Damn, I realized the version of FE7 I bought is the European release It's really really annoying me seeing "Ositia" instead of "Ostia"... Grrr...
Annoyingly it's not even consistent. It's Ositia and Lahus in the missions but goes back to Ostia and Laus in the narration between missions.
Yeah, I saw "Bern" during one of the narration things and was hopeful but then Serra immediately started talking a out Ositia I read the European version also cut out the ending special scenes which is bm.
Went back on eBay and found an actual US version (I messaged the seller to confirm) for $9. I think it's worth that not to be constantly annoyed :P I can keep the EU version as a weird oddity
Warlock82Never pet a burning dogRegistered Userregular
edited March 2019
I think I'm giving up trying to recruit Percival early Every time I try to ask advice somewhere people are like "Don't do it, it's not worth it." I just can't get a straight answer on which knights need to be kept alive for the Knight's Crest. (Someone said all of them, but that seems a bit asinine... only two of them leave with him when he leaves the map...)
Almost beat the map, got some really nice level ups.... then Gonzales got crit by a lance -_- Maybe 5 enemies left on the whole map, boss already dead. *siggggggghhhhhhh*
It's no Into the Shadow of Triumph either, but I guess it'll do.
I wonder if there's a character in the game that's supposed to be signing this, like how The Ocean's Grey Waves was Azura's song, or if this is just the non-diegetic Three Houses main theme.
It's from this tweet apparently, but the one that posted it isn't the one that made it. According to him it is from one of his few friends.
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Warlock82Never pet a burning dogRegistered Userregular
Ok, after way too many resets, beat chapter 13. Got some really good level ups so I'm happy. Speaking of which, Lilina somehow leveled speed three times this map. Wtf. Look at this, this is insane:
I sent her into the arena at the end and she basically could not be hit by anything. Only remotely scary battle was a swordmaster who she crit on the very first attack and one-shot. lol
Warlock82Never pet a burning dogRegistered Userregular
The copy of Shadow Dragon I ordered arrived today finally. Holy crap I have been playing too much on crap-ass DS Phat because playing something again on my 3DS feels so dang weird. Like, so thin and such high quality, large screens. Haha.
Fix the mismatched boots and that's actually a good look.
3DS Friend Code: 4828-4410-2451
0
Warlock82Never pet a burning dogRegistered Userregular
My *US* copy of Blazing Blade arrived today. I've been playing through Lyn's story. I knew Hector was in one of the houses so I wanted to see what happened if I sent Matthew in. Holy crap there was special dialog I don't think I've ever seen. Noticed he also has some for Serra where he hides from her. Hahaha...
I also probably just spent 20 minutes trying to get Sain to hit a 67% to kill a boss on a castle because I wanted him to get a level and the idiot kept missing. Then all he got was HP and STR (he needs speed so bad)
The European limited edition of Three Houses finally went up for pre-order yesterday and I was able to snag a copy. However, it was at the local electronics store which managed to mess up my Switch pre-order, so I'm not sure I trust them 100%. Might try and get a copy off Amazon and switch to that.
My *US* copy of Blazing Blade arrived today. I've been playing through Lyn's story. I knew Hector was in one of the houses so I wanted to see what happened if I sent Matthew in. Holy crap there was special dialog I don't think I've ever seen. Noticed he also has some for Serra where he hides from her. Hahaha...
I also probably just spent 20 minutes trying to get Sain to hit a 67% to kill a boss on a castle because I wanted him to get a level and the idiot kept missing. Then all he got was HP and STR (he needs speed so bad)
FE games tend to have a lot of special dialogue for occasions like that which 99% of the people playing it likely never get to see. Radiant Dawn is especially ridiculous.
Maz- on
Add me on Switch: 7795-5541-4699
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Finished RD think I might go back and play PoR now.
0
Warlock82Never pet a burning dogRegistered Userregular
The European limited edition of Three Houses finally went up for pre-order yesterday and I was able to snag a copy. However, it was at the local electronics store which managed to mess up my Switch pre-order, so I'm not sure I trust them 100%. Might try and get a copy off Amazon and switch to that.
My *US* copy of Blazing Blade arrived today. I've been playing through Lyn's story. I knew Hector was in one of the houses so I wanted to see what happened if I sent Matthew in. Holy crap there was special dialog I don't think I've ever seen. Noticed he also has some for Serra where he hides from her. Hahaha...
