What's the best way to farm a Skullfort? I'd really like to start using it in Gambit matches. I have close to 1500 legendary shards from back when I played before, is there any way I can use those to get items?
Buy the fated engram from Xur on your Titan and hope he sells it again.
I just checked, and he is selling it again.
@milk ducks find your way to the EDZ’s Winding Cove.
I distinctly remember that striker was nerfed sometime in Y1 to prevent it from being able to last forever.
Silly Bungie.
I don't remember that. They nerfed shoulder charge and grenade recharge back in Y1 but I don't remember much beyond that for striker.
The duration feels good in PvP now imo. Bottom-Striker has always been pretty solid with the knee-slams and now it's even better. In PvE it might be a bit out of hand.
I distinctly remember that striker was nerfed sometime in Y1 to prevent it from being able to last forever.
Silly Bungie.
I don't remember that. They nerfed shoulder charge and grenade recharge back in Y1 but I don't remember much beyond that for striker.
The duration feels good in PvP now imo. Bottom-Striker has always been pretty solid with the knee-slams and now it's even better. In PvE it might be a bit out of hand.
Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely
That wasn't a nerf, that was a bug fix because you could glitch the super with a really specific series of moves and it was super finicky to boot. You had to like shoulder charge and then cancel the charge half-way with a slam and do that continuously to stay at just above 0% super energy.
I distinctly remember that striker was nerfed sometime in Y1 to prevent it from being able to last forever.
Silly Bungie.
I don't remember that. They nerfed shoulder charge and grenade recharge back in Y1 but I don't remember much beyond that for striker.
The duration feels good in PvP now imo. Bottom-Striker has always been pretty solid with the knee-slams and now it's even better. In PvE it might be a bit out of hand.
Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely
That wasn't a nerf, that was a bug fix because you could glitch the super with a really specific series of moves and it was super finicky to boot. You had to like shoulder charge and then cancel the charge half-way with a slam and do that continuously to stay at just above 0% super energy.
You could activate an extra slam out of your final shoulder charge for some extra damage. I did that all the time on top-tree striker and it wasn't finicky at all.
It wasn't a bug. It was a "we don't want players doing this" change, like when they removed the mobility utility from shoulder charge.
I distinctly remember that striker was nerfed sometime in Y1 to prevent it from being able to last forever.
Silly Bungie.
I don't remember that. They nerfed shoulder charge and grenade recharge back in Y1 but I don't remember much beyond that for striker.
The duration feels good in PvP now imo. Bottom-Striker has always been pretty solid with the knee-slams and now it's even better. In PvE it might be a bit out of hand.
Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely
That wasn't a nerf, that was a bug fix because you could glitch the super with a really specific series of moves and it was super finicky to boot. You had to like shoulder charge and then cancel the charge half-way with a slam and do that continuously to stay at just above 0% super energy.
You could activate an extra slam out of your final shoulder charge for some extra damage. I did that all the time on top-tree striker and it wasn't finicky at all.
It wasn't a bug. It was a "we don't want players doing this" change, like when they removed the mobility utility from shoulder charge.
No, it was a bug. You can find no end of videos about it from around September/October 2017 and it was a way to infinitely chain charge->slam->charge->slam->etc to keep your super at 0% charge. It was hard but if you could keep the pattern going the super never ended. That's clearly a bug.
I distinctly remember that striker was nerfed sometime in Y1 to prevent it from being able to last forever.
Silly Bungie.
I don't remember that. They nerfed shoulder charge and grenade recharge back in Y1 but I don't remember much beyond that for striker.
The duration feels good in PvP now imo. Bottom-Striker has always been pretty solid with the knee-slams and now it's even better. In PvE it might be a bit out of hand.
Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely
That wasn't a nerf, that was a bug fix because you could glitch the super with a really specific series of moves and it was super finicky to boot. You had to like shoulder charge and then cancel the charge half-way with a slam and do that continuously to stay at just above 0% super energy.
You could activate an extra slam out of your final shoulder charge for some extra damage. I did that all the time on top-tree striker and it wasn't finicky at all.
It wasn't a bug. It was a "we don't want players doing this" change, like when they removed the mobility utility from shoulder charge.
