Killteam is nothing if not a good game system obliterated by horrible balance (kneecapped by the need to port over their 40k model and rule analogues).
McGibs on
+2
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Killteam is nothing if not a good game system obliterated by horrible balance (kneecapped by the need to port over their 40k model and rule analogues).
Their insistence on so much of it just being copy/paste from 40k is maddening.
Like how some d>1 weapons become a mortal wound on a 6. Great now I'm only doing 1 damage when I could have done like D3 or some shit so I'm being penalized for rolling a 6 because this profile was literally just copied from 40k.
I think outside of a few "those guys" who kind of abuse it no one plays commanders in my group. Normal KT is still a thing though. Elites if you limit them they could be fun. Except for some reason Tau get battle suits. 6 wound battle suits.
But adding a single termi or a possessed or a bulgryn to me is fine.
Even the base game is busted as all hell...
I gave up after playing:
Harlies: They just ignore 90% of the game. Terrain doesnt exist. They get into combat 1st turn, no problem. It's not fun for either player, there's nothing to interact with.
Death Guard: Roll to hit after modifiers. Roll to wound T5. Get through 3+ save. Get through 5++ FNP. Roll to injure. Translating their 40k rules into killteam just makes them -impossible- to kill.
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
The two LGS's near me have basically just adopted 100pt KT's, no Commanders, no Elites. We play on the Arena terrain sometimes, and regular terrain others, but it's always base KT without the OP additions. There's talk of doing a for fun 300pt tournament with Elites and Commanders, but at that point we're basically just playing little-40K.
That is one of the questions i had for the new book. It has Grey Knights,why not deamons? I am still curious since there is no official kt release for the eldar , I wonder if this is the excuse to wheel out plastic scorpions or banchees
So anyone who plays Dark Eldar (I think @Burnage ) one of my teammates for a team tournament got his list dumpstered by the ynnari changes and faq so is asking the rest of us to help build a dhrukari list.
Kabalite Trueborn (Index) [5 PL, 123pts]
. Dracon: Splinter Rifle
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
Kabalite Trueborn (Index) [5 PL, 123pts]
. Dracon: Splinter Rifle
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
Kabalite Trueborn (Index) [5 PL, 87pts]
. Dracon: Splinter Rifle
. Kabalite Trueborn with Special Weapon: Shredder
. Kabalite Trueborn with Special Weapon: Shredder
. Kabalite Trueborn with Special Weapon: Shredder
. Kabalite Trueborn with Special Weapon: Shredder
It’s got a mass of T5 4++ bodies to hold objectives, a wall of literal Talos meat to tie everything up, haywire still seems the way to go with despite knights being gone because it’s still pretty good at killing both vehicles and chaff. Trueborn in thier party wagons bring two squads to kill heavy targets and one to clear out screens. Anything jumping out that seems off? I know nearly fuck all about DE options.
The two things jumping out at me there as a bit off are the second Covens Battalion and the Trueborn. Trueborn are hella expensive compared to base Kabalites, and DE benefits more from their firepower being spread out as opposed to being condensed in a few units. I'd personally suggest making the Trueborn Kabalites and running a Kabal Battalion instead, and then adding in Ravagers or Grotesques to taste to fill up the missing points.
I actually think that competitive DE (and Harlequins) have taken a pretty substantial hit by losing Doom and Jinx and I'm skeptical that they're anywhere still close to top tier - they've lost the only army-wide synergy that they had access to. Outside of a few very specific builds they've also got a really hard time dealing with hordes, Knights and stuff like Smash Captains.
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
Space Marines heroes 3 is Death Guard. Maybe a Space Wolves run will happen some day.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
+2
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Space Marine Heroes, now featuring traitorous, actual bags of shit.
You lose a few bodies and a single command point, but in return you get better heavy firepower on a more diverse range of more durable units. You also avoid any redundant HQs, and gain some psychic offense and defense with Yvraine. If that's not necessary then you can always drop her for a second Archon and add back in one of the units of Wracks with the points saved.
+1
StragintDo Not GiftAlways DeclinesRegistered Userregular
Why do they release the Space Marines heroes stuff in only Japan and then like two years later around the rest of the world?
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
The Japanese market is, for some reason, infinitely more susceptible to random selection (gatcha) type products which are much more lucrative as you get multiple repeat-purchases that way. The MtG model, basically. The original delay was because they legitimately thought no-one in the wider world would be interested in a single-pose tactical squad for five or more times the cost of a regular one. The more recent delays however appear to exist for the same reason as region coding on DVDs.
