So one thing that I noticed is that when they first showed off 3D World mode, it was under a section called "Extra Game Modes", but it was the only one with an empty space next to it. Maybe SMB2 will be an extra mode?
So one thing that I noticed is that when they first showed off 3D World mode, it was under a section called "Extra Game Modes", but it was the only one with an empty space next to it. Maybe SMB2 will be an extra mode?
Or Sunshine, Odyssey, and any other Mario game that has a unique enough gameplay gimmick (that can also transition to side-scrolling).
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WACriminalDying Is Easy, Young ManLiving Is HarderRegistered Userregular
So one thing that I noticed is that when they first showed off 3D World mode, it was under a section called "Extra Game Modes", but it was the only one with an empty space next to it. Maybe SMB2 will be an extra mode?
Yeah there is definitely some sort of DLC roadmap for this thing. It's the perfect genre for that sort of thing, just keep releasing new content packs (free to play, purchase to build with) like you would release new Lego sets and shit.
So one thing that I noticed is that when they first showed off 3D World mode, it was under a section called "Extra Game Modes", but it was the only one with an empty space next to it. Maybe SMB2 will be an extra mode?
Or Sunshine, Odyssey, and any other Mario game that has a unique enough gameplay gimmick (that can also transition to side-scrolling).
Lack of connected worlds is still disappointing, but not surprising.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited May 2019
So while I'm disappointed that there's no tag for Kaizo type levels specifically, someone did bring up a good point - maybe you can only give levels a single tag. Looking at what was available, that seems pretty reasonable and it would mean the Kaizo stuff would likely fall into the "Speedrun" category.
Edit - We saw the following tags for the record:
- Standard
- Puzzle-solving
- Speedrun
- Autoscroll
- Auto-Mario
- Short and sweet
- Multiplayer Versus
- Themed
- Music
- None
A lot of the tools that are new I've seen a lot in romhacks of SMW. Nintendo is leaning pretty hard on the "GOOD IDEA" thing there.
I wish more devs would do this, honestly. There's so many good ideas out there.
It would be nice if they did it in a way that somehow supported the people who originally had the ideas, but I'm not really sure that's entirely feasible in a scenario like romhack community developments.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
A lot of the tools that are new I've seen a lot in romhacks of SMW. Nintendo is leaning pretty hard on the "GOOD IDEA" thing there.
I wish more devs would do this, honestly. There's so many good ideas out there.
It would be nice if they did it in a way that somehow supported the people who originally had the ideas, but I'm not really sure that's entirely feasible in a scenario like romhack community developments.
Giving people jobs (that aren't starter-level pay) would be a good place to start.
+2
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WACriminalDying Is Easy, Young ManLiving Is HarderRegistered Userregular
A lot of the tools that are new I've seen a lot in romhacks of SMW. Nintendo is leaning pretty hard on the "GOOD IDEA" thing there.
I wish more devs would do this, honestly. There's so many good ideas out there.
It would be nice if they did it in a way that somehow supported the people who originally had the ideas, but I'm not really sure that's entirely feasible in a scenario like romhack community developments.
Giving people jobs (that aren't starter-level pay) would be a good place to start.
This is true, but not everybody working on romhacks wants a career in game development.
I’ll still probably pass on MM2 (quickly tired of the first one) but the single player stuff does have my interest. Goes a long way to address what I viewed as the game’s biggest problem (Nintendo Switch Online requirement).
I have a pretty good idea for a 4-player Mario Kart level if you can choose where each player spawns.
Hmm.
Concept: One person races across the level, while the other person stays in a "control room" with P-switches, On/Off blocks, etc. to make sure the first player actually has something to stand on at all times.
This game is going to make me hate the Switch screen, isn’t it?
Is there gonna be a way to mirror the video to the TV, or is all “making” gonna be fingers (or stylus?) on screen?
They showed coop building using the joycons, so I assume there's always a docked building option. But if you can find a stylus that works with the screen, thats obviously an option.
I'm a little worried that theres still going to be a gigantic curation problem, even with tagging. The 'fuck you' levels are only going to get more grandiose in complexity with the new mechanics. Which I am not against, but I think its going to go too far very quickly.
