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[Hearthstone] Reveal stream live now! Expansion drops April 9th!

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Posts

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Sorry, not kraken, whatever the fuck was dinosaurs, lich king, and legendary weapons (I don’t remember any of their names).

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
  • ThawmusThawmus +Jackface Registered User regular
    I think it's Mammoth

    Twitch: Thawmus83
  • fortyforty Registered User regular
    I needed 3 Rogue wins last night, so I threw together the only Odd Rogue deck on HSReplay that didn't have Myra's (I'd rather not craft it unless I feel I absolutely need it). Ended up going 3-0 at rank 5, so maybe the deck still has some legs.

  • YiliasYilias Registered User regular
    2016 Kraken (WotOG, Kara, MSoG)
    2017 Mammoth (Un'Goro, KotFT, KnC)
    2018 Raven (Witchwood, Boomsday, Rumble)

    I find it easier to refer them just by year, but I guess you also have to be able to remember what xpacs were from what year for that.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    I used to know, but now I don’t care and can’t be bothered to look.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
  • ThawmusThawmus +Jackface Registered User regular
    Yilias wrote: »
    2016 Kraken (WotOG, Kara, MSoG)
    2017 Mammoth (Un'Goro, KotFT, KnC)
    2018 Raven (Witchwood, Boomsday, Rumble)

    I find it easier to refer them just by year, but I guess you also have to be able to remember what xpacs were from what year for that.

    Well, plus, other than promotional material, it's pretty useless information otherwise. You encounter very close to zero actual elements in the game client that reference it at all.

    Twitch: Thawmus83
  • DibbyDibby I'll do my best! Registered User regular
    edited February 2019
    fuck lmao i've been saying "Kraken" this whole time and i meant "Mammoth" instead oops

    god

    LEAST I GOT RAVEN RIGHT

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • I needed anime to post.I needed anime to post. boom Registered User regular
    time's not real anyway

    liEt3nH.png
  • emnmnmeemnmnme Registered User regular
    time's not real anyway

  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    This new odd warrior deck is so degenerate. Survive by healing for 4 every turn then shit out a bunch of taunts with cubes.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • RozRoz Boss of InternetRegistered User regular
    Rotating more frequently would force players to spend a lot more money to stay competitive, which makes me surprised to see it being suggested so much on this board

    Personally I think a ‘two year meta’ is fine, they just need to introduce more balance levers against the most degenerate combo stuff (more interaction in opposing turns basically)

    I can 100% guarantee you interaction in opposing turns will not happen. That's likely to be a code base rewrite.

    I'm sort of surprised that they are asking this so directly - I'm not sure whether to take that as a positive or negative sign. Like, I'm glad they are asking! But uhh... shouldn't you have a decent understanding of what's causing your player base to leave?

    There's been a bunch of good suggestions here, and my sentiments align pretty closely with most:

    1) The game doesn't develop a good sense of player agency. The choices you make both in and out of game don't feel as impactful as they should. More choices - especially meaningful choices - would go a long way towards making a deeper and richer game.

    2) The game needs to be friendlier towards new and returning players. There's a bunch of solutions here many others have proposed good ones.

    3) There needs to be a better understanding of their nerf policy and what signals we should look for. A set schedule and better communication would go a long way.

    4) There needs to be better class identity and more game modes.

  • YiliasYilias Registered User regular
    As one of the few people who still enjoys playing all I can really think of is additional stuff to work towards. Having an upgrade to gold heroes (platinum? idk) for like 5k or 10k wins would be something cool.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DehumanizedDehumanized Registered User regular
    edited February 2019
    Yilias wrote: »
    As one of the few people who still enjoys playing all I can really think of is additional stuff to work towards. Having an upgrade to gold heroes (platinum? idk) for like 5k or 10k wins would be something cool.

    Yeah, that's kind of where I'm at. I want a healthy, diverse meta and I want more reasons to want to keep playing. Right now, once you've gotten golden heroes there's nothing long-term to look forward to. If Hearthstone had a robust achievement system (achievements for pulling off certain combos in each expansion would rule) like every other Blizzard game, that'd be great.

    Dehumanized on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    BRING (clap emoji) BACK (clap emoji) TRI-CLASS (clap emoji) CARDS (clap emoji)

    liEt3nH.png
  • fortyforty Registered User regular
    Adding too many game modes always comes with the risk of player fragmentation vis-a-vis matchmaking.

