For the 25th anniversary of Elder Scrolls, Bethesda is giving away Morrowind for free, today only.
So, you know... if you somehow don't own that yet, now's a good time to grab it. Fantastic game, but a bit dated so it needs some mods to help blur the uglies.
To claim: sign into your Bethesda.net account and use code TES25TH-MORROWIND
For the 25th anniversary of Elder Scrolls, Bethesda is giving away Morrowind for free, today only.
So, you know... if you somehow don't own that yet, now's a good time to grab it. Fantastic game, but a bit dated so it needs some mods to help blur the uglies.
To claim: sign into your Bethesda.net account and use code TES25TH-MORROWIND
This didn't work for me.
There's a few posts on their twitter of people saying the code isn't working. Maybe try again later?
Chipmunks are like nature's nipple clamps, I guess?
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SteevLWhat can I do for you?Registered Userregular
I think Bethesda's site is getting slammed. It wasn't accepting my password after creating my account for a while. I also can't redeem the game with the code.
I neither had not could afford a PC that could run Morrowind at the time, but I did have an Xbox. It was one of the great early examples of games that would formerly only ever have been released on PC finding a home on a console too, blurring the lines between the two types of platform. And it was just a fantastic game.
I had played a lot of Daggerfall, and Morrowind looked staggering by comparison (even if its shortcomings didn't take long to become evident, like the notorious animation). Initially the far smaller world was a surprise, but it being hand-crafted rather than procedurally generated have it a much wider variety, as well as making it actually enjoyable and possible to explore.
Werewolf2000adSuckers, I know exactly what went wrong.Registered Userregular
Whilst "We're releasing it on Steam" becomes a selling point for the first time in almost a decade, Tim Sweeney's justifications for the Epic store reach "The economic benefits will trickle down."
Tim Sweeney has an estimated wealth of over 7 billion dollars.
Whilst "We're releasing it on Steam" becomes a selling point for the first time in almost a decade, Tim Sweeney's justifications for the Epic store reach "The economic benefits will trickle down."
Tim Sweeney has an estimated wealth of over 7 billion dollars.
Yeah, I've said it before, but the big thing about Epic taking a lesser cut is that it'll help smaller indie developers (who only a few will make it to the Epic store due to their heavy curation. They ain't ever going to unleash the floodgates like Steam) and likely just be pocketed by publishers for all other releases. As we've seen time and time again, it doesn't matter how much publishers make, that extra money usually doesn't find it's way down to the developers. Especially these days.
So my kid and I were talking recently about something... Are there any games, preferably RPGs, that let you play a left-handed character? The only one I can remember was Dungeon Lords, which was fun but quite a buggy mess.
As a lefty, I'm feeling slighted by the gaming industry. :razz:
So my kid and I were talking recently about something... Are there any games, preferably RPGs, that let you play a left-handed character? The only one I can remember was Dungeon Lords, which was fun but quite a buggy mess.
As a lefty, I'm feeling slighted by the gaming industry. :razz:
Hmm, I'll have to check Pillars/Tyranny/etc. to see what happens if you put a weapon in the left hand and nothing in the right...
Also I'm assuming dual-wielding ambidextrous heroes aren't good enough? Or too easy an answer?
Link? Sounds like a character from a console series I have no way to play.
Linking isn’t hard, just requires a switch.
Which "just" requires $300 in surplus funds...
Edit: also, google tells me Link is right-handed in BOTW.
Link was always left handed up until the Wii port of Twilight Princess, where he became right handed because motion controls (along with the entire game inverting on itself). I see they kept it that way.
And yeah, give me more left handed video game characters.
Link? Sounds like a character from a console series I have no way to play.
Linking isn’t hard, just requires a switch.
Which "just" requires $300 in surplus funds...
Edit: also, google tells me Link is right-handed in BOTW.
Link was always left handed up until the Wii port of Twilight Princess, where he became right handed because motion controls (along with the entire game inverting on itself). I see they kept it that way.
And yeah, give me more left handed video game characters.
Aww, drat. I didn't even notice. I knew Link was right-handed up until Wii because motions control, but I never looked closely enough to see that it wasn't reverted in BotW.
Agree. Video games need more sinister characters, dangit.
Isn't Link technically ambidexterous in NES Zelda because Nintendo just mirrored the sprite rather than draw a new one, so Link always kept the shield on his north facing arm. IIRC, they explain it somewhere that it's tradition for Hylian soldiers to always keep their shield pointing to death mountain.
