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[Overwatch] Workshop now included.

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Posts

  • McMoogleMcMoogle Registered User regular
    Chance wrote: »
    Mercy: Genji, you're taking me on a date.

    Genji: Cool.


    That is awesome, however, can we charge the person who wrote the title of that tweet as a war criminal?

    steam_sig.png
  • ChanceChance Registered User regular
    I follow an artist on Twitter who lives and dies over what lore is or isn't revealed for Overwatch - like gets seriously depressed about it at times - so I'm not gonna' fault someone for being excited that Gency Lives.

    'Chance, you are the best kind of whore.' -Henroid
  • KanaKana Registered User regular
    Genji/Mercy is the worst ship, so of course it's the only one that's canon

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    Yeah I find it kind of dumb that Naruto/Mercy is now being a thing but the same writers are saying Ashe and McCree didn't smash in all their time together lol sure *ok hand signal banned by Blizzard*

  • ChanceChance Registered User regular
    Well if Reunion's anything to go by, Jesse McCree may be past the whole "human female" thing.

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    'Chance, you are the best kind of whore.' -Henroid
  • CoinageCoinage Heaviside LayerRegistered User regular
  • KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    The ship should clearly be Anji

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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Well of course the first box I open has the only legendary I don’t particularly care about (scientist Moira)

  • ChanceChance Registered User regular
    edited April 2019
    Well of course the first box I open has the only legendary I don’t particularly care about (scientist Moira)

    Lol that's one of two that I'm not leaving the event without. That & Soldier.

    Edit:

    https://youtu.be/diqQpYsIhs4

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • KoregKoreg Registered User regular
    [streamable] https://streamable.com/7swat [/streamable]
    Well of course the first box I open has the only legendary I don’t particularly care about (scientist Moira)

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    If, if Reagan played disco He'd shoot it to shit You can't disco in Jackboots
  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    Coinage wrote: »
    it's better with a laugh track imo

    https://clips.twitch.tv/PhilanthropicStormyMageMVGame
    TexiKen wrote: »
    lol sure *ok hand signal banned by Blizzard*
    hey fuck outta here with this

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  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • emnmnmeemnmnme Registered User regular
    I got Dramatic Hammond on Day 2 of the event. I am blessed.

  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    i got.. clown junkrat.....
    2uvekoucg07s.jpg

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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I got hanging widow victory pose, which is actually a thing I wanted!

  • KupiKupi Registered User regular
    Dispatch from the Department of Bad Ideas

    I Hear Moira Has Sticky Balls

    Moira, from what I hear, is one of the less performant healers in Overwatch right now. She has big numbers, but little real utility, leading to a low observed win-rate across the spectrum of competitive rankings. So in the interest of making her a little more powerful while also addressing a common complaint against her, let's tweak her Biotic Orb a bit.

    * Biotic Orb now loses 20% of its maximum effect (60 healing or 40 damage) every time it ricochets off of a surface while not affecting a valid target.
    * Biotic Orb now gravitates toward each target that it is currently affecting. It accelerates back to full speed rather than immediately leaping ahead when it loses its last valid target.

    The goal of these changes is twofold: for the first revision, it weakens the case where Biotic Orb bounces off of walls for six seconds, then shows up while you're waiting for the med-pack to respawn and eats your face. The Biotic Orb will rarely achieve its full possible 10-second duration now, since five ricochets will completely deplete it, and a single ricochet will keep it from fully depleting a 200-HP character. The gravitation change, on the other hand, makes the Biotic Orb much more difficult to escape once it's attached to an enemy, requiring some form of advanced movement to detach it. Likewise, when deployed among a group of your allies, the orb will be less likely to fly off into space and waste the remaining healing if everyone's topped up, because it needs to accelerate back to full speed and any damage your team takes in the meantime will cause it to get pulled back into the group. It also allows you to throw an orb to a faraway target with a little more confidence that they'll be able to get the full healing out of it, since the orb will tag along with them until they're fully healed.

    My favorite musical instrument is the air-raid siren.
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    clown junkrat has 2 major pluses: when you die the ragdoll is broken and hangs out upright looking hilarious and the grenades in the gun are pink

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  • BionicPenguinBionicPenguin Registered User regular
    Doomfist is teeeerrrrible in this event. He's basically useless against the bosses.

