Braytech Osprey get. ~29 runs tonight - one person got it 2-3 in, then another at 7 or so. Got my first around 15, then another around 19. Last person got theirs on 29th or 30th run - of the evening, not overall.
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Coldheart catalyst, woo!
Still a noob, so I got a question about masterwork weapons - it seems like some weapons drop as masterworks by default, but the ones you upgrade yourself are way better, right? It seems like the default masterworks have fewer attributes and no mod slot. Am I right?
Is there any PvP mode with level/gear balancing/handicapping? I tried it but got slaughtered by mostly level 50s with 290+ power.
Every PVP mode has equalization except Iron Banner. Most likely they ripped you up because you're not used to the PvP in this game yet. Give it some more practice when you're ready and you'll see some better results.
Is there any PvP mode with level/gear balancing/handicapping? I tried it but got slaughtered by mostly level 50s with 290+ power.
Every PVP mode has equalization except Iron Banner. Most likely they ripped you up because you're not used to the PvP in this game yet. Give it some more practice when you're ready and you'll see some better results.
It seems like everyone just uses hand cannons and shotguns?
It's always fun hearing the Drifter yell "You're ahead!" when you drop the primeval below 60%, only have it instantly followed by "That's the round, your opponent kill their primeval"
The mode is basically broken with how much damage a 4-stack puts out
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I think a good invader is critical in the final battle. Left alone, first summoning team wins 99 times out of 100. But my teams have come from behind many times when our invader consistently kills 2 people over multiple invasions. Killing 3-4 in a single invasion can seal the game, since the primeval regains so much health and the other team is losing valuable time to dump its damage.
By the time a team gets a 4 or 5 stack of the buff it’s basically over, so you have to slow down their ability to get there and take advantage of it.
I think a good invader is critical in the final battle. Left alone, first summoning team wins 99 times out of 100. But my teams have come from behind many times when our invader consistently kills 2 people over multiple invasions. Killing 3-4 in a single invasion can seal the game, since the primeval regains so much health and the other team is losing valuable time to dump its damage.
By the time a team gets a 4 or 5 stack of the buff it’s basically over, so you have to slow down their ability to get there and take advantage of it.
They'll just wait you out. Start clearing the trash and wait for the invade. Kill the invader, burn the boss before they can even invade again. Invaders are mostly useless at higher levels of skill and coordination.
Is there any PvP mode with level/gear balancing/handicapping? I tried it but got slaughtered by mostly level 50s with 290+ power.
Every PVP mode has equalization except Iron Banner. Most likely they ripped you up because you're not used to the PvP in this game yet. Give it some more practice when you're ready and you'll see some better results.
It seems like everyone just uses hand cannons and shotguns?
Definitely bring your own shotgun. Primary weapon is much more what you like to use. Hand cannon or pulse rifle is a popular choice though.
Is there any PvP mode with level/gear balancing/handicapping? I tried it but got slaughtered by mostly level 50s with 290+ power.
Every PVP mode has equalization except Iron Banner. Most likely they ripped you up because you're not used to the PvP in this game yet. Give it some more practice when you're ready and you'll see some better results.
It seems like everyone just uses hand cannons and shotguns?
Are you on console? It's probably nothing but luna/not-forgottens and dust-rock-blueses.
I think a good invader is critical in the final battle. Left alone, first summoning team wins 99 times out of 100. But my teams have come from behind many times when our invader consistently kills 2 people over multiple invasions. Killing 3-4 in a single invasion can seal the game, since the primeval regains so much health and the other team is losing valuable time to dump its damage.
By the time a team gets a 4 or 5 stack of the buff it’s basically over, so you have to slow down their ability to get there and take advantage of it.
They'll just wait you out. Start clearing the trash and wait for the invade. Kill the invader, burn the boss before they can even invade again. Invaders are mostly useless at higher levels of skill and coordination.
Choke them with Phalanx corpses! Also yeah, kill invader then 2x Chaos Reach / Tether / Melting point is...hilariously effective. I hear a single slowva into the whole mess will kill both the wizard adds now too.