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KalnaurI See Rain . . .Centralia, WARegistered Userregular
Well, he was a lefty until the motion control era. I'm not sure about Breath of the Wild, but Skyward Sword as well as Wii Twilight Princess had him as a righty.
Past that the pickings for "left handed character" are super slim, even in CRPGs where the sword always goes in the right slot, shield in the left, no other way to do it. Even though in plenty they could have just mirrored the sprite and menu assignments to get the effect.
There are some games, especially "shoulder" third person and first person games that do a mild "kick out" of the game every time I use a weapon because it doesn't look right. I really wish handedness was a feature in more games is what I'm saying.
Edit: Ah, righty in BotW I see. I guess I'll probably be sticking with Gamecube Zelda as the last Zelda game for me.
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Whilst "We're releasing it on Steam" becomes a selling point for the first time in almost a decade, Tim Sweeney's justifications for the Epic store reach "The economic benefits will trickle down."
Tim Sweeney has an estimated wealth of over 7 billion dollars.
Yeah, I've said it before, but the big thing about Epic taking a lesser cut is that it'll help smaller indie developers (who only a few will make it to the Epic store due to their heavy curation. They ain't ever going to unleash the floodgates like Steam) and likely just be pocketed by publishers for all other releases. As we've seen time and time again, it doesn't matter how much publishers make, that extra money usually doesn't find it's way down to the developers. Especially these days.
Well, I mean, it's just trickle-down economics, and that's not a thing that actually exists. It's as mythical as unicorns and centaurs.
"I'm sure that money will be coming down from the top any minute" has been said to many a gullible fool throughout history.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I think Skyrim lets you use either hand as your weapon swinger.
Also sounds like Pathfinder Kingmaker lets you choose left or right handed, but there's a bunch of people complaining it doesn't actually work. But they're all kind of old, so maybe it got fixed since then.
I think Skyrim lets you use either hand as your weapon swinger.
Also sounds like Pathfinder Kingmaker lets you choose left or right handed, but there's a bunch of people complaining it doesn't actually work. But they're all kind of old, so maybe it got fixed since then.
Skyrim: kind of, but not really. You can't equip a shield in your right hand. And although you can manually equip a spell to your right hand, they will still auto-equip to your left hand (thereby unequipping your weapon) if you activate one by hotkey, so unless you just want to wield a 1h weapon and no off-hand or spells, you're going to be fighting the game's internal logic all the time. (edit: I could be misremembering how this worked. I just remember being frustrated by trying to swing a sword left handed and use spells at the same time)
... Maybe I'll just buy Dungeon Lords and replay that.
I remember even as far back as UT '99 (maybe even Unreal itself? Not sure) that handedness was an option. On the one hand it seems weird that it disappeared, but it also seemed to coincide with an ever-increasing percentage of "white dude" (straight/cis if it ever came up) protagonists, so in a way it's really not surprising, unfortunately.
Although it's more weird that it's never made a comeback at least as more and more games in more recent times have included either character creators (read: protagonist creators) and/or more diverse casts.
I expect something along the lines of Ubisoft's notorious "but women are so hard to animate" bullshit excuse. Except this should be even easier to rectify.
No mention of Epic. Considering Bethesda was previously pretty strong on these being Bethesda launcher only, I wonder if this is Valve returning fire?
Valve don't do exclusives, and I don't see them changing course now. The most likely explanation is that Bethesda's attempt to draw people to their own launcher via RAGE 2 and Fallout 76 has been an underperforming disaster, and this is the best way to backtrack on that whilst framing it as a positive, pro-active move.
Whilst "We're releasing it on Steam" becomes a selling point for the first time in almost a decade, Tim Sweeney's justifications for the Epic store reach "The economic benefits will trickle down."
Tim Sweeney has an estimated wealth of over 7 billion dollars.
This is kind of a weird pitch because their only incentive to lower prices is to compensate for an inferior platform (otherwise people would lean in favor of features on Steam or DRM-free on GOG or just some place they already have an account because inertia). If the Epic store is ever invested in enough to become unobjectionable, or cultivates its own market base that doesn't overlap with the others, staying at $60 just means they get that much more money. And I suspect you have to drop to $50 like Metro for a psychological breakpoint, because $55 probably isn't sufficiently noteworthy vs. $59.99, but at that point you're only making 5% more. Plus, I feel like Metro is probably going to be an anomaly, because when you're exclusive you don't need to drop your price (for that reason, anyway) because there's no competition.