No, it was a bug. You can find no end of videos about it from around September/October 2017 and it was a way to infinitely chain charge->slam->charge->slam->etc to keep your super at 0% charge. It was hard but if you could keep the pattern going the super never ended. That's clearly a bug.
It works how you'd expect it to work. The bonus slam adds super energy. Then you can slam again. So Bungie removed the bonus slam.
At no point did that bonus slam ever seem like a "bug" instead of a feature, and Bungie wouldn't have touched it if not for how it interacted with bottom-tree striker.
EDIT: It was also part of the same patch where Bungie decided they didn't like players using shoulder charge for mobility (3+ years later) and nerfed its "unintended" movement utility.
The Lore implications of the Last Word quest were... interesting?
I like that we're moving to the "hybrid of Light and Dark as way to stop eternal conflict," but I also hate the trope that clearly our Guardian is different and special, and no other Guardian ever had the same journey as us.
That said, the fact that Shin Malphur handed off Last Word to the Guardian in a lore tab rather than a cutscene just so they didn't need to make and develop a new character is a pretty fucking lame missed opportunity.
I distinctly remember that striker was nerfed sometime in Y1 to prevent it from being able to last forever.
Silly Bungie.
I don't remember that. They nerfed shoulder charge and grenade recharge back in Y1 but I don't remember much beyond that for striker.
The duration feels good in PvP now imo. Bottom-Striker has always been pretty solid with the knee-slams and now it's even better. In PvE it might be a bit out of hand.
Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely
That wasn't a nerf, that was a bug fix because you could glitch the super with a really specific series of moves and it was super finicky to boot. You had to like shoulder charge and then cancel the charge half-way with a slam and do that continuously to stay at just above 0% super energy.
Nah, you could just do it with normal slams. Shoulder charging before a slam was just to close gaps.
The Lore implications of the Last Word quest were... interesting?
I like that we're moving to the "hybrid of Light and Dark as way to stop eternal conflict," but I also hate the trope that clearly our Guardian is different and special, and no other Guardian ever had the same journey as us.
That said, the fact that Shin Malphur handed off Last Word to the Guardian in a lore tab rather than a cutscene just so they didn't need to make and develop a new character is a pretty fucking lame missed opportunity.
You may have misunderstood some stuff:
The actual Lore Tab for TLW is Jaren Ward's letter to Shin, the day he left to duel Dredgen and lost.
The lore book reveals that TLW is actually something any guardian can manifest, akin to a universal Golden Gun.
I guess that's a means to avoid introducing Shin proper, but I reckon he may still pop up in one of the upcoming Seasons, as it's clear Malfeasance -> TLW -> Thorn -> ??? is a prominent sub-story to the overarching narrative for the year.
I'm pretty ok with them leaving major characters as text at this point; I didn't think Saint 14 would end up in a better place narratively than Osiris considering what happens to them both, but here we are.
The Lore implications of the Last Word quest were... interesting?
I like that we're moving to the "hybrid of Light and Dark as way to stop eternal conflict," but I also hate the trope that clearly our Guardian is different and special, and no other Guardian ever had the same journey as us.
That said, the fact that Shin Malphur handed off Last Word to the Guardian in a lore tab rather than a cutscene just so they didn't need to make and develop a new character is a pretty fucking lame missed opportunity.
You may have misunderstood some stuff:
The actual Lore Tab for TLW is Jaren Ward's letter to Shin, the day he left to duel Dredgen and lost.
The lore book reveals that TLW is actually something any guardian can manifest, akin to a universal Golden Gun.
I guess that's a means to avoid introducing Shin proper, but I reckon he may still pop up in one of the upcoming Seasons, as it's clear Malfeasance -> TLW -> Thorn -> ??? is a prominent sub-story to the overarching narrative for the year.
I had read the Lore tab on TLW right, but yeah I misread the first paragraph of that last entry, your points are solid. Thanks for clarifying.
I would be surprised if they don't introduce him. Just by
Having ressurrected Yor kill him to make you hunt Yor, only it'll be less satisfying in text or if it happened like immediately after introducing the character.
Hey so, *is* there something I should be doing with these 1500 legendary shards? Like is there something worthwhile that I should be dumping them into? I saw someone post something on Reddit about buying certain items from the Spider and selling or converting them into another vendor to fish for god roll legendaries and stuff but it was a little hard to follow.
