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Posts
I hate a good Soldier like I hate a good McCree. Just know, when you use that ult, I'm comin' for ya.
This gave me a warm and fuzzy little smile ^,^
'Chance, you are the best kind of whore.' -Henroid
Sitting on his porch, standing up and yelling at the kids
青!
I wish they just had more decent soldier intros period, especially how incredibly flat/boring/non-dynamic most of his vanilla ones were
YES. I think they made a strategic mistake having so many of the intros be "super badass fighters." I guess it took a while for the shipping and fandom to emerge with gremlin D.Va. and whatnot, but that material would work so much better as intros. Plus, the funny intros kind of take the edge off feeling salty over losing. I know they have a decent amount of funny/quirky intros already, but MOAR. The intros should be mini-looney tunes comedy bits.
Junkrat has some funny intros though and it says a lot about the people who play him that a lot of them seem to use the “accidentally hitting myself in the crotch” intro.
I feel most Mercy PotGs left when her huge rez was taken away.
They can happen, but they're rare. And when it does we're lookin' at our DPS like
'Chance, you are the best kind of whore.' -Henroid
Like it'd be better if they just said they purposefully stuck her with a mediocre ult because Rez is such a powerful ability and anything else would make her OP.
it was a weird game though
Oh wow! Thanks everyone. I'll make you proud.
Let's Plays of Japanese Games
Oh yeah damage boosted Winston is scary af. What is it, 80 cleave dps?
hAmmONd IsnT A mAin TAnk
That works so very well with your avatar of choice.
I personally found that replays and the one vod I got were the most helpful.
YMMV, but when you or others get to watch you making a dumbass mistake, it's easier to later say "Wait! I've done this dumbass thing before! Not today though!" There's something about watching yourself make mistakes. I wonder if there's some science behind that...
I can't help you with Mercy Rez's specifically though. I barely play her, but in those short stints I've definitely noticed the moth-meets-flame allure of a quick rez.
Maybe post a vod where you do that a lot? I'm sure players like @Brutal J will happily review you!
hAmmONd IsnT A mAin TAnk
Okay so remember when I was crunching the Armor Numbers patch to see if it opened up a new opportunity?
But is this true? Does this beautiful butterfly of a thought have what it takes to mean something where it counts? In the streets?
If you will kindly turn your attention to 3:34 in the above video, we have our answer ^.^
'Chance, you are the best kind of whore.' -Henroid
Chance, I believe the levels of entrapment and brutality displayed on your follow up to Mercy after Bastion are against department guidelines. I’m going to need your gun and your badge and IA will want to speak with you.
Apropos of this, a quick revisitation of my conceptual rework for Mercy:
Goals
- Give Mercy more moment-to-moment decision-making. Mercy players do not want to have their impact predicated on mechanical skill but also don't want to literally sit doing nothing but heal-beam one target.
- Raise Mercy's overall power, but gently.
- Don't increase Mercy's single-target healing. The current 50 HPS for point-and-click is about right compared to Moira (resource limited) and Ana (aim limited).
- Make her ult less of a passive power boost and more of an "ultimate move".
- Don't raise dev costs too much. Mercy has already received a lot of work.
The Idea
- Mercy's E skill is now a Lucio-style crossfade on a 2-second cooldown. In the alternate mode, the beam has 1/3 of its base effect, but blooms to adjacent allies as with today's Valkyrie.
- Valkryie remains Mercy's ult.
- Valkyrie no longer auto-procs the bloom effect.
- Valkyrie lasts 6 seconds. (Or thereabouts.)
- During Valkyrie, Mercy may resurrect allies with Q.
- Resurrection is limited either by a certain number of charges (3 is my instinct) or by subtracting time from Valkrie. Or simply by the fact that even if you could press Q infinitely the cast time would only permit 3 attempts before the transformation ran out.
This, I feel, puts Valkyrie somewhere between the old "reverse an entire lost team fight instantly" dynamic of the old mass Resurrect and the drip-feed of resurrections that happen today. She could conceivably resurrect three allies, but needs to spend 6 seconds untouched, meaning assistance from a Tank or a totally inattentive enemy. Meanwhile, Resurrect is elevated back into an Ultimate, such that it will affect the game less often than every 30 seconds. Letting Mercy bloom the healing or damage beam but have to momentarily commit to her choice means much more moment-to-moment decision-making, and expands her total healing potential without trivializing the other single-target healers. And all of this is just shuffling around components of the game that already exist, with the exception of the crossfade possibly requiring a new animation.
