Cyclops should have had a “Recharge while in sunlight” mod like the one I just got for my Seamoth.
Screw that noise. Just let me build a nuclear reactor in the damned thing and never have to worry about power again. Like, I've got several spare fuel rods sitting in one of my bases because the 4 I plugged into the reactor there are never conceivably going to run out of juice.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
My poor old system can barely run the game now, so between waiting for vid card prices to finally come down and the inevitable launch bugs, I probably won't get to this until summer.
My poor old system can barely run the game now, so between waiting for vid card prices to finally come down and the inevitable launch bugs, I probably won't get to this until summer.
With the arctic expansion, they've gone on record saying that the Early Access version that's coming next week is going to be similar to how Early Access was with the core game: rough, missing features, and not optimized...so it likely won't run well on even beefy systems.
EDIT - what I'm getting at is that "Summer" might be optimistic given how Subnautica-Core Early Access went :P
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Finally beat this on Sunday, and yeah the endgame goes by pretty fast. It took me much longer because
I completely missed the cave that leads you to the Emperor Leviathan, and I just went to search elsewhere. I found the ion batteries and barely used them as well, the mid-game batteries mod is definitely better done in that regard.
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The timing of some of the end-game tech is definitely closer to the finish than I would have liked, yeah.
Yeah, I maintain that the vanilla game you should have been able to reach the power plant via Seamoth, or the power plant should have been somewhere unconnected to the final area. Like, maybe in a cave below the floating islands. Some way to get better batteries mid-game.
Slightly related... I have found a lot more time capsules this time around, given many more people have beaten the game in the last year.
I find myself disappointed.
I got lucky with the first one and got a seaglide with an ion battery in it, but the remaining 90% of them have been useless. Generally people seem to just shove their various tools on-hand into the capsule. I got a few spare batteries out of that but at this point I have flat-out tossed multiple repair tools, habitat builders, stasis guns, etc... When I did mine last year I gave someone an ion battery and the mats to make a thermal plant.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
From what I've read is that they now filter multiple mid/end game items out of the capsules, so that you can't just simply put some ion batteries in there or an MK3 depth module. The ones you still get are because those are capsules that were approved before they implemented such a filter.
From what I've read is that they now filter multiple mid/end game items out of the capsules, so that you can't just simply put some ion batteries in there or an MK3 depth module. The ones you still get are because those are capsules that were approved before they implemented such a filter.
... Then what is the point? Odd.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
+6
DaimarA Million Feet Tall of AwesomeRegistered Userregular
I know I got a few Ion batteries out of capsules and left a couple in mine. I don't remember ever crafting one though, so I think I found enough to get by on.
I know I got a few Ion batteries out of capsules and left a couple in mine. I don't remember ever crafting one though, so I think I found enough to get by on.
Yeah you really only need a couple ion batteries really. Seaglide, stasis gun, maybe a power cell for a seamoth/prawn.
Other tools don't get enough use to be worth it.
I wish I could find a list of what is and isn't allowed.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I got lucky with the first one and got a seaglide with an ion battery in it
Do you have the message/picture from that capsule still? Curious if it's mine.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I got lucky with the first one and got a seaglide with an ion battery in it
Do you have the message/picture from that capsule still? Curious if it's mine.
Pretty sure it was in Mandarin. I can look it up tonight.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
My time capsule was a stasis rifle, thermoblade, and ion battery, because I figured that would be useful if someone found it before they could make those things.
Mine was a cuddlefish and 1 (2?, can't remember how much space there was) mods for the cyclops. The thermal energy recharge and, if there was space, the deepest depth module.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I’ve been playing this on and off since it was given away on the Epic Store and I’ve been really enjoying it. I’m still pretty early on (I think) and only been exploring the nearby areas and had the first major story event happen.
I’m now trying to find diamond to build a laser cutter but I have no idea where to look. Which direction from the pod should I try to explore?
I’ve been playing this on and off since it was given away on the Epic Store and I’ve been really enjoying it. I’m still pretty early on (I think) and only been exploring the nearby areas and had the first major story event happen.
I’m now trying to find diamond to build a laser cutter but I have no idea where to look. Which direction from the pod should I try to explore?