Hey so, *is* there something I should be doing with these 1500 legendary shards? Like is there something worthwhile that I should be dumping them into? I saw someone post something on Reddit about buying certain items from the Spider and selling or converting them into another vendor to fish for god roll legendaries and stuff but it was a little hard to follow.
- Giving them to Spider for Enhancement Cores is a great option, but be aware that the price doubles each core that day. I usually only buy 2 or 3 a day
- Giving them to Spider for planet materials is good too if you need some
- Ada has Mod Components you can get for Shards + Weapon Parts, you can then use the Mod Components at Banshee/Gunsmith for Mods, or Ada + Black Armory things for specialer mods
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Hey so, *is* there something I should be doing with these 1500 legendary shards? Like is there something worthwhile that I should be dumping them into? I saw someone post something on Reddit about buying certain items from the Spider and selling or converting them into another vendor to fish for god roll legendaries and stuff but it was a little hard to follow.
Not really. When you start playing the game, you'll barely scrape by on the meager amount of legendary shards you can cobble together. But eventually you'll hit a tipping point and end up with more than you can ever use.
I recommend buying a stack of boons from Zavala if you play strikes. Buy exotics from Xur if you need them.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I would not say I’m starved for shards, but I’m not playing enough to be overflowing. I’ve seen a significant dip in my bank since I started filling out my Y1 exotics from Xur.
Hey so, *is* there something I should be doing with these 1500 legendary shards? Like is there something worthwhile that I should be dumping them into? I saw someone post something on Reddit about buying certain items from the Spider and selling or converting them into another vendor to fish for god roll legendaries and stuff but it was a little hard to follow.
Not really. There's a few places you can dump them but you have to be really aggressive about it for them not to start to pile up.
Did Like a Diamond, again, now that they fixed it. Now I can totally put on my Blacksmith title as soon as I, uh, forge 40 weapons, get 500 kills with 4 different weapons, and do two more rare bounties. Or, I can give up now.
Im on like 7 games of Mayhem in a row with no double nade kills...
How is this supposed to be easier? Two people are never tethered if they are I’m likely about to die to a shield bouncing some crazy angle or a Slova bomb or blade barrage
And then I’m lucky as hell if some other super doesn’t kill them before I’m out of my animation
This mountain top quest is an abomination
Edit: Christ everyone in mayham is slova or blade barrage this no longer works as an option for mountain top in the new meta
Hey so, *is* there something I should be doing with these 1500 legendary shards? Like is there something worthwhile that I should be dumping them into? I saw someone post something on Reddit about buying certain items from the Spider and selling or converting them into another vendor to fish for god roll legendaries and stuff but it was a little hard to follow.
You can spend them on planetary materials from Spider and then turn those planetary materials in for vendor rank ups on the respective planet. Each rank up package has a chance to contain an exotic (only Y1 stuff) but it's going to be very slow going and not exactly the best method.
The bright side is that dismantling all the gear you get from this will basically refresh your lego shards and give you cores since you'll get a lot of masterwork gear.
Mercury and Mars planetary mats are the best because the shaders from there dismantle into more lego shards so you recoup even more of your spent shards.
It's always possible they might have nerfed this I guess? I honestly don't know because I haven't played the game since before Black Armoury dropped.
I want to like the last word but it's going to take some getting used to. I got what felt like some dicey hit registration when I was hip firing but I don't know whether it was me or the gun. Everyone else is figuring it out too so I got into some of the derpiest duels in the history of Destiny.
Coolguy has a review of Last Word. Actual review begins at 2:22. Tips to help people get used to the gun start at around 7:20, skipping to this also gives you the benefit of skipping the blatant lies Coolguy tells about Last Word being a skill weapon when we all know it's actually easy mode.
His stuff at the end about combating the recoil might be helpful, especially the tips on strafing and how you need to break the side to side strafing habit you would usually have from other Destiny guns since on Last Word it just creates confusing visual recoil.
Everyone is different. Everyone is special.
0
BeezelThere was no agreement little morsel..Registered Userregular
I'm pretty ok with them leaving major characters as text at this point; I didn't think Saint 14 would end up in a better place narratively than Osiris considering what happens to them both, but here we are.
kicking your enemies' ass so hard they make a shrine as tribute to how much of a beast you were isn't a bad way to go out.
PSN: Waybackkidd
"...only mights and maybes."
