I almost always do unless I'm going explicitly for a diplomatic victory. I didn't use to but it's so many points and it means i don't have to deal with a chunk of the game I never really enjoyed.
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Drake ChambersLay out my formal shorts.Registered Userregular
I almost always do unless I'm going explicitly for a diplomatic victory. I didn't use to but it's so many points and it means i don't have to deal with a chunk of the game I never really enjoyed.
Same here. I felt that MOO2 suffered from the same AI diplomacy deficiencies that virtually all old (and some new) games have. No matter how tightly allied you became with another race, before the end game they were going to flip a switch at some point and try to murder you.
I know diplomatic victories were possible but the practically inevitable best buds/mortal enemy flip-flop just made it feel like it wasn't worth it.
Diplomacy has always felt like something to be exploited or an afterthought in almost every 4X I've played. I've had some thoughts that maybe having more story-based diplomacy and developments might be the way to go. Have some more meaning to those diplomatic marriages that get announced and be able to build up good relations and become best buds, or have betrayal be more meaningful. With a proper mad-libs and/or some procedural generation of missions/questlines you can choose to pursue I'm sure something much more satisfying could be developed.
MoO is really about playing a space opera at the strategic level, so lean into that genre. Sadly, most games have the AI treat diplomacy as though they are playing a boardgame and so backstabs etc are meaningless, which always has felt wrong to me.
I'd like to be able to create a First Foundation and play out the first three books in the Foundation Trilogy in my space empire game from either side in those conflicts. That strikes me as an achievable design goal.
I like the way Stellaris' AI handles this sort of thing, I'm not sure why but it feels more like you can make real allies that won't necessarily backstab you the moment they run out of other places to expand to and think the ratio of your fleet powers hits the right threshhold to trigger the "we can beat them in a war" flag. I think part of it is that the design philosophy of the game is less focused on the strategic boardgame aspect of things where there has to be a single winner, and has more focus on the emergent storytelling part of things. Each Stellaris game often feels to me like a history of a different original space opera setting.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I almost always do unless I'm going explicitly for a diplomatic victory. I didn't use to but it's so many points and it means i don't have to deal with a chunk of the game I never really enjoyed.
Same here. I felt that MOO2 suffered from the same AI diplomacy deficiencies that virtually all old (and some new) games have. No matter how tightly allied you became with another race, before the end game they were going to flip a switch at some point and try to murder you.
I know diplomatic victories were possible but the practically inevitable best buds/mortal enemy flip-flop just made it feel like it wasn't worth it.
The true way to win MOO and MOO2 is to get elected the council leader and then refuse to accept the decision of the council.
Humor can be dissected as a frog can, but dies in the process.
I almost always do unless I'm going explicitly for a diplomatic victory. I didn't use to but it's so many points and it means i don't have to deal with a chunk of the game I never really enjoyed.
Same here. I felt that MOO2 suffered from the same AI diplomacy deficiencies that virtually all old (and some new) games have. No matter how tightly allied you became with another race, before the end game they were going to flip a switch at some point and try to murder you.
I know diplomatic victories were possible but the practically inevitable best buds/mortal enemy flip-flop just made it feel like it wasn't worth it.
The true way to win MOO and MOO2 is to get elected the council leader and then refuse to accept the decision of the council.
Well of course, that way you get to do the economic, diplomatic, scientific, and domination victories.
It's a win-win-win-win scenario.
For me.
Now playing: Beneath A Steel Sky. It's officially freeware, though I won't link to places you can download it just to be on the safe side. It's worth checking out if you're a comics fan, since it was co-created by Dave Gibbon, the artist for Watchmen, and he drew a lot of the art in it.
Now playing: Beneath A Steel Sky. It's officially freeware, though I won't link to places you can download it just to be on the safe side. It's worth checking out if you're a comics fan, since it was co-created by Dave Gibbon, the artist for Watchmen, and he drew a lot of the art in it.
How did that game become free?
