Wow this is exactly what I hoped they would do with the server browser some day, it's basically mod support. Definitely going to be toying with this and playing other modes. I hope they keep adding functionality to it over time. For example I don't see a way to mix and match abilities/weapons. Obviously the animations aren't going to work but I think they should work something out, like just have the hero's usual weapon fire different projectiles etc. The hero-specific modifiers can't be changed by the rules but they are still available in the existing settings.
They have the following presets in there as examples:
Shower thought: I haven't heard anyone get bitched out for their hero pick in at least a fortnight. And in that time hero suggestions have tended to be constructive and based on the developing situation, not knee-jerk non-meta hate. And players have even taken the advice well!
Is this the real world? Is this just fantasy?
play junkrat
you can literally be 24 final blows one death gold everything your team is winning and people will complain beacuse they heard a rumour about a pharah in the next county over
its fuckign incredible
Hoooooo boy.
You're giving me flashbacks to pre-nerf Doomfist. You know the months before Doom's glorious prime, where everyone was still convinced he was bad but he was just sleeper OP? Yeah. Good times. But good luck convincing Plats that you don't need to change to kill a Pharah because you're killing her team faster than she kills yours. Or that the very existence of a McCree isn't that big of a deal. :P
Yeah I haven't had to deal with any of that close-mindedness since the very second Ball showed up in OWL this stage. Funny how that works.
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
the worst is "junk ur charging zarya"
ah yes the 400hp hero who is spamming her defensive mechanic and antiheal clearance on cooldown and is therefore totally defenseless if only there was some solution to this
thonking
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miscellaneousinsanitygrass grows, birds fly, sun shines,and brother, i hurt peopleRegistered Userregular
Zarya is not viable in high SR games (2500+). High SR players know not to shoot the bubble.
Gungame so far is super popular, that's going to be a constant presence in the server browser now (deathmatch where you earn your way through a progression of characters). Works very well here with a lot of room for variants. The fire dome thing is literally just a battle royale force field, but it still needs some work to find a way to make that fun.
Gungame so far is super popular, that's going to be a constant presence in the server browser now (deathmatch where you earn your way through a progression of characters). Works very well here with a lot of room for variants. The fire dome thing is literally just a battle royale force field, but it still needs some work to find a way to make that fun.
i haven't had a chance to check things out but i was hoping for this
Gungame so far is super popular, that's going to be a constant presence in the server browser now (deathmatch where you earn your way through a progression of characters). Works very well here with a lot of room for variants. The fire dome thing is literally just a battle royale force field, but it still needs some work to find a way to make that fun.
i haven't had a chance to check things out but i was hoping for this
final weapon should be torbhammer
Yeah right now everybody has their own idea of what the progression should be. Most of them are using characters as-is, which makes it sort of a lateral shift. I prefer strong -> weak gungame variants, so you could do that by modifying the character loadouts, or just have people end up on support heroes or something.
The main issue is that you have to rely on the server name to self-label what it is which is annoying, there isn't a good way to create canonical game modes that most people are playing. I'm hoping Blizzard does some cultivating to make that possible.
Zarya is not viable in high SR games (2500+). High SR players know not to shoot the bubble.
I think at some point this was true but high level Zaryas get charge whether the enemy is trying to or not. Particularly in 3-3, getting charge is pretty easy. Bubble Rein when he swings at the other Rein when the other team has to shoot at him. There is something to be said for applying that constant pressure instead of trying to feather the trigger to avoid the bubble.
So far I've been able to make Zenyatta accelerate upward while the crouch button is down, and cap out at a certain altitude, but I haven't gotten the toggle quite right such that he doesn't wind up rubber-banding around his max altitude. But the Workshop is promising so far!
My favorite musical instrument is the air-raid siren.
Zarya is not viable in high SR games (2500+). High SR players know not to shoot the bubble.
I think at some point this was true but high level Zaryas get charge whether the enemy is trying to or not. Particularly in 3-3, getting charge is pretty easy. Bubble Rein when he swings at the other Rein when the other team has to shoot at him. There is something to be said for applying that constant pressure instead of trying to feather the trigger to avoid the bubble.
Pretty sure misc is just quoting a classic copy-pasta meme.
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mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
Zarya is not viable in high SR games (2500+). High SR players know not to shoot the bubble.
I think at some point this was true but high level Zaryas get charge whether the enemy is trying to or not. Particularly in 3-3, getting charge is pretty easy. Bubble Rein when he swings at the other Rein when the other team has to shoot at him. There is something to be said for applying that constant pressure instead of trying to feather the trigger to avoid the bubble.