+2
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
So I watched about 2/3s of Byf’s TLW vod and if I didn’t know better you could tell me he made it all up and I wouldn’t really care.
Hey so, *is* there something I should be doing with these 1500 legendary shards? Like is there something worthwhile that I should be dumping them into? I saw someone post something on Reddit about buying certain items from the Spider and selling or converting them into another vendor to fish for god roll legendaries and stuff but it was a little hard to follow.
You can spend them on planetary materials from Spider and then turn those planetary materials in for vendor rank ups on the respective planet. Each rank up package has a chance to contain an exotic (only Y1 stuff) but it's going to be very slow going and not exactly the best method.
The bright side is that dismantling all the gear you get from this will basically refresh your lego shards and give you cores since you'll get a lot of masterwork gear.
Mercury and Mars planetary mats are the best because the shaders from there dismantle into more lego shards so you recoup even more of your spent shards.
It's always possible they might have nerfed this I guess? I honestly don't know because I haven't played the game since before Black Armoury dropped.
Just to clarify, the dude that devised this strategy (and tested it ridiculously--like, 20,000 shards worth of ridiculous) came to the conclusion that Mercury (Simulation Seeds) gives the best returns but Mars (Seraphite) gives the worst.
You'll see the occasional post on r/dtg just noting that Seeds are selling for shards on a particular day for that reason.
+1
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Somehow, I am still awestruck every time the Countdown Curse takes effect.
The only two games of Countdown I've won since I've started playing again were one where @shryke randomly got put on my team and dragged us to victory, and another one that was, like, a normal game.
And yes, that was a 3 v 4 from the very start. But my sack of potatoes was too heavy.
Hey so, *is* there something I should be doing with these 1500 legendary shards? Like is there something worthwhile that I should be dumping them into? I saw someone post something on Reddit about buying certain items from the Spider and selling or converting them into another vendor to fish for god roll legendaries and stuff but it was a little hard to follow.
Wait till Spider is selling simulation seeds for shards. Then go buy 1000 shards worth of sim seeds. Then go to see Brother Vance on Mercury, and feed him sim seeds. Everything he gives you dismantles into shards including shaders. Some of it turns into Cores because he hands out masterwork weapons too. Most of it turns into weapon parts. By the time you're done, you'll be down just a few shards, it's the best currency turn around in game right now.
He sometimes hands out exotics, old ones too.
This was what I did initially when I moved to PC.
Nosf on
+2
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Posts
I just checked, and he is selling it again.
@milk ducks find your way to the EDZ’s Winding Cove.
https://www.bungie.net/en/Explore/Detail/Update/46522
Mayhem all activities all the time, let the skies rain space magic
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
That wasn't a nerf, that was a bug fix because you could glitch the super with a really specific series of moves and it was super finicky to boot. You had to like shoulder charge and then cancel the charge half-way with a slam and do that continuously to stay at just above 0% super energy.
You could activate an extra slam out of your final shoulder charge for some extra damage. I did that all the time on top-tree striker and it wasn't finicky at all.
It wasn't a bug. It was a "we don't want players doing this" change, like when they removed the mobility utility from shoulder charge.
No, it was a bug. You can find no end of videos about it from around September/October 2017 and it was a way to infinitely chain charge->slam->charge->slam->etc to keep your super at 0% charge. It was hard but if you could keep the pattern going the super never ended. That's clearly a bug.
It works how you'd expect it to work. The bonus slam adds super energy. Then you can slam again. So Bungie removed the bonus slam.
At no point did that bonus slam ever seem like a "bug" instead of a feature, and Bungie wouldn't have touched it if not for how it interacted with bottom-tree striker.
EDIT: It was also part of the same patch where Bungie decided they didn't like players using shoulder charge for mobility (3+ years later) and nerfed its "unintended" movement utility.
That said, the fact that Shin Malphur handed off Last Word to the Guardian in a lore tab rather than a cutscene just so they didn't need to make and develop a new character is a pretty fucking lame missed opportunity.
You may have misunderstood some stuff:
The lore book reveals that TLW is actually something any guardian can manifest, akin to a universal Golden Gun.
I guess that's a means to avoid introducing Shin proper, but I reckon he may still pop up in one of the upcoming Seasons, as it's clear Malfeasance -> TLW -> Thorn -> ??? is a prominent sub-story to the overarching narrative for the year.