I also probably just spent 20 minutes trying to get Sain to hit a 67% to kill a boss on a castle because I wanted him to get a level and the idiot kept missing. Then all he got was HP and STR (he needs speed so bad)
FE games tend to have a lot of special dialogue for occasions like that which 99% of the people playing it likely never get to see. Radiant Dawn is especially ridiculous.
Yeah, I may have seen it before because I played through Lyn's campaign on the Wii U VC release years ago, but I totally forgot if I did so it was still a huge surprise. I have a feeling I'm going to really enjoy going through the game now that I know a lot more about the story and characters. Especially the Binding Blade stuff which I had not seen a let's play of when I watched a Blazing Blade let's play before.
I was having fun and made my way a bit into Eliwood's campaign up to 13x (where you defend Merlinus). Though I really gotta finish Binding Blade first so still going to put it aside until then. It's kind of funny how much the difficulty spikes from Lyn's campaign, even on forced Normal difficulty. Doesn't help that my Lowen keeps getting garbage level ups. I'll probably just bench him once I get Kent and Sain back.
looks like you'll have to pick a house to be a teacher for eventually and Edelgard's house is heavy on magic users so I know where I'm going. Wonder if that means 3(4$$) different campaigns or if everyone but your chosen house just gets wiped in a story event and you have to move on with the survivors.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yay they brought back Mila's Turnwheel!
I thought it was a nice compromise for people who want something between classic and casual.
+8
Warlock82Never pet a burning dogRegistered Userregular
I thought it was a nice compromise for people who want something between classic and casual.
Yeah, I like the turnwheel but they did give you way too many uses in Echoes. I hope that is scaled back just a little this time (or at least the harder difficulties give fewer uses... I'm ok with easy giving a shitton if they want)
I thought it was a nice compromise for people who want something between classic and casual.
Yeah, I like the turnwheel but they did give you way too many uses in Echoes. I hope that is scaled back just a little this time (or at least the harder difficulties give fewer uses... I'm ok with easy giving a shitton if they want)
I used it occasionally to fix some stupid mistakes (played on Hard). .until I got to the final mission, where I spent all my remaining uses.
Anyway, it's a great system and I'm glad it's back. I'll definitely do my first playthrough on Hard now.
looks like you'll have to pick a house to be a teacher for eventually and Edelgard's house is heavy on magic users so I know where I'm going. Wonder if that means 3(4$$) different campaigns or if everyone but your chosen house just gets wiped in a story event and you have to move on with the survivors.
Hmm. I don't know what I expected Edelgard's clique to specialise in (besides axe-users), but it sure wasn't magic.
So I guess I'm just going with Edelgard like I'd planned. Unless Claude's group has a bunch of dragons in it, then I might switch teams.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
A Mage house? Double signed up.
I just started Conquest, and I'm wondering if I should have picked 'Hard', because boy is this difficult so far. It said it was for veterans, but still. I had to do Chapter 2 3 times.
I just started Conquest, and I'm wondering if I should have picked 'Hard', because boy is this difficult so far. It said it was for veterans, but still. I had to do Chapter 2 3 times.
Fates lets you turn the difficulty down! Not up, but still. Normal has some serious teeth.
I just started Conquest, and I'm wondering if I should have picked 'Hard', because boy is this difficult so far. It said it was for veterans, but still. I had to do Chapter 2 3 times.
Fates lets you turn the difficulty down! Not up, but still. Normal has some serious teeth.
Is Hard too rough for vets? It made it seem like Normal was 'Easy'.
And what happened to this being an 'evil' route? The game just started and they shoved me into Hoshino anyway.
Dragon Force did an evil route way better.
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Warlock82Never pet a burning dogRegistered Userregular
I just started Conquest, and I'm wondering if I should have picked 'Hard', because boy is this difficult so far. It said it was for veterans, but still. I had to do Chapter 2 3 times.
Fates lets you turn the difficulty down! Not up, but still. Normal has some serious teeth.
Is Hard too rough for vets? It made it seem like Normal was 'Easy'.
And what happened to this being an 'evil' route? The game just started and they shoved me into Hoshino anyway.