I thought the whole gatchapon thing started in Japan
I know I rarely go to the GW store [because it's closed on the days I have off} So the Space Marine heroes have been a temptation for me but the mark up people have on ebay is why I have not partaken in it
0
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited May 2019
Nah, random ‘prizes’ in containers have been a thing forever. It’s just that it never seemed to be marketed to anyone but little kids (4-8 ish) over here and always in the context of some guaranteed fixed reward like the chocolate egg part of a kinder egg. In Japan you can get more or less anything* in a gatchapon ball, much like you can get anything in a vending machine.
The Space Marine Heroes line doesnt really do anything for me at all, which i feel kinda sad about as i'm probably the one with easiest access to it out of all you lot lol
StragintDo Not GiftAlways DeclinesRegistered Userregular
I heard the second run with Blood Angels wasn't as random. Someone told me the boxes with the minis say who is in it but the overall box is randomized. Is that true because that seems like it kind of defeats the purpose.
The Space Marine Heroes line doesnt really do anything for me at all, which i feel kinda sad about as i'm probably the one with easiest access to it out of all you lot lol
You saying you can hook me up with some if I give you the money?
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
The Japanese market is, for some reason, infinitely more susceptible to random selection (gatcha) type products which are much more lucrative as you get multiple repeat-purchases that way. The MtG model, basically. The original delay was because they legitimately thought no-one in the wider world would be interested in a single-pose tactical squad for five or more times the cost of a regular one. The more recent delays however appear to exist for the same reason as region coding on DVDs.
I think it goes to show how starved people are for good looking models in their factions, and also maybe something about the cost (points wise) of Primaris considering how they fit into the current meta.
I'm really hoping the Series 2 models come to the US soon. GW said they were heading our way but didn't give a timetable.
All I want in my life is more cool looking Terminators. I'm tempted to order the box kit with the Terminator Standard Bearer and paints since it's not that bad of a deal, but I think it would take a month or so to get here from Hong Kong so I am hesitant.
I'm really hoping the Series 2 models come to the US soon. GW said they were heading our way but didn't give a timetable.
All I want in my life is more cool looking Terminators. I'm tempted to order the box kit with the Terminator Standard Bearer and paints since it's not that bad of a deal, but I think it would take a month or so to get here from Hong Kong so I am hesitant.
With the gardening video they posted I feel they got caught in the trade war
I added a few models to my Tau list. Finecast can go fuck off so I converted some stuff.
Firesight Marksman “relay” to go with my two actual finecast ones
A Darkstrider because he’s three points more than a normal Marksman which is a bargain to let all your warriors be able to fallback and shoot
Also this little fella
Now Castelleans should be less frequent he’s more playable, especially as I think hordes will fill in the gap.
He’s specifically for this list for my upcoming team event. We’ll have some control over tables and matchups so I’ll be able to just gunline most of my game. Not super fun, but it’s effective as hell
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited May 2019
Oh man. That Tau thing… every time I see one I wanna rip its weapons off and rearrange them so it doesn’t look like such a kludge. It’s like some poor Earth-caste guy designed this sweet geological survey/scout Walker then some over-inflated Shas’O asked ‘how much can that thing carry?’ Six nightmare weeks later and it’s got missiles where the sample collectors should go, guns stuck on any old how, the survey sensors have been hacked into the marker light grid, the seismic source launcher is five times larger and called a pulse cannon, and somehow he still has to pilot it into combat ‘because the seat is too small.’
I think the main armaments look fine, but then they stapled the 4 rockets to the other rockets and stapled the guns to the rockets stapled to the rockets.
Oh man. That Tau thing… every time I see one I wanna rip its weapons off and rearrange them so it doesn’t look like such a kludge. It’s like some poor Earth-caste guy designed this sweet geological survey/scout Walker then some over-inflated Shas’O asked ‘how much can that thing carry?’ Six nightmare weeks later and it’s got missiles where the sample collectors should go, guns stuck on any old how, the survey sensors have been hacked into the marker light grid, the seismic source launcher is five times larger and called a pulse cannon, and somehow he still has to pilot it into combat ‘because the seat is too small.’
You forgot "Wait, the armored crew compartment weighs how much? Do you have any idea how many rounds of ammunition that is?"
I like the look as a thematic thing. Like, I imagine the first thing you'd do after you encountered a titan from the wrong side of the guns is try and figure out what you could do that might match it.
