Not sure if anyone knows the answer to this (although it's probably easy to figure out by just paying attention) but in Tetris 99, is the order of shapes the same across the lobby or just completely random? Seeing how peoples towers developed despite being given the same tools seems intriguing to me, and certainly seems more fair, but at high level play maybe everyone's tower ends up too samey for that to work.
I'm pretty sure it's the same just from paying attention. Like instantly I see an orange squiggle on every single screen somewhere, followed by a purple T, etc. Just a matter of giving everyone the same seed and it all diverges fairly quickly even among pros.
Not sure if anyone knows the answer to this (although it's probably easy to figure out by just paying attention) but in Tetris 99, is the order of shapes the same across the lobby or just completely random? Seeing how peoples towers developed despite being given the same tools seems intriguing to me, and certainly seems more fair, but at high level play maybe everyone's tower ends up too samey for that to work.
Anecdotal experience, and I can't find anything confirming it, but modern Tetris seems to give you a randomized assortment of the 7 tetriminos in the next queue, followed by another set of 7, etc. This way you are guaranteed one of the seven pieces in each set of 7.
Contrast this with original Game Boy Tetris, which if I recall correctly gave you a randomized tetrimino with no set restrictions. So you could get three Z or S pieces one after the other.
Not sure if anyone knows the answer to this (although it's probably easy to figure out by just paying attention) but in Tetris 99, is the order of shapes the same across the lobby or just completely random? Seeing how peoples towers developed despite being given the same tools seems intriguing to me, and certainly seems more fair, but at high level play maybe everyone's tower ends up too samey for that to work.
Anecdotal experience, and I can't find anything confirming it, but modern Tetris seems to give you a randomized assortment of the 7 tetriminos in the next queue, followed by another set of 7, etc. This way you are guaranteed one of the seven pieces in each set of 7.
Contrast this with original Game Boy Tetris, which if I recall correctly gave you a randomized tetrimino with no set restrictions. So you could get three Z or S pieces one after the other.
It's not quite as predictable as one of each but they do limit duplicates a lot.
Not sure if anyone knows the answer to this (although it's probably easy to figure out by just paying attention) but in Tetris 99, is the order of shapes the same across the lobby or just completely random? Seeing how peoples towers developed despite being given the same tools seems intriguing to me, and certainly seems more fair, but at high level play maybe everyone's tower ends up too samey for that to work.
Anecdotal experience, and I can't find anything confirming it, but modern Tetris seems to give you a randomized assortment of the 7 tetriminos in the next queue, followed by another set of 7, etc. This way you are guaranteed one of the seven pieces in each set of 7.
Contrast this with original Game Boy Tetris, which if I recall correctly gave you a randomized tetrimino with no set restrictions. So you could get three Z or S pieces one after the other.
It's not quite as predictable as one of each but they do limit duplicates a lot.
Been googling a bit trying to find the formula but no dice yet. Definitely curious.
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YggiDeeThe World Ends With You ShillRegistered Userregular
Tetris 99 seems to follow the standard Tetris Guideline (there's even rules about what colour each piece is), so the randomizer rules are here
It might be more like that probability lines thing where the chance was modified by its relative ranking to the other pieces. Like on the right in Tengen Tetris:
If a scaled down version of Scalebound comes to Switch maybe Nintendo will help Platinum as they have for other titles - making sure that game feel and audiovisual feedback is streamlined and honed. The game as demonstrated looked like you just kind of wandered around and then watched some fights happen. There didn't seem to be much in the way of a feedback loop for events.
Not sure if anyone knows the answer to this (although it's probably easy to figure out by just paying attention) but in Tetris 99, is the order of shapes the same across the lobby or just completely random? Seeing how peoples towers developed despite being given the same tools seems intriguing to me, and certainly seems more fair, but at high level play maybe everyone's tower ends up too samey for that to work.
Anecdotal experience, and I can't find anything confirming it, but modern Tetris seems to give you a randomized assortment of the 7 tetriminos in the next queue, followed by another set of 7, etc. This way you are guaranteed one of the seven pieces in each set of 7.
Contrast this with original Game Boy Tetris, which if I recall correctly gave you a randomized tetrimino with no set restrictions. So you could get three Z or S pieces one after the other.
It's not quite as predictable as one of each but they do limit duplicates a lot.