I think it's also important to remember that it only blocks like 400 damage or something so if your team is focused enough and the target is low enough, breaking bubble to finish the kill is totally viable. Which is why you'll sometimes see OWL players shoot into bubble anyways.
Zarya is not viable in high SR games (2500+). High SR players know not to shoot the bubble.
I think at some point this was true but high level Zaryas get charge whether the enemy is trying to or not. Particularly in 3-3, getting charge is pretty easy. Bubble Rein when he swings at the other Rein when the other team has to shoot at him. There is something to be said for applying that constant pressure instead of trying to feather the trigger to avoid the bubble.
Pretty sure misc is just quoting a classic copy-pasta meme.
Her bubble absorbs 400 damage? Hell, for how quickly it busts, I thought it stopped 100.
What if instead of degrading over time, Zarya only lost her stored charge when firing?
Nah each bubble absorbs 200, so 400 total.
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mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
yeah sorry i couldnt remember the actual number so i just threw something out there, the point was that it had limits!
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
literally impossible to lose sr playing Orisa slamming do you need a hug and who is ready to party
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Last week I legitimately had an extended period of time in the Archives missions where I zoned out and was wondering to myself "what if we could randomly change around the properties of heroes for shits and giggles. Like, change Reaper's attack so he throws out Firestrikes with each button click, or turn Bastion's turret into a projectile stream of pachimari"
Last week I legitimately had an extended period of time in the Archives missions where I zoned out and was wondering to myself "what if we could randomly change around the properties of heroes for shits and giggles. Like, change Reaper's attack so he throws out Firestrikes with each button click, or turn Bastion's turret into a projectile stream of pachimari"
And now we're here
Not to rain on your parade, but at least for now your examples are actually explicitly off the table. The scripting system can't override the content-loading system, and things like Reinhardt's Fire Strike are tied to the existence of the character on the field. In other words, if nobody is playing as Reinhardt, so far as the game knows there's no such thing as a "Firestrike" for Reaper's guns to shoot.
My favorite musical instrument is the air-raid siren.
Last week I legitimately had an extended period of time in the Archives missions where I zoned out and was wondering to myself "what if we could randomly change around the properties of heroes for shits and giggles. Like, change Reaper's attack so he throws out Firestrikes with each button click, or turn Bastion's turret into a projectile stream of pachimari"
And now we're here
Not to rain on your parade, but at least for now your examples are actually explicitly off the table. The scripting system can't override the content-loading system, and things like Reinhardt's Fire Strike are tied to the existence of the character on the field. In other words, if nobody is playing as Reinhardt, so far as the game knows there's no such thing as a "Firestrike" for Reaper's guns to shoot.
Serious question because I’ve never done scripting stuff...can’t you just put an NPC Reinhardt invisible and off the map somewhere to use?
Do you, in fact, have any builds in this shop at all?
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Last week I legitimately had an extended period of time in the Archives missions where I zoned out and was wondering to myself "what if we could randomly change around the properties of heroes for shits and giggles. Like, change Reaper's attack so he throws out Firestrikes with each button click, or turn Bastion's turret into a projectile stream of pachimari"
And now we're here
Not to rain on your parade, but at least for now your examples are actually explicitly off the table. The scripting system can't override the content-loading system, and things like Reinhardt's Fire Strike are tied to the existence of the character on the field. In other words, if nobody is playing as Reinhardt, so far as the game knows there's no such thing as a "Firestrike" for Reaper's guns to shoot.
Serious question because I’ve never done scripting stuff...can’t you just put an NPC Reinhardt invisible and off the map somewhere to use?
Wellll, once you introduce AI players you then need to include AI behavior controls to keep them stationary, map placement tools (including "safe zones" - for example on deathmatch maps, since there's no spawn room you'd need somewhere to put NPCs that shouldn't be interacted with), team management systems to designate player versus NPC slots, etc.
Which could definitely be interesting features! But there are probably more elegant solutions to that particular problem (that will hopefully be introduced in some way). I imagine that at some point they'll come up with a more intuitive system for giving abilities to different characters, but right now the main priority is probably getting the basic system functioning.
Gungame so far is super popular, that's going to be a constant presence in the server browser now (deathmatch where you earn your way through a progression of characters). Works very well here with a lot of room for variants. The fire dome thing is literally just a battle royale force field, but it still needs some work to find a way to make that fun.
i haven't had a chance to check things out but i was hoping for this
final weapon should be torbhammer
Wow you called it, they added "Hero Gauntlet" to the presets and Torbhammer is in fact the last character.
Posts
They have the following presets in there as examples:
Hoooooo boy.
