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Blizzard to restore Classics: WarIII Reforged Soon
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so much of WC3 is just map knowledge, and when you play online today, it's so hard to get that because its devastatingly expensive to experiment in maps with creeps and creep routes
so you either have to grind hours offline hypothesizing and memorizing routes, or go online and get 100000% smoked by people who already know all that
so like... I hope that they do something to the ladder to keep less experienced people hooked, so the entry level is fun
short of that... maybe.. just maybe.... randomized creep camps on maps? To take away that institutional advantage
Gnomes were nearly equal in representation to Goblins in WC2. There was one unit difference.
In WC2, you had the following --
Gnomish Flying Machine
Goblin Zeppelins
Gnomish Submarines
Giant Turtles (piloted by Goblins)
Gnomish Sappers
Dwarven Demo Squads
So the only difference is that the Human Alliance had the explosive unit as Dwarves instead. Other than that, it was equal.
So, yes, even goblins are better represented. If I'm remembering correctly, Goblins are actually mentioned in the Horde's background "lore" in Warcraft II, mostly for being particular diabolical, blah blah, more than Gnomes elsewhere in the manual.
You're right about the unit counterparts though.
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Well, Sargeras, by virtue of predating Azeroth as a world, was always hinted to have extraterrestrial origins as a matter of necessity. Though yes, no mention of spaceships. The Dark Portal from Draenor was described as being through "the twisting nether", not the blackness of space. Beyond the unspoken assumption that both Azeroth and Draenor were terrestrial planets orbiting at least one star each, nothing. Most you got was the big satellite receiver dish inexplicably included on the Gnomish Workshop.
PSN: TheWolfman64 3DS/Pokemon Y: 0774-4614-4065/NNID: the_wolfman64
No, it did't. They just never call it "space" or "a wormhole". Or at least, they never did back then.
Even Diablo talked about astronomy (or maybe more accurately, astrology). I don't think Warcraft even did that, but then WCIII went big on "demons come down like meteors".
Which is kinda sad because WoW Vanilla actually had some good lore stuff and subtle overarcing storytelling going on. At least in the Alliance areas where they had the time to make them properly. The Horde areas were super obviously rushed out the door at the last minute while half-made in order to meet a release date.
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No space ships though. At least, I thought not. I don't think there's actually a navigable distance, no matter how fast or far one traveled, between Draenor (or the star it orbits) and Azeroth (etc.), that you could use a spaceship for. But there might be now, since that WoW expansion.
The Emerald Dream, by contrast, is pretty clearly established as terrestrial, and being a mirrored dimension of the world. Or something like that. But they are different if slightly related things.
I'd actually much rather talk about the old polities and political divisions described in the WCII manual ("Team Stromgarde!"), but it's just nice to talk about the old materials from time to time.
Also they truncated the timespan of stuff that made Garona make no sense. Originally it was like 15 years or so inbetween "Orcs arrive" and the star of Warcraft 1, which would give Garona just enough time to be conceived, and grow into roughly a young adult (Factoring in that Orcs grow up faster than humans) so her being half-human worked perfectly fine.
Then, for whatever reason, they truncated that time period from "Orcs arrive" to "Stormwind Falls" to like 5 years total, so she made no sense and they had to do a bunch of retcons to fix it. First she was half "Of a race not dissimilar to humans" but they just made her half-draenei. Woo.
I'm still annoyed they retconned the assassins who killed Thrall's father from Rend & Maim Blackhand to "I dunno, some guys". Back in Vanilla you had a quest for Thrall to bring him the head of Rend and if you knew the back lore for that it felt extra special, like you were doing him a personal favor as a hero of the Horde. They turned the whole experience into just some regular old dungeon dude you gotta kill because he's a baddo.
I didn't bother with it myself but I did see it streamed in its entirety a couple years ago(as "entire" as there was of it anyway).