Which, in this case was find the biggest mech suit you've got, and strap as many guns to it as possible. And, when it can barely walk, let alone fly about on a jet pack, say "Yeah, we're going to have to change our entire tactical playbook around this thing, just like I planned".
I can see it and like it as the Tau version of a self propelled long range artillery piece, but it access to a giant shotgun, right? Gets a bit absurd at that point to be open topped.
Posts
Except for eldar...
I mean otherwise it would just be guardians. :rotate:
Well, also Avengers and now Wraithguard, but still, Rangers, Storm Guardians, Banshees, Scorpions puts then on top of the resin/metal list
There we go.
Deservedly so.
Porting over the faction traits like that seems really unbalancing?
Their insistence on so much of it just being copy/paste from 40k is maddening.
Like how some d>1 weapons become a mortal wound on a 6. Great now I'm only doing 1 damage when I could have done like D3 or some shit so I'm being penalized for rolling a 6 because this profile was literally just copied from 40k.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Seriously. All these expansions are just obfuscating what was meant to be the appeal of this version of Kill Team - a simple and sleek skirmish game.
But adding a single termi or a possessed or a bulgryn to me is fine.
I gave up after playing:
Harlies: They just ignore 90% of the game. Terrain doesnt exist. They get into combat 1st turn, no problem. It's not fun for either player, there's nothing to interact with.
Death Guard: Roll to hit after modifiers. Roll to wound T5. Get through 3+ save. Get through 5++ FNP. Roll to injure. Translating their 40k rules into killteam just makes them -impossible- to kill.
In all seriousness, if anyone had a descent hack for the starter Slaanesh models in Kill Team I’d appreciate it.
My gut says to go with something like this
+ No Force Org Slot +
Detachment Attribute: Prophets of Flesh
+ HQ +
Haemonculus [5 PL, 70pts]: Haemonculus tools, Splinter Pistol
Urien Rakarth [5 PL, 90pts]
+ Troops +
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
+ Heavy Support +
Talos [18 PL, 294pts]
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [18 PL, 294pts]
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [12 PL, 196pts]
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
++ Battalion Detachment +5CP (Aeldari - Drukhari) [19 PL, 275pts] ++
+ No Force Org Slot +
Detachment Attribute: Prophets of Flesh
+ HQ +
Haemonculus [5 PL, 70pts]: Haemonculus tools, Splinter Pistol
Haemonculus [5 PL, 70pts]: Haemonculus tools, Splinter Pistol
+ Troops +
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
++ Vanguard Detachment +1CP (Aeldari - Drukhari) [31 PL, 604pts] ++
+ No Force Org Slot +
Detachment Attribute: Kabal of the Black Heart
+ HQ +
Archon [4 PL, 76pts]: Huskblade, Splinter pistol
+ Elites +
Kabalite Trueborn (Index) [5 PL, 123pts]
. Dracon: Splinter Rifle
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
Kabalite Trueborn (Index) [5 PL, 123pts]
. Dracon: Splinter Rifle
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
. Kabalite Trueborn with Special Weapon: Blaster
Kabalite Trueborn (Index) [5 PL, 87pts]
. Dracon: Splinter Rifle
. Kabalite Trueborn with Special Weapon: Shredder
. Kabalite Trueborn with Special Weapon: Shredder
. Kabalite Trueborn with Special Weapon: Shredder
. Kabalite Trueborn with Special Weapon: Shredder
+ Dedicated Transport +
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
++ Total: [117 PL, 1958pts] ++
Created with BattleScribe
It’s got a mass of T5 4++ bodies to hold objectives, a wall of literal Talos meat to tie everything up, haywire still seems the way to go with despite knights being gone because it’s still pretty good at killing both vehicles and chaff. Trueborn in thier party wagons bring two squads to kill heavy targets and one to clear out screens. Anything jumping out that seems off? I know nearly fuck all about DE options.
The two things jumping out at me there as a bit off are the second Covens Battalion and the Trueborn. Trueborn are hella expensive compared to base Kabalites, and DE benefits more from their firepower being spread out as opposed to being condensed in a few units. I'd personally suggest making the Trueborn Kabalites and running a Kabal Battalion instead, and then adding in Ravagers or Grotesques to taste to fill up the missing points.