Dragon Force did an evil route way better.
What chapter are you on? The actual "Conquest" route doesn't begin until like Chapter 7 I think? Everything leading up to that is like a "taste" of the two versions (same across all three versions of Fates) before you decide which to pick (which if you only bought Conquest, you don't get a choice, but if you own multiple versions you can pick between them there).
(all that said, yeah, Conquest is like the furthest thing from an evil route, unless you ignore Corrin, because everyone else is comic-book levels of evil. The story is super bad)
I just started Conquest, and I'm wondering if I should have picked 'Hard', because boy is this difficult so far. It said it was for veterans, but still. I had to do Chapter 2 3 times.
Fates lets you turn the difficulty down! Not up, but still. Normal has some serious teeth.
Is Hard too rough for vets? It made it seem like Normal was 'Easy'.
And what happened to this being an 'evil' route? The game just started and they shoved me into Hoshino anyway.
Dragon Force did an evil route way better.
What chapter are you on? The actual "Conquest" route doesn't begin until like Chapter 7 I think? Everything leading up to that is like a "taste" of the two versions (same across all three versions of Fates) before you decide which to pick (which if you only bought Conquest, you don't get a choice, but if you own multiple versions you can pick between them there).
(all that said, yeah, Conquest is like the furthest thing from an evil route, unless you ignore Corrin, because everyone else is comic-book levels of evil. The story is super bad)
Just started 4.
Yeah, I gathered that after seeing the 'father'. Goldark's campaign in Dragon Force is the gold standard for an evil route, everyone is against you, even the nice Elven queen.
So apparently which weapons you can use won't be tied to your class (you just get bonuses)..which means that you should be able to use fist weapon while riding a horse. I can't wait to see the animation for that.
I just started Conquest, and I'm wondering if I should have picked 'Hard', because boy is this difficult so far. It said it was for veterans, but still. I had to do Chapter 2 3 times.
Conquest is much more difficult on the same difficulty setting compared to Birthright and Revelation. Conquest on Normal is comparable to Birthright and Revelation on Hard.
So apparently which weapons you can use won't be tied to your class (you just get bonuses)..which means that you should be able to use fist weapon while riding a horse. I can't wait to see the animation for that.
I did a lengthy write-up on page 11 of how I thought classes/weapons seemed to work based on the Direct trailer, and this new info seems to be mostly in line with that. One of the differences is that (previously) I had assumed that the classes we see Edelgard choose would be the first tier. But now we know:
And moving to this second tier requires an Intermediate Seal, so there's a third. An oddity is that while Myrmidons and Soldiers specialise in one weapon (Swords, Lances), Monks use both Faith and Reason, and Fighters have Axes, Bows, and Fighting highlighted. It seems as you move up the tiers, you might specialise more, rather than the FE tradition of getting extra weapons in advanced classes.
There's also a question over magic. The screenshots of the Noble, Commoner, Myrmidon, Soldier, Fighter, and Monk go out of the way in their descriptions to note that the first two "can wield some magic" and the last "can wield magic". Which implies that the others can't. This would mean that you couldn't end up creating a Mage-Knight like I had previously speculated on.
Oh, and the weapon triangle is gone. But! Lance users get Swordbreaker very early on, Swords Axebreaker, and Axes Lancebreaker. So it's less gone, than shifted into Combat Arts.
//
@cj iwakura Don't expect Conquest to be playing an evil route. I think the writers were going for a "reform from the inside", but just ended up with dumb. (I don't know if you named your avatar or went with a generic Corrin, but I found the story to be a little less annoying on replay, and I wonder if it's because I didn't use a self-insert that time. All the baffling decisions were at the hands of the moron in the story, and not "me".) On the other hand, Conquest is my favourite game in the entire series from a play perspective. And don't be afraid to use pre-promotes when they show up! Some of those maps are brutal(ly fun), and you need all hands on deck to best them.
Also: a tip with the child units. They come in their base class, equipped with a special seal that will get them caught up to the rest of your team. So if you wait a bit to recruit them, you can get "free" higher level characters. But as their maps' difficulty scales to the chapter you're on, you can end up in situations where the enemies on the map are in advanced classes, at high levels, and the kid is stuck as a lvl 20 base class, and just gets butchered before you can rescue them. So don't wait too long.