  • KupiKupi Registered User regular
    I take solace in the fact that my ability to miss a Firestrike against an immobile target, fail to convert a pin into a crush, and horrid Earthshatter timing can at least produce funny moments like this:

    https://youtu.be/Y3zkm7f56vk

    My favorite musical instrument is the air-raid siren.
  • soylenthsoylenth Portland, ORRegistered User regular
    After a very bad run with my comm and arcade boxes, I got mcree, soldier, junk and Ashe in short order. I just bought moira straight up. Plus the zen victory pose and the rad Hanzo intro and I think I'm set for this event. There's a few more I'd like to get but it's all gravy from here.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited April 2019
    reaper is pretty free sr right now on some maps

    real spicy

    works in any dive comp

    combos extremely well with baptiste (tp behind enemy team in 0.5s, ult in immortality field...)

    very good vs bunker for extremely obvious reasons

    surrealitycheck on
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  • MrBodyMrBody Registered User regular
    Oh god, are they seriously going to implement the locked 2/2/2 for comp?

    What a terrible solution to bad teammates. The problems isn't having 3 dps, it's having zero good dps. Going 3rd dps when your existing 2 are hopeless is better than sticking to 2/2/2.

    There are just so many better solutions. Just give everyone a separate ranking for each role.

  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    So yeah I'm pretty underwhelmed by the Storm Rising event. I got super excited by the cutscenes but everything in between ranged from "pretty alright" to honestly kind of tedious. Comparatively it also feels much, much easier than either previous mission so I ended up breezing through it super fast as opposed to the same difficulty on other missions where success wasn't necessarily guaranteed.

    My main issue is there's just not much new besides the map and banter, and what was there was kinda janky. I feel like having Talon enemies literally spawn via a puff of smoke from the ground at point blank range is a bad kind of goofy, and the escort phase at the end was a snooze.

    Also I don't know if I'm misremembering but I also feel compared to the architecture of say, Eichenwald, that whole area in the third phase - the road, the bridge and the castle itself was hilariously off-scale, with these Zoolander-ass towers and a tiny road for ants. It didn't feel like an actual location (even more so than usual compared to other Overwatch maps - Venice was incredibly well designed visually), it felt like sitting in on a really slow-moving Disneyland ride with a caricature façade.

    Maybe I'm being overly critical of what Blizzard clearly treats as a sideshow to the e-sports money now. I do like stuff about the mission and I'm happy to see more Overwatch actually doing Overwatch things, but I'be more enthusiastic about story cliffhangers if we didn't have to wait another 12 months to see a coherent narrative play out.

  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    edited April 2019
    MrBody wrote: »
    Oh god, are they seriously going to implement the locked 2/2/2 for comp?

    What a terrible solution to bad teammates. The problems isn't having 3 dps, it's having zero good dps. Going 3rd dps when your existing 2 are hopeless is better than sticking to 2/2/2.

    There are just so many better solutions. Just give everyone a separate ranking for each role.

    To have a separate ranking for each role, you'd need to institute role queue. To institute role queue you'd still need at least some sort of soft-lock (at least one of each role with 3 flex at most, for example). Of course, a full 2/2/2 lock would also require role queue to keep it from feeling even worse than the current system, so ultimately I think role queue is the fundamental solution, with a few different possible options for how exactly you implement it.

    Houk the Namebringer on
  • MrBodyMrBody Registered User regular
    edited April 2019
    MrBody wrote: »
    Oh god, are they seriously going to implement the locked 2/2/2 for comp?

    What a terrible solution to bad teammates. The problems isn't having 3 dps, it's having zero good dps. Going 3rd dps when your existing 2 are hopeless is better than sticking to 2/2/2.

    There are just so many better solutions. Just give everyone a separate ranking for each role.

    To have a separate ranking for each role, you'd need to institute role queue. To institute role queue you'd still need at least some sort of soft-lock (at least one of each role with 3 flex at most, for example). Of course, a full 2/2/2 lock would also require role queue to keep it from feeling even worse than the current system, so ultimately I think role queue is the fundamental solution, with a few different possible options for how exactly you implement it.

    True, but any kind of role queue inherently sets a lock.

    I've also stated before that I think a simple change that would make a huge difference is just disabling premades during your placement matches. No more terrible players being carried by their friends. No more smurfing by diamond+ who were dragged down by their terrible friends. Everyone gets placed a lot closer to their true rating.

