After the stinker ME: Andromeda and this being mediocre, it's reasonable to assume that it won't be a blockbuster seller (especially since there seems to be no real hype and bad marketing), hence the assumption? No need to "jesus" me.
I think the "jesus" is more for the fact that the farmer hasn't even gone out to gather eggs yet and you're asking if the chicks have been counted
+2
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
You mean like a coffin with a handle on the inside
Wait, do coffins like latch when you close the lid?
No I mean like coffins with aboveground breathing tubes, or with a little string that was hooked up to a bell above the surface
Real popular during the nineteenth century
"Is this guy dead?" technology has come a long way
I have a shirt that helps with these inquiries.
Humor can be dissected as a frog can, but dies in the process.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yes, the casket where you would pop out of the wall and surprise mourners was very popular in the “prank rush” of the late 19th century.
Humor can be dissected as a frog can, but dies in the process.
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
My favorite one is the one that would just have you in an above ground glass case for like a week after death.
So if you woke up or whatever, you could break out of it (or someone could let you out), but if the gravekeepers noticed that you were starting to putrefy and rot, they could pull a level and just drop you down into the grave that had already been dug below.
Bioware was dead the moment EA forced them to pivot off of their normal properties. They're not getting back to those games. Either Anthem is a success and Bioware is relegated to games-as-a-service moneystreaming for the rest of their existence, or it's a "failure"(aka anything less than big success) and they're cannibalized.
I'd love to be wrong on this, but we're 100% reading off of the standard publisher playbook right now, I don't see any chance EA will somehow diverge from the script this one time just because it's Bioware.
+3
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
Anthem's world feels like some real xerox-of-a-xerox shit, where a bunch of nerds who shudder and recoil at the idea of reading anything without a dragon or spaceship on the cover were asked to come up with a world and ended up with something that feels like someone put the past twenty years' worth of generic shooter lore entries into an algorithm
see I already feel that way about Destiny
Anthem feels like the knock off Bart Simpson t shirt version of that
Bioware was dead the moment EA forced them to pivot off of their normal properties. They're not getting back to those games. Either Anthem is a success and Bioware is relegated to games-as-a-service moneystreaming for the rest of their existence, or it's a "failure"(aka anything less than big success) and they're cannibalized.
I'd love to be wrong on this, but we're 100% reading off of the standard publisher playbook right now, I don't see any chance EA will somehow diverge from the script this one time just because it's Bioware.
That's what I assume, yeah.
To be fair I didn't call it before, because Dragon Age never did it for me (only tried the first one), so I wouldn't know if those games were declining like ME did
Bioware was dead the moment EA forced them to pivot off of their normal properties. They're not getting back to those games. Either Anthem is a success and Bioware is relegated to games-as-a-service moneystreaming for the rest of their existence, or it's a "failure"(aka anything less than big success) and they're cannibalized.
I'd love to be wrong on this, but we're 100% reading off of the standard publisher playbook right now, I don't see any chance EA will somehow diverge from the script this one time just because it's Bioware.
Anthem is literally the brainchild of Casey Hudson, who is about as Bioware as you can get for better or worse
There may be parts of Anthem that EA dictated, for sure, but Anthem is absolutely a Bioware joint from inception, not something EA forced them to do
And they advertised Dragon Age 4 at TGA just a few months ago
The narrative that EA is forcing Bioware to make games that aren't in their established franchises or genres is objectively not true
Inquisition was a lot of people’s game of the year that year. It doesn’t quite hold up with how quickly open worlds have improved the last few years but it was very very well received.
2 was rushed, which led to some technical issues and reused assets, but you’ll find a lot of love for the smaller, more personal story. Especially here.
Maybe it's a console thing(?) but I'm still baffled why so many third-person games have a locked perspective (i.e. over shoulder or above and behind the head) when MMOs have allowed free camera movement for literal decades.
Maybe it's a console thing(?) but I'm still baffled why so many third-person games have a locked perspective (i.e. over shoulder or above and behind the head) when MMOs have allowed free camera movement for literal decades.
