I loved the mx518, but think i couldnt play so many games without all the extra buttons on the side of my mouse. Ive become the terrible monster I always fought against.
Thats what happens when you dont die a hero.
+1
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
My current captain has managed to avoid dying despite quite possibly making some less than stellar decisions and almost made it to what I think may be the maximum level.
No, I'm sure helping out the cult of humans mutated by a cosmic horror that lurk at space England's premiere beach resort will turn out fine.
Whereas a wealth ambition was a great way to set up future captains for success here it actually takes a damn long time. I've managed to wrap up a number of storylines that will carry over to future captains and while I could just grind money at this point and retire there are a few in progress storylines that I'd rather finish instead of starting over given the resource requirements.
And so I've been taking the dressed up corpse of a First Officer's best friend on a sight seeing trip through the cosmos.
At least that will end better than I when I married one of my officers to a bee demon king which resulted in them shedding their human skin which is now being worn by one of their former sycophants.
Picking a faction in a 4X game like Age of Wonders: Planetfall usually requires a lot of consideration. You'll be stuck with them for ages, after all. But this time, with access to four of the factions for four hours, I didn't even have to think about it. My options were restricted to Space Dwarves, Space Bugs, Space Americans or a group of stoic warrior women with an environmentalist streak who ride laser-packing dinosaurs. Was there really any choice?
The Amazons are clearly the best, but I'm probably not giving the rest a fair shake. Every faction has unique units, techs and a playstyle that makes them all pretty tempting. The insectoid Kir'Ko, for instance, have a penchant for psychic trickery, taking over minds during the turn-based tactical battles. But: laser dinosaurs!
I loaded up Fear and hunger with steam off. had rainmeter processor widget going in corner and never shot over 60%.
Still ran like crap.
First fight with a guard
I tried talking
he garbled something about rape
He lopped off my left arm
I lopped off his left arm, the sword arm
His stinger pulsed
I lopped that off
I lost a coin toss and he crushed me in a bear hug
I woke up in flesh tunnel downstairs
crawled around at 20% of health
Fought prisoner
Took off their head
they kept fighting
took off each arm
There's a specific attitude here. The game is marked adult only. But this is adult with graphic content, not shock or schlock like Hatred
Picking a faction in a 4X game like Age of Wonders: Planetfall usually requires a lot of consideration. You'll be stuck with them for ages, after all. But this time, with access to four of the factions for four hours, I didn't even have to think about it. My options were restricted to Space Dwarves, Space Bugs, Space Americans or a group of stoic warrior women with an environmentalist streak who ride laser-packing dinosaurs. Was there really any choice?
The Amazons are clearly the best, but I'm probably not giving the rest a fair shake. Every faction has unique units, techs and a playstyle that makes them all pretty tempting. The insectoid Kir'Ko, for instance, have a penchant for psychic trickery, taking over minds during the turn-based tactical battles. But: laser dinosaurs!
Sex sells, violence sells, why no one has tried to roll hard on amazons in the industry I do not understand.*
*I do understand, but I'm not derailing the thread.
I keep getting to ~5000 population and going "well that was a good run, now let's start over with a new city and incorporate everything I learned in that last run to do even better."
Picking a faction in a 4X game like Age of Wonders: Planetfall usually requires a lot of consideration. You'll be stuck with them for ages, after all. But this time, with access to four of the factions for four hours, I didn't even have to think about it. My options were restricted to Space Dwarves, Space Bugs, Space Americans or a group of stoic warrior women with an environmentalist streak who ride laser-packing dinosaurs. Was there really any choice?
The Amazons are clearly the best, but I'm probably not giving the rest a fair shake. Every faction has unique units, techs and a playstyle that makes them all pretty tempting. The insectoid Kir'Ko, for instance, have a penchant for psychic trickery, taking over minds during the turn-based tactical battles. But: laser dinosaurs!
Welp, AoW:P was already on my wishlist. Now it's on my radar.
I keep getting to ~5000 population and going "well that was a good run, now let's start over with a new city and incorporate everything I learned in that last run to do even better."
I keep getting to ~5000 population and going "well that was a good run, now let's start over with a new city and incorporate everything I learned in that last run to do even better."
How do you know if you're doing better?
Your traffic problems get more complicated.
+9
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SteevLWhat can I do for you?Registered Userregular
If you never played the Batman Arkham series, this is a great price to start at:
I expect most people would be disappointed it had Knight.
Actually, if I had 10 bucks laying around I'd grab it just for Knight and its Season Pass. I know it's not "great", but I've heard it's another good Batman open world game, so . . . yeah.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I expect most people would be disappointed it had Knight.
I found Knight to be perfectly acceptable, although I didn't like some of the Batmobile stuff. And I've mentioned it before, but I'm one of the 4 people out there who enjoyed collecting all the Riddler stuff.
I'm still not sure if I prefer it over Arkham Origins, which I also liked. My main problem with Origins was its combat. On the surface it's the same as the previous games, but in practice there's just something off about it. I was getting hit a lot more often. The timing just seemed wrong.