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awsimoa perfectly cromulent human; definitely not a robotRegistered Userregular
Still a noob, so I got a question about masterwork weapons - it seems like some weapons drop as masterworks by default, but the ones you upgrade yourself are way better, right? It seems like the default masterworks have fewer attributes and no mod slot. Am I right?
If you have any weapons that have fewer perks and no mod slot, those are most likely Year 1 weapons that dropped from Y1 content (i.e. the vanilla campaign, Curse of Osiris, and Warmind). Y1 weapons always have the same perks, and occasionally have the chance to drop as a masterwork.
When we moved into Year 2 (i.e. Forsaken and everything after), Bungie changed it so that weapons had more perk/attribute slots, and could drop with random perks. Y2 weapons also have the mod slot, and a masterwork slot that you can upgrade incrementally. Some of the Y2 weapons can drop with what are called 'curated rolls,' meaning a specific set of perks and a level 10 masterwork already installed. These usually drop from endgame content, like the Dreaming City or the Raids.* (Note that curated rolls don't necessarily mean the best rolls, depending on your personal preference.)
*EDIT: Curated weapons can also be earned from seasonal events, like the bow you can get from Crimson Days this week.
I think a good invader is critical in the final battle. Left alone, first summoning team wins 99 times out of 100. But my teams have come from behind many times when our invader consistently kills 2 people over multiple invasions. Killing 3-4 in a single invasion can seal the game, since the primeval regains so much health and the other team is losing valuable time to dump its damage.
By the time a team gets a 4 or 5 stack of the buff it’s basically over, so you have to slow down their ability to get there and take advantage of it.
They'll just wait you out. Start clearing the trash and wait for the invade. Kill the invader, burn the boss before they can even invade again. Invaders are mostly useless at higher levels of skill and coordination.
Hm. Well I mostly play by myself so I can only talk about my experience, but that does sound like a problem.
I think a good invader is critical in the final battle. Left alone, first summoning team wins 99 times out of 100. But my teams have come from behind many times when our invader consistently kills 2 people over multiple invasions. Killing 3-4 in a single invasion can seal the game, since the primeval regains so much health and the other team is losing valuable time to dump its damage.
By the time a team gets a 4 or 5 stack of the buff it’s basically over, so you have to slow down their ability to get there and take advantage of it.
They'll just wait you out. Start clearing the trash and wait for the invade. Kill the invader, burn the boss before they can even invade again. Invaders are mostly useless at higher levels of skill and coordination.
Hm. Well I mostly play by myself so I can only talk about my experience, but that does sound like a problem.
In less coordinated or skilled play Gambit actually works pretty well. I have a good time when I solo most of the time. Especially now that I've got my title and 3 resets and so there's no pressure. But the game mode is broken as fuck.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
That's a shame because I really like it. I'm a big fan of hoard modes and the way Bungie has set it up creates this great pace and the competitive element and invasions add a really exciting and interesting piece to everything.
Is there any PvP mode with level/gear balancing/handicapping? I tried it but got slaughtered by mostly level 50s with 290+ power.
Every PVP mode has equalization except Iron Banner. Most likely they ripped you up because you're not used to the PvP in this game yet. Give it some more practice when you're ready and you'll see some better results.
It seems like everyone just uses hand cannons and shotguns?
Definitely bring your own shotgun. Primary weapon is much more what you like to use. Hand cannon or pulse rifle is a popular choice though.
I switched to MIDA Multi-tool for Competitive after they buffed Scouts, and my game has drastically improved. I really really love that gun though, so ymmv.
Shotguns are definitely very dominant right now. You can also do quite well with a decent Fusion Rifle if you're able to grok the range and timing, but the learning curve is a bit steeper.
Lovestruck is the bundle, the emote is Tiny Bow. Also you sound surprised? This was announced last week. There's also a bundle-exclusive ornament for the new Crimson Days bow.
I think a good invader is critical in the final battle. Left alone, first summoning team wins 99 times out of 100. But my teams have come from behind many times when our invader consistently kills 2 people over multiple invasions. Killing 3-4 in a single invasion can seal the game, since the primeval regains so much health and the other team is losing valuable time to dump its damage.