I actually think that competitive DE (and Harlequins) have taken a pretty substantial hit by losing Doom and Jinx and I'm skeptical that they're anywhere still close to top tier - they've lost the only army-wide synergy that they had access to. Outside of a few very specific builds they've also got a really hard time dealing with hordes, Knights and stuff like Smash Captains.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
+ No Force Org Slot +
Detachment Attribute: Prophets of Flesh
+ HQ +
Haemonculus [5 PL, 70pts]: Haemonculus tools, Splinter Pistol
Urien Rakarth [5 PL, 90pts]
+ Troops +
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
+ Heavy Support +
Talos [12 PL, 198pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [18 PL, 297pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [18 PL, 297pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
++ Battalion Detachment +5CP (Aeldari - Drukhari) [50 PL, 910pts] ++
+ No Force Org Slot +
Detachment Attribute: Kabal of the Black Heart
+ HQ +
Archon [4 PL, 76pts]: Huskblade, Splinter pistol
Yvraine [7 PL, 132pts]
+ Troops +
Kabalite Warriors [2 PL, 38pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Shredder
. Sybarite: Splinter Rifle
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
+ Heavy Support +
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 125pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
+ Dedicated Transport +
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle
++ Total: [117 PL, 1997pts] ++
Created with BattleScribe
You lose a few bodies and a single command point, but in return you get better heavy firepower on a more diverse range of more durable units. You also avoid any redundant HQs, and gain some psychic offense and defense with Yvraine. If that's not necessary then you can always drop her for a second Archon and add back in one of the units of Wracks with the points saved.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I know I rarely go to the GW store [because it's closed on the days I have off} So the Space Marine heroes have been a temptation for me but the mark up people have on ebay is why I have not partaken in it
*perishable items seem to be off limits. For now…
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
You saying you can hook me up with some if I give you the money?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I think it goes to show how starved people are for good looking models in their factions, and also maybe something about the cost (points wise) of Primaris considering how they fit into the current meta.
All I want in my life is more cool looking Terminators. I'm tempted to order the box kit with the Terminator Standard Bearer and paints since it's not that bad of a deal, but I think it would take a month or so to get here from Hong Kong so I am hesitant.
With the gardening video they posted I feel they got caught in the trade war
Firesight Marksman “relay” to go with my two actual finecast ones
A Darkstrider because he’s three points more than a normal Marksman which is a bargain to let all your warriors be able to fallback and shoot
Also this little fella
Now Castelleans should be less frequent he’s more playable, especially as I think hordes will fill in the gap.
He’s specifically for this list for my upcoming team event. We’ll have some control over tables and matchups so I’ll be able to just gunline most of my game. Not super fun, but it’s effective as hell
+ No Force Org Slot +
T'au Empire Sept Choice: T'au Sept
+ HQ +
Commander Shadowsun [9 PL, 110pts]
Darkstrider [3 PL, 45pts]
+ Troops +
Strike Team [2 PL, 38pts]
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle
+ Elites +
Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol
Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol
Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol
+ Heavy Support +
XV88 Broadside Battlesuits [24 PL, 413pts]: 5x MV4 Shield Drone
. Broadside Shas'ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas'ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas'ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
++ Battalion Detachment +5CP (T'au Empire) [46 PL, 845pts] ++
+ No Force Org Slot +
T'au Empire Sept Choice: T'au Sept
+ HQ +
Cadre Fireblade [2 PL, 42pts]: Markerlight
Cadre Fireblade [2 PL, 42pts]: Markerlight
+ Troops +
Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle
+ Elites +
XV104 Riptide Battlesuit [14 PL, 278pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Velocity tracker
XV104 Riptide Battlesuit [14 PL, 278pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Velocity tracker
+ Fast Attack +
Tactical Drones [4 PL, 50pts]: 5x MV4 Shield Drone
Tactical Drones [4 PL, 50pts]: 5x MV4 Shield Drone
++ Super-Heavy Auxiliary Detachment (T'au Empire) [20 PL, 399pts] ++
+ No Force Org Slot +
T'au Empire Sept Choice: Sa'cea Sept
+ Lord of War +
KV128 Stormsurge [20 PL, 399pts]: 2x Burst cannon, Advanced targeting system, Cluster rocket system, 4x Destroyer missile, Pulse driver cannon, Shield generator, 2x Smart missile system
++ Total: [111 PL, 1998pts] ++
Created with BattleScribe
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
You forgot "Wait, the armored crew compartment weighs how much? Do you have any idea how many rounds of ammunition that is?"
I like the look as a thematic thing. Like, I imagine the first thing you'd do after you encountered a titan from the wrong side of the guns is try and figure out what you could do that might match it.
Which, in this case was find the biggest mech suit you've got, and strap as many guns to it as possible. And, when it can barely walk, let alone fly about on a jet pack, say "Yeah, we're going to have to change our entire tactical playbook around this thing, just like I planned".