As I understand it it really is one of each. I believe Tetris 99 uses a "7 bag" generator, where the available tetrominoes (there are 7) are drawn out of the bag in random order. You can get up to four S or Z pieces in a row even in 99 (SZ drawn at the end of the bag and at the beginning of the next bag).
Disclaimer: I'm terrible at Tetris and have banished myself to NullpoMino until I stop sucking, but that information was taken from Hard Drop.
Rollers are red, chargers are blue....omae wa mou shindeiru
I just watched some footage of the original Game boy game and my memory was correct. 28 pieces broke down to 7 "S" pieces, 4 "I" pieces, 2 "L" pieces, 4 "Z" pieces, 4 "J" pieces, 6 "O" pieces, and 1 "T" piece. No rhyme or reason, only pure random cruelty.
Not sure if anyone knows the answer to this (although it's probably easy to figure out by just paying attention) but in Tetris 99, is the order of shapes the same across the lobby or just completely random? Seeing how peoples towers developed despite being given the same tools seems intriguing to me, and certainly seems more fair, but at high level play maybe everyone's tower ends up too samey for that to work.
Anecdotal experience, and I can't find anything confirming it, but modern Tetris seems to give you a randomized assortment of the 7 tetriminos in the next queue, followed by another set of 7, etc. This way you are guaranteed one of the seven pieces in each set of 7.
Contrast this with original Game Boy Tetris, which if I recall correctly gave you a randomized tetrimino with no set restrictions. So you could get three Z or S pieces one after the other.
It's not quite as predictable as one of each but they do limit duplicates a lot.
As I understand it it really is one of each. I believe Tetris 99 uses a "7 bag" generator, where the available tetrominoes (there are 7) are drawn out of the bag in random order. You can get up to four S or Z pieces in a row even in 99 (SZ drawn at the end of the bag and at the beginning of the next bag).
Disclaimer: I'm terrible at Tetris and have banished myself to NullpoMino until I stop sucking, but that information was taken from Hard Drop.
A heads up for anybody with Dead Cells that has been waiting on the next big patch, it is out! They got it running at 60fps, along with adding all of the recent major changes to the game balance. I'm really impressed with these devs, between their amazing handling of early access on PC and their commitment to getting the Switch version running as best as they possibly could, which was apparently a lot of work.
Not sure if anyone knows the answer to this (although it's probably easy to figure out by just paying attention) but in Tetris 99, is the order of shapes the same across the lobby or just completely random? Seeing how peoples towers developed despite being given the same tools seems intriguing to me, and certainly seems more fair, but at high level play maybe everyone's tower ends up too samey for that to work.
Anecdotal experience, and I can't find anything confirming it, but modern Tetris seems to give you a randomized assortment of the 7 tetriminos in the next queue, followed by another set of 7, etc. This way you are guaranteed one of the seven pieces in each set of 7.
Contrast this with original Game Boy Tetris, which if I recall correctly gave you a randomized tetrimino with no set restrictions. So you could get three Z or S pieces one after the other.
It's not quite as predictable as one of each but they do limit duplicates a lot.
As I understand it it really is one of each. I believe Tetris 99 uses a "7 bag" generator, where the available tetrominoes (there are 7) are drawn out of the bag in random order. You can get up to four S or Z pieces in a row even in 99 (SZ drawn at the end of the bag and at the beginning of the next bag).
Disclaimer: I'm terrible at Tetris and have banished myself to NullpoMino until I stop sucking, but that information was taken from Hard Drop.
The max distance between two pieces of the same type should be 12 then (too of first bag, 6 pieces, 6 pieces of 2nd bag, end of 2nd bag). I just watched a stream and 10 gaps came up a lot but never higher so yeah that could be.
I think my favorite thing about rune factory 4 is like
You lose your memory and show up at this place and they're like you're the princess/prince we're waiting for come do the things! And then it turns out you're a nobody and the real prince shows up and he's like "You know what this works out you do the things and i'll use this as a chance to enjoy my hobbies! Just the sheer flippantness of the princes reaction to the whole thing
I think my favorite thing about rune factory 4 is like
You lose your memory and show up at this place and they're like you're the princess/prince we're waiting for come do the things! And then it turns out you're a nobody and the real prince shows up and he's like "You know what this works out you do the things and i'll use this as a chance to enjoy my hobbies! Just the sheer flippantness of the princes reaction to the whole thing
My brother has that Harvest Moon itch I told him what Rune Factory was since he never showed an interest in until the direct {He asked isn't it that game you played all the time and made fun of the mistakes you made?}
Hm I'm not sure how I feel about how easy they made Dead Cells. On the one hand, some folks might not have liked it because it was so difficult to beat even once. But now I feel like its so easy to beat, it doesn't encourage you to master mechanics and then once youre able to walkthrough it.....do you have incentive to keep testing yourself? Hm.