LordSolarMacharius on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Yeah, I was hoping Conquest to be just that, you're the invading empire and obliterate everyone. Not full murdering villages of innocents, more that you'd be taking over the continent to make it a better place(again, see Dragon Force).
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2019
Sheesh Conquest goes from 0 to 90, it barely lets you meet anyone or adjust before throwing you into the abyss. First real battle and it's a stage with the entire army rushing you.
Aaand survived with no deaths due to lucky crits. It's only going to get worse, isn't it?
cj iwakura on
+1
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2019
I actually hope the gameplay for this one leans more towards Conquest. I do like the freedom that the newer games give outside of combat but I like the combat being structured with alt win conditions and not just "Rout the Enemy" every stage.
My hope is that three houses doesn't mean three awful stories again.
No, but how do you feel about one awful story instead?
I feel like this is the better option. Instead of hoping that one of three choices might be good and suffering thrice, you only have to suffer once.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Well, I remember when Fates was coming out they made a big deal about their story being outsourced to a professional mangaka.
Don't think they'll be doing that again.
0
Warlock82Never pet a burning dogRegistered Userregular
My gut feeling is that your house choice will not have a meaningful impact on the story. It will mostly determine what kind of army you get and maybe some initial story beats will play out somewhat differently, but I suspect at some point everything will just kinda meet up in the middle (again, maybe with some small dialog tweaks here and there). I mean, hell, even Fates reused the same maps constantly across all three games.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
The number of units per class seems pretty small. So I'm still banking on you eventually uniting all the houses. Main difference will be like the order.
Posts
Yeah, I saw "Bern" during one of the narration things and was hopeful but then Serra immediately started talking a out Ositia I read the European version also cut out the ending special scenes which is bm.
Went back on eBay and found an actual US version (I messaged the seller to confirm) for $9. I think it's worth that not to be constantly annoyed :P I can keep the EU version as a weird oddity
Almost beat the map, got some really nice level ups.... then Gonzales got crit by a lance -_- Maybe 5 enemies left on the whole map, boss already dead. *siggggggghhhhhhh*
Fire Emblem is a pretty cool series.
Friendship ended with the ocean's grey waves, now cherished halls is my best friend
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I wonder if there's a character in the game that's supposed to be signing this, like how The Ocean's Grey Waves was Azura's song, or if this is just the non-diegetic Three Houses main theme.
I sent her into the arena at the end and she basically could not be hit by anything. Only remotely scary battle was a swordmaster who she crit on the very first attack and one-shot. lol
Fix the mismatched boots and that's actually a good look.
I also probably just spent 20 minutes trying to get Sain to hit a 67% to kill a boss on a castle because I wanted him to get a level and the idiot kept missing. Then all he got was HP and STR (he needs speed so bad)
FE games tend to have a lot of special dialogue for occasions like that which 99% of the people playing it likely never get to see. Radiant Dawn is especially ridiculous.
Yeah, I may have seen it before because I played through Lyn's campaign on the Wii U VC release years ago, but I totally forgot if I did so it was still a huge surprise. I have a feeling I'm going to really enjoy going through the game now that I know a lot more about the story and characters. Especially the Binding Blade stuff which I had not seen a let's play of when I watched a Blazing Blade let's play before.
I was having fun and made my way a bit into Eliwood's campaign up to 13x (where you defend Merlinus). Though I really gotta finish Binding Blade first so still going to put it aside until then. It's kind of funny how much the difficulty spikes from Lyn's campaign, even on forced Normal difficulty. Doesn't help that my Lowen keeps getting garbage level ups. I'll probably just bench him once I get Kent and Sain back.
looks like you'll have to pick a house to be a teacher for eventually and Edelgard's house is heavy on magic users so I know where I'm going. Wonder if that means 3(4$$) different campaigns or if everyone but your chosen house just gets wiped in a story event and you have to move on with the survivors.
I thought it was a nice compromise for people who want something between classic and casual.
Yeah, I like the turnwheel but they did give you way too many uses in Echoes. I hope that is scaled back just a little this time (or at least the harder difficulties give fewer uses... I'm ok with easy giving a shitton if they want)
I used it occasionally to fix some stupid mistakes (played on Hard). .until I got to the final mission, where I spent all my remaining uses.
