So, turns out I had the cards stored in my trunk to run the game while I was on a trip. I have the event/support cards, just not the rest of the game. I guess it can continue then?
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Fate:
Lyla- Love at first sight: When a character of the opposite sex moves adjacent to them, they become that character's ally.
Kingdom Heroes
Donia 1/4 health
Elf King 4/5 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
(Lyla) Misses now count as hits
Elf King: (Irwin) + (Marianne) +2 battle die, reroll 2 dice, misses count as hits
Cards
(Zyne) Master's Armor- ongoing: Gain 1 die when defending
(Godfried) Balanced Weapons- Gain 1 battle die.
Stage III has been reached. If the Princess does not reach the capital alive by the end of turn 10, the game ends in defeat.
How had the Princess' march managed to make it so far? What started as a suicide run had picked up and managed to carve their way through half the occupied territory towards the capital. How did this ad hoc army fight through the imperial forces that had managed to route Astoria's army in its prime?
The scribes analyzing captured documents painted the picture. The invasion had cost the Imperials more than they first thought. The remainder of their forces were dispersed and focused on pacification. The larger legions had been broken up as rivalries between their generals drove them to isolate themselves and greedily carve out their own new fiefdoms. None of them imagined as concentrated a counter offensive from the remaining unoccupied territories.
The surprise was gone now. Already couriers had been intercepted showing renewed coordination between the enemy commanders. Their forces were now pulling up stakes and converging on the advancing Princess.
Far more terrible was the report from the last remaining long range outposts. Dust clouds had been spotted on the roads to Legania. Fresh reserves were marching up from the Imperial capital, as large as the initial invasion force. This time there was no full strength Astorian army to stand against them.
Victory had to come now. A last drive to cut off the head before the reinforcements arrived.
Event (Stage III)
Total War: (ongoing)- All empire characters except the emperor become aggressive.
Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.
(next event via Donia scouting)
Curse of Immortality: Choose 1 defeated Empire character. Place them on a space adjacent to the Emperor.
I have 4 troops and am in a city with a defense value of 2 (6 dice). Because I have the twins on my side, I get 2 additional dice (8 dice). I hit on a 3 or better, and can reroll up to 2 dice.
I assign the 4 damage to the Vampire's troops, reducing them from 6->2. I assign the 4 "Ouch"s to the remaining 2 troops and the Vampire, which leaves 1 combat power uncovered. Ergo, I take 5 fucking points of damage.
I take 2 on my face (HP: 3->1) and lose 2 troops (4->2).
That sucks, but I think we win next turn. Princess @ 6 health + 6 soldiers + 2 free damage - 8 solders - 5 health = 1 health. We just need to kill the chancellor, take the hit for princess and send 4 R to the princess
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Chancellor- 3 health
Kingdom Heroes
Donia 1/4 health
Elf King 1/5 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
(Lyla) Misses now count as hits
Elf King: (Irwin) + (Marianne) +2 battle die, reroll 2 dice, misses count as hits
Cards
(Zyne) Master's Armor- ongoing: Gain 1 die when defending
(Godfried) Balanced Weapons- Gain 1 battle die.
Stage III has been reached. If the Princess does not reach the capital alive by the end of turn 10, the game ends in defeat.
How had the Princess' march managed to make it so far? What started as a suicide run had picked up and managed to carve their way through half the occupied territory towards the capital. How did this ad hoc army fight through the imperial forces that had managed to route Astoria's army in its prime?
The scribes analyzing captured documents painted the picture. The invasion had cost the Imperials more than they first thought. The remainder of their forces were dispersed and focused on pacification. The larger legions had been broken up as rivalries between their generals drove them to isolate themselves and greedily carve out their own new fiefdoms. None of them imagined as concentrated a counter offensive from the remaining unoccupied territories.
The surprise was gone now. Already couriers had been intercepted showing renewed coordination between the enemy commanders. Their forces were now pulling up stakes and converging on the advancing Princess.
Far more terrible was the report from the last remaining long range outposts. Dust clouds had been spotted on the roads to Legania. Fresh reserves were marching up from the Imperial capital, as large as the initial invasion force. This time there was no full strength Astorian army to stand against them.
Victory had to come now. A last drive to cut off the head before the reinforcements arrived.
Event (Stage III)
Total War: (ongoing)- All empire characters except the emperor become aggressive.
Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.
Dark Awakening: (ongoing)- The combat value of the Emperor is doubled.
(next event via Donia scouting)
Reckless March: At the start of the next Princess Step, the Princess moves 3 spaces without cost.
Posts
Ouch, more disappeared than I thought:
-Unicornus Knights
-The complete 2nd edition Arkham collection
-Ideology
-Star Wars Rebellion
-Blood Rage
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
So, turns out I had the cards stored in my trunk to run the game while I was on a trip. I have the event/support cards, just not the rest of the game. I guess it can continue then?
