SageinaRage wrote: »
I feel like the market might be ready for taking the werewolf kind of theme but making an actual small rpg around it, something in the vein of Fiasco or Baron Munchausen. My biggest issue with most hidden role games is that for all the complexity of roles, they all still boil down to asking people if they are the traitor, them saying no, and then inventing gameplay around guessing. Having more things actually happen to talk about, and more subtlety and breadth in the conversations, seems like it would be more valuable than adding even more uncertainty into a very basic and uncertain process. (this is why I like spyfall, btw, it feels like ferreting out the spy is actually based on things they say, because of the breadth of things you could be talking about).
Mr. G wrote: »
I just went and watched the Blood on the Clocktower review and uh
I think I'm alright with One Night Ultimate Werewolf at 1/5th of the price
there's just too much shit! If I'm paying 100 bucks for a game with too much stuff, I'm better served with Gloomhaven
The thing I LIKE about these games is the compactness