青!
I totally agree with this. Valk is not a big burst of impact and if you're not pullin' the pistol it's boring as heck. And heck is very boring.
I don't think you're going far enough with this - and I don't agree with keeping her single-target heals nerfed. Rez is at 30 seconds because any multi-rezzes are just oppressive to fight against, and this would bring back the Valk 1.0 days when a Mercy could rez up to 4 teammates within 30 seconds using her ult, and its affect on the cooldown. That got shut down pretty fast.
I think the answer is to go nuclear and admit that Valk is a shitty fucking ult and needs to go in the scrap heap of history. In its place, I would recommend a fairly fast-charging ult called Caduceus Blast.
Remember rez like... 3.0? Mercy became invincible for 1.0 seconds after casting rez. This opened up a lot of really cool tactical opportunities, and it always felt so badass to pull off in the face of an ulting McCree or D.Va bomb. So....
Caduceus Blast
Mercy strikes the ground with her staff, fully healing all allies in the vicinity and instantly rendering them immune to all damage and crowd control abilities for 1.5 seconds (could be 1.0). This turns Mercy's ult into a team saving ult on par with Trance or Barrier, but one that's far less useful overall in a teamfight - it's not something you'll ever want to instigate a fight with - but it's very circumstantially-powerful. This makes Mercy's ult the hard counter to High Noon, Pulse Bomb, Self Destruct and Rip Tire - none of which are answered effectively by Sound Barrier or Trance - and the Mercy can blow it to guarantee a safe rez if need be.
It has multiple potential uses, and a successful BWOWWWM "not today, punk!" would feel super-badass in the face of a D.Va. Bomb or Riptire - because it would require perfect timing and prediction from the Mercy to be effective.
Then, I would increase her heal per second back up to 60 to address the heals lost to Valkyrie's absence.
Again? You knew what you were gettin' when I transferred in, Lieutenant - you told me you wanted results. Well, you got 'em. You saw the footage - no one held a gun to her head! Metaphorically speaking!
If you're so thirsty for my badge, show Internal the Roadhog on King's Row (1:15) and see who throws up first, 'cause that was disgusting.
(Thumps chest, throws a peace sign.) Tracer!
'Chance, you are the best kind of whore.' -Henroid
You don't say...
Also Wagner should play for its entire duration for everyone in the match, at an unchangable volume
The visual appeal is a bonus.
青!
Also that mercy proposal of one to one point five second invuln would be a great counter on reins, dva, hamball, mcree, tracer, and doomfist, but probably not junk since his tire can choose when to explode.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Also, literally every heal in the game that's not Ana's nade or Brig's repair is heal-over-time.
One thing that I feel is lacking in the support category, I think, is a cleanser/debuffer. I mean, Zen is obviously a debuffer, but the fact that Zarya, a tank, is the only hero in the game with a cleanse that can be applied to allies seems weird to me. I feel like a support should be able to save an ally from like a Junk trap or whatever - that's a niche I think needs to be filled.
'Chance, you are the best kind of whore.' -Henroid
Change the AE full heal to an AE 100 heal / 100 damage and suddenly it counters Junkrat and minefields and Symmetra turrets alike. Actually I really like that idea.
Hmmm I don't mind the debuff idea but that means she's gotta' get pretty close to the reds to do it.
And Mercies could start getting PotGs again - but I think 100 AoE damage + 1 sec invul is OP.
'Chance, you are the best kind of whore.' -Henroid
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Junk tire is a flat 100.
'Chance, you are the best kind of whore.' -Henroid
I know it's kind of pointless at the OWL level but at the lower levels it requires people being willing and on their toes to actually be her with some sense of teamwork or map understanding.
Unrelated to that, i just realized that Rein is really the only tank that doesn't have an ability that let's him survive longer. Dva has matrix, Hamball has shield, Hog has huff, Zar has shield, and Orisa has Fortify.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Whoahwhoahwhoah. You can't take away the blaster.
Far as I'm concerned folks who never pull that pistol are playin' her wrong, and the pros agree.
'Chance, you are the best kind of whore.' -Henroid
I mean he has a 2,000 omnidirectional shield with no cooldown, he is the most survivable tank as is.
There's nothing like watching a Widow panic and start to run. Like, if they stood their ground I have 200hp and they can absolutely chew through that before I can kill them, but if they turn around...