To add to what people mentioned about The Legend of Zelda, Miyamoto believed that a person's handedness would change how they approached things in the real world. As an aside, the German word for left is "Links".
Quake II and the Unreal series were the first games I remember that let you switch the player character's handedness, and there was a Die Hard FPS for the PC that had the gun in the left hand (Bruce Willis is left handed, and portrayed John McClane as such in the movies), but I can't think of any modern videogames that have left handed characters. Doomguy used to be for some of his weapons (the pistol and punching in classic Doom games), but that changed in Doom 3.
Personally I do everything at a PC left handed, except play games right handed. When I was young I had PCs that tended to lag behind everyone else's, so when I played games at other people's houses or PC cafes (remember those?) I forced myself to learn mouse controls right handed so that I wouldn't have to rebind everything whenever I played a game (which also worked out better since there were more keys surrounding WASD than there were surrounding the arrow keys or 10key).
It's a bit of a pain in the ass moving my mousepad and keyboard whenever I want to play a game, but I make due. Thank god for wireless mice, is all I'm saying.
Although it's more weird that it's never made a comeback at least as more and more games in more recent times have included either character creators (read: protagonist creators) and/or more diverse casts.
A lot of VR games - I want to say the majority of them by far - don't have a preset handedness, for obvious reasons, although this probably isn't going to help Pixie.
So my kid and I were talking recently about something... Are there any games, preferably RPGs, that let you play a left-handed character? The only one I can remember was Dungeon Lords, which was fun but quite a buggy mess.
As a lefty, I'm feeling slighted by the gaming industry. :razz:
Interestingly enough, Pathfinder: Kingmaker lets you select the handedness of your character at creation, and it switches your posture and animations and everything. It's a neat touch.
- The Four Horsemen of the Apocalypse (2017, colorized)
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This didn't work for me.
There's a few posts on their twitter of people saying the code isn't working. Maybe try again later?
My Backloggery
I had played a lot of Daggerfall, and Morrowind looked staggering by comparison (even if its shortcomings didn't take long to become evident, like the notorious animation). Initially the far smaller world was a surprise, but it being hand-crafted rather than procedurally generated have it a much wider variety, as well as making it actually enjoyable and possible to explore.
A flawed classic, but a classic nonetheless.
Steam | XBL
"Given that nobody will want it anymore, we will force Fallout 76 into everybody's Steam accounts."
Hard to port, tack into the wind and ride epic's wake to the lead!
Mod lists.
https://www.mwmythicmods.com/
https://youtu.be/lY4sHLt5W4I
Looking for that image that shows samus' armor with akira's motorcycle in front of an Aztec pyramid
http://www.fallout3nexus.com/downloads/file.php?id=16534
Tim Sweeney has an estimated wealth of over 7 billion dollars.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
Yeah, I've said it before, but the big thing about Epic taking a lesser cut is that it'll help smaller indie developers (who only a few will make it to the Epic store due to their heavy curation. They ain't ever going to unleash the floodgates like Steam) and likely just be pocketed by publishers for all other releases. As we've seen time and time again, it doesn't matter how much publishers make, that extra money usually doesn't find it's way down to the developers. Especially these days.
As a lefty, I'm feeling slighted by the gaming industry. :razz:
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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As a former sailing racer (my dad still does it as a 'hobby' now that he's retired), I can confirm you're surprisingly accurate.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Hmm, I'll have to check Pillars/Tyranny/etc. to see what happens if you put a weapon in the left hand and nothing in the right...
Also I'm assuming dual-wielding ambidextrous heroes aren't good enough? Or too easy an answer?
Linking isn’t hard, just requires a switch.
Which "just" requires $300 in surplus funds...
Edit: also, google tells me Link is right-handed in BOTW.
Link was always left handed up until the Wii port of Twilight Princess, where he became right handed because motion controls (along with the entire game inverting on itself). I see they kept it that way.
And yeah, give me more left handed video game characters.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Aww, drat. I didn't even notice. I knew Link was right-handed up until Wii because motions control, but I never looked closely enough to see that it wasn't reverted in BotW.
Agree. Video games need more sinister characters, dangit.
