The man in the red robe shouts an arcane word and raises his staff, and a bolt of lightning arcs between its tip and the wolf.
Caster (1) uses Thunderbolt on Ajax!
Geth, roll 1d10 for attack roll
Ajax reacts with Dodge, blocking damage and dashing to E8:F9.
Caster (1) moves to E13.
Healer (2) uses Waters of Life, healing Regular (7) for 5.
Healer (2) moves to G13.
Aub lands, her hair a vertical streak of red, settling behind her and the sword she just plunged into the ground. She tears it free and hissing bolts of black lightning pulp the wet earth in front of her, crawling over the group of shocked men.
Aub attacks G10:I12, dealing 4 damage to Regular (6), and 2 damage to Regular (5) and Regular (7). The Soldier (3) reacts with Deflect and blocks the damage.
---
The Soldier growls at Aub, but remains focused on the bigger threat as he sees it, moving to F9 and using Shoulder Ram to push Ajax back 1 tile. He then strikes with his sword, using Enduring Strike to heal for 3 and deal 6 damage. Ajax's Enrage increases the damage to 8.
Regular (4) behind the Soldier does the same, moving to E9 and cutting into the beast's flank, dealing 8 damage total. At this, Ajax roars, and its hair extends into spiked bristles in a now-familiar way. He seems further enraged.
Regular (5) moves to H9 and swings at Aub, who takes the hit for 6 damage, choosing not to react until the right moment.
Regular (6) limps over to H12 towards his Healer, shouting for help.
Regular (7) charges forwards to I10, but Aub experty parries, blocking -4 damage with Focused Defense, negating the remaining 2 damage with her plating, and reacting with Counter to deal him 6 damage. The man falls, neatly run through.
---
Ajax will counter with his own forceful move to F8:G9, using Shove to push Soldier (3) back 1 tile. He then rears up and slams the ground, sending mud flying and blasting the snow into eddies that gently swirl back into their typical fall.
Ajax uses Slam, attempting to inflict stagger and dealing 6 damage to D6:I11, attacking 3, 4, 5, 7, and Aub.
The stagger counteracts the Soldier and Aub's stability, removing it, and 3 and 4 are looking mighty unsteady.
Geth, roll 1d10 for stagger success
Geth, roll 1d10 for slam attack roll
---
No one has any end step actions.
---
Regular (7) loses 1 Spirit at the end of the round.
Regular (5) moves to H9 and swings at Aub, who takes the hit for 6 damage, choosing not to react until the right moment.
Regular (7) charges forwards to I10, but Aub experty parries, blocking -4 damage with Focused Defense, negating the remaining 2 damage with her plating, and reacting with Counter to deal him 6 damage. The man falls, neatly run through.
Ajax uses Slam, attempting to inflict stagger and dealing 6 damage to D6:I11, attacking 3, 4, 5, 7, and Aub.
The stagger counteracts the Soldier and Aub's stability, removing it, and 3 and 4 are looking mighty unsteady.
"Aub!"
Dropping all pretense of stealth, Har Lunges to C9.
And then assesses the situation further.
(A7->A9->C9)
"Hey!", Aub shouts, the smell of burned fur filling the air, "What are you doing to that dog? Barn-razers".
Her eyes glow blue as she glides through the brush, hammer poised.
Har uses [Flowing Blades]
Har moves to E10, half pushing through, half teleporting, before lashing at the stunned regular for 8 damage and sweeping out at the Soldier for 6 more.
Felling the stunned regular (I'm assuming that -3 means no reaction), she then turns her full attention to the Soldier, attacking for another 8.
Geth roll 1d10 for sweep.
Geth roll 1d10 for spiking the Soldier.
If the soldier is also defeated, Har then dashes 2 from E10 to G10 post attack, and then dashes 1 to H10.
Attempting to defeat H9, then bouncing off to attack H12, and then flanking and attacking the healer to stop at H13.
Otherwise she has a post attack dash-2 to somewhere after failing to fell the soldier
Running across to Aub (H10) she barely stops to pile drive Regular 5 into the ground. "You're insane!", she mouths in passing, flecks of brine peeling off her hammer and from the corners of her eyes.
Dashing to H11, she swings at the mewling Regular before moving past to H13 onto the metaphorical mother
Regular 5 not reacting.