Let me see the other parts of my badass robosuit
Its because the combat of an MMO and the combat of a 3rd person shooter, especially one with an emphasis on movement like Anthem, have very different camera needs despite both being 3rd person
+11
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I'm imagining trying to play a third person shooter with an unlocked camera and it's making me have to sit down
+9
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I'm imagining trying to play a third person shooter with an unlocked camera and it's making me have to sit down
I think what he's talking about is like what Resident Evil 2 does, where you can spin the camera around your guy when you're not shooting, but you can still aim really snappily
Jim Sterling's rantings about EA and BioWare made what seemed to me a pretty good point.
EA has the rights to make Star Wars games.
BioWare made Knights of the Old Republic.
So where is KotOR 3? Seriously, where the fuck is it? Why isn't it? This is a such a no-brainer it's ridiculous.
And yes I know people say that the Old Republic MMO was KotOR 3 but fuck that who cares. Do it again, but better. Like it was meant to be. MMO's don't count.
Did you guys have instantly strong feeling about "Reapers" and "The Citadel" before you played Mass Effect for the first time?
You have to actually play the game and read about stuff before things mean anything
If those things sound boring though why would I want to read about them?
I am not saying Anthem is as well written or interesting as Mass Effect, cause it ain't
But divorced of context, meaning without being familiar with ME, I don't see how Reapers or The Citadel or Spectres are any more interesting sounding than the Anthem and Dominion and Freelancers
The problem isn't Proper Nouns, its just that Anthem ain't particularly good once you learn what those Nouns are
The difference is that the names in Mass Effect and Dragon Age are names. They're words that immediately indicate discrete, concrete things. The words in Anthem are just a cloud of obscuring smoke.
A codex entry in Mass Effect reads like "The Reapers are a hypothetical race of machine entities that, according to the myths of various civilizations in the galaxy, are responsible for periodic mass extinctions." Or "The Citadel is a massive space station and the seat of galactic government." There's a straightforward connection between the name and the concept.
My friend has read a bunch of the Anthem entries aloud to me and it's all iike "The Psychers were called forth by the power of the Third Verse during the Night Age to battle the Spiritmonger and the armies of the Desolation but were corrupted by the Weltschmerz and forced to retreat underground to the Deep Havens while awaiting the Synecdoche."
It's just meaningless nouns pointing to other meaningless nouns in an endless, obscurantist onion; the mimicry of significance, rather than the substance. It could mean something, but the connective tissue has been left out. There's nothing concrete to get a hold of. It's just words that sound like things video games say.
yeah, this is what playing Destiny was like, too
Destiny has some really great lore though.
Terrible at telling a story in game or presenting that lore in a way that connects with your gameplay experience, but still, great lore.
Likely because KotOR isn't as huge of a name as folks think it is (it obviously has q devoted following of fans but that doesn't mean much compared to how big of an audience something like Battlefront was targeting) and making a third one 15 years after the most recent one is a bad idea in terms of marketability, since they are such a narrative focused series of games.
Now obviously Bioware could just make a different Star Wars RPG and I would play that but I also wouldn't be surprised if Bioware would rather do their own shit since they have exclusively done their own IPs since they made that Sonic DS game 11 years ago.
And yes I know people say that the Old Republic MMO was KotOR 3 but fuck that who cares. Do it again, but better. Like it was meant to be. MMO's don't count.
dude they made like 8 20+ hour campaigns for TOR and a majority of them were quite good.
And yes I know people say that the Old Republic MMO was KotOR 3 but fuck that who cares. Do it again, but better. Like it was meant to be. MMO's don't count.
dude they made like 8 20+ hour campaigns for TOR and a majority of them were quite good.
Fallen Empire was just gravy.
Some of them were good, but they were all bogged down by being in an MMO.
How many of those 20+ hours was spent fetching womp-rat asses or whatever.
And Shadow of Revan was just bad.
+4
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
This is one of my problems with the Anthem marketing: they're acting like this is an established, beloved universe. It's not, right now it's just a collection of randomly capitalized Nouns.
They're hoping to tease imagination with it. Like you're supposed to go ooh, what are javelins, who's the Dominion, I gotta get this game and find out, but they're so generic sounding, it's not really compelling.
The problem is that this is also how they deliver the story
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
And yes I know people say that the Old Republic MMO was KotOR 3 but fuck that who cares. Do it again, but better. Like it was meant to be. MMO's don't count.
dude they made like 8 20+ hour campaigns for TOR and a majority of them were quite good.