Anyway, it's a great system and I'm glad it's back. I'll definitely do my first playthrough on Hard now.
https://www.famitsu.com/news/201904/25175311.html
Hmm. I don't know what I expected Edelgard's clique to specialise in (besides axe-users), but it sure wasn't magic.
So I guess I'm just going with Edelgard like I'd planned. Unless Claude's group has a bunch of dragons in it, then I might switch teams.
as well as promotional art of the new PC
I just started Conquest, and I'm wondering if I should have picked 'Hard', because boy is this difficult so far. It said it was for veterans, but still. I had to do Chapter 2 3 times.
Fates lets you turn the difficulty down! Not up, but still. Normal has some serious teeth.
Is Hard too rough for vets? It made it seem like Normal was 'Easy'.
And what happened to this being an 'evil' route? The game just started and they shoved me into Hoshino anyway.
Dragon Force did an evil route way better.
What chapter are you on? The actual "Conquest" route doesn't begin until like Chapter 7 I think? Everything leading up to that is like a "taste" of the two versions (same across all three versions of Fates) before you decide which to pick (which if you only bought Conquest, you don't get a choice, but if you own multiple versions you can pick between them there).
(all that said, yeah, Conquest is like the furthest thing from an evil route, unless you ignore Corrin, because everyone else is comic-book levels of evil. The story is super bad)
Just started 4.
Yeah, I gathered that after seeing the 'father'. Goldark's campaign in Dragon Force is the gold standard for an evil route, everyone is against you, even the nice Elven queen.
Conquest is much more difficult on the same difficulty setting compared to Birthright and Revelation. Conquest on Normal is comparable to Birthright and Revelation on Hard.
I did a lengthy write-up on page 11 of how I thought classes/weapons seemed to work based on the Direct trailer, and this new info seems to be mostly in line with that. One of the differences is that (previously) I had assumed that the classes we see Edelgard choose would be the first tier. But now we know:
Zeroeth: Noble, Commoner
First: Myrmidon, Soldier, Fighter, Monk
Second: Mercenary, Thief, Knight, Cavalier, Brigand, Archer, Mage, Priest, [Pegasus Knight]
And moving to this second tier requires an Intermediate Seal, so there's a third. An oddity is that while Myrmidons and Soldiers specialise in one weapon (Swords, Lances), Monks use both Faith and Reason, and Fighters have Axes, Bows, and Fighting highlighted. It seems as you move up the tiers, you might specialise more, rather than the FE tradition of getting extra weapons in advanced classes.
There's also a question over magic. The screenshots of the Noble, Commoner, Myrmidon, Soldier, Fighter, and Monk go out of the way in their descriptions to note that the first two "can wield some magic" and the last "can wield magic". Which implies that the others can't. This would mean that you couldn't end up creating a Mage-Knight like I had previously speculated on.
Oh, and the weapon triangle is gone. But! Lance users get Swordbreaker very early on, Swords Axebreaker, and Axes Lancebreaker. So it's less gone, than shifted into Combat Arts.
//
@cj iwakura Don't expect Conquest to be playing an evil route. I think the writers were going for a "reform from the inside", but just ended up with dumb. (I don't know if you named your avatar or went with a generic Corrin, but I found the story to be a little less annoying on replay, and I wonder if it's because I didn't use a self-insert that time. All the baffling decisions were at the hands of the moron in the story, and not "me".) On the other hand, Conquest is my favourite game in the entire series from a play perspective. And don't be afraid to use pre-promotes when they show up! Some of those maps are brutal(ly fun), and you need all hands on deck to best them.
Also: a tip with the child units. They come in their base class, equipped with a special seal that will get them caught up to the rest of your team. So if you wait a bit to recruit them, you can get "free" higher level characters. But as their maps' difficulty scales to the chapter you're on, you can end up in situations where the enemies on the map are in advanced classes, at high levels, and the kid is stuck as a lvl 20 base class, and just gets butchered before you can rescue them. So don't wait too long.
Aaand survived with no deaths due to lucky crits. It's only going to get worse, isn't it?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
No, but how do you feel about one awful story instead?
I feel like this is the better option. Instead of hoping that one of three choices might be good and suffering thrice, you only have to suffer once.
Don't think they'll be doing that again.