  • emnmnmeemnmnme Registered User regular
    BRING (clap emoji) BACK (clap emoji) TRI-CLASS (clap emoji) CARDS (clap emoji)

    They've never re-used a gimmick and I doubt they'll start now.

  • YiliasYilias Registered User regular
    Yilias wrote: »
    As one of the few people who still enjoys playing all I can really think of is additional stuff to work towards. Having an upgrade to gold heroes (platinum? idk) for like 5k or 10k wins would be something cool.

    Yeah, that's kind of where I'm at. I want a healthy, diverse meta and I want more reasons to want to keep playing. Right now, once you've gotten golden heroes there's nothing long-term to look forward to. If Hearthstone had a robust achievement system (achievements for pulling off certain combos in each expansion would rule) like every other Blizzard game, that'd be great.
    LTgyea4.png
    BRING (clap emoji) BACK (clap emoji) TRI-CLASS (clap emoji) CARDS (clap emoji)

    I'd like to see triclass cards for disparate classes, like Mage/Warrior/Druid, Shaman/Warlock/Paladin, and Hunter/Priest/Rogue. They'd be like enemy color gold cards in Magic.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    emnmnme wrote: »
    BRING (clap emoji) BACK (clap emoji) TRI-CLASS (clap emoji) CARDS (clap emoji)

    They've never re-used a gimmick and I doubt they'll start now.

    Discover.

  • DibbyDibby I'll do my best! Registered User regular
    emnmnme wrote: »
    BRING (clap emoji) BACK (clap emoji) TRI-CLASS (clap emoji) CARDS (clap emoji)

    They've never re-used a gimmick and I doubt they'll start now.

    Y'ALL FORGETTIN BOUT MY BOY RAVEN FAMILIAR???

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • RozRoz Boss of InternetRegistered User regular
    RE: Rotating sets faster - I can appreciate wanting that feeling of freshness more often but it does come with a downside of even greater dust commitment in a game that has gotten more and more expensive over time. I think what you guys are really after is a richer and deeper playing experience. In order to do that, we need larger sets with slightly greater complexity, and cards that act as safety valves. Too often we don't get counters until 2 or 3 sets later. It's really difficult (especially for new players) to understand how they are supposed to build decks to fight other decks.

    We really need cards that say, "This is how you fight elementals. This is how you fight combo. This is how you fight odd/even." Having a variety of cards like this will give us options and allow satisfaction of metagame development to last a bit longer.

  • DibbyDibby I'll do my best! Registered User regular
    edited February 2019
    Roz wrote: »
    RE: Rotating sets faster - I can appreciate wanting that feeling of freshness more often but it does come with a downside of even greater dust commitment in a game that has gotten more and more expensive over time. I think what you guys are really after is a richer and deeper playing experience. In order to do that, we need larger sets with slightly greater complexity, and cards that act as safety valves. Too often we don't get counters until 2 or 3 sets later. It's really difficult (especially for new players) to understand how they are supposed to build decks to fight other decks.

    We really need cards that say, "This is how you fight elementals. This is how you fight combo. This is how you fight odd/even." Having a variety of cards like this will give us options and allow satisfaction of metagame development to last a bit longer.

    Larger sets don't accomplish anything.

    We already have sets that are ~130 cards, but a vast majority of them are pack filler garbage. We don't need larger sets, we need better card design. What's the point of printing ~130 cards if so, so many of them are actually unplayable? Larger sets also doesn't exactly help re: dust commitment either.

    The piece of the puzzle that's missing in terms of more frequent rotations is that they'd need to also hand out more freebies, have returning player/new player rewards, etc etc. But that's extremely unlikely. It'd work in said hypothetical system, especially without a Classic set anymore, but they won't do it.

    The problem as I see it is that right now, we have sets from a year ago (Mammoth's sets, KFT/KNC in particular) that are just absolutely fucking dominant. The power creep in those sets is out the window, and the game has felt the same for the entire past year. Year of the Raven has basically just been Year of the Mammoth Redux. That doesn't feel good. When you have sets in the game that stay in for upwards of 2 years, you start to see this kind of problem happen.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • I needed anime to post.I needed anime to post. boom Registered User regular
    on the other hand i don't think any of the raven cards that see play are super fun so maybe it's a blessing in disguise

    oh boy supercollider. oh boy odd/even. oh boy master oakheart. oh boy ziliax. oh boy mass hysteria. oh boy topsy turvy. oh boy doctor boom.

    if the pitch is a format even more strongly defined by those cards rather than including things like the busted spell hunter cards, i don't know that that's an upside

    liEt3nH.png
  • YiliasYilias Registered User regular
    The only card from this year that seems blatantly busted to me right now is Raiding Party. 3 mana tutor 3 is just as dumb as 4 mana tutor 4 was before the summer nerfs.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    Roz wrote: »
    Rotating more frequently would force players to spend a lot more money to stay competitive, which makes me surprised to see it being suggested so much on this board

    Personally I think a ‘two year meta’ is fine, they just need to introduce more balance levers against the most degenerate combo stuff (more interaction in opposing turns basically)

    I can 100% guarantee you interaction in opposing turns will not happen. That's likely to be a code base rewrite.

