It has ramps and extra cover around the carousel, already better than Canyon (I hate Canyon).
I like Canyon as long as I am trying to get UAV spotting challenges done, and my team is loaded up with LRMs. I like it better than Polar Highlands, at least.
I like it better than Polar, but it gets picked so damned often that I am far more sick of it. Like, Forest Colony is on my shit list, but at least it barely ever gets picked.
The funny part is that it technically counts as the right torso (since there are no CT or head weapon mounts on that particular variant). So that's one helluva side torso hitbox. Maybe put most of your primary weapons on the left side and leave the right as backup weapons...
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
+2
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HardtargetThere Are Four LightsVancouverRegistered Userregular
I need Marauder 2 tips. somebody link me some good builds!
Ehhhhh, not for me. I read Nellus Academy Incident by the same author, because I figured why not, I'm a bit of a fiction completionist. Everything about it felt patronizing, above and beyond the often pulpy, fantastical wish fulfillment of normal Battletech fiction. It wasn't so much the story beats as the overall tone. But I guess it's part of a new line of explicitly Young Adult Battletech fiction, so like I said, not for me. It won awards and shit, so I guess some people liked it though.
Ehhhhh, not for me. I read Nellus Academy Incident by the same author, because I figured why not, I'm a bit of a fiction completionist. Everything about it felt patronizing, above and beyond the often pulpy, fantastical wish fulfillment of normal Battletech fiction. It wasn't so much the story beats as the overall tone. But I guess it's part of a new line of explicitly Young Adult Battletech fiction, so like I said, not for me. It won awards and shit, so I guess some people liked it though.
Aw, that is too bad. I was hoping it would be good, but never heard of the Author or anything about this.
But I guess it's part of a new line of explicitly Young Adult Battletech fiction, so like I said, not for me.
Ah, that would explain why those two look 15 in that cover art.
Yeah, and I feel weird having to say "explicitly Young Adult", because Battletech fiction I'm pretty sure always had an age range of 12 year old boy to adults young at heart. But it never seemed explicitly YA tropey? Like there was never the highschool cafeteria set up, or the new kid in school setup, or the discovering girls setup? There was never the almost anime harem style of "And here's the sporty one, and here's the nerdy one, and here's the goth one, and here's the..." etc. But I found Nellus Academy checking those boxes off.
I mean at the end of the day, a lot of kids die and a lot of military gear blows up, so Battletech! But you know...
Sorry for the double posting...but I just thought of something that's just so incredibly pants-on-head silly that its gotta show up on a B33f video sooner or later:
Sorry for the double posting...but I just thought of something that's just so incredibly pants-on-head silly that its gotta show up on a B33f video sooner or later:
That awkward moment when you do over 800 damage and get 4 kills on your Timber Wolf, but you still lose because your team had more of the new toy assault on it than the other team.
I do not know how you could get Legendary at over 720,000 career points. You'd need to have every move meticulously planned - like every system jump and every faction reputation point - for an 80-100 hour campaign. Daunting!
Woo!
I do not know how you could get Legendary at over 720,000 career points. You'd need to have every move meticulously planned - like every system jump and every faction reputation point - for an 80-100 hour campaign. Daunting!
You were closer than you think.
720,000 is the old v1.3 value, current Legendary requires "just" 640,000 points.
Kerensky rank is 760,000.
Just remember that half the people you meet are below average intelligence.
Woo!
I do not know how you could get Legendary at over 720,000 career points. You'd need to have every move meticulously planned - like every system jump and every faction reputation point - for an 80-100 hour campaign. Daunting!
You were closer than you think.
720,000 is the old v1.3 value, current Legendary requires "just" 640,000 points.
Woo!
I do not know how you could get Legendary at over 720,000 career points. You'd need to have every move meticulously planned - like every system jump and every faction reputation point - for an 80-100 hour campaign. Daunting!
You were closer than you think.
720,000 is the old v1.3 value, current Legendary requires "just" 640,000 points.
Kerensky rank is 760,000.
Oh no, really?
Oof, so close.
You maxed most everything so hard to say how much more you could have done. The only areas I see with room to improve are, and you may already know these tips:
Contracts: always take the highest difficulty you can handle for more points. And obviously the more total missions you can run the better.
