Well this is significantly less useless than the previous classes, but I'm super disappointed at all the "+1" class features. Oh, I can choose to either deal damage or heal with a feature. The only bit that grabbed my attention was the robo mind subclass.
I love that I gave the last version a bunch of shit for adding a new spell that's just "Hex/Hunter's Mark, but now for a third class!" and then the rework not only kept that part the same but also added a new subclass that smites like a paladin, a feature they also already handed out to warlocks.
the smite OR heal on the robot pet is more interesting
The Descent. All sorts of video content to push the new release. Looks like it'll be Planar/Blood Warry.
Someone over on ENWorld had an interesting prediction:
So, guys, today's Dragon Talk had a Lore You Should Know talks about the Blood War, and it was very interesting.
Perkins goes into how the Devils need to collect souls to fight the Blood War, and nonchalantly drops the example of how on Avernus an entire city might be sucked in from the material plane for troops.
He then later mentioned how they at one point planned a counter-balance to Out of the Abyss where Asmodeus offered deals to surface cities to protect them from the demons in the Underdark.
I predict that the AP will involve a Diabolical plot to suck Baldur's Gate straight into Hell... descending into Zariel's realm, as it were.
I'm not going to sit and watch an entire weekend of twitch D&D shows (however much I dig some of the players and sure it would be entertaining) but this tease is annoying. Effective, but still annoying.
All we've gotten is a name and ONE piece of art with a blind angel lady. I need more.
I'm not going to sit and watch an entire weekend of twitch D&D shows (however much I dig some of the players and sure it would be entertaining) but this tease is annoying. Effective, but still annoying.
All we've gotten is a name and ONE piece of art with a blind angel lady. I need more.
I'm unfortunately on call for work this weekend, which means I have to stay near a laptop in case I have to do my job.
So, it's not like I want to stay at home and watch an entire weekend of Twitch D&D, but...
So it turns out the animated Dungeons and Dragons show is a big thing in Brazil, to the point that Renault is going all-out on it for a car commercial:
So it turns out the animated Dungeons and Dragons show is a big thing in Brazil, to the point that Renault is going all-out on it for a car commercial:
New adventure in the Nine Hells on September 17th!
The biggest and most exciting announcement of the weekend is, of course, the next D&D storyline! Last year’s storyline was a saga set in the city of Waterdeep, comprised of Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage. This year, D&D is taking a trip to Avernus, the first layer of the Nine Hells. The celestial-turned-archdevil Zariel is enacting her long-awaited vengeance upon the city of Elturel, and a group of unlikely adventurers have been pulled into the struggle!
This adventure spans levels 1 through 13, starting with low-level adventures in Baldur’s Gate, the dark and gritty metropolis which lead designer Adam Lee describes as “the Gotham [City] of the Sword Coast.” Starting a campaign in Baldur’s Gate is wildly different from starting a campaign in bright, shiny Waterdeep, and it perfectly suits a campaign that is destined to go straight to Hell. Introducing more than just the city of Baldur’s Gate, this adventure also opens up the massive sandbox environment of Avernus.
The adventure promises a deep story filled with unforgiveable betrayals, unspeakable evils, and a fallen angel. Those who dare venture into the Nine Hells can fight to bring redemption to Avernus, or give in to corruption themselves. Baldur’s Gate: Descent into Avernus is available for pre-order on the D&D Beyond Marketplace now, and releases in stores on September 17th, 2019. A limited-edition, game store-exclusive cover by Hydro74 features the skull-shaped icon of Bhaal that is now inexorably linked with Baldur’s Gate.
•"It's a trip to Hell! It is D&D meets Mad Max Fury Road with a bit of Dante's Inferno." - Chris Perkins.
•Starts in Baldur's Gate (which is Gotham to Waterdeep's Metropolis) and goes to Hell, literally.
•Will involve the Blood War and Outer Planes, starting in Hell. "You can only go up from there, right?" - Chris Perkins.
