turtleantGunpla Dadis the best.Registered Userregular
I remember reading a thing about how they can't get rid of the reserved list because collectors would have a fairly sturdy legal case wrt breaking a contract/promise and intentionally devaluing there collection.
The biggest issue is Wizards manufactured their product for years with never a way to buy it directly from them at MSRP. I'd never really thought about it until now, but that's pretty sketchy isn't it?
No. Most manufacturerers don't sell directly to consumers, and WotC doing so would have also undermined faith from their local game stores (along with been generally less profitable, since now WotC needs to do distribution themselves for small-batch orders).
Can you imagine how much money they’d have made if for example you could just go buy a box of ultimate masters for msrp, but no they do nothing to stop predatory pricing, cause hey if you don’t want to pay fifty dollars for a teferi just go buy a four dollar lottery ticket of dominaria
this is the rare something I actually get kind of het up about
How do you abolish the secondary market? Besides "go all-in on Arena", I honestly don't see a way to do that. Even mass-printing cards just drops the price of those cards on the secondary market.
I ate an engineer
0
Options
turtleantGunpla Dadis the best.Registered Userregular
You can't get rid of the secondary market entirely obviously, and probably shouldn't.
But they sure as hell could stop doing things like only putting high demand reprints in limited run, high cost products or filling most pre-con products with useless garbage or printing intentionally terrible versions of Planes Walkers for any starter thing to sucker new players into thinking they're getting a good card.
0
Options
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
every from the vault has had an msrp of 30-40$ hahahahahahahahahahamy hobby makes me miserable
I thought those were purposefully undercosted on the MSRP so LGSs could buy them for MSRP and then price them higher as the collector market demanded; they were intended as a high-margin item as a gift to LGSs.
You can't get rid of the secondary market entirely obviously, and probably shouldn't.
But they sure as hell could stop doing things like only putting high demand reprints in limited run, high cost products or filling most pre-con products with useless garbage or printing intentionally terrible versions of Planes Walkers for any starter thing to sucker new players into thinking they're getting a good card.
They don't print anything limited run anymore except for premium products like Mythic editions, as far as I know. They have stated they've done multiple print runs of both UMA and Commander 2018. Precon planeswalkers, and to a lesser extent precon value in general, are about making products for new players that aren't instantly bought 4x of at above MSRP by speculators/enfranchised players. They never market most of those precons as good or competitively viable, and doing stuff like printing True Name Nemesis in precons had some pretty horrific unintended effects on supply for casual players.
I fundamentally disagree with the solution to the secondary market being "use new player/casual products to tank the equity of old cards." Challenger decks, and potentially Modern Challenger Decks, are more valuable to keep prices down without negative consequences imo.
every from the vault has had an msrp of 30-40$ hahahahahahahahahahamy hobby makes me miserable
I thought those were purposefully undercosted on the MSRP so LGSs could buy them for MSRP and then price them higher as the collector market demanded; they were intended as a high-margin item as a gift to LGSs.
More or less, which is also why MSRP is dumb. From the Vault was a premium product for LGSs to sell at premium-product margins rather than the barely breakeven price of packs.
Our coverage team for MagicFest Los Angeles will consist of two commentary teams; myself and Riley Knight, and Marshall Sutcliffe and William “Huey” Jensen. We also have Vincent Chandler, better known as PleasantKenobi on the internet, acting as a floor reporter and our person on the ground. If something interesting or cool happens in the hall, we’ll know about it and we’ll cover it.
We’d like to thank Wizards of the Coast for subsidizing some of the video coverage expenses; for others interested in directly supporting coverage, we’ll be revamping the ChannelFireball Twitch Channel with new subscriber options, with all proceeds going back into improving the coverage broadcast.
Played a random game on Arena. Opponent is mono-blue, has 2 Mist-Cloaked Herald and 2 Siren Stormtamer on the board, 1 island untapped, and is hellbent.
Cry of the Carnarium earned me a 4-for-1 and a massive release of endorphins.
Getting to sculpt your hand like that does seem like it'll make combo decks more powerful, but it'll make every deck play more optimally so maybe it'll even out and lead to less swingy, more engaging games.
0
Options
admanbunionize your workplaceSeattle, WARegistered Userregular
I really don't like that there isn't a shuffle and you have X known cards that you choose on the bottom.