They were right to have cancelled it, it's extremely tonally inconsistent(ironically in a similar fashion that could be levied against WoW nowadays), and if they pushed forward and released it, I do think it could have killed Blizzard.
Yeah it was totally fine. But yeah, um... they were probably right to cancel it...
I would have totally rolled a broken dranei
And I am honestly totally shocked that Akama has never yet found his way into HotS, especially considering he was such a staple of DotA All-Stars and one of the original stealth assassins.
Sounds a bit more severe than previously described.
Edit:
This part sucks. It’s never the company’s fault for abandoning balance, ignoring dedicated fan feedback, predatory loot boxes, oversaturation, or any other dumb thing... and totally reasonable to expect players to stay interested and invested in one game/series for several years as it gradually costs the player more but rewards less.
I feel for all the workers who will suffer because execs got 2 yachts instead of 3.
Http:// pleasepaypreacher.net
I mean... that's just a truism of Capitalism turning its gears as usual, it's not necessarily specifically because video games.
According to Activision EA the problem with Battlefield was that it had a single player campaign and no battle royale.
Which is just, ugh.
There are a lot of publicly traded companies out there that aren't nearly as dumb.
Hell look at Hollywood. Movie studios pretty regularly dump hundreds of millions of dollars on movies that literally lose the company money and they're like, 'Eh, whatevs" and turn around and give hundreds of millions more to the same director.
On the other end of the spectrum a AAA game can sell like gangbusters, break records, make a ridiculous amount of money in profit and still be labeled a disappointment because. . . it didn't make literally all the money? I guess. And then a bunch of people lose their job.
The publicly traded game industry is really fucking weird and is really more of an outlier on how Wall Street works than it is an example.
Honestly, right now, it looks way more like the fucking bitcoin craze that crashed and burned than the stock market.
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Oh totally, but it seems like people are assuming these wall street mechanations say anything about the studios health and that just seems crazy. Like there was an article about how Patreon had to do something more because consistent growth wasn't explosive growth and that's bad. It's just insane.
Now obviously having to lay off employees is a bad sign for a company, on top of as a WoW player a feeling of lack luster additions to WoW since BFA has come out either fixing stuff they broke in the expansion or adding more grinds for grind sake.
Http:// pleasepaypreacher.net
Battlefield is EA
Ugh the two companies so so damn similar to me. Fixed it.
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What movie studios are publicly traded? Like, Hollywood accounting is a thing, and one of the ways it is a thing is that they keep everything they do with money obfuscated and opaque, which you aren't allowed to do with publicly traded companies
Almost all of them.
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Still, mass layoffs are never a sign of a healthy business. I'm reluctant to blame Activision for all of it, Blizzard has made a bunch of missteps lately.
Individual investments are unstable, especially ones in entertainment. But you can see how the wealthy have captured nearly all economic growth in the last 50+ years, so its working overall (for them).
And hey, turns out history bears out this conclusion in a cyclical manner that we have yet to learn from!
They do it all the time. I mean they must be getting something out of it but a profit isn't one of them.
You have Oscar bait movies. Movies they produce that they know will be very unlikely to make money back, but might win them an award.
Another type are movies done as, basically, a payment to a director/writer/actor in exchange for doing X. Like, "Hey if you do this big tentpole movie we'll let you do your art-house passion project / big-budget high-concept sci-fi thriller / classic horror movie / what-have-you" regardless of how well that tentpole movie preforms. Deadpool would be a very good example of this. That movie was a hit and it did make a bunch of money, but the studio execs weren't expecting it to.
Then there are just random movies they dump hundreds of millions on even though it is pretty obvious by all involved it isn't going to do well at all. I assume these are purely for tax purposes, contract reason and/or to retain a license.
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"....There are words here, but I don't understand the ordering." - Investors
Well, Bloomberg is the source so everything is spun as business positive. But it's pretty crazy to think that 2% lower than expected forecasts can cause such an uproar, it's insane. The markets are driven by insanity.