Hmm... So eventually, a story event will ask you to go to a specific place, with a timer given. When you get there, look around that place.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Well after a false start where they forgot to include the exe in the steam download, looks like everyone is playing. Just starting now as was doing some rocket League.
Edit: 90 seconds to load, my PC might not be cut out for this haha.
Purchased and downloaded remotely thanks to the mobile app. Won't be able to try it out till tonight though. Probably won't mess with it much though until it leaves early access
The opening bit they showed on stream the other day certainly looked pretty polished, but who knows past that.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Oh I'm sure everything more or less works since they would have ironed out a lot of stuff in the original game, but I want everything to be in place when I go 'splorin'.
In OG Subnautica last night, I continued work on my current project. Getting scanner rooms built in a bunch of biomes to track down various resources so when I go deep, I can take a large supply with me. So far I have:
Safe Shallows: For wreckage, quartz, and stalker teeth in the nearby kelp
Underwater islands: Mostly for finding shale.
Mushroom Forest: Copper deposits
Grassy Plateau/Edge of Dunes: Lead deposits
And finally, just built one in the Grand Reef to find extra rubies. Although I miscalculated the first attempt and built literally JUST out of the visible range of the Reefs resident 'big boy'. That necessitated a rather hasty base movement. First time I've built down there. It's not as scary as I thought it would be.
I am annoyed though, theres a bug with large resource deposits that they show on the scanner even after you harvest them.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
+2
Nova_CI have the needThe need for speedRegistered Userregular
I did Subnautica through nearly all three years of Early Access and was super down the whole time, so I'm down for this one.
Seems though they're planning a much shorter early access - makes sense, since the fundamentals are all there already.
Anyway, so far, it has a much different feel right away - but I think that may because they have already got story and voice acting, whereas Subnautica early access was pure game mechanics and world building for quite some time. I really like the actors they got for
Robin and Sam, super natural feeling dialogue and early emotional investment makes the player character feel more like a person than the original
I haven't found a habitat builder tool yet, and that's what I want to do most, so I'm a tad bit frustrated since I'm already a couple hours in, but we'll see.
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Did they ever put in female character models? I know that was on their roadmap at some point.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Step off the steps of the base at the start. Fall through the world and take fall damage off the ice under the world. This must be what early access Subnautica felt like haha.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Hrum, found the rebreather blueprint, still no sign of the habitat constructor.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I did Subnautica through nearly all three years of Early Access and was super down the whole time, so I'm down for this one.
Seems though they're planning a much shorter early access - makes sense, since the fundamentals are all there already.
Anyway, so far, it has a much different feel right away - but I think that may because they have already got story and voice acting, whereas Subnautica early access was pure game mechanics and world building for quite some time. I really like the actors they got for
Robin and Sam, super natural feeling dialogue and early emotional investment makes the player character feel more like a person than the original
I haven't found a habitat builder tool yet, and that's what I want to do most, so I'm a tad bit frustrated since I'm already a couple hours in, but we'll see.
I will say, I like that there is more narrative this time. I played Subnautica early as it developed, and it was great, but the instant I started watching the Neebs Gaming playthrough where Appsro was in contact with a handler via radio... it clicked for me that this is what the game was missing. It just worked so well. I wish the PDA had been chattier in that regard.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
The roadmap also indicates about 1 year of early access this time. They do have an engine already so they can focus more on content and story this time.
Step off the steps of the base at the start. Fall through the world and take fall damage off the ice under the world. This must be what early access Subnautica felt like haha.
Back during the EA of Subnautica, I distinctly remember being at the helm of my Cyclops exploring some deep areas and being all chill and mellow (this was back when the Cyclops was indestructible). Suddenly, I fell through the deck and the game physics didn't acknowledge that I was in water. My oxygen meter did, though. So there I was, walking along the ocean bottom, bleeding oxygen and low on health, and just staring straight up at the hatch leading back into the Cyclops...but there I was, unable to swim. I put the game down until the next major update (which, I think, was the one that implemented Cyclops damage states).
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Posts
Screw that noise. Just let me build a nuclear reactor in the damned thing and never have to worry about power again. Like, I've got several spare fuel rods sitting in one of my bases because the 4 I plugged into the reactor there are never conceivably going to run out of juice.