I think there is still the shuffle? But instead of going down one each go you draw seven each time you ship it back then when you have a keepable hand you put cards from that hand equal to the number of times you shipped it back on the bottom of your deck
also instinct tells me I hate this but I’m gonna at least reserve full judgment until seeing it in action
The only thing weird to me about that mulligan rule is keeping track of your/opponents # of mulligans could lead to discrepancies if you don't have to care about it until the end
I really don't want to have to keep track to make sure my opponent isn't keeping extra cards or something. Requires more attention from me as the opponent
Daebunz on
+1
Options
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
The only thing weird to me about that mulligan rule is keeping track of your/opponents # of mulligans could lead to discrepancies if you don't have to care about it until the end
I really don't want to have to keep track to make sure my opponent isn't keeping extra cards or something. Requires more attention from me as the opponent
I mean, you're supposed to take turns doing mulligans as it is, and even if you keep a 6 and they keep a 5, you still have to make sure they don't draw extra cards. This doesn't seem more onerous on that front.
The only thing weird to me about that mulligan rule is keeping track of your/opponents # of mulligans could lead to discrepancies if you don't have to care about it until the end
I really don't want to have to keep track to make sure my opponent isn't keeping extra cards or something. Requires more attention from me as the opponent
I mean, you're supposed to take turns doing mulligans as it is, and even if you keep a 6 and they keep a 5, you still have to make sure they don't draw extra cards. This doesn't seem more onerous on that front.
Checking how many cards an opponent draws as they draw them is a lot easier than checking how many cards they ship back.
Anyway, I think this rule change is probably good for Standard and especially Limited, but I find it really questionable for Modern and higher power games of EDH. The more powerful individual cards or combos are, the more upside this mulligan variant has over the old version, and it makes polarized matchups even more polarized (Dredge finds a great hand G1, G2 and G3 not-dredge has like a 95% chance to find one of three leylines of hate by mulling to 3).
The only thing weird to me about that mulligan rule is keeping track of your/opponents # of mulligans could lead to discrepancies if you don't have to care about it until the end
I really don't want to have to keep track to make sure my opponent isn't keeping extra cards or something. Requires more attention from me as the opponent
I mean, you're supposed to take turns doing mulligans as it is, and even if you keep a 6 and they keep a 5, you still have to make sure they don't draw extra cards. This doesn't seem more onerous on that front.
Checking how many cards an opponent draws as they draw them is a lot easier than checking how many cards they ship back.
Why? The end result is still a hand of 7-# of mulligans cards.
The only thing weird to me about that mulligan rule is keeping track of your/opponents # of mulligans could lead to discrepancies if you don't have to care about it until the end
I really don't want to have to keep track to make sure my opponent isn't keeping extra cards or something. Requires more attention from me as the opponent
I mean, you're supposed to take turns doing mulligans as it is, and even if you keep a 6 and they keep a 5, you still have to make sure they don't draw extra cards. This doesn't seem more onerous on that front.
Checking how many cards an opponent draws as they draw them is a lot easier than checking how many cards they ship back.
Why? The end result is still a hand of 7-# of mulligans cards.
Counting four is a lot lower effort than counting seven then counting three shipped back.
It seems pretty intuitive to me. Magic is a game of high mental load and it's well known that even minor things like using counters in place of real tokens or on-board abilities can lead to fatigue over longer games/sessions. Extra card counting to higher numbers during mulligans is an additional mental load, especially since "draw 8, ship 2 to the bottom instead of 1" is such an easy cheat in the new system.
was it a creature that was killed by Carnarium, or one that died before or afterwards? The former would be a lot more suspicious than the others.
It was a creature that died to Carnarium, and he also moved what looks to be two tokens off field to it.
So instead of them all going the same place, out of the game somewhere, the creature went to the GY.
Tokens get removed second by the looks of it.
sounds like a play mistake from an uncommonly played card, not sure I’d get the pitchforks yet, especially if no one else caught it
The first person who should have caught it was his opponent anyway. It was their Cry presumably, and the onus to make sure it's resolved correctly is on them first and foremost. Not to say Carvalho is completely innocent here, but it wasn't his effect resolving incorrectly.
I dunno how the paper magic meta is different from arena, but cry isn't that uncommon, and the exile effect often isn't that much of an afterthought IMO. I also don't really care about competitive magic though so I have no real input
My friend is working on a roguelike game you can play if you want to. (It has free demo)
Posts
That's fun.
