Genghis Khan got hit by a tornado, so I gave him 700 gold. I checked the rankings, and the next highest person only gave him 100 gold. I may have given Genghis Khan way too much gold, guys!
It's the medieval era, I've built five wonders, and I still only have two cities. What the hell am I doing in this game?
cptruggedI think it has something to do with free will.Registered Userregular
Phew. I almost One More Turned myself into no sleep last night on a work night. Luckily my roomie came in to say "Dude, don't you have to work tomorrow?"
There is a new multiplayer mode called "Play by Cloud"
It's play by email, except the save is stored on the cloud so everyone can access it easily, you'll get a steam notification when it's your turn, and no more "accidentally" losing the latest save.
Oh wow, the game now names Deserts, Mountain Ranges, and Rivers and gives you an option to have their name displayed on the map (along with national parks, natural wonders, and volcanoes), and the tiles art has been touched up and are more easily distinguished. It's these little touches I'm really enjoying.
Edit: Just ran into what I think is a small bug that could be huge if exploitable. I had a scout set as fortified until healed, I ended my turn with the scout selected and it healed, then during the barbarian movement phase I right clicked and the scout moved and when it came to my turn I could move the scout the full 3 movement.
does anyone know if there's an aggregated list of balance changes anywhere? There's some stuff in the gathering storm patch notes, but nothing about leader abilities or other civ-specific stuff
it was the smallest on the list but
Pluto was a planet and I'll never forget
does anyone know if there's an aggregated list of balance changes anywhere? There's some stuff in the gathering storm patch notes, but nothing about leader abilities or other civ-specific stuff
Can't find anything either. I know England got changed from British museum to Workshop of the World which lets you earn resources faster and get better energy from them. Think one of the early game focused civs also got changed.
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AbsalonLands of Always WinterRegistered Userregular
Starting to get my Mali to just go nuts. I need more faith though.
Mali is tough to place cities with - you need some non-desert to start with so you don't have to buy everything to get it going but then a bunch of desert to grow into for all the trade cash/desert folklore/Petra goodness.
Starting to get my Mali to just go nuts. I need more faith though.
Mali is tough to place cities with - you need some non-desert to start with so you don't have to buy everything to get it going but then a bunch of desert to grow into for all the trade cash/desert folklore/Petra goodness.
Honestly, the biggest problem I've been having is Housing.
But it still feels like playing a ramp deck. More explicitly than normal civ.
Self-righteousness is incompatible with coalition building.
Under the new diplomacy system, it seems like it's easier than ever to friendship-lock the entire map.
Whenever I first meet someone, I send them a delegation and give them open borders for free on that same turn. That gets them into "green face" status at the start of the next turn, and when I ask them for friendship, they always say yes. As long as I'm diligent about renewing the friendship on the same turn it expires, they never seem to refuse.
I'm actually racking up a large amount of grievances against everyone, because I'm declared friends with every civ on the map, so whenever any civ declares war on any other civ, I get grievances against the aggressor for "attacking a friend". I could pretty much go full Hitler right now and no one would bat an eye.
Also, banning great admirals is the new banning crabs.
The Suquba in my capital is just a magnet for spies. Makes sense, they can siphon like 800 gold a turn if they pull it off. I think I have like a level 9 spy in there now though.
Self-righteousness is incompatible with coalition building.
Starting to get my Mali to just go nuts. I need more faith though.
Mali is tough to place cities with - you need some non-desert to start with so you don't have to buy everything to get it going but then a bunch of desert to grow into for all the trade cash/desert folklore/Petra goodness.
Since the bonus is only for desert tiles next to the city centre, the trick is placing cities on the edge of deserts rather than right in the middle like other desert-focused civs.
Though I admit that it might only work for me because I don't play the higher difficulties so can take more risks with my settlers.
Grievance system didn't fix the underlying problem of any aggressive war ending all diplomacy for you. Hmph.
I mean I feel like that's just the AI playing the game. If I saw another civ doing succesful offensive wars I'd absolutely turn hostile on them. Cripple your strongest opponents first.
Under the new diplomacy system, it seems like it's easier than ever to friendship-lock the entire map.
Whenever I first meet someone, I send them a delegation and give them open borders for free on that same turn. That gets them into "green face" status at the start of the next turn, and when I ask them for friendship, they always say yes. As long as I'm diligent about renewing the friendship on the same turn it expires, they never seem to refuse.
I'm actually racking up a large amount of grievances against everyone, because I'm declared friends with every civ on the map, so whenever any civ declares war on any other civ, I get grievances against the aggressor for "attacking a friend". I could pretty much go full Hitler right now and no one would bat an eye.
Also, banning great admirals is the new banning crabs.
Is there a way to influence what votes actually pop up?
I mean, the goal of the whole warmongering system is to try to 1) approximate the feeling of players teeming up on an aggressive neighbor and 2) create disincentives to endless conquest in general. If the system is making you not declare wars or conquer cities when you otherwise easily would, it's working properly.
it was the smallest on the list but
Pluto was a planet and I'll never forget
I mean, the goal of the whole warmongering system is to try to 1) approximate the feeling of players teeming up on an aggressive neighbor and 2) create disincentives to endless conquest in general. If the system is making you not declare wars or conquer cities when you otherwise easily would, it's working properly.
But is it fun? That's always my question with systems like these.
Self-righteousness is incompatible with coalition building.
Anyone else notice a significant increase in barbarian spawn?
Started a Canada run on huge continents Prince and turned disasters to 3.
Spawned on some grasslands boardering to and a desert. From turn one through medical I was surrounded by 5-6 camps that I would clear and then spawn again as soon as I moved toward the next camp.