Experience: get all training pods and fill your barracks ASAP for the passive XP. Don't actually spend their XP and increase your maintenance costs unless you use them. Don't use your commander in missions, their XP doesn't count for points.
C-bills: score only counts total income, not how much you currently have, so on the last day, sell all spare equipment except mechs (must keep 1 of each), buy everything in a store and sell it and repeat until you have 0 c-bills.
Difficulty: use the lowest difficulty options. You don't get any bonuses for higher difficulty and virtually all settings reduce your ability to earn or retain points.
I don't believe it'd ever be worth it to try and visit all star systems. You'd need a minimum of 510 out of 1200 days just in travel time to do it and that assumes you reroute at every jump point and never let the game waste time traveling to the actual planets.
Similar with reputation, with the way that system works, you generally have to compromise or get lucky in too many other areas to actually max it out. Though being Honored with Pirates to get good missions in unaligned space and being Loathed by Steiner and Kurita since they have no territory to harm mission or store availability/costs will help.
And on top of everything, you're still at the mercy of the RNG. Luck can make all the difference between hitting those thresholds or not.
Just remember that half the people you meet are below average intelligence.
I did the lowest difficulty mission I could find, a 3-star in Weldry, and asked for pure C-bills. Avatar and pirate-waifu were wounded, all my mechs were damaged, reinforcements came, and we faced our first Orion, but now I have breathing room.
This would all be a lot easier if some system somewhere would sell me an LRM 15 so I can put my Trebuchet back in play, but apparently its mythical technology. Never mind Star League tech...
Under my 'redeem' tab, it has my preorder listed and checked off as redeemed.
Im pretty sure i got the MC and jazz from it when i bought it back in january.
I did the lowest difficulty mission I could find, a 3-star in Weldry, and asked for pure C-bills. Avatar and pirate-waifu were wounded, all my mechs were damaged, reinforcements came, and we faced our first Orion, but now I have breathing room.
This would all be a lot easier if some system somewhere would sell me an LRM 15 so I can put my Trebuchet back in play, but apparently its mythical technology. Never mind Star League tech...
It really ticked me off my last play through how fickle stores could be. I gave up and tracked down the big list that tells you every system type and what it stocks as a result.
+1
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
So, back in the command pod, and I finished off Grave Robbing.
Lulz.
I'm a little disappointed that the Atlas II didn't have a custom model or geometry, but commanding that lance was fun. Also, it surprised me how useful a team of MechWarriors with Multi-target were; I'm not sure if that holds up though once you have a custom lance that gets rid of the mixed weapon loads so many of the canon builds use.
+1
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
My biggest complaint about that lance: nobody has tactics 9. So you have to just blast your way through.
Posts
I like Canyon as long as I am trying to get UAV spotting challenges done, and my team is loaded up with LRMs. I like it better than Polar Highlands, at least.
Steam told me I last played in May 2018. Oof.
Who knew parenting could knock you off the wagon so hard?
I know that pain. I'll get back to you one day, I swear.
PGI done did it.
They gave us a Marauder with the proper dorsal gun mount:
(yes, i'm very lazy)
Ehhhhh, not for me. I read Nellus Academy Incident by the same author, because I figured why not, I'm a bit of a fiction completionist. Everything about it felt patronizing, above and beyond the often pulpy, fantastical wish fulfillment of normal Battletech fiction. It wasn't so much the story beats as the overall tone. But I guess it's part of a new line of explicitly Young Adult Battletech fiction, so like I said, not for me. It won awards and shit, so I guess some people liked it though.
Aw, that is too bad. I was hoping it would be good, but never heard of the Author or anything about this.
Steam: betsuni7
Ah, that would explain why those two look 15 in that cover art.
Based on my super-limited experience with builds:
4A- All the pulse Llas
4HP- SRM boat
5A- The 5M, but bigger, meaner and 2 more energy slots.
6S- The BH2, but bigger, meaner and better at zombie.
4L and AL I have no clue.
Yeah, and I feel weird having to say "explicitly Young Adult", because Battletech fiction I'm pretty sure always had an age range of 12 year old boy to adults young at heart. But it never seemed explicitly YA tropey? Like there was never the highschool cafeteria set up, or the new kid in school setup, or the discovering girls setup? There was never the almost anime harem style of "And here's the sporty one, and here's the nerdy one, and here's the goth one, and here's the..." etc. But I found Nellus Academy checking those boxes off.