Well, he was a lefty until the motion control era. I'm not sure about Breath of the Wild, but Skyward Sword as well as Wii Twilight Princess had him as a righty.
Past that the pickings for "left handed character" are super slim, even in CRPGs where the sword always goes in the right slot, shield in the left, no other way to do it. Even though in plenty they could have just mirrored the sprite and menu assignments to get the effect.
There are some games, especially "shoulder" third person and first person games that do a mild "kick out" of the game every time I use a weapon because it doesn't look right. I really wish handedness was a feature in more games is what I'm saying.
Edit: Ah, righty in BotW I see. I guess I'll probably be sticking with Gamecube Zelda as the last Zelda game for me.
Well, I mean, it's just trickle-down economics, and that's not a thing that actually exists. It's as mythical as unicorns and centaurs.
"I'm sure that money will be coming down from the top any minute" has been said to many a gullible fool throughout history.
Also sounds like Pathfinder Kingmaker lets you choose left or right handed, but there's a bunch of people complaining it doesn't actually work. But they're all kind of old, so maybe it got fixed since then.
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Skyrim: kind of, but not really. You can't equip a shield in your right hand. And although you can manually equip a spell to your right hand, they will still auto-equip to your left hand (thereby unequipping your weapon) if you activate one by hotkey, so unless you just want to wield a 1h weapon and no off-hand or spells, you're going to be fighting the game's internal logic all the time. (edit: I could be misremembering how this worked. I just remember being frustrated by trying to swing a sword left handed and use spells at the same time)
... Maybe I'll just buy Dungeon Lords and replay that.
Although it's more weird that it's never made a comeback at least as more and more games in more recent times have included either character creators (read: protagonist creators) and/or more diverse casts.
I expect something along the lines of Ubisoft's notorious "but women are so hard to animate" bullshit excuse. Except this should be even easier to rectify.
Steam | XBL
No mention of Epic. Considering Bethesda was previously pretty strong on these being Bethesda launcher only, I wonder if this is Valve returning fire?
Valve don't do exclusives, and I don't see them changing course now. The most likely explanation is that Bethesda's attempt to draw people to their own launcher via RAGE 2 and Fallout 76 has been an underperforming disaster, and this is the best way to backtrack on that whilst framing it as a positive, pro-active move.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
Don’t you usually end up using mods to enhance the ugly bits, not blur them?
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander: Privateer
Pinny Lanyard
Depends if you're playing Conan Exiles.
Steam | XBL
This is kind of a weird pitch because their only incentive to lower prices is to compensate for an inferior platform (otherwise people would lean in favor of features on Steam or DRM-free on GOG or just some place they already have an account because inertia). If the Epic store is ever invested in enough to become unobjectionable, or cultivates its own market base that doesn't overlap with the others, staying at $60 just means they get that much more money. And I suspect you have to drop to $50 like Metro for a psychological breakpoint, because $55 probably isn't sufficiently noteworthy vs. $59.99, but at that point you're only making 5% more. Plus, I feel like Metro is probably going to be an anomaly, because when you're exclusive you don't need to drop your price (for that reason, anyway) because there's no competition.
Hey, that's no way to talk about your elders.
Quake II and the Unreal series were the first games I remember that let you switch the player character's handedness, and there was a Die Hard FPS for the PC that had the gun in the left hand (Bruce Willis is left handed, and portrayed John McClane as such in the movies), but I can't think of any modern videogames that have left handed characters. Doomguy used to be for some of his weapons (the pistol and punching in classic Doom games), but that changed in Doom 3.
Personally I do everything at a PC left handed, except play games right handed. When I was young I had PCs that tended to lag behind everyone else's, so when I played games at other people's houses or PC cafes (remember those?) I forced myself to learn mouse controls right handed so that I wouldn't have to rebind everything whenever I played a game (which also worked out better since there were more keys surrounding WASD than there were surrounding the arrow keys or 10key).
It's a bit of a pain in the ass moving my mousepad and keyboard whenever I want to play a game, but I make due. Thank god for wireless mice, is all I'm saying.
No, no... you're thinking of the jiggly bits...
A lot of VR games - I want to say the majority of them by far - don't have a preset handedness, for obvious reasons, although this probably isn't going to help Pixie.
Interestingly enough, Pathfinder: Kingmaker lets you select the handedness of your character at creation, and it switches your posture and animations and everything. It's a neat touch.
- The Four Horsemen of the Apocalypse (2017, colorized)