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[The Division 2] Launching in March! Beta has started.

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Posts

  • tastydonutstastydonuts Registered User regular
    edited February 2019
    -Loki- wrote: »
    All the gadgets and stuff being shown in the endgame is making me wonder what the three new Specializations are going to be.

    I could totally see them do one where you get a Flame Thrower, non-mounted Minigun or even a Robodog.

    Six more survival runs to go! <3<3<3

    Flame thrower is a normal turret variant, iirc. You have to control it manually or something too I believe.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Six more survival runs to go! <3<3<3

    Flame thrower is a normal turret variant, iirc. You have to control it manually or something too I believe.

    I meant as a specialist weapon. Couldn't be too hard to implement.

  • tastydonutstastydonuts Registered User regular
    oh, IDK if it'd be hard or not to implement, but it's just hard to imagine them putting in a flamethrower specialization when they have the flame turret... plus it'd be kind of redundant and not as effective, esp on challenge missions.

    Sniper - Single Target DPS
    Crossbow - Debuffs/AoE Armor stripping
    Nade launcher - Multi Target DPS

    flamethrower - Close Range AoE DPS?

    “I used to draw, hard to admit that I used to draw...”
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited February 2019
    oh, IDK if it'd be hard or not to implement, but it's just hard to imagine them putting in a flamethrower specialization when they have the flame turret... plus it'd be kind of redundant and not as effective, esp on challenge missions.

    Sniper - Single Target DPS
    Crossbow - Debuffs/AoE Armor stripping
    Nade launcher - Multi Target DPS

    flamethrower - Close Range AoE DPS?

    They added a sniper turret and a sniper specialization in the same game, and the sniper turret isn't even a Sharpshooter only skill. I don't think they're too worried about skill>specialization redundancy.

    Yeah, I was imagining it as a close range Specialization.

    -Loki- on
  • RhahRhah Registered User regular
    I have been getting several Ubisoft token request emails during times I am not even awake or playing. I have a complete randomized password from LastPass and have changed it a few times after this. I am assuming its just because Division 2 coming out they are probing to try and find people's accounts? Has anyone heard anything about this aside from the normal, day-to-day type of hackers trying to compromise accounts?

    Thinking I better do the 2-step to my phone instead of just the email one.

  • m!ttensm!ttens he/himRegistered User regular
    Rhah wrote: »
    I have been getting several Ubisoft token request emails during times I am not even awake or playing. I have a complete randomized password from LastPass and have changed it a few times after this. I am assuming its just because Division 2 coming out they are probing to try and find people's accounts? Has anyone heard anything about this aside from the normal, day-to-day type of hackers trying to compromise accounts?

    Thinking I better do the 2-step to my phone instead of just the email one.

    It uses google authenticator so pretty seamless on Android, at least.

  • Al_watAl_wat Registered User regular
    I got a notification that someone logged into my uplay account with a German IP about two weeks ago.

    I activated 2-factor authentication immediately

  • ErlkönigErlkönig Seattle, WARegistered User regular
    Has this been mentioned yet? I feel like it should. If it hasn't, let's make it mentioned now!

    The Division 2 will have an in-game Clan system!.

    Clans will gain XP and level up. Yay!
    Clans will have a 50-person limit. Boo!

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • tastydonutstastydonuts Registered User regular
    Survival with 20+ people really makes me realize just how misanthropic the folks at Massive were. ugh...

    Last run, I call the chopper first... kill my hunter... then I see another one come up... then another... then another... then another... ultimately, landing zone triggered seven hunters... and I barely made it aboard.

    I'm a few runs short of the severed pigeon head emblem... but...

    “I used to draw, hard to admit that I used to draw...”
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Erlkönig wrote: »
    Has this been mentioned yet? I feel like it should. If it hasn't, let's make it mentioned now!

    The Division 2 will have an in-game Clan system!.

    Clans will gain XP and level up. Yay!
    Clans will have a 50-person limit. Boo!