No. Most manufacturerers don't sell directly to consumers, and WotC doing so would have also undermined faith from their local game stores (along with been generally less profitable, since now WotC needs to do distribution themselves for small-batch orders).
How do you abolish the secondary market? Besides "go all-in on Arena", I honestly don't see a way to do that. Even mass-printing cards just drops the price of those cards on the secondary market.
But they sure as hell could stop doing things like only putting high demand reprints in limited run, high cost products or filling most pre-con products with useless garbage or printing intentionally terrible versions of Planes Walkers for any starter thing to sucker new players into thinking they're getting a good card.
I thought those were purposefully undercosted on the MSRP so LGSs could buy them for MSRP and then price them higher as the collector market demanded; they were intended as a high-margin item as a gift to LGSs.
They don't print anything limited run anymore except for premium products like Mythic editions, as far as I know. They have stated they've done multiple print runs of both UMA and Commander 2018. Precon planeswalkers, and to a lesser extent precon value in general, are about making products for new players that aren't instantly bought 4x of at above MSRP by speculators/enfranchised players. They never market most of those precons as good or competitively viable, and doing stuff like printing True Name Nemesis in precons had some pretty horrific unintended effects on supply for casual players.
I fundamentally disagree with the solution to the secondary market being "use new player/casual products to tank the equity of old cards." Challenger decks, and potentially Modern Challenger Decks, are more valuable to keep prices down without negative consequences imo.
More or less, which is also why MSRP is dumb. From the Vault was a premium product for LGSs to sell at premium-product margins rather than the barely breakeven price of packs.
huh.
(Bring on the guillotines.)
3DS FCode: 1993-7512-8991
he's going a bit hard into doomsayer-prophecy tone tho
Cry of the Carnarium earned me a 4-for-1 and a massive release of endorphins.
(no scrying)
I think there is still the shuffle? But instead of going down one each go you draw seven each time you ship it back then when you have a keepable hand you put cards from that hand equal to the number of times you shipped it back on the bottom of your deck
also instinct tells me I hate this but I’m gonna at least reserve full judgment until seeing it in action
ineedmayo.com Eidolon Journal Updated
I really don't want to have to keep track to make sure my opponent isn't keeping extra cards or something. Requires more attention from me as the opponent
I mean, you're supposed to take turns doing mulligans as it is, and even if you keep a 6 and they keep a 5, you still have to make sure they don't draw extra cards. This doesn't seem more onerous on that front.
Checking how many cards an opponent draws as they draw them is a lot easier than checking how many cards they ship back.
Anyway, I think this rule change is probably good for Standard and especially Limited, but I find it really questionable for Modern and higher power games of EDH. The more powerful individual cards or combos are, the more upside this mulligan variant has over the old version, and it makes polarized matchups even more polarized (Dredge finds a great hand G1, G2 and G3 not-dredge has like a 95% chance to find one of three leylines of hate by mulling to 3).
Why? The end result is still a hand of 7-# of mulligans cards.
Or is it Draw 7, decide to mulligan, shuffle, draw 7, decide to keep, place 1 on bottom?
This is why I like the partial paris, especially for Commander, where shuffling 99 cards is a hassle.
Steam ID: Obos Vent: Obos
Counting four is a lot lower effort than counting seven then counting three shipped back.
It seems pretty intuitive to me. Magic is a game of high mental load and it's well known that even minor things like using counters in place of real tokens or on-board abilities can lead to fatigue over longer games/sessions. Extra card counting to higher numbers during mulligans is an additional mental load, especially since "draw 8, ship 2 to the bottom instead of 1" is such an easy cheat in the new system.
It's the latter. Partial Parus is far too strong for Commander, let alone less variable formats.
3DS FCode: 1993-7512-8991
It was a creature that died to Carnarium, and he also moved what looks to be two tokens off field to it.
So instead of them all going the same place, out of the game somewhere, the creature went to the GY.
Tokens get removed second by the looks of it.
https://www.reddit.com/r/magicTCG/comments/au0hna/carvalho_doesnt_exile_his_creature_to_cry_of_the/?ref=readnext
The first person who should have caught it was his opponent anyway. It was their Cry presumably, and the onus to make sure it's resolved correctly is on them first and foremost. Not to say Carvalho is completely innocent here, but it wasn't his effect resolving incorrectly.