Hm I'm not sure how I feel about how easy they made Dead Cells. On the one hand, some folks might not have liked it because it was so difficult to beat even once. But now I feel like its so easy to beat, it doesn't encourage you to master mechanics and then once youre able to walkthrough it.....do you have incentive to keep testing yourself? Hm.
Ooh, they made Dead Cells easier? Guess I should get back to that. I remember enjoying it more in Early Access and thinking all the extra fluff upon 1.0 was unnecessary. I know balance was a big problem during EA, because the game went from a melee based game with special side powers to a special powers based game and sometimes you can whack an enemy. So you just spam powers forever.
Watching that Tetris player MNC Dover linked to a while back. I bow before the Tetris master
I've just been watching a guy with over 300 wins (and less than 400 games played) on twitch for a minute...and now I see why I can't win. Guy's just on an entirely different plane of tetris existence.
Watching that Tetris player MNC Dover linked to a while back. I bow before the Tetris master
I've just been watching a guy with over 300 wins (and less than 400 games played) on twitch for a minute...and now I see why I can't win. Guy's just on an entirely different plane of tetris existence.
We may be watching the same person, yeah. wumbotize? Dunno how many games they have total, but 320+ wins and counting. You're right, the game they play is not even the same game I play haha.
Edit: Apparently they had ~50 viewers on their stream just a few weeks ago. Tetris 99 has brought them up to 1700+ viewers right now
I’ve nabbed top ten a fair amount, and top five a handful, but that number one spot seems borderline impossible. And possibly getting more impossible as the talent gets better and the casual folk check out.
But I’m not giving up!
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Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
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Asking the important questions.
I'm pretty sure it's the same just from paying attention. Like instantly I see an orange squiggle on every single screen somewhere, followed by a purple T, etc. Just a matter of giving everyone the same seed and it all diverges fairly quickly even among pros.
Anecdotal experience, and I can't find anything confirming it, but modern Tetris seems to give you a randomized assortment of the 7 tetriminos in the next queue, followed by another set of 7, etc. This way you are guaranteed one of the seven pieces in each set of 7.
Contrast this with original Game Boy Tetris, which if I recall correctly gave you a randomized tetrimino with no set restrictions. So you could get three Z or S pieces one after the other.
It's not quite as predictable as one of each but they do limit duplicates a lot.
Been googling a bit trying to find the formula but no dice yet. Definitely curious.
https://www.youtube.com/watch?v=Alw5hs0chj0
Disclaimer: I'm terrible at Tetris and have banished myself to NullpoMino until I stop sucking, but that information was taken from Hard Drop.
Therefore:
The max distance between two pieces of the same type should be 12 then (too of first bag, 6 pieces, 6 pieces of 2nd bag, end of 2nd bag). I just watched a stream and 10 gaps came up a lot but never higher so yeah that could be.
Don’t worry @PLA, Rune Factory 5 will kill it.
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My brother has that Harvest Moon itch I told him what Rune Factory was since he never showed an interest in until the direct {He asked isn't it that game you played all the time and made fun of the mistakes you made?}
Iam so happy lol
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I've just been watching a guy with over 300 wins (and less than 400 games played) on twitch for a minute...and now I see why I can't win. Guy's just on an entirely different plane of tetris existence.
We may be watching the same person, yeah. wumbotize? Dunno how many games they have total, but 320+ wins and counting. You're right, the game they play is not even the same game I play haha.
Edit: Apparently they had ~50 viewers on their stream just a few weeks ago. Tetris 99 has brought them up to 1700+ viewers right now
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I took your advice.. and well..
In my life, there's been heartache and pain.....
I don't know if I can face it again.....
Can't stop now, i've traveled so far, to change this lonely life.....
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
But I’m not giving up!
I WANT YOU TO SHOOOOW MEEEEE
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
You need to beat Top man
You keep training! Push your skills to the limit! You will get that number 1!
Legends of Runeterra: MNCdover #moc
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https://youtu.be/2j1tmnlUOTU
Starts at about 0:55
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No one can carry me to a chicken dinner in this game.
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