    Or have a separate solo queue ranking, like every MOBA figured out years ago.

    Either that or shorten OR extend seasons. Short so your misery of being condemned to ELO hell is quickly reset. Longer would allow the law of averages to guide you to your true rating. Right now the length is in this very painful valley of neither. But I guess they have to keep seasons like this because of the whole thing being a slave to the dumb e-sports aspect.

    I'm curious what percentage of players even care about Overwatch League? So much of their focus is on tuning the game for the top 1% of players. I've never even seen GOATS be an issue for anything under Master.

    MrBody on
  • MusicoolMusicool Registered User regular
    edited April 2019
    MrBody wrote: »
    MrBody wrote: »
    Oh god, are they seriously going to implement the locked 2/2/2 for comp?

    What a terrible solution to bad teammates. The problems isn't having 3 dps, it's having zero good dps. Going 3rd dps when your existing 2 are hopeless is better than sticking to 2/2/2.

    There are just so many better solutions. Just give everyone a separate ranking for each role.

    To have a separate ranking for each role, you'd need to institute role queue. To institute role queue you'd still need at least some sort of soft-lock (at least one of each role with 3 flex at most, for example). Of course, a full 2/2/2 lock would also require role queue to keep it from feeling even worse than the current system, so ultimately I think role queue is the fundamental solution, with a few different possible options for how exactly you implement it.

    True, but any kind of role queue inherently sets a lock.

    I've also stated before that I think a simple change that would make a huge difference is just disabling premades during your placement matches. No more terrible players being carried by their friends. No more smurfing by diamond+ who were dragged down by their terrible friends. Everyone gets placed a lot closer to their true rating.

    Or have a separate solo queue ranking, like every MOBA figured out years ago.

    Either that or shorten OR extend seasons. Short so your misery of being condemned to ELO hell is quickly reset. Longer would allow the law of averages to guide you to your true rating. Right now the length is in this very painful valley of neither. But I guess they have to keep seasons like this because of the whole thing being a slave to the dumb e-sports aspect.

    I'm curious what percentage of players even care about Overwatch League? So much of their focus is on tuning the game for the top 1% of players. I've never even seen GOATS be an issue for anything under Master.

    Now I'm with you in not wanting a hard 2/2/2 lock.

    But to your last point only, your first, or equal first, target for balance should be your best players.

    They play the most and they're the most dedicated and also if they can't outplay bad balance then no one can. You can't just tell the top players to "git gud" to solve any balance problem within they're skill bracket.

    Second, these are the players that we all watch. On twitch, on youtube, in gameplay vods and hero guides and so on. We watch them because they're (supposed to be) playing the most exciting, high-level Overwatch. You watch one of their games and you think "Fuck yeah! This game is worth playing!"

    It's just that I don't think 2/2/2 lock is the best idea...

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
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  • CoinageCoinage Heaviside LayerRegistered User regular
    The placements don't actually change anything, they're just normal games where you can't see your SR. 2/2/2 lock isn't ideal but it would solve a ton of problems. You're still free to have somewhat wonky compositions but it's at least not like, lol, you just have Zenyatta and Roadhog

  • ZekZek Registered User regular
    Hard 2-2-2 would be extremely unpopular with the community I think because there's a reason everybody is playing DPS. That's just what they have fun with. So 2-2-2 forces half of them off of their preferred characters. Or alternately they all queue DPS anyway and have super long queues. HotS tried this and they had to roll it back.

  • monkeykinsmonkeykins Registered User regular
    So yeah I'm pretty underwhelmed by the Storm Rising event. I got super excited by the cutscenes but everything in between ranged from "pretty alright" to honestly kind of tedious. Comparatively it also feels much, much easier than either previous mission so I ended up breezing through it super fast as opposed to the same difficulty on other missions where success wasn't necessarily guaranteed.

    My main issue is there's just not much new besides the map and banter, and what was there was kinda janky. I feel like having Talon enemies literally spawn via a puff of smoke from the ground at point blank range is a bad kind of goofy, and the escort phase at the end was a snooze.

    Also I don't know if I'm misremembering but I also feel compared to the architecture of say, Eichenwald, that whole area in the third phase - the road, the bridge and the castle itself was hilariously off-scale, with these Zoolander-ass towers and a tiny road for ants. It didn't feel like an actual location (even more so than usual compared to other Overwatch maps - Venice was incredibly well designed visually), it felt like sitting in on a really slow-moving Disneyland ride with a caricature façade.