By the time a team gets a 4 or 5 stack of the buff it’s basically over, so you have to slow down their ability to get there and take advantage of it.
They'll just wait you out. Start clearing the trash and wait for the invade. Kill the invader, burn the boss before they can even invade again. Invaders are mostly useless at higher levels of skill and coordination.
Hm. Well I mostly play by myself so I can only talk about my experience, but that does sound like a problem.
In my original comment that your quoted post if referencing, we summoned first, and the kill happened at x2 stacks. Invading only works against super burn team if your other teammates 3 can 100-to-0 the primeval without you while you stall. Which is really only possible in a 4-stack.
I'm in the same boat as shrike for the most part, I have the title and 3 in-same seasons resets, so I don't really get too bothered, but the mode is so broken that the only reason a 4-stack can lose at this point is either by willful choice to not synergize, or ignorance of the burn strats. The worlds best invader will not be enough to stop them.
Also speaking of invaders, in a 4-stack you can have a designated invader that has the taken heavy drop on kill mods, so you can basically just funnel blocker kills to them to have the constantly have heavy for invades. If you've ever wonder how the hell that dude who's invaded 6-8 times always has 4x queenbreaker shots, that's how. Rando team is almost never going to have someone with that mod, and even if they do they aren't always going to get to the portal before some idiot rushes in with only primary ammo and a prayer.
I feel like they need to really need to get off their asses and provide a lot more content for the Eververse if they want to make a go of it without a publisher. Not just more quantity, but better quality. Add piles of cosmetics in the form of shaders, emotes and armor, weapons and ornaments. Not for dust. For silver. Running a game as a service costs money for the infrastructure and the people to run it. Providing content updates between paid DLC costs money. If you want to blow a kiss, then you can drop a buck or two - price it sensibly, in terms that are easily understood - 100 silver is a dollar and a new shader costs a buck. Animated? $1.50 Offer coordinated palettes of shaders for $3.50. Next season, crank out more and move the old content to the dust economy. If you gotta have it, buy it for silver, if not then wait. Put silver on sale at Christmas and such. Have the Eververse engrams give a very slim chance for a coupon on silver. Get a working transmog system in the game. Make Eververse armor strictly cosmetic that replaces the appearance of functional armor.
Right now they move at such a glacial fucking pace on everything that I wonder if this game will survive long term and that would be a real shame.
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Sirialisof the Halite Throne.Registered Userregular
edited February 2019
I’d make Transmog a priority.
This terrible loot system will never give you exactly what you want, it seems like its pretty much built not to, (armor perks especially) include exotic transmog too, I absolutely love Nezarec’s Sin’s design (and its ornament) but find its current exotic perk pretty underwhelming, I love Crown of Tempest’s perk but that helmet looks terrible.
New shoot a bow emote + 5 (5? Who cares how many, I could choke the entirety of the tower to death with my dust which is what I assume it costs to take them out of the collection) pink/red/black/white shaders for ~12.50 Say what? Fuck that. Lemme buy that emote for less than 5 bucks and impulse will take over.
6.25 for 500 dust is goofy and dumb like it was 10.99 for 800 Microsoft Points - remember those stupid things? Now maybe that's a Canadian pricing thing? What does it say for anyone in the States or AUS?
Did they turn on matchmaking for Crimson Doubles? I don’t think I’ve had any easy matches, in the dozen I’ve played, or any complete drubs. Just a steady stream of close matches or one that felt closer than the score.
It takes 30-60 minutes of play to get enough currency for the bow.
The real grind, for those of us who got everything last year, is the Triumph grind for the Ghost
The 22 matches/11 wins are gonna be, by far, the longest part of that grind.
There's also three hidden 0-point triumphs and so far two have been discovered (or at least posted about on r/DTG):
- Wipe the enemy team with Two-Tailed Fox
- Avenge your teammate with Vigilance Wing (presumably after activating its buff effect)
Some other potential exotics that are related to teamwork:
- Rat King
- Sturm / Drang
- Aeon Cult armor
- The Stag
- Apotheosis Veil
- Verity's Brow
- Phoenix Protocol
- Sanguine Alchemy
- Lunafaction Boots
EDIT: Third has been discovered: Defeat enemies with Crimson. Tracker reads X/2 but I don't know if this is just two kills, a Double Kill, or a Team Wipe (which... should be the same)
First day / night are gonna be the sweaty poopsock streaming set. I find if I take a day off during the week, playing crucible during the day is kind of miserable, even when I get home around 4:30 EST and knock out a couple matches. Better to wait into the evening when there's more....normal people on.