I am curious how they are going to rank people in the endless mode when someone could get 15 'stand in place' levels in a row and someone gets 'fuck you' levels for the first one, 15 times in a row.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
The cursor seemed to move pretty fast, and block placement was relative - watch how it placed the tubes and kind of figured out what you wanted.
We saw the following tags for the record:
- Short and sweet
Hm. Now I'm curious: is it possible to make a satisfying Mario level that fits in a single screen? (I don't know what constitutes "satisfying" here, but you know.) Is the resolution too small, and you can't fit enough stuff on there to make it interesting?
What's the smallest number of screens that you need to make a player go "Hm!"?
We saw the following tags for the record:
- Short and sweet
Hm. Now I'm curious: is it possible to make a satisfying Mario level that fits in a single screen? (I don't know what constitutes "satisfying" here, but you know.) Is the resolution too small, and you can't fit enough stuff on there to make it interesting?
What's the smallest number of screens that you need to make a player go "Hm!"?
There are a lot of single screen puzzle levels out there.
+3
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
We saw the following tags for the record:
- Short and sweet
Hm. Now I'm curious: is it possible to make a satisfying Mario level that fits in a single screen? (I don't know what constitutes "satisfying" here, but you know.) Is the resolution too small, and you can't fit enough stuff on there to make it interesting?
What's the smallest number of screens that you need to make a player go "Hm!"?
There are a lot of single screen puzzle levels out there.
I've seen some clever ones, and I've seen some dumb-as-shit ones that give you 10 seconds to clip through bouncing spring piles.
We saw the following tags for the record:
- Short and sweet
Hm. Now I'm curious: is it possible to make a satisfying Mario level that fits in a single screen? (I don't know what constitutes "satisfying" here, but you know.) Is the resolution too small, and you can't fit enough stuff on there to make it interesting?
What's the smallest number of screens that you need to make a player go "Hm!"?
I’ve seen Carl Sagan run a bunch of single screen puzzle rooms that are really interesting (trolly but interesting)
+1
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I have a pretty good idea for a 4-player Mario Kart level if you can choose where each player spawns.
Hmm.
Concept: One person races across the level, while the other person stays in a "control room" with P-switches, On/Off blocks, etc. to make sure the first player actually has something to stand on at all times.
FOLLOW-UP THOUGHTS: The goal is actually at the start of the level, but there's a clear condition something like "kill 1 Goomba" and the only Goomba is at the far end of the map, so the racer has to cross the level twice. In addition, the player in the "control room" actually has a few different control rooms linked by doors or warp blocks so they can do stuff like drop POWs in different sections of the race track, drop power-ups through clear pipes to the racer, etc.
I think the clear conditions are going to open up a lot of design space.
So while I'm disappointed that there's no tag for Kaizo type levels specifically, someone did bring up a good point - maybe you can only give levels a single tag.
That's a category, not a tag.
I don't put it past Nintendo to do that, but its semantic malpractice.
I hope we get null win conditions, like "Collect 0 coins" or "Kill 0 enemies" to make some fun, muscle memory burning stages.
I never played New Super Mario Bros but it supposedly had some sort of "no touch challenge" built into it (or so I was told when the Game Grumps did a self-imposed "no touch challenge" for Super Mario Bros 3).
If it's true then they can totally put it into Mario Maker 2.
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WACriminalDying Is Easy, Young ManLiving Is HarderRegistered Userregular
I hope we get null win conditions, like "Collect 0 coins" or "Kill 0 enemies" to make some fun, muscle memory burning stages.
I never played New Super Mario Bros but it supposedly had some sort of "no touch challenge" built into it (or so I was told when the Game Grumps did a self-imposed "no touch challenge" for Super Mario Bros 3).
If it's true then they can totally put it into Mario Maker 2.
There's definitely a "take no damage" win condition in SMM2. Not quite the same thing, but still potentially interesting.
I really still have no faith that quality levels will be any easier to find this time around. Playing the first game, you would think simply playing the highest rated levels would be enough to ensure you had a good time. But people loved upvoting anything they thought was clever, regardless of whether or not it was fun to play.
I really hope I'm wrong though.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The problem is "fun" doesn't come with a universally accepted set of parameters when it comes to video games.