I expect most people would be disappointed it had Knight.
I found Knight to be perfectly acceptable, although I didn't like some of the Batmobile stuff. And I've mentioned it before, but I'm one of the 4 people out there who enjoyed collecting all the Riddler stuff.
I'm still not sure if I prefer it over Arkham Origins, which I also liked. My main problem with Origins was its combat. On the surface it's the same as the previous games, but in practice there's just something off about it. I was getting hit a lot more often. The timing just seemed wrong.
I started getting hit less often once I had a few of the combat upgrades, and assumed they had changed the timing so you'd feel more badass after a few levels. But yes, Origins had something going on with the dodge and hit timing that made early play a lot rougher, even on the easiest settings.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
As much as I love Batman, always hated all his dumb vehicles.
So part of me feels pretty happy the batmobile shit landed with a thud in Knight. Hopefully thats the end of them trying to incorporate it into them.
(Rocksteady might be done but I don't believe for a minute there aren't going to be more Arkham games)
I expect most people would be disappointed it had Knight.
I found Knight to be perfectly acceptable, although I didn't like some of the Batmobile stuff. And I've mentioned it before, but I'm one of the 4 people out there who enjoyed collecting all the Riddler stuff.
I'm still not sure if I prefer it over Arkham Origins, which I also liked. My main problem with Origins was its combat. On the surface it's the same as the previous games, but in practice there's just something off about it. I was getting hit a lot more often. The timing just seemed wrong.
I started getting hit less often once I had a few of the combat upgrades, and assumed they had changed the timing so you'd feel more badass after a few levels. But yes, Origins had something going on with the dodge and hit timing that made early play a lot rougher, even on the easiest settings.
I loved the variety in Origins enemies. It felt more fleshed out than in the "main" games. But yes, at the same time, it felt like overall combat was sloppier. Kinda the same feelings I have about driving in Agents of Mayhem compared to SR3/4.
My main problem with Origins was its combat. On the surface it's the same as the previous games, but in practice there's just something off about it. I was getting hit a lot more often. The timing just seemed wrong.
I can confirm this, while in Arkham Asylum and Arkham City I could complete combat challenges pretty easy without getting hit once, Origins in turn always gave me trouble, the flow always felt wrong.
As much as I love Batman, always hated all his dumb vehicles.
So part of me feels pretty happy the batmobile shit landed with a thud in Knight. Hopefully thats the end of them trying to incorporate it into them.
(Rocksteady might be done but I don't believe for a minute there aren't going to be more Arkham games)
If the Batmobile was just a car that made getting around easier it could have been fine. Instead it was a weird car and crabtank thing they shoehorned into ridiculous puzzles and annoying combat sequences.
My main problem with Origins was its combat. On the surface it's the same as the previous games, but in practice there's just something off about it. I was getting hit a lot more often. The timing just seemed wrong.
I can confirm this, while in Arkham Asylum and Arkham City I could complete combat challenges pretty easy without getting hit once, Origins in turn always gave me trouble, the flow always felt wrong.
Yeah, at the time I was playing it when I was having a frustrating time trying to do some "knock out X number of mooks without getting hit" challenge, I poked around on the internet and saw a lot of other people complaining about the combat being a bit off. I think there was either speculation that Rocksteady hadn't shared the specifics of their combat system with the developer and they had to rebuild it from the ground up, but I don't know if that's true. I skimmed this article just now that points out a crucial change which I never noticed:
In Arkham Origins, the team took away Batman’s ability to interrupt his own attacks, meaning that if you’re already committed to a move, you can’t perform a counter. You just get hit, and there’s nothing you can do to stop it.
MX518 was so good! But honestly, after getting the G502, I don't really think I wanna go back.
What am I going to do with all that DPI....
I enjoy Steelseries mice but I alternate between 800 and 1600.
I generally use 2400, but occasionally flip to 1600 or 3200. I can't imagine using 800 for anything but super specific things like detail work in Photoshop. Doesn't your hand get tired of moving the mouse around so much?
800 DPI did require me to use new muscle, and muscle memory, in my gaming, transferring large movements to my forearm, not my wrist. It improved my Overwatch headclicking significantly. My McCree is a monster. I just have to remember to change modes when I'm not playing an action intensive FPS.
I think I'm the only person who actually *loved* Arkham Knight.
If there were only Arkham Knight, I'd be with you in loving it but Asylum and City were worthy experiences that made Knight a victim of franchise fatigue.
I think I'm the only person who actually *loved* Arkham Knight.
If there were only Arkham Knight, I'd be with you in loving it but Asylum and City were worthy experiences that made Knight a victim of franchise fatigue.
For me it was more how there seemed to be a compulsion to keep adding more that made Knight feel more convoluted to play even outside of the Batmobile sequences. The combat itself started feeling muddled when you started dealing with 4 or 5 different enemy types each fight that had to be handled differently and the camera not keeping up.
Posts
Thats what happens when you dont die a hero.
I went through several Mx518s back in the day, but yeah I think after getting my G502 I would stay with that.
Kinda want to hook one of those up to my PC...
