...)
    A Half Eaten Oreo: Place the Bereg-Lirta IV system at 3-3. (This should prompt the placement of another premium system next to B.)
    Lykouragh: Place the Arnor-Lor system at 3-7.
    Phyphor: Place the Lodor system at 3-4.
    Phyphor: Place the Mellon-Zohbat system at 3-6. (Position D isn't too bad, but it's closed in due to the Supernova system. This makes sure it's stable.)
    Lykouragh: Place Gravity Field system "Bermuda Sphere" at 3-9. (Same place, but no choice about it.)
    A Half Eaten Oreo: Place the Saudor system at 3-5. (Positions C and F probably want this the most, and C looks like the better place for now.)
    Ketar: Place the Mehar Xull system at 3-11.
    El Skid: Place the Quann system at 3-1. (Long distances between wormholes are fun.)
    38thDoe: Place empty system "Carceri" at 3-12.

    Proposed Revised Galaxy Map

    If there are no major qualms about it, we'll proceed with the revised map, with a re-rolled draft order.

    MrBlarney on
    4463rwiq7r47.png
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