Yeah I play on small. On Standard it's a lot less likely.
Also, what districts are "must have" for your cities? Mine would be industrial, as it helps accomplish every thing else.
Went for science as the Dutch. Even with a campus in every City I was lagging behind. I think I made the mistake of not building one in my capital though.
Yeah I play on small. On Standard it's a lot less likely.
Also, what districts are "must have" for your cities? Mine would be industrial, as it helps accomplish every thing else.
Went for science as the Dutch. Even with a campus in every City I was lagging behind. I think I made the mistake of not building one in my capital though.
which districts are "must haves" depends entirely on your civ/strategy.
For example, with Mali? You want Holy Sites and Sugubas (commercial districts).
Domination civ? Encampments, a few commercial districts, don't neglect campuses. This is very general and varies per civ/game.
other civ types will prioritize other things. Plan it out based on the civ! Then prioritize based on how your game is going.
Factories extend their bonus to every city center within 6 tiles (9 with Mexico City suzerainty) with a limit of one factory per city (exception of Magnus' final ability).
Self-righteousness is incompatible with coalition building.
Ideally you can play industrial districts in such a way as to minimize the number you need to hit all your cities.
Wait, industrial districts can work cross city?
A lot of the ID buildings are not restricted to their home city but are every city within X tiles and overlap doesn’t help.
Entertainment districts have buildings that work the same way.
Jealous Deva on
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Power plants (certainly nuclear ones) do the same with power too, so you can build several cities in a ‘ring’ around a central one (or at least one with a centrally placed IZ) and power them all from there with a single nuke.
I finally have started playing Civ6 (was still playing Civ5 a ton). I'm playing with both expansions. It's taken a bit longer for me to get into it compared to previous Civs, but I'm starting to really enjoy it.
One question though, as I find the tooltips in this game somewhat lacking compared to previous ones:
1. How do I see a breakdown of where my GPP are being generated from? I can go to the Great People screen and get a total (+6 Great Scientist GPP per turn for example), but not a breakdown of the sources of those GPPs. Anyway to see that?
I finally have started playing Civ6 (was still playing Civ5 a ton). I'm playing with both expansions. It's taken a bit longer for me to get into it compared to previous Civs, but I'm starting to really enjoy it.
One question though, as I find the tooltips in this game somewhat lacking compared to previous ones:
1. How do I see a breakdown of where my GPP are being generated from? I can go to the Great People screen and get a total (+6 Great Scientist GPP per turn for example), but not a breakdown of the sources of those GPPs. Anyway to see that?
Not sure if there's any break down beyond the the details screen on each individual city.
Anyone have issue where you can't vote in Gathering Storm if you have to select a civ to target? Can hear my mouse pointer clicking behind the voting overlay on units/cities and won't allow me to skip.
Has anyone else had issues with getting achievements? I've only been playing Civ IV for a few weeks, with all the expansions. But I've noticed I haven't unlocked several achievements that I know I should have. For example: I've changed governments and yet "A Revolution without Dancing" is still locked.
I'm on the Mac version with both expansions. Maybe I have to play vanilla?
Has anyone else had issues with getting achievements? I've only been playing Civ IV for a few weeks, with all the expansions. But I've noticed I haven't unlocked several achievements that I know I should have. For example: I've changed governments and yet "A Revolution without Dancing" is still locked.
I'm on the Mac version with both expansions. Maybe I have to play vanilla?
Civ 6 has been known to be buggy on checks for some achievements. I wouldn't be surprised if an achievement that pretty much every player got when it first came out slipped through the cracks in QA for an expansion.
Jephery on
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"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
A search by name feature for the map is a fantastic addition, wow
That is pretty cool. I have always wanted to do a TSL fantasy map, maybe based on something like pangaea ultima, so civs could start next to other civs that were appropriate like an Earth map but you could also do things like unpack Europe and the Middle East and make them more spread out.
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Beware, new patch is not fully compatible with CQUI despite allowing it to load. It will vanish the other leaders and goes into an inescapable loop when the world congress needs you to select a leader (because they all disappeared).
Doesn’t seem to harm previously made saves though; unload the mod and reload the save.
I contacted 2K and went through their bug reporting process. It was a real pain in the ass, but after so many patches came and went without this getting fixed, I knew they were never going to notice this bug unless someone went to extraordinary measures to make them aware of it.
Seeing it finally get fixed makes it all worth it though.
Apparently PC/Switch cross save is now a thing. I really want to be interested in the Switch version but the loss of the expansions kinda kills it for me.
Apparently PC/Switch cross save is now a thing. I really want to be interested in the Switch version but the loss of the expansions kinda kills it for me.
The delay of the expansion packs for the Switch and iOS are killing me. I love playing this game on the couch on my iPad, but I've stopped since it seems the expansions are in limbo.
Origin ID\ Steam ID: Warder45
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webguy20I spend too much time on the InternetRegistered Userregular
Alrighty so I'm jumping back into Civ5, after buying it right after release and only putting a few hours in. I just got all the expansions and am ready to go. Any tips for an exceptionally rusty Civ5 player?