    Maybe I'm being overly critical of what Blizzard clearly treats as a sideshow to the e-sports money now. I do like stuff about the mission and I'm happy to see more Overwatch actually doing Overwatch things, but I'be more enthusiastic about story cliffhangers if we didn't have to wait another 12 months to see a coherent narrative play out.

    I only updated and launched Overwatch for the PvE event, and it's been a huge letdown. It feels like a massive drop in effort from the previous two, which at least had unique enemy sets and such.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    they have said these features arent role queue iirc

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  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    PvE event is less impressive than last years. Also seemed way easier? Like I rolled through Expert without feeling like it was really that hard. I also forgot how hilarious Hog Ult is against those big bad heavies since they can't be pushed.

    Nod. Get treat. PSN: Quippish
  • ChanceChance Registered User regular
    Well last year we didn't have a tank with us.

    If you really wanna wreck this event in Any Heroes mode? Orisa. Orisa trivializes literally every encounter.

    'Chance, you are the best kind of whore.' -Henroid
  • NobodyNobody Registered User regular
    Chance wrote: »
    Well last year we didn't have a tank with us.

    If you really wanna wreck this event in Any Heroes mode? Orisa. Orisa trivializes literally every encounter.

    Orisa, Baptiste, Bastion, Hanzo I think

  • ChanceChance Registered User regular
    I did a Bap, D.Va, Ham and me on Orisa run - it was a slaughterhouse lol

    'Chance, you are the best kind of whore.' -Henroid
  • ZekZek Registered User regular
    What I'd prefer is for them to design the game around 4-1-1. Change the meta to match the players, not the other way around. Role queueing is still a good idea, but I'd just enforce a one support one tank minimum.

  • ChanceChance Registered User regular
    'Chance, you are the best kind of whore.' -Henroid
  • McMoogleMcMoogle Registered User regular
    Wait, so is that some sort of half crown?

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  • KupiKupi Registered User regular
    edited April 2019
    I think I proposed this before and got shot down instantly, but 1-3-2 seems to be about the ratio that people are actually willing to play. It would be a seismic shift, but I'd set the role lock there and then make some serious changes to the Tanks to account for there being one per team-- e.g. raising Orisa's barrier strength and/or giving her more armor, raising Roadhog's gun damage back up and lowering his hook cooldown, kicking Zarya into the Damage category, and other similar changes you couldn't make today. Essentially intentionally making the Tank the designated big busted guy, held in check by poor mobility.

    Unrelated, I have to say this as well: I think most people proposing a 2-2-2 role lock are doing so not to limit Damage, but to limit Tanks and Supports. The game's strongest composition remains stacking Tanks and Supports together.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • vamenvamen Registered User regular
    edited April 2019
    I played the new coop stuff last night, after having been away from OW for a bit. I'm sad that I didn't save enough money for that awesome Hammond intro, but maybe I'll get lucky.
    Anyway, I was playing Mercy and at the part where you escort the payload, not a single player was staying near it. I kept trying to move it along then run way across the map to heal, then run back to move the truck. It took forever to get the truck to the end.
    Is there any reason people would not be on the payload or did they just somehow (all level 67 or higher) not know how a payload works?
    Again, I've been away a while so maybe I missed something obvious.

    vamen on
  • ZekZek Registered User regular
    Kupi wrote: »
    I think I proposed this before and got shot down instantly, but 1-3-2 seems to be about the ratio that people are actually willing to play. It would be a seismic shift, but I'd set the role lock there and then make some serious changes to the Tanks to account for there being one per team-- e.g. raising Orisa's barrier strength and/or giving her more armor, raising Roadhog's gun damage back up and lowering his hook cooldown, kicking Zarya into the Damage category, and other similar changes you couldn't make today. Essentially intentionally making the Tank the designated big busted guy, held in check by poor mobility.

    Unrelated, I have to say this as well: I think most people proposing a 2-2-2 role lock are doing so not to limit Damage, but to limit Tanks and Supports. The game's strongest composition remains stacking Tanks and Supports together.

    I'd be in favor of a limit of 2 supports and 2 tanks max for competitive. It seems like the community generally feels that any more than that leads to toxic gameplay, so disallowing it opens up more options for balancing those roles without worrying about what happens when a team stacks them.

This discussion has been closed.