Fallen Empire was just gravy.
Some of them were good, but they were all bogged down by being in an MMO.
How many of those 20+ hours was spent fetching womp-rat asses or whatever.
after they tinkered with the xp gain, about the same portion as you spent wandering around killing kath hounds and rak'ghouls.
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I've still never finished Inquisition. They just surrounded all the fun bits with so much trudge which I made the error of trying to do thoroughly, and now when I ignore the trudge and just do the main quest I find I'm too bored by the combat and just getting places.
I know it is premature to assume any definite outcome for Bioware if Anthem doesn't do very well.
That said, man will I be fucking depressed if this causes EA to kill Bioware.
Also I really have to wonder: why the fuck do companies like Bioware and Blizzard merge with EA/Activision? Is it out of their control? Is it just that the previous owners want $$$? Does it ever work out?
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited February 2019
basically, remember when people were cautiously optimistic about Riticcelo tenure as head of EA and they tried taking risks on new properties and stuff and there were promises this would be a different EA?
well most of those games bombed terribly and here we are.
even then you still have stuff like DICE getting to make a second Mirror's Edge game.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I've still never finished Inquisition. They just surrounded all the fun bits with so much trudge which I made the error of trying to do thoroughly, and now when I ignore the trudge and just do the main quest I find I'm too bored by the combat and just getting places.
Bioware's strength: the Story and short bursts of controlled combat situations
So they decide to go all in on making open world collectathons?
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
BroloBroseidonLord of the BroceanRegistered Userregular
BIOWARE BETRAYED US HARDCORE REAL GAMERS WHEN IT ABANDONED THE INFINITY ENGINE AND SOLD OUT TO KON$OLE KIDDIE$ SHAME ON ALL OF YOU FOR FALLING SO FAR FROM THE GRACE OF MOUSE BASED INTERFACES AND BEING SEDUCED BY INFERIOR GAMEPADS AND DICE IN THE MIRROR IF ANYTHING I COULD SAY THAT THIS CAB WAS RARE BUT I THOUGHT NAH FORGET IT YO HOMES TO BEL-AIR
I would argue that Bioware stories have always just been acceptable theaters for their actual strength which is character interactions
I don't think I've ever cared about the A plot in a Bioware game
Irenicus was pretty damn good
+11
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Seriously though I'm giving thought to the idea that the ME3 ending stuff basically broke them and they became way too hyper-sensitive to fan backlash.
and thus Inquisition basically had too much stuff to do in reaction to DA2 and Anthem had the trappings of a more narrative game smushed into the design doc for an action game late in development.
I know it is premature to assume any definite outcome for Bioware if Anthem doesn't do very well.
That said, man will I be fucking depressed if this causes EA to kill Bioware.
Also I really have to wonder: why the fuck do companies like Bioware and Blizzard merge with EA/Activision? Is it out of their control? Is it just that the previous owners want $$$? Does it ever work out?
It's the owners getting paid thing.
Like, if I had a successful studio where I had already made some of my passion projects and someone offered millions and millions of dollars to take over it, you're damn right I'd sell.
I know it is premature to assume any definite outcome for Bioware if Anthem doesn't do very well.
That said, man will I be fucking depressed if this causes EA to kill Bioware.
Also I really have to wonder: why the fuck do companies like Bioware and Blizzard merge with EA/Activision? Is it out of their control? Is it just that the previous owners want $$$? Does it ever work out?
Blizzard sold to a company called Davidson and Associates in 1994 (before they were even known as Blizzard), who in turn sold themselves to a company called CUC International (Under the CUC Software label) in 1996. CUC, in turn, merged with Hospitality Franchise Systems in 1997 to create Cendant, who in turn were bought by french company Havas in 1998, who were either already owned or were quickly bought out by Vivendi in that same year.
Fast foward to 2007 when Activison merged with Vivendi Games to make Activision-Blizzard.
+2
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Imagine still being angry over the cancellation of the Babylon 5 game that I still reflexively clench my jaw at the mention of Vivendi Games.