    I'm sort of surprised that they are asking this so directly - I'm not sure whether to take that as a positive or negative sign. Like, I'm glad they are asking! But uhh... shouldn't you have a decent understanding of what's causing your player base to leave?

    There's been a bunch of good suggestions here, and my sentiments align pretty closely with most:

    1) The game doesn't develop a good sense of player agency. The choices you make both in and out of game don't feel as impactful as they should. More choices - especially meaningful choices - would go a long way towards making a deeper and richer game.

    2) The game needs to be friendlier towards new and returning players. There's a bunch of solutions here many others have proposed good ones.

    3) There needs to be a better understanding of their nerf policy and what signals we should look for. A set schedule and better communication would go a long way.

    4) There needs to be better class identity and more game modes.

    well, I dunno; it doesn't need to be enemy turn interaction necessarily, there just need to be ways to stop the 'draw your combo ASAP then win' types of decks that always proliferate late in the rotation

    so far the best they've done is like, skulking geist I guess? But that's a pretty limited and boring level of interaction

    NREqxl5.jpg
    it was the smallest on the list but
    Pluto was a planet and I'll never forget
  • fortyforty Registered User regular
    I don't always get matched against discard Warlocks.

    But when I do, they always draw the motherfucking nuts.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    There just needs to be more interactive cards like Demonic Project and Dirty Rat. Cards that allow you to interact with their deck in some way. And they need to be neutral cards instead of class stuff.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • RozRoz Boss of InternetRegistered User regular
    edited February 2019
    Dibby wrote: »
    Roz wrote: »
    RE: Rotating sets faster - I can appreciate wanting that feeling of freshness more often but it does come with a downside of even greater dust commitment in a game that has gotten more and more expensive over time. I think what you guys are really after is a richer and deeper playing experience. In order to do that, we need larger sets with slightly greater complexity, and cards that act as safety valves. Too often we don't get counters until 2 or 3 sets later. It's really difficult (especially for new players) to understand how they are supposed to build decks to fight other decks.

    We really need cards that say, "This is how you fight elementals. This is how you fight combo. This is how you fight odd/even." Having a variety of cards like this will give us options and allow satisfaction of metagame development to last a bit longer.

    Larger sets don't accomplish anything.

    We already have sets that are ~130 cards, but a vast majority of them are pack filler garbage. We don't need larger sets, we need better card design. What's the point of printing ~130 cards if so, so many of them are actually unplayable? Larger sets also doesn't exactly help re: dust commitment either.


    The piece of the puzzle that's missing in terms of more frequent rotations is that they'd need to also hand out more freebies, have returning player/new player rewards, etc etc. But that's extremely unlikely. It'd work in said hypothetical system, especially without a Classic set anymore, but they won't do it.

    The problem as I see it is that right now, we have sets from a year ago (Mammoth's sets, KFT/KNC in particular) that are just absolutely fucking dominant. The power creep in those sets is out the window, and the game has felt the same for the entire past year. Year of the Raven has basically just been Year of the Mammoth Redux. That doesn't feel good. When you have sets in the game that stay in for upwards of 2 years, you start to see this kind of problem happen.

    The bar for playability in any format is quite high. With more game modes you want more cards (and in fact, more game modes practically demands more cards to be printed). Smaller sets put significant pressure on each card you print to fill a specific function. With more card space, you can print more effects and have more room for safety valve type cards.

    Imagine you can only print 10 cards per set. That's so little room you barely have enough space to print cards that support an actual strategy, let alone counter strategies. You have so much more flexibility at 100 cards.

    Power creep is a separate topic, but part of the dust commitment issue is just how much power has been consolidated into epics and legendaries. That's another problem that should be addressed.

    Roz on
  • ElvenshaeElvenshae Registered User regular
    forty wrote: »
    I don't always get matched against discard Warlocks.

    But when I do, they always draw the motherfucking nuts.

