I've downloaded the AC3 remaster, but I haven't jumped back in yet because there's still a bunch to do in Odyssey. And I remember liking a lot of what 3 was doing when it launched, but a lot of the missions were fucking awful. I think they might even have patched them when that game was fresh.
They did The big one was an incredibly frustrating foot chase in the final mission that was nearly impossible, but I think there were smaller patches not long after release as well
There's still a lot of jank in the remaster and I think too many of them relied on time and distance requirements that were too tight, and the optional full sync objectives are almost entirely bullshit, but it's not really impacting my enjoyment much
I realized last night I'm probably going to end up replaying all the other New World games after this one (Liberation, which I never actually played and am looking forward to, Black Flag and Rogue)
I think they all come together in a really interesting way to tell this saga of how nuts the Assassin-Templar War was over that hundred years or so
I think it wasn't the actual mission itself, but the bonus objective. You were chasing Haytham through an extremely crowded area and the bonus objective was you couldn't touch anybody.
Different one
you're chasing Charles Lee, and part of it is through a burning shipyard, and there's lines of soldiers who will knock you on your ass if you try to dodge them, and it was legitimately very difficult for people to complete
the graphical changes in this remaster are bizarre. the outdoor environments look better, but the indoor environments and character models look worse. the new lighting system is technically better but looks worse than the old baked lighting.
it seems like it's straight up the 2012 models, but they were not designed to interact with the new lighting, which just puts too much light on their faces at all times.
That looks rad but it does make me wish that they just made a Greek mythology game unconnected to Assassin's Creed instead
This is me while playing Black Flag
And now, in ultimate monkey paw fashion, they're kind of sort of doing that with Skull and Bones? But without any of the sword fighting, which is half of the pirate fantasy for me
Ubisoft is also going to donate 500k Euros to the reconstruction effort.
Okay I was bouncing between thinking this was a nice gesture and thinking it was a disgusting capitalization on a tragedy but I'ma lean towards nice gesture.
I kinda gave up on buying AC when they started putting out new games every year. Now, through giveaways and remakes, I'll have 3, Liberation, Unity, Origin and Odyssey to try and finish.
I think Unity was the most disappointed I've been in a video game, it was a shitassed game and also a shitassed portrayal of the French Revolution, it killed the last mewling kitten of hope in my heart and my soul is dead forever
It got patched enough to actually work on PS4 some years ago
But the story is dumb and bad even for an assassin's creed game
It does the thing the games always do, in that it makes literally everything in history an assassin vs Templar thing, without letting you engage with the conflict enough for it to be satisfactory
I just finished Liberation
It's fun enough - plays just like 3 - and it has some interesting ideas I wish it had more time to capitalize on, but it was a Vita side game, so I get why it maybe couldn't
Unity is frustrating because it's not that far from at least playing well and having a really good map, but a few bizarre design decisions hold it back
April update, adding a new Lost Tale of Greece where you play as Layla, unlocked after you do all of
Pythagoras'
quests. You have to finish it to start the Atlantis DLC, or you can get a free save from the main menu that gives you a level 55 character and starts you out right at the start of the DLC.
Also Sphinx themed items are coming to the store.
It's digging right into the Isu and Kassandra's connection to Layla, and there's not a TON but it is interesting
I'm near the end, and there's a section where Layla has to dive into Deimos's mind to get some information and it's another instance of them using the dialogue choice mechanic in a unique way. Deimos is beating someone for information, and you have a timed conversation choice, where most of the options are aggressive...save for one, which is Layla going "fuck, no, I don't want to do this," and then it jumps you right back to the start, and makes you choose again. You can keep selecting "I don't want to," but it won't let you. And then, as Deimos continues to beat this man to death, it starts to alternate between Deimos and Layla delivering the hits. It's one of the more effective uses they've had of the Animus as a setting
If the pre-Atlantis stuff is any indicator at all of what they're doing for the actual Atlantis stuff, I'm really looking forward to it.
I want the protagonist to be the most elegantly mannered, thoroughly bathed and braided viking who undermines the chastity of all the English wives. TBH, they should just continue on with Kassandra for that role. She'd be perfect for it.
I found the legacy stuff average but enjoyable. It had its moments, but yeah it’s definitely been my least favourite of all the dlc between origins and odyssey so far. It also doesn’t fit well alongside your own family narrative, depending on how that turned out. Which is what happens when you have branching storyline’s I suppose
Also they added a bunch of new viewpoints around the world I think? Not sure when that happened
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
I think the new viewpoints were with part 2 or 3 of First Blade, mostly to get you places to get back on the Adrestia from. If the Pharaoh dlc was anything to go by, AC can do some really literally fantastic environments and still work so I am looking forward to Atlantis a lot.
Today I learned there was a semi-legendary Viking stronghold on the Baltic Sea called Jomsborg, which was home to an order called the Jomsvikings, a pagan mercenary band who adhered to a strict code and in many ways anticipated the medieval knightly orders
If they aren't part of the Viking AC game, specifically as the local version of the Order of Ancients or immediate precursor to the Knights Templar, then they fucked up
very much in the mold of the Pharaohs dlc. Although that had Thebes and environs; this is solely Elysium.