Some people want Kaizo. Some people want Auto-Mario. Some people want puzzles. Some people want something that actually feels like a legit Mario Bros stage.
None of them are wrong for any of those. The tags on levels should help out in MM2 at least.
+5
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WACriminalDying Is Easy, Young ManLiving Is HarderRegistered Userregular
The problem is "fun" doesn't come with a universally accepted set of parameters when it comes to video games.
Some people want Kaizo. Some people want Auto-Mario. Some people want puzzles. Some people want something that actually feels like a legit Mario Bros stage.
None of them are wrong for any of those. The tags on levels should help out in MM2 at least.
I think, if anything, this is a really good argument for building sub-communities like this thread where preferences and curation can take place. I expect there will be very little Kaizo talk in this thread, for example, but lots of "fun, unique gameplay combo" levels.
Posts
Steam: pazython
Yeah there is definitely some sort of DLC roadmap for this thing. It's the perfect genre for that sort of thing, just keep releasing new content packs (free to play, purchase to build with) like you would release new Lego sets and shit.
Steam: pazython
Give me Wario Maker.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Edit - We saw the following tags for the record:
- Standard
- Puzzle-solving
- Speedrun
- Autoscroll
- Auto-Mario
- Short and sweet
- Multiplayer Versus
- Themed
- Music
- None
I wish more devs would do this, honestly. There's so many good ideas out there.
It would be nice if they did it in a way that somehow supported the people who originally had the ideas, but I'm not really sure that's entirely feasible in a scenario like romhack community developments.
This is true, but not everybody working on romhacks wants a career in game development.
Hmm.
Concept: One person races across the level, while the other person stays in a "control room" with P-switches, On/Off blocks, etc. to make sure the first player actually has something to stand on at all times.
I was gonna be all “eh, pass” on the 2-voucher deal but then I remembered Animal Crossing is this year too. *thinking*
Hey, in the first one could you make mario perma-invincible?
Twitch: akThera
Steam: Thera
Is there gonna be a way to mirror the video to the TV, or is all “making” gonna be fingers (or stylus?) on screen?
Twitch: akThera
Steam: Thera
They showed coop building using the joycons, so I assume there's always a docked building option. But if you can find a stylus that works with the screen, thats obviously an option.
I'm a little worried that theres still going to be a gigantic curation problem, even with tagging. The 'fuck you' levels are only going to get more grandiose in complexity with the new mechanics. Which I am not against, but I think its going to go too far very quickly.
I am curious how they are going to rank people in the endless mode when someone could get 15 'stand in place' levels in a row and someone gets 'fuck you' levels for the first one, 15 times in a row.
What's the smallest number of screens that you need to make a player go "Hm!"?
There are a lot of single screen puzzle levels out there.
I’ve seen Carl Sagan run a bunch of single screen puzzle rooms that are really interesting (trolly but interesting)
I'm guessing it's gyro pointers with the joy cons.
Please note that I'm employing an idiomatic expression to denote a low price to an item. They are not, in fact, ten cents for a dozen units.
FOLLOW-UP THOUGHTS: The goal is actually at the start of the level, but there's a clear condition something like "kill 1 Goomba" and the only Goomba is at the far end of the map, so the racer has to cross the level twice. In addition, the player in the "control room" actually has a few different control rooms linked by doors or warp blocks so they can do stuff like drop POWs in different sections of the race track, drop power-ups through clear pipes to the racer, etc.
I think the clear conditions are going to open up a lot of design space.
That's a category, not a tag.
I don't put it past Nintendo to do that, but its semantic malpractice.
If it's true then they can totally put it into Mario Maker 2.
There's definitely a "take no damage" win condition in SMM2. Not quite the same thing, but still potentially interesting.
I really hope I'm wrong though.
Some people want Kaizo. Some people want Auto-Mario. Some people want puzzles. Some people want something that actually feels like a legit Mario Bros stage.
None of them are wrong for any of those. The tags on levels should help out in MM2 at least.
I think, if anything, this is a really good argument for building sub-communities like this thread where preferences and curation can take place. I expect there will be very little Kaizo talk in this thread, for example, but lots of "fun, unique gameplay combo" levels.
I need to start drawing out level designs.