Anyone still around?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Preda
Map
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals Fate:
Lyla- Love at first sight: When a character of the opposite sex moves adjacent to them, they become that character's ally.
Kingdom Heroes
Donia 1/4 health
Elf King 4/5 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
(Lyla) Misses now count as hits
Elf King: (Irwin) + (Marianne) +2 battle die, reroll 2 dice, misses count as hits
Cards
(Zyne) Master's Armor- ongoing: Gain 1 die when defending
(Godfried) Balanced Weapons- Gain 1 battle die.
Resources
Elf King: 18 (Elvenshae)
Josephine: 10 (Phyphor)
Donia: 18 (Daemonis)
Annelie: 0 (Preda)
Zyne: 5 (AustinP0027)
Godfried: 4 (NotoriusBEN)
Princess Cornelia: 0
Turn 7
Stage III has been reached. If the Princess does not reach the capital alive by the end of turn 10, the game ends in defeat.
Event (Stage III)
Total War: (ongoing)- All empire characters except the emperor become aggressive.
Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.
(next event via Donia scouting)
Curse of Immortality: Choose 1 defeated Empire character. Place them on a space adjacent to the Emperor.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Choose who loses the health to Dark Rituals event.
Then choose which northern space she moves to.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The princess's resource count is wrong, she should have 0 and not move (or rather 3 after she gathers x3). This is from the last turn's princess step
oops, you're right. Redoing
Gather resources x 3
0 -> 3
Chancellor attacks @NotoriusBEN
5 loose soldiers attack @AustinP0027
Vampire attacks @Elvenshae
Dark Priest moves 1 south
Pit Fiend moves either North or NE, players' choice.
5dice for troops, 1 for balanced weapons, 3 for ambush, hits on 4-6. Miss 2-3, wounds on 1.
Edit** whoops, forgot town 1 defense, remove last die rolled, 5.
Geth roll 9d6 for chancellor town battle
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
5 hits, 1 miss, 2 wounds.
Assign 4 hits to 4 enemy troops, 1 hit to chancellor. Miss and wounds are unassigned.
Chancellor should have 3 health and no troops left, awaiting my attack for next turn.
https://youtu.be/4aF_cVu7AfA
@MrBody
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Let's see if I remember how to do this ...
Vampire has 3 combat power and 6 troops.
I have 4 troops and am in a city with a defense value of 2 (6 dice). Because I have the twins on my side, I get 2 additional dice (8 dice). I hit on a 3 or better, and can reroll up to 2 dice.
Geth, roll 8d6t3 for Beatin on vamps
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Geth, roll 2d6t3 for Twin reroll
EDIT: Just fuck me to tears.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I take 2 on my face (HP: 3->1) and lose 2 troops (4->2).
Unfuckingbelievable.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I think it's just 1 roll for the 1 soldier I have.
Edit:
2 is a miss, but with Lyla I believe that counts as a hit.
So 1 soldier dies, and I take 4 damage.
Geth, roll 1d6 for Defending
Enemies with red backgrounds are aggressive, and will begin moving towards the nearest kingdom hero 1 space per turn as soon as one enters within a 1 area range.
Blue background: defensive, will never move.
White: Will move only to attack adjacent kingdom hero.
Remember you must pause and draw a fate card the first time a character moves into the same area or adjacent space as an empire general (exceptions: Black Knight, King of the Abyss, Emperor).
Empire Generals
Chancellor- 3 health
Kingdom Heroes
Donia 1/4 health
Elf King 1/5 health
Allies
Zyne: (Black Drake) May spend 3 supply to add 4 dice once per battle.
(Lyla) Misses now count as hits
Elf King: (Irwin) + (Marianne) +2 battle die, reroll 2 dice, misses count as hits
Cards
(Zyne) Master's Armor- ongoing: Gain 1 die when defending
(Godfried) Balanced Weapons- Gain 1 battle die.
Resources
Elf King: 18 (Elvenshae)
Josephine: 10 (Phyphor)
Donia: 18 (Daemonis)
Annelie: 0 (Preda)
Zyne: 2 (AustinP0027)
Godfried: 4 (NotoriusBEN)
Princess Cornelia: 0
Turn 9
Stage III has been reached. If the Princess does not reach the capital alive by the end of turn 10, the game ends in defeat.
Event (Stage III)
Total War: (ongoing)- All empire characters except the emperor become aggressive.
Dark Rituals: (ongoing)- The princess loses 1 health at the start of each princess step. Kingdom characters on the same area as the princess may take this damage instead of her.
Dark Awakening: (ongoing)- The combat value of the Emperor is doubled.
(next event via Donia scouting)
Reckless March: At the start of the next Princess Step, the Princess moves 3 spaces without cost.