    50 person limit isn't bad. At worst we might need two clans. Once excitement of the game dies down to a few who keep playing, 50 should be more than enough.

  • NumiNumi Registered User regular
    Survival with 20+ people really makes me realize just how misanthropic the folks at Massive were. ugh...

    Last run, I call the chopper first... kill my hunter... then I see another one come up... then another... then another... then another... ultimately, landing zone triggered seven hunters... and I barely made it aboard.

    I'm a few runs short of the severed pigeon head emblem... but...

    Which is why I like to call the chopper and then just leave the area and find a nice spot to watch the hilarity. Trying to freeload off someone else's chopper is cause for a tomahawking.

  • tastydonutstastydonuts Registered User regular
    Numi wrote: »
    Survival with 20+ people really makes me realize just how misanthropic the folks at Massive were. ugh...

    Last run, I call the chopper first... kill my hunter... then I see another one come up... then another... then another... then another... ultimately, landing zone triggered seven hunters... and I barely made it aboard.

    I'm a few runs short of the severed pigeon head emblem... but...

    Which is why I like to call the chopper and then just leave the area and find a nice spot to watch the hilarity. Trying to freeload off someone else's chopper is cause for a tomahawking.

    Can't say I mind if someone hops in after the copter has landed... but dude... like... why rush the chopper like that? So many hunter boxes. I was doing DZ02, then I pulsed and there were hunters in the street, on the roof, one in the garage and just general chaos.

    “I used to draw, hard to admit that I used to draw...”
  • m!ttensm!ttens he/himRegistered User regular
    So I've been trying to nab a few shields to get to the rank 3 rewards (no way I'm going to get all 12, in that way lies madness). Been doing fairly well, but last night I decided to try the incursion that's on the global event list. Have I ever mentioned that random pubbies can be the worst? We banged our faces against the 4th fight in the wild west studio for probably two hours before I got completely fed up and quit. My teammates could not for the life of them aim their ballistic shields to stop the gatling gun from killing the hostages. We made it to the 3rd phase of that fight exactly one time, but were so beat up at that point that we wiped on the final boss and then never got that far again.

    Speaking of clan business, anyone want to assume the mantle of clan leader? I'm guessing it would be someone with gold edition or higher since they'll have a 3 day head start on the game?

  • NumiNumi Registered User regular
    The incursions are awful, avoid them like the plague.

  • DarkewolfeDarkewolfe Registered User regular
    So, what's the Division 2 going to do with the dark zone? I imagine they learned a ton of lessons.

    What is this I don't even.
  • tastydonutstastydonuts Registered User regular
    They didn't nuke it from orbit.

    “I used to draw, hard to admit that I used to draw...”
  • DarkewolfeDarkewolfe Registered User regular
    They didn't nuke it from orbit.

    Is that what you think they should have done?

    I feel like they could balance it or just turn it into team based opposition or... Something.

    What is this I don't even.
  • tastydonutstastydonuts Registered User regular
    The Division 1 had Last stand and Skirmish for organized PVP, and the Division 2 has its own organized PVP modes too.

    The Division 2 now has 3 Dark Zones with rotating escalated mobs. One of them is similar to the original entirely, and one of them has "turrets" or something. There are different ways to go rogue that don't involve killing players. You don't have to extract all your loot to keep it (similar to landmarks). The core conceit, which I strongly dislike, remains: it's a PK zone with some PK zones having normalization to make it "fair" or some such thing.

    I think that about sums it up off the top of my head, but can't say I"m a fan of the Dark Zone. Still.

    “I used to draw, hard to admit that I used to draw...”
  • DarkewolfeDarkewolfe Registered User regular
    When I quit playing it was just the DZ, so I don't know what else they've added. I'll have to look into it I guess, though I'd have to dig out the Xbox to actually try it.

    What is this I don't even.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I wonder... I'm super out of the loop...for those of us who never had an interest in Division's PvP but would like some endgame what had D2 done?