With the arctic expansion, they've gone on record saying that the Early Access version that's coming next week is going to be similar to how Early Access was with the core game: rough, missing features, and not optimized...so it likely won't run well on even beefy systems.
EDIT - what I'm getting at is that "Summer" might be optimistic given how Subnautica-Core Early Access went :P
Slightly related... I have found a lot more time capsules this time around, given many more people have beaten the game in the last year.
I find myself disappointed.
I got lucky with the first one and got a seaglide with an ion battery in it, but the remaining 90% of them have been useless. Generally people seem to just shove their various tools on-hand into the capsule. I got a few spare batteries out of that but at this point I have flat-out tossed multiple repair tools, habitat builders, stasis guns, etc... When I did mine last year I gave someone an ion battery and the mats to make a thermal plant.
The harder the rain, honey, the sweeter the sun.
... Then what is the point? Odd.
The harder the rain, honey, the sweeter the sun.
Yeah you really only need a couple ion batteries really. Seaglide, stasis gun, maybe a power cell for a seamoth/prawn.
Other tools don't get enough use to be worth it.
I wish I could find a list of what is and isn't allowed.
The harder the rain, honey, the sweeter the sun.
Warframe/Steam: NFyt
Pretty sure it was in Mandarin. I can look it up tonight.
The harder the rain, honey, the sweeter the sun.
Enlist in Star Citizen! Citizenship must be earned!
I’m now trying to find diamond to build a laser cutter but I have no idea where to look. Which direction from the pod should I try to explore?
Hmm... So eventually, a story event will ask you to go to a specific place, with a timer given. When you get there, look around that place.
The harder the rain, honey, the sweeter the sun.
ICE BIKE!
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Edit: 90 seconds to load, my PC might not be cut out for this haha.
Enlist in Star Citizen! Citizenship must be earned!
The harder the rain, honey, the sweeter the sun.
Safe Shallows: For wreckage, quartz, and stalker teeth in the nearby kelp
Underwater islands: Mostly for finding shale.
Mushroom Forest: Copper deposits
Grassy Plateau/Edge of Dunes: Lead deposits
And finally, just built one in the Grand Reef to find extra rubies. Although I miscalculated the first attempt and built literally JUST out of the visible range of the Reefs resident 'big boy'. That necessitated a rather hasty base movement. First time I've built down there. It's not as scary as I thought it would be.
I am annoyed though, theres a bug with large resource deposits that they show on the scanner even after you harvest them.
The harder the rain, honey, the sweeter the sun.
Seems though they're planning a much shorter early access - makes sense, since the fundamentals are all there already.
Anyway, so far, it has a much different feel right away - but I think that may because they have already got story and voice acting, whereas Subnautica early access was pure game mechanics and world building for quite some time. I really like the actors they got for
I haven't found a habitat builder tool yet, and that's what I want to do most, so I'm a tad bit frustrated since I'm already a couple hours in, but we'll see.
chair to Creation and then suplex the Void.
Warframe/Steam: NFyt
I will say, I like that there is more narrative this time. I played Subnautica early as it developed, and it was great, but the instant I started watching the Neebs Gaming playthrough where Appsro was in contact with a handler via radio... it clicked for me that this is what the game was missing. It just worked so well. I wish the PDA had been chattier in that regard.
The harder the rain, honey, the sweeter the sun.
The harder the rain, honey, the sweeter the sun.
Two years after the events of the original.
Back during the EA of Subnautica, I distinctly remember being at the helm of my Cyclops exploring some deep areas and being all chill and mellow (this was back when the Cyclops was indestructible). Suddenly, I fell through the deck and the game physics didn't acknowledge that I was in water. My oxygen meter did, though. So there I was, walking along the ocean bottom, bleeding oxygen and low on health, and just staring straight up at the hatch leading back into the Cyclops...but there I was, unable to swim. I put the game down until the next major update (which, I think, was the one that implemented Cyclops damage states).
yep. It does involve horrible sea creatures sneaking up on you and scaring the piss out of you though.
Enlist in Star Citizen! Citizenship must be earned!