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darunia106J-bob in gamesDeath MountainRegistered Userregular
Now playing: Beneath A Steel Sky. It's officially freeware, though I won't link to places you can download it just to be on the safe side. It's worth checking out if you're a comics fan, since it was co-created by Dave Gibbon, the artist for Watchmen, and he drew a lot of the art in it.
*sigh* so other old folks. Anyone else think we are about to be the harbringers of a new type of depression?
I'm 44 years old. I've played games since my Atari 2600. Sekiro is the first game that I've purchased that has seriously made me think my vision and my hand-eye coordination is starting to affect my ability to play anything i want. I figure people about my age will start to enter this phase soon in droves.
*sigh* so other old folks. Anyone else think we are about to be the harbringers of a new type of depression?
I'm 44 years old. I've played games since my Atari 2600. Sekiro is the first game that I've purchased that has seriously made me think my vision and my hand-eye coordination is starting to affect my ability to play anything i want. I figure people about my age will start to enter this phase soon in droves.
I don't know if there will be a game depression or anything, but I'm personally starting to not care about video games anymore like I used to.
I've purchased a ton, but rarely have time to play them and if the game doesn't immediately strike me a beautiful and easy to control, I'm done with it.
I'm about to hit the big five zero, and I definitely have lost patience for fiddly crap in games. I figure this works well because there are just so many games out there now that I can resign myself to the fact that if I don't want to put up with a game's frustration factor, there are plenty of alternate games out there I'd rather be playing. For example I picked up Kingdom Come in a sale, tried *really* hard to enjoy it, but man is that game punishing and complex for no real payoff as far as I can see. I made it perhaps 10% through, decided it wasn't for me and haven't looked back.
Mentioning Sekiro reminds me I gotta finish up Bloodbourne one of these days. First FROM title I got the hang of parrying in.
*sigh* so other old folks. Anyone else think we are about to be the harbringers of a new type of depression?
I'm 44 years old. I've played games since my Atari 2600. Sekiro is the first game that I've purchased that has seriously made me think my vision and my hand-eye coordination is starting to affect my ability to play anything i want. I figure people about my age will start to enter this phase soon in droves.
I don't know if there will be a game depression or anything, but I'm personally starting to not care about video games anymore like I used to.
I've purchased a ton, but rarely have time to play them and if the game doesn't immediately strike me a beautiful and easy to control, I'm done with it.
guess I'm just getting old
I'm kinda feeling this in that I still WANT to play more games but it's difficult to find one that really holds my interest.
*sigh* so other old folks. Anyone else think we are about to be the harbringers of a new type of depression?
I'm 44 years old. I've played games since my Atari 2600. Sekiro is the first game that I've purchased that has seriously made me think my vision and my hand-eye coordination is starting to affect my ability to play anything i want. I figure people about my age will start to enter this phase soon in droves.
I don't know if there will be a game depression or anything, but I'm personally starting to not care about video games anymore like I used to.
I've purchased a ton, but rarely have time to play them and if the game doesn't immediately strike me a beautiful and easy to control, I'm done with it.
guess I'm just getting old
I'm kinda feeling this in that I still WANT to play more games but it's difficult to find one that really holds my interest.
The only two games I can think of that have really captured the gaming feels of old recently were Breath of The Wild and Hollow Knight. I loved Link Between Worlds, but the small screen and discomfort from holding the 3ds made me not complete it.
I wanted to love Cuphead so much, but it ended up being a 'die till you memorize the pattern' game which I don't much care for anymore. Hollow Knight has a touch of that, but not nearly as much.
edit: I am looking forward to Rune Factory 5 and possibly Cadence of Hyrule
At some point I should just turn games down to Easy, since I don't have the patience for a real 'challenging' game most of the time.
Like, I'd play Witcher 3 for the story, I don't care so much about the combat. Why torture myself? For achievements, I guess, but even that is silly.
Nothing wrong with playing on Easy. I'm playing through Wolfenstein: The New Order and turned the difficulty down a notch to Hurt Me Plenty / Medium because I just couldn't pick out what was an enemy and what was an overly detailed fern during one section
I've previously played FPS games on the hardest difficulty because it felt like you had to. I restarted Doom 2016 on easy recently. I'm mid-thirties and just don't have the patience (or the actual twitch reflexes) anymore
The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
Probably like Frogger or Tetris before anything else.