  • tastydonutstastydonuts Registered User regular
    Yeah, that's why I said they had Last Stand and Skirmish. They both would have been great to have in the beginning, but eh. I will say that if you try to play Last Stand now, while it has a degree of base normalization, given RNG gear and mod system you'll may get housed a lot by the people who've spent the forever in the Dark Zone and whatnot and it won't be fun. Match quality is all over the place. Amusingly, you'd get killed most of the time with The House. Probably wouldn't bother with it unless you want the achievements.

    Don't know what all they're adding at endgame, but the the rotating escalated mobs will also appear in higher difficulty mission replays (similar to Legendary difficulty). Of note here is that the Division 2 will use a randomized/mixed spawn system (both in location and composition) so the states wont necessarily play out the same every time. Probably akin to Gears of War: Judgement chapters.

    I think the video previews and detail-detail stuff was posted a few pages back too.

    “I used to draw, hard to admit that I used to draw...”
  • m!ttensm!ttens he/himRegistered User regular
    They mentioned end game PVE raids that would have (IIRC) 8 member teams participating.

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited February 2019
    The world map is meant to provide the ongoing endgame loop. In the first game, there's random groups of enemies patrolling streets, and you can go get situation reports for some generated side missions and encounters, but the world map is completely static and largely empty. In Division 2, those side missions and encounters seem to randomly spawn on the map (or they did in the beta). You see a question mark, and there's something to be done there. There's also control points, which are fortified areas like intersections, with a lot of enemies and fortified gun points. When you take them, you pop a flare, and more enemies show up in waves to retake it. I get the impression these will end up being taken by the enemy again unless you spend time completing tasks in the area.

    Endgame, the Black Tusk show up (a high tech PMC) who randomly take areas of the world map, missions and one of the Dark Zones. These are the end game challenge, doing encounters and taking control points against Black Tusk, and doing harder missions with them with randomized enemy spawn locations. Worth mentioning they don't entirely replace the three original enemy groups - they're a fourth enemy group and in contest with those and the civilians. So rather than forcing you down into procedurally generated subway tunnels and such for an endgame, they've reworked the world map so it's relevant after you beat the campaign. They've also said DLC would include new areas to explore, so I'm guessing they've committed to the more living world map and are going to expand the DC are world map with DLC.

    -Loki- on
  • PreacherPreacher Registered User regular
    m!ttens wrote: »
    They mentioned end game PVE raids that would have (IIRC) 8 member teams participating.

    I just worry about their idea of a raid because incursions where their idea of a raid in division 1 and they were god awful.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • RhahRhah Registered User regular
    edited February 2019
    I’m not sure how the streamer community was in its heyday but the top guys only do DZ so if they got rid of it they’d lose a big streamer marketing segment

    Rhah on
  • tastydonutstastydonuts Registered User regular
    Yeah, it's not going anywhere.

    TBH, the only improvement to the dark zone that would revise my opinion of it would be if they implemented a passive mode a la GTA:O. But the devs feel that getting 4v1'd and/or shot in the back and locked into combat while flat footed is "fun."

    “I used to draw, hard to admit that I used to draw...”
  • PreacherPreacher Registered User regular
    Yeah the dark zone is only a place I go to do something because that's where the devs have content. Otherwise I'd avoid it entirely. Like I imagine launch for division 2 will still expect every player to spend time in the dark zone in "end" game.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • tastydonutstastydonuts Registered User regular
    edited February 2019
    Yeah, unless those turrets are going to OHK somebody roguing out with zero warning the moment they set foot near them... I don't see them making much of a difference in that DZ.

    Most of your loot not requiring extraction is neat, but it doesn't change the loss of time that comes from the PK.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • StupidStupid Newcastle, NSWRegistered User regular
    Some people just don't like PvP. I actually found the DZ to be one of the most enjoyable aspects of the game. And I say this as a bottom rank player with awful aim and no gear optimization. Sure, it is frustrating at times, but overall the excitement of never knowing when you're going to lose everything -is- fun!! It requires a different kind of thinking and gameplay from normal PvE play and some people just don't like that. If you're one of those people, great! Enjoy that parts of the game that do appeal to you. But please don't crap all over the parts of that game that other people enjoy (even if you don't).