Via PC Gamer re: Activision earnings call today, some interesting things about the Activision/Bungie split were asked/answered.
Activisions decision to part with Destiny/Bungie boiled down to 3 main reasons I guess:
1) They didn't own the IP. Maybe that was already well known, but given that it seemed to be part of the headlines of Bungie splitting, that they would keep Destiny, I'm not sure it was? The full quote is here (prepare yourself, so that you don't detach your optic nerves from the eyeroll that will result of the sheer amount of corporate/monitization speak):
"First, as you know, we didn't own the underlying Destiny IP," Johnson said. "And we do for all our other major franchises, which we think is not just a differentiator for us in the industry, but also controlling the underlying IP gives us the chance to move into new experiences and new engagement models, which also come with new revenue streams and of course structurally higher economics, when you own the IP."
It makes me wonder just how much Bungie protected the IP, and how many things Activision tried to "suggest" they do with the IP to create "new engagement models" (jesus fucking christ that phrase...). The response to this specific question alone increases my hope/belief that Bungie will seek to keep the series from going full on CoD/Battlefield as far as microtransactions go. Of course, since at least the next year-ish of D2 (if not longer) was already set in stone, it will be some time before we really see where they go.
2) It wasn't meeting financial expectations. We already knew this one, but in a call where they announced record earnings, and massive layoffs, the "expectations" had to have been comically absurd. This also reinforces my (and others) reaction to this news when it was initially reported ages ago, and then again with the split. That belief being that the games probably made obscene amounts of profit, but not quite obscene enough for the asshats at Activision.
3) That it locked up "developer talent". This was an odd one, as they also said that the details of the split deal will free up said issue relatively soon. It wasn't expanded upon, but I believe what they're referring to is High Moon and the other one (Vicarious? I can't remember the name) being used to make D2 content, and their part of that agreement will be soon complete. I don't know if that means they aren't going to be working on Penumbra, or if they're already going to be done with their part of that content, but like #1 I think it'll be some time before we get a clearer picture on what a fully Bungie developed Destiny looks like. This also assumes Bungie doesn't partner with other studios instead, but in that case, I would suspect they'd still have more control over what content was delivered/ordered, so it will still be more "their" vision and less with Activision breathing down their neck.
Anyway, that's all.
I've barely played the past few weeks, and I'm struggling to find the urge to play this week for the holiday. I'll probably check it out later, but doubles is up there with rumble as far as my least favorite crucible modes, so my desire to get all the things is extremely low. EDIT: To be clear, the struggle isn't a knock on D2. When I stopped playing after launch, the lack of urge was a knock on D2; but this time it's just because I played so god damned much since Forsaken and the burnout is real.
Activision probably wanted Bungie to make a Destiny mobile game or something. That's what "new experiences and new engagement models" means imo.
And today's lay-off-a-palooza included High Moon Studios from reporting I saw so I suspect without Destiny 2 content to make they didn't have as much to do with those guys.
Activision probably wanted Bungie to make a Destiny mobile game or something. That's what "new experiences and new engagement models" means imo.
And today's lay-off-a-palooza included High Moon Studios from reporting I saw so I suspect without Destiny 2 content to make they didn't have as much to do with those guys.
If only there was a game about a war...I dunno, the war could be on some other planet. Maybe have some robots on it or something. I bet High Moon might be able to figure out a game like that.
Activision probably wanted Bungie to make a Destiny mobile game or something. That's what "new experiences and new engagement models" means imo.
And today's lay-off-a-palooza included High Moon Studios from reporting I saw so I suspect without Destiny 2 content to make they didn't have as much to do with those guys.
If only there was a game about a war...I dunno, the war could be on some other planet. Maybe have some robots on it or something. I bet High Moon might be able to figure out a game like that.