My father owns something like a Fairchild Channel F, but it was mostly boxed up in the attic. My first big console was a hand-me-down Nintendo, back when a console was just the Nintendo. Not sure if first PC-game was Minesweeper or a port of Street Fighter, or what.
I have some Games & Watcheses, including Table Top Snoopy.
Though I and my typist mother spent a lot of time messing around with all the tools in Microsoft Word.
And my kilometer away next door neighbour had a Super Nintendo with a bunch of Marios and a Zelda pretty early.
PLA on
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
At some point I should just turn games down to Easy, since I don't have the patience for a real 'challenging' game most of the time.
Like, I'd play Witcher 3 for the story, I don't care so much about the combat. Why torture myself? For achievements, I guess, but even that is silly.
Nothing wrong with playing on Easy. I'm playing through Wolfenstein: The New Order and turned the difficulty down a notch to Hurt Me Plenty / Medium because I just couldn't pick out what was an enemy and what was an overly detailed fern during one section
I've previously played FPS games on the hardest difficulty because it felt like you had to. I restarted Doom 2016 on easy recently. I'm mid-thirties and just don't have the patience (or the actual twitch reflexes) anymore
I always used to play games like Wolfenstein 3D and DOOM on easy to start with, then after finishing them work my way up to super extra double hard or whatever, but nowadays I just stick with easy. I get to learn the mechanics, enjoy the story, and have fun with the game and not worry about the frustration that comes with high difficulty levels.
+1
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Born in '85 so my earliest gaming memories are from around '88 with master system and C64
Also Grannys Garden on the BBC Micro in primary school
Most beloved childhood gaming systems for me were Sega mega drive and Amiga
At some point I should just turn games down to Easy, since I don't have the patience for a real 'challenging' game most of the time.
Like, I'd play Witcher 3 for the story, I don't care so much about the combat. Why torture myself? For achievements, I guess, but even that is silly.
Nothing wrong with playing on Easy. I'm playing through Wolfenstein: The New Order and turned the difficulty down a notch to Hurt Me Plenty / Medium because I just couldn't pick out what was an enemy and what was an overly detailed fern during one section
I've previously played FPS games on the hardest difficulty because it felt like you had to. I restarted Doom 2016 on easy recently. I'm mid-thirties and just don't have the patience (or the actual twitch reflexes) anymore
I always used to play games like Wolfenstein 3D and DOOM on easy to start with, then after finishing them work my way up to super extra double hard or whatever, but nowadays I just stick with easy. I get to learn the mechanics, enjoy the story, and have fun with the game and not worry about the frustration that comes with high difficulty levels.
I can't bring myself to go below 'normal' level on action-y games like wolfenstein/serious sam/doom where it feels like that's the point of the game, so beating it is all about the action. On the other hand, I'm still slogging through Prey on 'normal' and sort of regretting it at this point, because there it's the story that I'm interested in, but I've come this far through the game that I don't want to give up at the end. (but I've still had to do some more combat-y bits half a dozen times before not dying)
On the other hand, my patience for trying to solve puzzles is a lot lower than it used to be, especially when basically every difficult bit has a wiki/guide/video to get past it. I'm still trying as hard as possible to beat the dungeons/shrines in Zelda BOTW without cheating because those are about using the mechanics in interesting ways, but again Prey I'm out of patience for working out where to find the maintenance hatch I need to go through (or whatever) after a few minutes, I don't have the time for that sort of hide-and-seek stuff.
Posts
Same here. I felt that MOO2 suffered from the same AI diplomacy deficiencies that virtually all old (and some new) games have. No matter how tightly allied you became with another race, before the end game they were going to flip a switch at some point and try to murder you.
I know diplomatic victories were possible but the practically inevitable best buds/mortal enemy flip-flop just made it feel like it wasn't worth it.
MoO is really about playing a space opera at the strategic level, so lean into that genre. Sadly, most games have the AI treat diplomacy as though they are playing a boardgame and so backstabs etc are meaningless, which always has felt wrong to me.