Gamertag - Khraul
PSN - Razide6
I had read the Lore tab on TLW right, but yeah I misread the first paragraph of that last entry, your points are solid. Thanks for clarifying.
I would be surprised if they don't introduce him. Just by
- Giving them to Spider for Enhancement Cores is a great option, but be aware that the price doubles each core that day. I usually only buy 2 or 3 a day
- Giving them to Spider for planet materials is good too if you need some
- Ada has Mod Components you can get for Shards + Weapon Parts, you can then use the Mod Components at Banshee/Gunsmith for Mods, or Ada + Black Armory things for specialer mods
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Not really. When you start playing the game, you'll barely scrape by on the meager amount of legendary shards you can cobble together. But eventually you'll hit a tipping point and end up with more than you can ever use.
I recommend buying a stack of boons from Zavala if you play strikes. Buy exotics from Xur if you need them.
Not really. There's a few places you can dump them but you have to be really aggressive about it for them not to start to pile up.
I have almost 15,000 shards.
How is this supposed to be easier? Two people are never tethered if they are I’m likely about to die to a shield bouncing some crazy angle or a Slova bomb or blade barrage
And then I’m lucky as hell if some other super doesn’t kill them before I’m out of my animation
This mountain top quest is an abomination
Edit: Christ everyone in mayham is slova or blade barrage this no longer works as an option for mountain top in the new meta
https://m.youtube.com/watch?v=rVsU7JBEUFk
You can spend them on planetary materials from Spider and then turn those planetary materials in for vendor rank ups on the respective planet. Each rank up package has a chance to contain an exotic (only Y1 stuff) but it's going to be very slow going and not exactly the best method.
The bright side is that dismantling all the gear you get from this will basically refresh your lego shards and give you cores since you'll get a lot of masterwork gear.
Mercury and Mars planetary mats are the best because the shaders from there dismantle into more lego shards so you recoup even more of your spent shards.
It's always possible they might have nerfed this I guess? I honestly don't know because I haven't played the game since before Black Armoury dropped.
Coolguy has a review of Last Word. Actual review begins at 2:22. Tips to help people get used to the gun start at around 7:20, skipping to this also gives you the benefit of skipping the blatant lies Coolguy tells about Last Word being a skill weapon when we all know it's actually easy mode.
His stuff at the end about combating the recoil might be helpful, especially the tips on strafing and how you need to break the side to side strafing habit you would usually have from other Destiny guns since on Last Word it just creates confusing visual recoil.
kicking your enemies' ass so hard they make a shrine as tribute to how much of a beast you were isn't a bad way to go out.
"...only mights and maybes."
Just to clarify, the dude that devised this strategy (and tested it ridiculously--like, 20,000 shards worth of ridiculous) came to the conclusion that Mercury (Simulation Seeds) gives the best returns but Mars (Seraphite) gives the worst.
You'll see the occasional post on r/dtg just noting that Seeds are selling for shards on a particular day for that reason.
The only two games of Countdown I've won since I've started playing again were one where @shryke randomly got put on my team and dragged us to victory, and another one that was, like, a normal game.
And yes, that was a 3 v 4 from the very start. But my sack of potatoes was too heavy.
Having never done shattered throne, if you'll have me I'll try it. What time did you have in mind?
Wait till Spider is selling simulation seeds for shards. Then go buy 1000 shards worth of sim seeds. Then go to see Brother Vance on Mercury, and feed him sim seeds. Everything he gives you dismantles into shards including shaders. Some of it turns into Cores because he hands out masterwork weapons too. Most of it turns into weapon parts. By the time you're done, you'll be down just a few shards, it's the best currency turn around in game right now.
He sometimes hands out exotics, old ones too.
This was what I did initially when I moved to PC.
Unfortunately I’m east coast so that’s too late for me
Tether a guy who then uses blade barrage shouldn’t destroy the tether leaving the guy free to run off that’s silly
If you’re going to let him cast his ultimate still at least let the tether survive it
And also no ult should be able to panic ult a tether. If you try it should suck you out of your animation and waste your ult
Just silly it’s so delayed they can see you cast It, then cast back at you and win
Locked down The Last Word as well.
Gamertag - Khraul
PSN - Razide6