    26904.png
  • DarkewolfeDarkewolfe Registered User regular
    I loved the DZ until people got too good at gaming the whole system and it deviated too much from intended gameplay to wonky griefing.

    What is this I don't even.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I dislike open PvP because

    1. If I'm playing against another person I like it to be in a controlled environment. Non-arena PvP usually devolves into who has the best stats and that's boring to me.

    2. I generally like minding my own business so the griefing and paranoia from said griefing annoys me. Not to mention I think the only meaning action you can take with other players is killing them is boring to me too.

    It was the reason I never got into the DZ and the reason I quickly got bored with GTA5's online.

    Like I'm not gonna begrudge it but I need other options.

  • PreacherPreacher Registered User regular
    Darkewolfe wrote: »
    I loved the DZ until people got too good at gaming the whole system and it deviated too much from intended gameplay to wonky griefing.

    At first it was a kind of a "Will they help or will they fuck me?" Type situation and that was kind of exciting, but then it just devolved into "you see someone else shoot them first because the second your back is turned they are going to shoot you.

    Like I find the freeplay area of Anthem with only 3 other people potentially able to help you scratches that "hey maybe someone will come by who helps, maybe I can help someone else out?" Without some pvp dickery to ruin it for me.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • tastydonutstastydonuts Registered User regular
    I dunno, I think I've exercised a fair bit of restraint in expressing how bad the Dark Zone is over the years.

    “I used to draw, hard to admit that I used to draw...”
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Dragkonias wrote: »
    I dislike open PvP because

    1. If I'm playing against another person I like it to be in a controlled environment. Non-arena PvP usually devolves into who has the best stats and that's boring to me.

    2. I generally like minding my own business so the griefing and paranoia from said griefing annoys me. Not to mention I think the only meaning action you can take with other players is killing them is boring to me too.

    It was the reason I never got into the DZ and the reason I quickly got bored with GTA5's online.

    Like I'm not gonna begrudge it but I need other options.

    They've somewhat fixed these. For the first point, non-occupied Darkzones will have normalized stats for all human players. This never works 100% (usually the problem comes from character level controlling things like HP which aren't normalized), but it should help. I didn't get to play the DZ in the beta, so I can't comment on it. The Occupied Darkzone is the same way it is now. For the second point, this should be somewhat alleviated by the clan system. I'm guessing clans will have no griefing policies against their own members.

  • tastydonutstastydonuts Registered User regular
    No idea why I did it... but I got the Oni mask from Onslaught ... maybe they'll do that bear mask event again too before th next game launches...

    “I used to draw, hard to admit that I used to draw...”
  • DarkewolfeDarkewolfe Registered User regular
    It's just funny because the DZ was literally the point of the game originally. Thankfully I guess they came up with other stuff.

    What is this I don't even.
  • tastydonutstastydonuts Registered User regular
    Yeah man... could you imagineSurvival with only the PVP option?

    Also preacher I just added you on xbox. I think we were just in clans together. I need more points at the end of the week

    “I used to draw, hard to admit that I used to draw...”
  • RhahRhah Registered User regular
    Don’t get me wrong I hate the DZ. it was what made me quit first time around. I was just saying that is only thing the streamers do. We live in a sad time of battle royales all over and everyone loves killing each other.

  • PreacherPreacher Registered User regular
    Yeah man... could you imagineSurvival with only the PVP option?

    Also preacher I just added you on xbox. I think we were just in clans together. I need more points at the end of the week

    Ahh I'll see if I can accept it. I saw you added but I didn't have an alert my friends list has been funky.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • NosfNosf Registered User regular
    edited February 2019
    DZ was pretty shit, PVP as your endgame is just miserable. In my mind, PVP as endgame to me suggests, "We're all out of ideas, let them kill each other." Played mostly on Xbox and was pretty happy when Underground was the thing, loved just tooling through there with the xbox group.

    Nosf on
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