I'd like to be able to create a First Foundation and play out the first three books in the Foundation Trilogy in my space empire game from either side in those conflicts. That strikes me as an achievable design goal.
The true way to win MOO and MOO2 is to get elected the council leader and then refuse to accept the decision of the council.
It's a win-win-win-win scenario.
For me.
How did that game become free?
It's available on gog.com
I'm 44 years old. I've played games since my Atari 2600. Sekiro is the first game that I've purchased that has seriously made me think my vision and my hand-eye coordination is starting to affect my ability to play anything i want. I figure people about my age will start to enter this phase soon in droves.
I don't know if there will be a game depression or anything, but I'm personally starting to not care about video games anymore like I used to.
I've purchased a ton, but rarely have time to play them and if the game doesn't immediately strike me a beautiful and easy to control, I'm done with it.
guess I'm just getting old
Mentioning Sekiro reminds me I gotta finish up Bloodbourne one of these days. First FROM title I got the hang of parrying in.
Oo\ Ironsizide
I need an oscilloscope probably...
Or at least a logic probe? And a much more thorough understanding of computer science to read the schematics.
I'm kinda feeling this in that I still WANT to play more games but it's difficult to find one that really holds my interest.
The only two games I can think of that have really captured the gaming feels of old recently were Breath of The Wild and Hollow Knight. I loved Link Between Worlds, but the small screen and discomfort from holding the 3ds made me not complete it.
I wanted to love Cuphead so much, but it ended up being a 'die till you memorize the pattern' game which I don't much care for anymore. Hollow Knight has a touch of that, but not nearly as much.
edit: I am looking forward to Rune Factory 5 and possibly Cadence of Hyrule
Like, I'd play Witcher 3 for the story, I don't care so much about the combat. Why torture myself? For achievements, I guess, but even that is silly.
Nothing wrong with playing on Easy. I'm playing through Wolfenstein: The New Order and turned the difficulty down a notch to Hurt Me Plenty / Medium because I just couldn't pick out what was an enemy and what was an overly detailed fern during one section
I've previously played FPS games on the hardest difficulty because it felt like you had to. I restarted Doom 2016 on easy recently. I'm mid-thirties and just don't have the patience (or the actual twitch reflexes) anymore
My father owns something like a Fairchild Channel F, but it was mostly boxed up in the attic. My first big console was a hand-me-down Nintendo, back when a console was just the Nintendo. Not sure if first PC-game was Minesweeper or a port of Street Fighter, or what.
I have some Games & Watcheses, including Table Top Snoopy.
Though I and my typist mother spent a lot of time messing around with all the tools in Microsoft Word.
And my kilometer away next door neighbour had a Super Nintendo with a bunch of Marios and a Zelda pretty early.
I always used to play games like Wolfenstein 3D and DOOM on easy to start with, then after finishing them work my way up to super extra double hard or whatever, but nowadays I just stick with easy. I get to learn the mechanics, enjoy the story, and have fun with the game and not worry about the frustration that comes with high difficulty levels.
Also Grannys Garden on the BBC Micro in primary school
Most beloved childhood gaming systems for me were Sega mega drive and Amiga
The cloth maps, coins, amulets, and whatnot.
I can't bring myself to go below 'normal' level on action-y games like wolfenstein/serious sam/doom where it feels like that's the point of the game, so beating it is all about the action. On the other hand, I'm still slogging through Prey on 'normal' and sort of regretting it at this point, because there it's the story that I'm interested in, but I've come this far through the game that I don't want to give up at the end. (but I've still had to do some more combat-y bits half a dozen times before not dying)
On the other hand, my patience for trying to solve puzzles is a lot lower than it used to be, especially when basically every difficult bit has a wiki/guide/video to get past it. I'm still trying as hard as possible to beat the dungeons/shrines in Zelda BOTW without cheating because those are about using the mechanics in interesting ways, but again Prey I'm out of patience for working out where to find the maintenance hatch I need to go through (or whatever) after a few minutes, I don't have the time for that sort of hide-and-seek stuff.