Geth roll 1d10 for Reaction from Regular 6
Geth roll 1d10 for Reaction from the healer as 8 damage encroaches.
---
The two figures in the back share a look, and run downhill.
Geth, roll 1d10+2 for caster Speed check
Geth, roll 1d10+2 for healer Speed check
If you would like to pursue them, you can exit the edge of the battlefield on your turn and enter a chase, where everyone involved makes Speed checks to determine how the chase is going. If the results are within 3, then you're treated as if you're adjacent to each other.
Victor blinks, and the battlefield changes.Har and Aub are in the middle of the fighting, and he’s forced to try and keep up. Moving quickly through bushes, the Radiant scrambles forward to catch up with his allies, who move much quicker than he does.
(yeah, within 6 means 6 distance away measuring by foot. That is using this: https://en.m.wikipedia.org/wiki/Taxicab_geometry
So you won't be able to reach.
Ring 6 would reach, rather than Within 6.)
If I can’t go diagonal, then farthest I can get is C5, which is where I would move.
This is why we don’t run away from the healer....
Just to summarise:
Wolf is annoyed.
All the others are dying bar the lightning casting Mage and the opposing cleric, and they're currently running away.
On balance, I would agree with you, but we appear to be okay at this moment.
Maybe we could think about stabilising a regular or two, otherwise Colonel is nearby..
I should also mention again that "x by x ring" is a ring of "x by x" squares. For example, Aub's Quake Stomp, a 2x2 ring, is the same as a 5x5 square centered on her. The wolf's Stomp is a 2x2 ring as well, but hits a larger area since he's 2x2 himself.
If I can’t go diagonal, then farthest I can get is C5, which is where I would move.
This is why we don’t run away from the healer....
So, you could possibly also move off the map to the east to give chase to the mage and Cleric.
Aub's rather lucky that Counter + Lunge allowed Har to catch up in all honesty, whilst/because she was being murdered..
I rather only thought I'd be using it to close distance on attacks targeting Har.
Running across to Aub (H10) she barely stops to pile drive Regular 5 into the ground. "You're insane!", she mouths in passing, flecks of brine peeling off her hammer and from the corners of her eyes.
Dashing to H11, she swings at the mewling Regular before moving past to H13 onto the metaphorical mother
Regular 5 not reacting.
Geth roll 1d10 for Reaction from Regular 6
Geth roll 1d10 for Reaction from the healer as 8 damage encroaches.
As I recall, I think you were diagonal moving for part of your Flowing Blades, so I redid all the dashes so they would work...he's pretty donezo anyways.
EDIT: And he gets finished off after blocking Colonel's hooves.
Ajax, unable to reach the oh-so-tasty looking horse and rider, and unwilling to attack Har, will move to D5:E6 and try to capture Victor in his jaws with Kidnap.
Victor again is able to use his Shimmering Veil to not get grabbed, but takes 12 damage.
Posts
I believe Har's only choice is Lunge over Riposting Shadows
A: Piercing Thrust, Purge, Counter Stance, Execute
S: Duelist Finesse
M: Shadow Walk
U: Flowing Blades
Har tightens her grip on her hammer, and creeps south 3, before taking up her counter stance.
Caster (1) uses Thunderbolt on Ajax!
Geth, roll 1d10 for attack roll
Ajax reacts with Dodge, blocking damage and dashing to E8:F9.
Caster (1) moves to E13.
Healer (2) uses Waters of Life, healing Regular (7) for 5.
Healer (2) moves to G13.
@AustinP0027 Victor's turn!
Victor moves south 3 (to A4)
@joshgotro
Aub kicks into Colonel's sides. Colonel rushes to B10.
As Colonel comes to a halt Aub jumps up and feet touching the saddle, [Murderous Leap] leaps and dashes to I9.
Aub uses [Devastation] towards 6.
Geth roll 1d10 for dark magics.
@Xagar
Aub attacks G10:I12, dealing 4 damage to Regular (6), and 2 damage to Regular (5) and Regular (7). The Soldier (3) reacts with Deflect and blocks the damage.
---
The Soldier growls at Aub, but remains focused on the bigger threat as he sees it, moving to F9 and using Shoulder Ram to push Ajax back 1 tile. He then strikes with his sword, using Enduring Strike to heal for 3 and deal 6 damage. Ajax's Enrage increases the damage to 8.