Posts
"Is this guy dead?" technology has come a long way
https://www.paypal.me/hobnailtaylor
I think the "jesus" is more for the fact that the farmer hasn't even gone out to gather eggs yet and you're asking if the chicks have been counted
I have a shirt that helps with these inquiries.
So if you woke up or whatever, you could break out of it (or someone could let you out), but if the gravekeepers noticed that you were starting to putrefy and rot, they could pull a level and just drop you down into the grave that had already been dug below.
You mean Bio-where? amirite amirite
Loading...?
I'd love to be wrong on this, but we're 100% reading off of the standard publisher playbook right now, I don't see any chance EA will somehow diverge from the script this one time just because it's Bioware.
see I already feel that way about Destiny
Anthem feels like the knock off Bart Simpson t shirt version of that
That's what I assume, yeah.
To be fair I didn't call it before, because Dragon Age never did it for me (only tried the first one), so I wouldn't know if those games were declining like ME did
There may be parts of Anthem that EA dictated, for sure, but Anthem is absolutely a Bioware joint from inception, not something EA forced them to do
And they advertised Dragon Age 4 at TGA just a few months ago
The narrative that EA is forcing Bioware to make games that aren't in their established franchises or genres is objectively not true
Inquisition was a lot of people’s game of the year that year. It doesn’t quite hold up with how quickly open worlds have improved the last few years but it was very very well received.
2 was rushed, which led to some technical issues and reused assets, but you’ll find a lot of love for the smaller, more personal story. Especially here.
Let me see the other parts of my badass robosuit
I think what he's talking about is like what Resident Evil 2 does, where you can spin the camera around your guy when you're not shooting, but you can still aim really snappily
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
EA has the rights to make Star Wars games.
BioWare made Knights of the Old Republic.
So where is KotOR 3? Seriously, where the fuck is it? Why isn't it? This is a such a no-brainer it's ridiculous.
And yes I know people say that the Old Republic MMO was KotOR 3 but fuck that who cares. Do it again, but better. Like it was meant to be. MMO's don't count.
Destiny has some really great lore though.
Terrible at telling a story in game or presenting that lore in a way that connects with your gameplay experience, but still, great lore.
Now obviously Bioware could just make a different Star Wars RPG and I would play that but I also wouldn't be surprised if Bioware would rather do their own shit since they have exclusively done their own IPs since they made that Sonic DS game 11 years ago.
Yeah but then you have to read them an entire EC horror comic while making puns.
dude they made like 8 20+ hour campaigns for TOR and a majority of them were quite good.
Fallen Empire was just gravy.
Some of them were good, but they were all bogged down by being in an MMO.
How many of those 20+ hours was spent fetching womp-rat asses or whatever.
And Shadow of Revan was just bad.
The problem is that this is also how they deliver the story
yeah okay, granted.
That said, man will I be fucking depressed if this causes EA to kill Bioware.
Also I really have to wonder: why the fuck do companies like Bioware and Blizzard merge with EA/Activision? Is it out of their control? Is it just that the previous owners want $$$? Does it ever work out?
well most of those games bombed terribly and here we are.
even then you still have stuff like DICE getting to make a second Mirror's Edge game.
Bioware's strength: the Story and short bursts of controlled combat situations
So they decide to go all in on making open world collectathons?
I don't think I've ever cared about the A plot in a Bioware game
Irenicus was pretty damn good
and thus Inquisition basically had too much stuff to do in reaction to DA2 and Anthem had the trappings of a more narrative game smushed into the design doc for an action game late in development.
It's the owners getting paid thing.
Like, if I had a successful studio where I had already made some of my passion projects and someone offered millions and millions of dollars to take over it, you're damn right I'd sell.
Blizzard sold to a company called Davidson and Associates in 1994 (before they were even known as Blizzard), who in turn sold themselves to a company called CUC International (Under the CUC Software label) in 1996. CUC, in turn, merged with Hospitality Franchise Systems in 1997 to create Cendant, who in turn were bought by french company Havas in 1998, who were either already owned or were quickly bought out by Vivendi in that same year.
Fast foward to 2007 when Activison merged with Vivendi Games to make Activision-Blizzard.
Even though we got the Telltale games, I'll never forgive the world for Sam & Max Freelance Police
90% of Irenicus's appeal is just the voice, though.