    I played against one yesterday as Wall Priest, and I went hard as quickly as possible - dropping a Divine Spirit and an Inner Fire on a Tar Creeper and slamming into his face. He ended up with a turn 5 Cataclysm to discard his hand and complete his quest. His hand, at the time, had two High Priestesses Jeklik in it already.
    Still won when Guldan resurrected 3 basic imps and the discard-on-damage demon.

  • RozRoz Boss of InternetRegistered User regular
    edited February 2019
    Like, just a quick follow up. Do you guys remember the days of wallet warrior? Part of the joke was how much of an outlier control warrior was to build - something like 10K dust. And that was insane back in the early days of hearthstone!

    Before the Druid nerfs, I think the average dust cost was something like 12k-14k. And that isn't unique either. There are other archetypes with at least as much of a dust commitment. A big part of that is having combo oriented sets where one-of cards get printed at Legendary, but it dramatically underscores the need for simple, cheap cards that can help fight those archetypes. Cheap proactive strategies would be huge net benefit to the game.

    Roz on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    I wanted to give a shoutout to @Dibby for cheering me on this morning in a game as Wall Priest vs Control Warlock. At first he was upset because it was a Wall Priest, but came around as the game went on.

    Things looked bad when I got hit with a Geist on 6 burning both of my Inner Fires. I was just about ready to concede, when Dibby told me not to give up. He said to believe in the power of wall priest.

    5 Lich King resurrections later I won in deep fatigue. Dibby was so proud and happy he crafted a Wall Priest deck and won his next three games!*
    *portions of this post were based on a true story with some fictional elements added.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Dropping High Priest Thekal as a DK Jaina won me the game against annoying Wall Priest. I had 74 life and he hit me for 53 in his last gasp.

    Thank you, Sindragosa.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • DibbyDibby I'll do my best! Registered User regular
    MNC Dover wrote: »
    I wanted to give a shoutout to Dibby for cheering me on this morning in a game as Wall Priest vs Control Warlock. At first he was upset because it was a Wall Priest, but came around as the game went on.

    Things looked bad when I got hit with a Geist on 6 burning both of my Inner Fires. I was just about ready to concede, when Dibby told me not to give up. He said to believe in the power of wall priest.

    5 Lich King resurrections later I won in deep fatigue. Dibby was so proud and happy he crafted a Wall Priest deck and won his next three games!*
    *portions of this post were based on a true story with some fictional elements added.

    this is some heinous fuckin' slander

    cheering you on more like held fucking hostage to my goddamn classic pack daily

    >:0

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Your word against mine and everyone knows I’m an honest guy.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • ElvenshaeElvenshae Registered User regular
    MNC Dover wrote: »
    Your word against mine and everyone knows I’m an honest guy.

    It's ... WAYR! ... to find that online, too.

  • fortyforty Registered User regular
    Is anyone who plays Wall Priest an honest person?

  • ThawmusThawmus +Jackface Registered User regular
    forty wrote: »
    Is anyone who plays Wall Priest an honest person?

    I'm pretty sure Wall Priest players are actually just Satan.

    Twitch: Thawmus83
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Dibby wrote: »
    MNC Dover wrote: »
    I wanted to give a shoutout to Dibby for cheering me on this morning in a game as Wall Priest vs Control Warlock. At first he was upset because it was a Wall Priest, but came around as the game went on.

    Things looked bad when I got hit with a Geist on 6 burning both of my Inner Fires. I was just about ready to concede, when Dibby told me not to give up. He said to believe in the power of wall priest.

    5 Lich King resurrections later I won in deep fatigue. Dibby was so proud and happy he crafted a Wall Priest deck and won his next three games!*
    *portions of this post were based on a true story with some fictional elements added.

    this is some heinous fuckin' slander

    cheering you on more like held fucking hostage to my goddamn classic pack daily

    >:0

    That's why I reroll them. ;)

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • ShadowofVTShadowofVT Robot Overlord Boston, MARegistered User regular
    Based on the tavern brawl, it turns out that what discardlock really needed was an overpowered totem. I think that was the fastest 3 wins I've ever gotten short of the 2-card deck ones. Summoning void lords and infernals on turn 1/2 while killing the other totem with a soul fire makes people concede real quick.

  • fortyforty Registered User regular
    Ah fuck, I didn't clear an extra daily quest, so the fucking tavern brawl quest ate one. Low budget indie game.

  • fortyforty Registered User regular
    Are paladin, shaman, or druid good in this week's brawl?

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