The very-cool-looking teleporters shown on the main screen (and in the previews) are much less interesting in practice, as in the two cases I noticed I could just climb up. This feels faster than the fade-to-white loading screen that pops up if I use a teleporter.
a loading tip informed me that I could knock out regular soldiers and 'liberate' them with alt. I tried this and it said I had recruited a rebel. Given that makes the third or so time I heard that word after starting the chapter, I'm thinking it's a thematically relevant.
the ship, mercenaries, and cultists screens are blank.
The general goal seems to weaken Persephone's control so you can gain access to Hades. I'm assuming that's part of the next chapter.
I haven't seen any message boards in the area, which bums me out a little. while it's fairly simple to switch back to Greece, and then quick-travel to a message board, I imagine that'll be a little tedious after a while.
Today I learned there was a semi-legendary Viking stronghold on the Baltic Sea called Jomsborg, which was home to an order called the Jomsvikings, a pagan mercenary band who adhered to a strict code and in many ways anticipated the medieval knightly orders
If they aren't part of the Viking AC game, specifically as the local version of the Order of Ancients or immediate precursor to the Knights Templar, then they fucked up
There's also the Varangian Guard, the Byzantine Emperor's personal Viking bodyguards, and the Thingmen armies of the early English and Russian kings.
Posts
Different one
it seems like it's straight up the 2012 models, but they were not designed to interact with the new lighting, which just puts too much light on their faces at all times.
I pulled up a youtube video of the ship, and it claims to be the Piraeus. I definitely don't have a ship theme with that name.
Have you encountered this sort of issue, with the ship / quest disappearing? What, if any, resolution did you discover?
Holy shit
Fate of Atlantis is going buckwild
This is me while playing Black Flag
And now, in ultimate monkey paw fashion, they're kind of sort of doing that with Skull and Bones? But without any of the sword fighting, which is half of the pirate fantasy for me
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Okay I was bouncing between thinking this was a nice gesture and thinking it was a disgusting capitalization on a tragedy but I'ma lean towards nice gesture.
But the story is dumb and bad even for an assassin's creed game
It does the thing the games always do, in that it makes literally everything in history an assassin vs Templar thing, without letting you engage with the conflict enough for it to be satisfactory
It's fun enough - plays just like 3 - and it has some interesting ideas I wish it had more time to capitalize on, but it was a Vita side game, so I get why it maybe couldn't
I wish Aveline had turned up in more games
April update, adding a new Lost Tale of Greece where you play as Layla, unlocked after you do all of
Also Sphinx themed items are coming to the store.
Every time I'm on the ship in Odyssey, I just think "Why didn't they just make a pirate game for this stuff, it's so much better in Black Flag?".
Which I guess they're actually doing now, so... that'll be interesting.
D3 Steam #TeamTangent STO
I'm near the end, and there's a section where Layla has to dive into Deimos's mind to get some information and it's another instance of them using the dialogue choice mechanic in a unique way. Deimos is beating someone for information, and you have a timed conversation choice, where most of the options are aggressive...save for one, which is Layla going "fuck, no, I don't want to do this," and then it jumps you right back to the start, and makes you choose again. You can keep selecting "I don't want to," but it won't let you. And then, as Deimos continues to beat this man to death, it starts to alternate between Deimos and Layla delivering the hits. It's one of the more effective uses they've had of the Animus as a setting
If the pre-Atlantis stuff is any indicator at all of what they're doing for the actual Atlantis stuff, I'm really looking forward to it.
I want the protagonist to be the most elegantly mannered, thoroughly bathed and braided viking who undermines the chastity of all the English wives. TBH, they should just continue on with Kassandra for that role. She'd be perfect for it.
I've liked all of the post-release stuff other than the Legacy of the First Blade stuff, which was...bad
Also they added a bunch of new viewpoints around the world I think? Not sure when that happened
D3 Steam #TeamTangent STO
If they aren't part of the Viking AC game, specifically as the local version of the Order of Ancients or immediate precursor to the Knights Templar, then they fucked up
The very-cool-looking teleporters shown on the main screen (and in the previews) are much less interesting in practice, as in the two cases I noticed I could just climb up. This feels faster than the fade-to-white loading screen that pops up if I use a teleporter.
a loading tip informed me that I could knock out regular soldiers and 'liberate' them with alt. I tried this and it said I had recruited a rebel. Given that makes the third or so time I heard that word after starting the chapter, I'm thinking it's a thematically relevant.
the ship, mercenaries, and cultists screens are blank.
The general goal seems to weaken Persephone's control so you can gain access to Hades. I'm assuming that's part of the next chapter.
I haven't seen any message boards in the area, which bums me out a little. while it's fairly simple to switch back to Greece, and then quick-travel to a message board, I imagine that'll be a little tedious after a while.
There's also the Varangian Guard, the Byzantine Emperor's personal Viking bodyguards, and the Thingmen armies of the early English and Russian kings.