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
It'll help when you play VNs that A certain voxellated fairy recommends.
My current captain has managed to avoid dying despite quite possibly making some less than stellar decisions and almost made it to what I think may be the maximum level.
No, I'm sure helping out the cult of humans mutated by a cosmic horror that lurk at space England's premiere beach resort will turn out fine.
Whereas a wealth ambition was a great way to set up future captains for success here it actually takes a damn long time. I've managed to wrap up a number of storylines that will carry over to future captains and while I could just grind money at this point and retire there are a few in progress storylines that I'd rather finish instead of starting over given the resource requirements.
And so I've been taking the dressed up corpse of a First Officer's best friend on a sight seeing trip through the cosmos.
At least that will end better than I when I married one of my officers to a bee demon king which resulted in them shedding their human skin which is now being worn by one of their former sycophants.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Age of Wonders: Planetfall preview relevant to your interests
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Still ran like crap.
First fight with a guard
he garbled something about rape
He lopped off my left arm
I lopped off his left arm, the sword arm
His stinger pulsed
I lopped that off
I lost a coin toss and he crushed me in a bear hug
crawled around at 20% of health
Fought prisoner
they kept fighting
took off each arm
There's a specific attitude here. The game is marked adult only. But this is adult with graphic content, not shock or schlock like Hatred
Sex sells, violence sells, why no one has tried to roll hard on amazons in the industry I do not understand.*
......again.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I keep getting to ~5000 population and going "well that was a good run, now let's start over with a new city and incorporate everything I learned in that last run to do even better."
Welp, AoW:P was already on my wishlist. Now it's on my radar.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
How do you know if you're doing better?
Your traffic problems get more complicated.
The only thing it's missing is Arkham Origins.
My Backloggery
Actually, if I had 10 bucks laying around I'd grab it just for Knight and its Season Pass. I know it's not "great", but I've heard it's another good Batman open world game, so . . . yeah.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I found Knight to be perfectly acceptable, although I didn't like some of the Batmobile stuff. And I've mentioned it before, but I'm one of the 4 people out there who enjoyed collecting all the Riddler stuff.
I'm still not sure if I prefer it over Arkham Origins, which I also liked. My main problem with Origins was its combat. On the surface it's the same as the previous games, but in practice there's just something off about it. I was getting hit a lot more often. The timing just seemed wrong.
My Backloggery
I started getting hit less often once I had a few of the combat upgrades, and assumed they had changed the timing so you'd feel more badass after a few levels. But yes, Origins had something going on with the dodge and hit timing that made early play a lot rougher, even on the easiest settings.
So part of me feels pretty happy the batmobile shit landed with a thud in Knight. Hopefully thats the end of them trying to incorporate it into them.
(Rocksteady might be done but I don't believe for a minute there aren't going to be more Arkham games)
I loved the variety in Origins enemies. It felt more fleshed out than in the "main" games. But yes, at the same time, it felt like overall combat was sloppier. Kinda the same feelings I have about driving in Agents of Mayhem compared to SR3/4.
Steam ID: Good Life
I can confirm this, while in Arkham Asylum and Arkham City I could complete combat challenges pretty easy without getting hit once, Origins in turn always gave me trouble, the flow always felt wrong.
If the Batmobile was just a car that made getting around easier it could have been fine. Instead it was a weird car and crabtank thing they shoehorned into ridiculous puzzles and annoying combat sequences.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Really settling into my recent role of liking everything.
Yeah, at the time I was playing it when I was having a frustrating time trying to do some "knock out X number of mooks without getting hit" challenge, I poked around on the internet and saw a lot of other people complaining about the combat being a bit off. I think there was either speculation that Rocksteady hadn't shared the specifics of their combat system with the developer and they had to rebuild it from the ground up, but I don't know if that's true. I skimmed this article just now that points out a crucial change which I never noticed:
That's pretty significant!
My Backloggery
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
800 DPI did require me to use new muscle, and muscle memory, in my gaming, transferring large movements to my forearm, not my wrist. It improved my Overwatch headclicking significantly. My McCree is a monster. I just have to remember to change modes when I'm not playing an action intensive FPS.
There are dozens of us.
If there were only Arkham Knight, I'd be with you in loving it but Asylum and City were worthy experiences that made Knight a victim of franchise fatigue.
For me it was more how there seemed to be a compulsion to keep adding more that made Knight feel more convoluted to play even outside of the Batmobile sequences. The combat itself started feeling muddled when you started dealing with 4 or 5 different enemy types each fight that had to be handled differently and the camera not keeping up.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I think they're the only series I've purchased at launch on recent years.
Steam ID: Good Life
Steam | XBL
To be fair, Asylum is a focused and direct experience with little wasted time wondering around.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
City and onwards is Zelda.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Bad kitty strikes again. Because cahoots and shenanigans.
Thanks @JaysonFour for Eventide!
I had it on Xbox. Those numbers are just my most recent replay. Not my time in the challenge rooms.
Steam ID: Good Life
I'm sure this rabbit hole isn't that deep...