You're giving me flashbacks to pre-nerf Doomfist. You know the months before Doom's glorious prime, where everyone was still convinced he was bad but he was just sleeper OP? Yeah. Good times. But good luck convincing Plats that you don't need to change to kill a Pharah because you're killing her team faster than she kills yours. Or that the very existence of a McCree isn't that big of a deal. :P
Yeah I haven't had to deal with any of that close-mindedness since the very second Ball showed up in OWL this stage. Funny how that works.
hAmmONd IsnT A mAin TAnk
ah yes the 400hp hero who is spamming her defensive mechanic and antiheal clearance on cooldown and is therefore totally defenseless if only there was some solution to this
thonking
I feel like somebody needs to tell the OWL players this breaking news.
i haven't had a chance to check things out but i was hoping for this
final weapon should be torbhammer
Yeah right now everybody has their own idea of what the progression should be. Most of them are using characters as-is, which makes it sort of a lateral shift. I prefer strong -> weak gungame variants, so you could do that by modifying the character loadouts, or just have people end up on support heroes or something.
The main issue is that you have to rely on the server name to self-label what it is which is annoying, there isn't a good way to create canonical game modes that most people are playing. I'm hoping Blizzard does some cultivating to make that possible.
I think at some point this was true but high level Zaryas get charge whether the enemy is trying to or not. Particularly in 3-3, getting charge is pretty easy. Bubble Rein when he swings at the other Rein when the other team has to shoot at him. There is something to be said for applying that constant pressure instead of trying to feather the trigger to avoid the bubble.
Pretty sure misc is just quoting a classic copy-pasta meme.
I think it's also important to remember that it only blocks like 400 damage or something so if your team is focused enough and the target is low enough, breaking bubble to finish the kill is totally viable. Which is why you'll sometimes see OWL players shoot into bubble anyways.
What if instead of degrading over time, Zarya only lost her stored charge when firing?
https://giant.gfycat.com/HotLimpingHadrosaurus.webm
Not for the first time, I wish I could play Mei worth a damn.
No buffs for Mei unless they remove the freeze bullshit (slow is fine)!
Steam: MightyPotatoKing
o i c
Hey WOAH what Zarya is super fun and I say that as someone whose best hero in the game is Orisa.
They block 200. Also Zarya is plenty powerful and does not need what would be an incredible buff like that.
Nah each bubble absorbs 200, so 400 total.
And now we're here
Not until a majority of the cast can't bunny hop.
By that logic, everyone should have a stun of some sort.
Steam: MightyPotatoKing
If you pair her with a Winston spamming party mode engaged you will rocket up to gm 100%
My surefire Winston climbing technique is spamming "oh yeah!" and using dance emote on cart. 200% win rate.
Not to rain on your parade, but at least for now your examples are actually explicitly off the table. The scripting system can't override the content-loading system, and things like Reinhardt's Fire Strike are tied to the existence of the character on the field. In other words, if nobody is playing as Reinhardt, so far as the game knows there's no such thing as a "Firestrike" for Reaper's guns to shoot.
Serious question because I’ve never done scripting stuff...can’t you just put an NPC Reinhardt invisible and off the map somewhere to use?
Twitch: KoopahTroopah - Steam: Koopah
They do, but don't they also absorb all overkill as long as they're there?
So You can be hit by 201 damage or 5000, while you're Zarya Bubbled, and all it does is take the bubble away
Correct. As long as it's a single source of damage. Like if 2 D.Va bombs go off simultaneously, one will wipe the bubble and the other will kill you.
Wellll, once you introduce AI players you then need to include AI behavior controls to keep them stationary, map placement tools (including "safe zones" - for example on deathmatch maps, since there's no spawn room you'd need somewhere to put NPCs that shouldn't be interacted with), team management systems to designate player versus NPC slots, etc.
Which could definitely be interesting features! But there are probably more elegant solutions to that particular problem (that will hopefully be introduced in some way). I imagine that at some point they'll come up with a more intuitive system for giving abilities to different characters, but right now the main priority is probably getting the basic system functioning.
Reinhardt blinking around while Tracer holds up an enormous shield
Roadhog punching people to death while Doomfist hooks them
Mercy unloading double shotguns into tanks while Reaper damage boosts her
Wrecking Ball flying around shooting rockets at groups while Pharah rolls around into people with her grappling hook
Widowmaker flying her invisible mech around while D.Va snipes from afar
The possibilities are endless
https://m.youtube.com/watch?v=ESp4Z9sR_xo
Can't trust those damn omnics
This seems a perfectly reasonable balance suggestion for Mercy regardless.
Wow you called it, they added "Hero Gauntlet" to the presets and Torbhammer is in fact the last character.