I spent the entire early game playing whack a mole and inly got it to stop spawning so many when I had enough units and a city to grant vision in a wide radius of my capitol.
The gold and era score kept me afloat/in Golden age but I'm way behind on science and culture.
I mean, the goal of the whole warmongering system is to try to 1) approximate the feeling of players teeming up on an aggressive neighbor and 2) create disincentives to endless conquest in general. If the system is making you not declare wars or conquer cities when you otherwise easily would, it's working properly.
But is it fun? That's always my question with systems like these.
I dunno, I think it is; something I never really liked about previous civ games was that there was really no reason not to just build a large-ish military and steadily roll over at least whatever continent you happened to start on.
tbh I think a lot of the dislike of the system in pre-GS civ 6 was the result of just not understanding how it worked; people didn't get the importance of getting other civs to cede cities vs. conquering them, importance of using causus belli, etc (though in fairness the game did/does kind of a poor job of explaining how they work.) I haven't played GS enough yet to really tell whether the addition of grievance is better, but I tend to think a numerical count with make it more intuitive
it was the smallest on the list but
Pluto was a planet and I'll never forget
Have you always been able to melee attack through your new units or is that new in GS? I don't remember being able to do that before and it makes cities on good defensive terrain much easier to take now.
Posts
Do they still not know it's bugged?
What's the bug?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The positive part of his ability (gets the founder belief of whatever religion is dominant is his empire) isn't working at all.
Only the negative part of his ability (can't found a religion or build holy sites) is working as intended.
That means his ability is currently all downside and no upside.
Oh, that is pretty major. Mvemba is super fun to play and this is damn shame.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Only took 2 years to add a scoreboard!
That was the best line of the patch notes.
unrelated: uh oh, it's 1:30am
It's the medieval era, I've built five wonders, and I still only have two cities. What the hell am I doing in this game?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
It's play by email, except the save is stored on the cloud so everyone can access it easily, you'll get a steam notification when it's your turn, and no more "accidentally" losing the latest save.
Wow. I never noticed that. He’s still pretty top tier.
Edit: Just ran into what I think is a small bug that could be huge if exploitable. I had a scout set as fortified until healed, I ended my turn with the scout selected and it healed, then during the barbarian movement phase I right clicked and the scout moved and when it came to my turn I could move the scout the full 3 movement.
Pluto was a planet and I'll never forget
Can't find anything either. I know England got changed from British museum to Workshop of the World which lets you earn resources faster and get better energy from them. Think one of the early game focused civs also got changed.
Mali is tough to place cities with - you need some non-desert to start with so you don't have to buy everything to get it going but then a bunch of desert to grow into for all the trade cash/desert folklore/Petra goodness.
Honestly, the biggest problem I've been having is Housing.
But it still feels like playing a ramp deck. More explicitly than normal civ.
Did you become the suzerain of someone? They seem to go exploring now and give you their map when you do.
Origin: KafkaAU B-Net: Kafka#1778
Whenever I first meet someone, I send them a delegation and give them open borders for free on that same turn. That gets them into "green face" status at the start of the next turn, and when I ask them for friendship, they always say yes. As long as I'm diligent about renewing the friendship on the same turn it expires, they never seem to refuse.
I'm actually racking up a large amount of grievances against everyone, because I'm declared friends with every civ on the map, so whenever any civ declares war on any other civ, I get grievances against the aggressor for "attacking a friend". I could pretty much go full Hitler right now and no one would bat an eye.
Also, banning great admirals is the new banning crabs.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I think the devs don't actually see this as a problem. They want you to use cassius belli when going on offense (or just play as Persia).
I did! Bastards converted my holy city so I pounded them into dust.
Since the bonus is only for desert tiles next to the city centre, the trick is placing cities on the edge of deserts rather than right in the middle like other desert-focused civs.
Though I admit that it might only work for me because I don't play the higher difficulties so can take more risks with my settlers.
I'm at like 9k now. I don't really have much to spend my 50k gold on. I guess 10 Giant Death Robots?
Also, I will say the grievances decayed much quicker and I could resume diplomacy with people in about 30 turns. So it IS better.
I mean I feel like that's just the AI playing the game. If I saw another civ doing succesful offensive wars I'd absolutely turn hostile on them. Cripple your strongest opponents first.
Is there a way to influence what votes actually pop up?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Pluto was a planet and I'll never forget
But is it fun? That's always my question with systems like these.
Started a Canada run on huge continents Prince and turned disasters to 3.
Spawned on some grasslands boardering to and a desert. From turn one through medical I was surrounded by 5-6 camps that I would clear and then spawn again as soon as I moved toward the next camp.
I spent the entire early game playing whack a mole and inly got it to stop spawning so many when I had enough units and a city to grant vision in a wide radius of my capitol.
The gold and era score kept me afloat/in Golden age but I'm way behind on science and culture.
I dunno, I think it is; something I never really liked about previous civ games was that there was really no reason not to just build a large-ish military and steadily roll over at least whatever continent you happened to start on.
tbh I think a lot of the dislike of the system in pre-GS civ 6 was the result of just not understanding how it worked; people didn't get the importance of getting other civs to cede cities vs. conquering them, importance of using causus belli, etc (though in fairness the game did/does kind of a poor job of explaining how they work.) I haven't played GS enough yet to really tell whether the addition of grievance is better, but I tend to think a numerical count with make it more intuitive
Pluto was a planet and I'll never forget
kinda nice for getting an early golden age though
Pluto was a planet and I'll never forget
that does seem dumb
Pluto was a planet and I'll never forget