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Twilight Imperium 4e - Game 5: Round 6 - Status Phase / Game End

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Diplomacy I guess

    @Ketar

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Sorry, having a hard time with this choice. Will try to decide soon.

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    It is quite an important decision for you! I think it'll come down to whether you can stop Yssaril from winning in the action phase.

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    LykouraghLykouragh Registered User regular
    speaking of which, if anyone would favor our benificent and action-card oriented administration of this galaxy, i am open to buying supports for the throne

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    It is quite an important decision for you! I think it'll come down to whether you can stop Yssaril from winning in the action phase.

    The yssaril have to hold MR through the first action phase and then either hold their homeworlds or score their last SO during this turn or in the status phase
    Tech lets you trivially take the yssaril homeworlds (both blues, take the extra action immediately, light/wave through their stall ships) or taking MR denies them the required MR imperial VP

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Phyphor wrote: Β»
    It is quite an important decision for you! I think it'll come down to whether you can stop Yssaril from winning in the action phase.

    The yssaril have to hold MR through the first action phase and then either hold their homeworlds or score their last SO during this turn or in the status phase
    Tech lets you trivially take the yssaril homeworlds (both blues, take the extra action immediately, light/wave through their stall ships) or taking MR denies them the required MR imperial VP

    Yeah, but Tech puts me way behind when we score objectives at the end of the round. Muaat would have better initiative no matter what they take.

    And the best choice for initiative is mostly useless otherwise this round.

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    El SkidEl Skid The frozen white northRegistered User regular
    Just a reminder that the Yssaril have the "we can stop any attack" law they can use whenever they like, and also a handful of action cards that may or may not hinder you... so there's no "trivial" taking of the Yssaril homeworlds...

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    LykouraghLykouragh Registered User regular
    And also, like, why have we decided to throw the game to Letnev? Don't you enjoy my epic comeback story?

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited April 2019
    El Skid wrote: Β»
    Just a reminder that the Yssaril have the "we can stop any attack" law they can use whenever they like, and also a handful of action cards that may or may not hinder you... so there's no "trivial" taking of the Yssaril homeworlds...

    I'm popping that

    And there is no meaningful way that 2 unupgraded dreads can stop 2 letnev dreads, a war sun, some cruisers and some fighters. Now not all of that would be used but realistically it's 100% win chance and the only question is the ground invasion, but bringing the war sun means bombardment is nearly guaranteed and I don't think there are ACs to stop two invasions or a space combat

    Phyphor on
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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited April 2019
    And also, like, why have we decided to throw the game to Letnev? Don't you enjoy my epic comeback story?

    The Ghosts just silently glare at the green ships at Mehar Xull and all our precious discarded Action Cards.

    A Half Eaten Oreo on
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Politics

    @El Skid

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited April 2019
    And I somehow totally forgot about the 2 TG on Construction.

    If it's acceptable, would really appreciate it if I could take Construction instead.

    If it's not, that's fine - my fault.

    Ketar on
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    No one else did anything so I can’t imagine any complaints.

    38thDoE on steam
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    LykouraghLykouragh Registered User regular
    good with me

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    MrBlarneyMrBlarney Registered User regular
    Yep. I'll rule that it's fine to revise your order in this case since nobody else has acted yet.

    4463rwiq7r47.png
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Take Construction then.

    Thank you.

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    El SkidEl Skid The frozen white northRegistered User regular
    There’s effectively 3 TGs on the trade card so... Trade

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    MrBlarneyMrBlarney Registered User regular
    Round 6: Start of Action Phase

    The Yssaril Tribes: Select the (8) Imperial Strategy Card.
    Sardakk N'orr: Select the (1) Leadership Strategy Card.
    The L1z1x Mindnet: Select the (6) Warfare Strategy Card.
    The Ghosts of Creuss: Select the (2) Diplomacy Strategy Card, claiming 3 Trade Goods. (TG 2 --> 5)
    The Barony of Letnev: Select the (4) Construction Strategy Card, claiming 2 Trade Goods. (TG 0 --> 2)
    The Embers of Muaat: Select the (5) Trade Strategy Card.
    Trade Goods are placed on the unselected (3) Politics and (7) Technology Strategy Cards.



    Order of Play
    Sardakk N'orr (@38thDoe) - (1) Leadership
    The Ghosts of Creuss (A Half Eaten Oreo) - (2) Diplomacy
    The Barony of Letnev (Ketar) - (4) Construction
    The Embers of Muaat (El Skid) - (5) Trade
    The L1z1x Mindnet (Phyphor) - (6) Warfare
    The Yssaril Tribes (Lykouragh) - (8) Imperial

    4463rwiq7r47.png
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Activate home system launch our phalanx at the battleship. Curse the hp system of civ II.

    38thDoE on steam
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    MrBlarneyMrBlarney Registered User regular
    I'm gonna need some clarification, if that's a formal order. (Bold your actions if you want to make sure they're counted properly.) When you say "phalanx", do you mean that as just using Space Cannon from your PDS, or do you also mean moving in your Carrier from Vefut II as combat reinforcements, if it gets that far?

    4463rwiq7r47.png
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Sorry I’m on mobile. And making obscure references to instruction manuals for old games for inscrutable reasons. fire space cannons! Do not move ships

    38thDoE on steam
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    MrBlarneyMrBlarney Registered User regular
    N'orr has 1 PDS unit for Space Cannon Offense. +1 die roll from Plasma Scoring.

    Geth roll 2d10t6 for N'orr Space Cannon Offense

    N'orr Space Cannon Offense:
    2d10t6 1 [2d10t6=5, 8]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    1 hit registered, destroying 1 Muaat Destroyer.

    Anything else on your action, @38thDoe?

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    El SkidEl Skid The frozen white northRegistered User regular
    And now we see the 24 resource N'orr fleet spring from the ashes of the Muaat... battleship, apparently?

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Tap Quinarra Zohbat Verfut for 8, spend 11 trade goods to Construct 5 Dreadnoughts and transfer 5 infantry between planets if possible.

    38thDoE on steam
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Well, we suppose that means we're not going to luck into drawing the SO for having all of your dreadnoughts on the board :P

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    MrBlarneyMrBlarney Registered User regular
    You won't be able to move Infantry, since the Movement and Invasion steps of the Tactical Action come after Production. (See section 78 of the rules reference.) Everything else there looks good (though you keep spelling "Vefut II" as "Verfut").

    Action is on @A Half Eaten Oreo.

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    My apologies, that misspelling is not on purpose.

    38thDoE on steam
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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Use β€œunstable planet” on Mehar Xull.
    Action: Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.

    Any sabotage?
    Then @Ketar

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Up to 3 equaling 3 in this case.

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    LykouraghLykouragh Registered User regular
    no sabo

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    El SkidEl Skid The frozen white northRegistered User regular
    .No sabo

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No sabotage

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Phyphor wrote: Β»
    No sabotage

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    No sabotage.

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    MrBlarneyMrBlarney Registered User regular
    Creuss' action card play goes through.

    Action is on @Ketar.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited April 2019
    Play Construction. Build a dock on Wren Terra and a PDS on Arc Prime.

    Secondary open to all to play or pass.

    Ketar on
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    LykouraghLykouragh Registered User regular
    pass construction 2ndary

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    LykouraghLykouragh Registered User regular
    minor detail: "found a golden age" didn't make it into the status post vp&objectives

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    A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited April 2019
    Pass

    A Half Eaten Oreo on
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