Is it on a cellphone though? We've all got cellphones after all.
Posts
Still a noob, so I got a question about masterwork weapons - it seems like some weapons drop as masterworks by default, but the ones you upgrade yourself are way better, right? It seems like the default masterworks have fewer attributes and no mod slot. Am I right?
Every PVP mode has equalization except Iron Banner. Most likely they ripped you up because you're not used to the PvP in this game yet. Give it some more practice when you're ready and you'll see some better results.
It seems like everyone just uses hand cannons and shotguns?
The mode is basically broken with how much damage a 4-stack puts out
By the time a team gets a 4 or 5 stack of the buff it’s basically over, so you have to slow down their ability to get there and take advantage of it.
They'll just wait you out. Start clearing the trash and wait for the invade. Kill the invader, burn the boss before they can even invade again. Invaders are mostly useless at higher levels of skill and coordination.
Definitely bring your own shotgun. Primary weapon is much more what you like to use. Hand cannon or pulse rifle is a popular choice though.
Are you on console? It's probably nothing but luna/not-forgottens and dust-rock-blueses.
Choke them with Phalanx corpses! Also yeah, kill invader then 2x Chaos Reach / Tether / Melting point is...hilariously effective. I hear a single slowva into the whole mess will kill both the wizard adds now too.
If you have any weapons that have fewer perks and no mod slot, those are most likely Year 1 weapons that dropped from Y1 content (i.e. the vanilla campaign, Curse of Osiris, and Warmind). Y1 weapons always have the same perks, and occasionally have the chance to drop as a masterwork.
When we moved into Year 2 (i.e. Forsaken and everything after), Bungie changed it so that weapons had more perk/attribute slots, and could drop with random perks. Y2 weapons also have the mod slot, and a masterwork slot that you can upgrade incrementally. Some of the Y2 weapons can drop with what are called 'curated rolls,' meaning a specific set of perks and a level 10 masterwork already installed. These usually drop from endgame content, like the Dreaming City or the Raids.* (Note that curated rolls don't necessarily mean the best rolls, depending on your personal preference.)
*EDIT: Curated weapons can also be earned from seasonal events, like the bow you can get from Crimson Days this week.
Hm. Well I mostly play by myself so I can only talk about my experience, but that does sound like a problem.
In less coordinated or skilled play Gambit actually works pretty well. I have a good time when I solo most of the time. Especially now that I've got my title and 3 resets and so there's no pressure. But the game mode is broken as fuck.
I wonder how it could be fixed.
I switched to MIDA Multi-tool for Competitive after they buffed Scouts, and my game has drastically improved. I really really love that gun though, so ymmv.
Shotguns are definitely very dominant right now. You can also do quite well with a decent Fusion Rifle if you're able to grok the range and timing, but the learning curve is a bit steeper.
Buyable with silver only.
Lovestruck is the bundle, the emote is Tiny Bow. Also you sound surprised? This was announced last week. There's also a bundle-exclusive ornament for the new Crimson Days bow.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
In my original comment that your quoted post if referencing, we summoned first, and the kill happened at x2 stacks. Invading only works against super burn team if your other teammates 3 can 100-to-0 the primeval without you while you stall. Which is really only possible in a 4-stack.
I'm in the same boat as shrike for the most part, I have the title and 3 in-same seasons resets, so I don't really get too bothered, but the mode is so broken that the only reason a 4-stack can lose at this point is either by willful choice to not synergize, or ignorance of the burn strats. The worlds best invader will not be enough to stop them.
Also speaking of invaders, in a 4-stack you can have a designated invader that has the taken heavy drop on kill mods, so you can basically just funnel blocker kills to them to have the constantly have heavy for invades. If you've ever wonder how the hell that dude who's invaded 6-8 times always has 4x queenbreaker shots, that's how. Rando team is almost never going to have someone with that mod, and even if they do they aren't always going to get to the portal before some idiot rushes in with only primary ammo and a prayer.
Destiny wants me to stop playing Apex this week, I guess.
I guess that's a thing to farm this week then.
I need a few more Cayde lores too and then I've got everything for the Chronicler title except the thing nobody can yet complete.