Regular (4) behind the Soldier does the same, moving to E9 and cutting into the beast's flank, dealing 8 damage total. At this, Ajax roars, and its hair extends into spiked bristles in a now-familiar way. He seems further enraged.
Regular (5) moves to H9 and swings at Aub, who takes the hit for 6 damage, choosing not to react until the right moment.
Regular (6) limps over to H12 towards his Healer, shouting for help.
Regular (7) charges forwards to I10, but Aub experty parries, blocking -4 damage with Focused Defense, negating the remaining 2 damage with her plating, and reacting with Counter to deal him 6 damage. The man falls, neatly run through.
---
Ajax will counter with his own forceful move to F8:G9, using Shove to push Soldier (3) back 1 tile. He then rears up and slams the ground, sending mud flying and blasting the snow into eddies that gently swirl back into their typical fall.
Ajax uses Slam, attempting to inflict stagger and dealing 6 damage to D6:I11, attacking 3, 4, 5, 7, and Aub.
The stagger counteracts the Soldier and Aub's stability, removing it, and 3 and 4 are looking mighty unsteady.
Geth, roll 1d10 for stagger success
Geth, roll 1d10 for slam attack roll
---
No one has any end step actions.
---
Regular (7) loses 1 Spirit at the end of the round.
@discrider Har's turn!
(At the start of Har's turn, Counter Stance ends.)
"Aub!"
Dropping all pretense of stealth, Har Lunges to C9.
And then assesses the situation further.
(A7->A9->C9)
Her eyes glow blue as she glides through the brush, hammer poised.
Har uses [Flowing Blades]
Har moves to E10, half pushing through, half teleporting, before lashing at the stunned regular for 8 damage and sweeping out at the Soldier for 6 more.
Felling the stunned regular (I'm assuming that -3 means no reaction), she then turns her full attention to the Soldier, attacking for another 8.
Geth roll 1d10 for sweep.
Geth roll 1d10 for spiking the Soldier.
Attempting to defeat H9, then bouncing off to attack H12, and then flanking and attacking the healer to stop at H13.
Otherwise she has a post attack dash-2 to somewhere after failing to fell the soldier
"You're insane!", she mouths in passing, flecks of brine peeling off her hammer and from the corners of her eyes.
Dashing to H11, she swings at the mewling Regular before moving past to H13 onto the metaphorical mother
Regular 5 not reacting.
Geth roll 1d10 for Reaction from Regular 6
Geth roll 1d10 for Reaction from the healer as 8 damage encroaches.
---
The two figures in the back share a look, and run downhill.
Geth, roll 1d10+2 for caster Speed check
Geth, roll 1d10+2 for healer Speed check
If you would like to pursue them, you can exit the edge of the battlefield on your turn and enter a chase, where everyone involved makes Speed checks to determine how the chase is going. If the results are within 3, then you're treated as if you're adjacent to each other.
---
@AustinP0027 Victor's turn!
Move to A5 -> B5 -> C5
(You shouldn't be moving diagonally.. might be able to cast from C5?
Not sure how the within 6 works)
So you won't be able to reach.
Ring 6 would reach, rather than Within 6.)
This is why we don’t run away from the healer....
Just to summarise:
Wolf is annoyed.
All the others are dying bar the lightning casting Mage and the opposing cleric, and they're currently running away.
On balance, I would agree with you, but we appear to be okay at this moment.
Maybe we could think about stabilising a regular or two, otherwise Colonel is nearby..
And yep, you can't move diagonally (unless you're a rogue).
So, you could possibly also move off the map to the east to give chase to the mage and Cleric.
Aub's rather lucky that Counter + Lunge allowed Har to catch up in all honesty, whilst/because she was being murdered..
I rather only thought I'd be using it to close distance on attacks targeting Har.
@Xagar Move Colonel to I9 and Aub is going to mount and give chase.
But sometimes, on a quiet night, I can almost still hear him, trudging alone through the forest
All the bandits should be defeated?
Thanks geth :P
Geth roll 2d10 for VIOLENCE
EDIT: And he gets finished off after blocking Colonel's hooves.
Victor again is able to use his Shimmering Veil to not get grabbed, but takes 12 damage.
@discrider Har's turn!
Geth, roll 2d10 for attack roll, effect roll