I mean at the end of the day, a lot of kids die and a lot of military gear blows up, so Battletech! But you know...
I'm only working on the -4A for now (because of that sweet, sweet 30% cbill bonus from having the S variant of that variant).
Here are the builds I'm eyeballing:
Trip-LPL and a stack of mediums
Couple of HPPCs and a double-fisting of MPLs
Replacing the HPPCs with ERPPCs
And probably what's going to turn into the standard build (basically, the same loadout as the first one...just moving the LPLs to the torso)
The One-Punch Mech!
I concur. Embrace the full Macross look!!!
Steam: betsuni7
Fire all ze missiles rockets!
It also still has 10 rockets fewer than the MAD-4H build that the PGI's 4HP is based off of.
Thanks, that reminds me that I still need to build that thing out with small MRMs to go full on missile spray.
I was looking and ended up disappointed that only one Phoenix Hawk has one missile slot. Boo.
Steam: betsuni7
I do not know how you could get Legendary at over 720,000 career points. You'd need to have every move meticulously planned - like every system jump and every faction reputation point - for an 80-100 hour campaign. Daunting!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
You were closer than you think.
Kerensky rank is 760,000.
Oh no, really?
Oof, so close.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
You maxed most everything so hard to say how much more you could have done. The only areas I see with room to improve are, and you may already know these tips:
Contracts: always take the highest difficulty you can handle for more points. And obviously the more total missions you can run the better.
Experience: get all training pods and fill your barracks ASAP for the passive XP. Don't actually spend their XP and increase your maintenance costs unless you use them. Don't use your commander in missions, their XP doesn't count for points.
C-bills: score only counts total income, not how much you currently have, so on the last day, sell all spare equipment except mechs (must keep 1 of each), buy everything in a store and sell it and repeat until you have 0 c-bills.
Difficulty: use the lowest difficulty options. You don't get any bonuses for higher difficulty and virtually all settings reduce your ability to earn or retain points.
I don't believe it'd ever be worth it to try and visit all star systems. You'd need a minimum of 510 out of 1200 days just in travel time to do it and that assumes you reroute at every jump point and never let the game waste time traveling to the actual planets.
Similar with reputation, with the way that system works, you generally have to compromise or get lucky in too many other areas to actually max it out. Though being Honored with Pirates to get good missions in unaligned space and being Loathed by Steiner and Kurita since they have no territory to harm mission or store availability/costs will help.
And on top of everything, you're still at the mercy of the RNG. Luck can make all the difference between hitting those thresholds or not.
The 4L has ECM and a PPC heat scale bonus so a Dual Gauss/PPC build won't get punished as hard with an alpha
MAD-4L
The AL has UAC Jam quirks, so you can run a Dual UAC10 build pretty well, which have the same DPS as about 3.5 UAC5's, something like:
MAD-4L/AL
On the 4A I'd go full laser vomit, but I think Large Lasers outperform LPL these days:
MAD-4A
I did the lowest difficulty mission I could find, a 3-star in Weldry, and asked for pure C-bills. Avatar and pirate-waifu were wounded, all my mechs were damaged, reinforcements came, and we faced our first Orion, but now I have breathing room.
This would all be a lot easier if some system somewhere would sell me an LRM 15 so I can put my Trebuchet back in play, but apparently its mythical technology. Never mind Star League tech...
Under my 'redeem' tab, it has my preorder listed and checked off as redeemed.
Im pretty sure i got the MC and jazz from it when i bought it back in january.
It really ticked me off my last play through how fickle stores could be. I gave up and tracked down the big list that tells you every system type and what it stocks as a result.
Lulz.
He was doing this in a Marauder II. Like...why?
GUYS
The JK Variants mod includes an Atlas variant that has 6 (!!!!!!) missile mounts
There is enough tonnage on an Atlas to fit 6 SRM6++s and an AC20 with a useful amount of ammunition!
...granted, the thing runs hotter than a damned default Kintaro. With two double heatsinks and a 10% exchanger it still nets 41 heat per alpha strike
but
each alpha strike does 540 damage (I have one SRM6 that's the +2 damage variant instead of +4)
That is LUDICROUS.