Right now they move at such a glacial fucking pace on everything that I wonder if this game will survive long term and that would be a real shame.
This terrible loot system will never give you exactly what you want, it seems like its pretty much built not to, (armor perks especially) include exotic transmog too, I absolutely love Nezarec’s Sin’s design (and its ornament) but find its current exotic perk pretty underwhelming, I love Crown of Tempest’s perk but that helmet looks terrible.
6.25 for 500 dust is goofy and dumb like it was 10.99 for 800 Microsoft Points - remember those stupid things? Now maybe that's a Canadian pricing thing? What does it say for anyone in the States or AUS?
The real grind, for those of us who got everything last year, is the Triumph grind for the Ghost
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
The 22 matches/11 wins are gonna be, by far, the longest part of that grind.
There's also three hidden 0-point triumphs and so far two have been discovered (or at least posted about on r/DTG):
- Wipe the enemy team with Two-Tailed Fox
- Avenge your teammate with Vigilance Wing (presumably after activating its buff effect)
Some other potential exotics that are related to teamwork:
- Rat King
- Sturm / Drang
- Aeon Cult armor
- The Stag
- Apotheosis Veil
- Verity's Brow
- Phoenix Protocol
- Sanguine Alchemy
- Lunafaction Boots
EDIT: Third has been discovered: Defeat enemies with Crimson. Tracker reads X/2 but I don't know if this is just two kills, a Double Kill, or a Team Wipe (which... should be the same)
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
That wasn't much fun.
Oh right, this is how to play Crimson Doubles.
And they are delicious.
Activisions decision to part with Destiny/Bungie boiled down to 3 main reasons I guess:
1) They didn't own the IP. Maybe that was already well known, but given that it seemed to be part of the headlines of Bungie splitting, that they would keep Destiny, I'm not sure it was? The full quote is here (prepare yourself, so that you don't detach your optic nerves from the eyeroll that will result of the sheer amount of corporate/monitization speak):
It makes me wonder just how much Bungie protected the IP, and how many things Activision tried to "suggest" they do with the IP to create "new engagement models" (jesus fucking christ that phrase...). The response to this specific question alone increases my hope/belief that Bungie will seek to keep the series from going full on CoD/Battlefield as far as microtransactions go. Of course, since at least the next year-ish of D2 (if not longer) was already set in stone, it will be some time before we really see where they go.
2) It wasn't meeting financial expectations. We already knew this one, but in a call where they announced record earnings, and massive layoffs, the "expectations" had to have been comically absurd. This also reinforces my (and others) reaction to this news when it was initially reported ages ago, and then again with the split. That belief being that the games probably made obscene amounts of profit, but not quite obscene enough for the asshats at Activision.
3) That it locked up "developer talent". This was an odd one, as they also said that the details of the split deal will free up said issue relatively soon. It wasn't expanded upon, but I believe what they're referring to is High Moon and the other one (Vicarious? I can't remember the name) being used to make D2 content, and their part of that agreement will be soon complete. I don't know if that means they aren't going to be working on Penumbra, or if they're already going to be done with their part of that content, but like #1 I think it'll be some time before we get a clearer picture on what a fully Bungie developed Destiny looks like. This also assumes Bungie doesn't partner with other studios instead, but in that case, I would suspect they'd still have more control over what content was delivered/ordered, so it will still be more "their" vision and less with Activision breathing down their neck.
Anyway, that's all.
I've barely played the past few weeks, and I'm struggling to find the urge to play this week for the holiday. I'll probably check it out later, but doubles is up there with rumble as far as my least favorite crucible modes, so my desire to get all the things is extremely low. EDIT: To be clear, the struggle isn't a knock on D2. When I stopped playing after launch, the lack of urge was a knock on D2; but this time it's just because I played so god damned much since Forsaken and the burnout is real.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
And today's lay-off-a-palooza included High Moon Studios from reporting I saw so I suspect without Destiny 2 content to make they didn't have as much to do with those guys.
If only there was a game about a war...I dunno, the war could be on some other planet. Maybe have some robots on it or something. I bet High Moon might be able to figure out a game like that.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Is it on a cellphone though? We've all got cellphones after all.