FIXED - Fixed an issue with Airburst Grenades sometimes damaging the player on the server before the client grenade reached its destination.
FIXED - Fixed an issue with Airburst Grenades sometimes damaging the player through cover.
Knight_ wrote: »
i don't mind pvp as an endgame, but pvp where you can steal other people's pve rewards is crazy.
if i wanna pvp, i want to do that, i don't want the weird hybrid the early dark zone ended up with since after the first week or two it was just whoever had the biggest group murdering everyone and i never got any loot out again.
Nosf wrote: »
DZ was pretty shit, PVP as your endgame is just miserable. In my mind, PVP as endgame to me suggests, "We're all out of ideas, let them kill each other." Played mostly on Xbox and was pretty happy when Underground was the thing, loved just tooling through there with the xbox group.
Zetx wrote: »
From what I understand you don't have to do the DZ loop any more b/c they'll have the Black Tusk and the re-invigorated Light World after you finish the main campaign or hit 30 or whatever the threshold is.
I like shiny things:
For those who do not have the Year 1 Pass, specializations will be released at the same time, but must be unlocked over time through gameplay.
Erlkönig wrote: »
Okay, I have to admit...
the rainbow sprinkle donut cat backpack trophy makes me so glad I splurged and picked up the version that includes the season pass thingy.
Prohass wrote: »
Raids with eight players sounds rad
I'm going media silent on this but is there's going to be a faction that carries around big red explosives like the cleaners?
Stupid wrote: »
Yeah, I'm one of those throwbacks that prefers physical media. Besides, the digital Gold edition is still US$100, which is around AUD$140. So really the physical goodies (disc, steelbook case, and teddy) are really only costing me ten bucks (seven dollars US).
I think the teddy is a Gamestop exclusive? It says EB exclusive here. Gamestop is blocked at work (but EB isn't, go figure!) so I cant check.
Our overall monetization philosophy is that purchasable items should always be optional to the player.
At launch there will be two ways to purchase additional content for The Division 2.
First and foremost is the Year 1 Pass, lined out in detail above.
Secondly, we have the in-game Apparel Store, where players are able to directly purchase cosmetic items for purchasable Premium Credits. This option exists for those who wish to know exactly what they are buying and are looking to acquire a specific cosmetic item.
Shortly after launch we will be adding the first purchasable Apparel Caches. These Caches will contain cosmetics only: no weapons, crafting materials or other gear. Acquiring a Cache will never provide any type of advantage.
Our intention is for players to organically earn new pieces of Apparel as they enjoy the many different activities of The Division 2; getting cosmetics from gameplay should be fun, exciting and rewarding. For those who wish to speed up this process, or acquire specific Apparel, there will be choices to directly purchase individual cosmetics in the Apparel Store, or via Event Caches post launch.