Alrighty so I'm jumping back into Civ5, after buying it right after release and only putting a few hours in. I just got all the expansions and am ready to go. Any tips for an exceptionally rusty Civ5 player?
That's a broad question! Uhm, the game is played on a hexagonal map with one combat and one civilian unit per square. Cities grow when there is a surplus of food and can produce units and buildings with hammers. Growth is limited by global happiness, which you increase by building specific buildings and gaining access to luxury resources. You can build Workers that can turn the tiles around cities into farms, mines, plantations etc, build roads and repair stuff. You can build settlers to make new cities.
Early game is all about exploring your surroundings, as you'll find goodie huts, natural wonders and city states that give nice boosts.
It is kind of a big game, but this is the broadest of general descriptions I can think of.
One of the problems Civ 6 has had since the beginning is it introduced the new research boost system, but made research node costs so low, and production costs so high, that achieving many research boosts often felt unrealistic. The new rebalancing makes it feel like Firaxis is finally taking this problem seriously.
Making more buildings use electricity should help make that resource feel more important.
The changes to diplomatic victory are really interesting. Do you spend lots of favor trying to push your own agenda through, or do you toss just a little bit of favor into what you assume will be the most popular opinion? Even resolutions you don't personally care about will matter now, because every resolution is another path to diplomatic victory.
So a surprise new patch came out with the usual tweaks (coastal cities and great admirals in particular got a buff). Also included are some often requested new random map types like terra and mirror maps.
Also there’s a post apocalyptic battle royale mode now.
I was going to try one of the new civs with a coastal focus to see the changes but then I just started a game as Gilgamesh because thats how I roll apparently.
There’s a tilted world random map that apparently produces discworld like maps - flat with ice in the center warm on the outside, I think I will try that.
Posts
Also, what districts are "must have" for your cities? Mine would be industrial, as it helps accomplish every thing else.
Went for science as the Dutch. Even with a campus in every City I was lagging behind. I think I made the mistake of not building one in my capital though.
Ideally you can play industrial districts in such a way as to minimize the number you need to hit all your cities.
which districts are "must haves" depends entirely on your civ/strategy.
For example, with Mali? You want Holy Sites and Sugubas (commercial districts).
Domination civ? Encampments, a few commercial districts, don't neglect campuses. This is very general and varies per civ/game.
other civ types will prioritize other things. Plan it out based on the civ! Then prioritize based on how your game is going.
Wait, industrial districts can work cross city?
A lot of the ID buildings are not restricted to their home city but are every city within X tiles and overlap doesn’t help.
Entertainment districts have buildings that work the same way.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
One question though, as I find the tooltips in this game somewhat lacking compared to previous ones:
1. How do I see a breakdown of where my GPP are being generated from? I can go to the Great People screen and get a total (+6 Great Scientist GPP per turn for example), but not a breakdown of the sources of those GPPs. Anyway to see that?
Not sure if there's any break down beyond the the details screen on each individual city.
I'm on the Mac version with both expansions. Maybe I have to play vanilla?
For a bunch of changes.
Civ 6 has been known to be buggy on checks for some achievements. I wouldn't be surprised if an achievement that pretty much every player got when it first came out slipped through the cracks in QA for an expansion.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
D3 Steam #TeamTangent STO
https://civilization.com/news/entries/civilization-vi-gathering-storm-patch-update-april-2019/
They finally fixed the Kongo bug.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Doesn’t seem to harm previously made saves though; unload the mod and reload the save.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I contacted 2K and went through their bug reporting process. It was a real pain in the ass, but after so many patches came and went without this getting fixed, I knew they were never going to notice this bug unless someone went to extraordinary measures to make them aware of it.
Seeing it finally get fixed makes it all worth it though.
My current save is in the modern era and you can sure notice the difference with global warming. I like the tweaks they made.
The delay of the expansion packs for the Switch and iOS are killing me. I love playing this game on the couch on my iPad, but I've stopped since it seems the expansions are in limbo.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Early game is all about exploring your surroundings, as you'll find goodie huts, natural wonders and city states that give nice boosts.
It is kind of a big game, but this is the broadest of general descriptions I can think of.
One of the problems Civ 6 has had since the beginning is it introduced the new research boost system, but made research node costs so low, and production costs so high, that achieving many research boosts often felt unrealistic. The new rebalancing makes it feel like Firaxis is finally taking this problem seriously.
Making more buildings use electricity should help make that resource feel more important.
The changes to diplomatic victory are really interesting. Do you spend lots of favor trying to push your own agenda through, or do you toss just a little bit of favor into what you assume will be the most popular opinion? Even resolutions you don't personally care about will matter now, because every resolution is another path to diplomatic victory.
Also there’s a post apocalyptic battle royale mode now.
So yeah...
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I was going to try one of the new civs with a coastal focus to see the changes but then I just started a game as Gilgamesh because thats how I roll apparently.
There’s a tilted world random map that apparently produces discworld like maps - flat with ice in the center warm on the outside, I think I will try that.
https://youtu.be/2tiZv0TvXyM
I was already doing coastal cities! God of the Sea + Auckland + Cardiff is broken!