•Kate Welch implies there will be new character creation options for characters from Baldur's Gate, while Perkins confirms characters and even groups can have "dark secrets".
•"There's something in Baldur's Gate that teases what's to come." - Perkins
•Crawford states that resting and death saving throws will have different rules in Avernus.
•Perkins talks about Warlords, creatures who live in Avernus and have carved out a living in the desert of destruction, including the Infernal War Machines.
•Welch confirms iteration on the vehicle rules from Ghosts of Saltmarsh to create more options for creating more vehicles.
•Player Characters can become Warlords in Avernus according to Welch.
•Per Perkins, there are vehicle customization rules for the Infernal War Machines, but there's a catch. "It's not all fun and games in Hell."
•Machines in Hell are powered by souls, so Good characters will have to deal with the moral questions of consuming even evil souls.
•New rules for Deals with the Devil that ties into the dark secret rules, per Welch.
•"Personal Hell" is a big part for big NPCs and PCs alike.
•Per Crawford, there are many characters who are not demons, devils, or corrupt souls. However, Avernus itself corrupts by its nature so even refugees from other planes who are there may have become evil as the plane infects them.
•Zariel is on the front lines of the Blood War. "So you can get to meet her and pick her brain?" "Or maybe she'll open your skull and pick yours."
•"She [Zariel] is a final boss kind of thing." - Welch
•Inspiration from the MCU and other sources for sympathetic antagonists, making Zariel's motivations understandable and making you ask "Would I have done the same?"
•The adventure is built for any kind of party, but the idea behind the Dark Secret mechanic is to bind the party together. Perkins admits he's not a fan of Evil Parties, but that the mechanics of the adventure most feed to that.
•Devils and demons are more likely to make deals with players because, in Hell, dead means dead for them.
•The adventure is written with brand-new DMs in mind to make the transition to multi-planar adventures as easy and painless as possible.
•A brand new Infernal language font was created for the adventure (and was used on the water bottles given to attendees).
•When asked what their favorite tidbits are to close out the interview, "Abyssal Chickens can be familiars." - Perkins "I can't follow that!" - Welch
•"The art in this book is not like others. It's crazy." - Perkins. "It's crazy!! If you see something that feels like a giant wound creeping out of the earth...go check it out!" - Welch Her description of that section made for the grosses Google search the artist ever had to make.
•Jim Zub talked about the currency of Avernus, the "Soul Coins" - the physical representation of souls traded, bought, or sold.
•There will be a tie-in comic series that involves characters from Baldur's Gate (including Minsc and Boo) going to Avernus.
•"Books can be weapons." - Zub
•The Dice Set (mentioned above) for this adventure is custom dice in a velvet-lined box usable as dice trays and includes a map of Avernus that's about 11x18 sized with other tiles involved for monster types, and a cypher key for translating Infernal to Common.
•One of the cards included is a description of the food. After the MC Anna Prosser rolled, Perkins informed her that her food was delicious but every morsel had a face and screamed as it was consumed. Someone watched Nightmare on Elm Street 4: Dream Warriors before writing that bit
•They hired a puzzle designer to create legitimate puzzle boxes usable with the adventure, with a challenge to those at the event to solve it in under an hour.
Thank you for collecting all that info.
--
Gah, levels 1-13 again!
Versus?
My hope for a high level campaign. Atm only Mad Mage is written for high level players, everything else kinda stops around 15. Although I did read that maybe this is part 1 of 2, with 2 going up to 20.
Mearls is being hidden away due to his actions around the whole Zak Smith debacle.
Contemplate this on the Tree of Woe
+9
Options
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
Why is hell always better than engineering than heaven? We never really hear of celestial tanks, but infernal engines spouting flame and lava powered by souls of the damned are a good bit more common.
Why is hell always better than engineering than heaven? We never really hear of celestial tanks, but infernal engines spouting flame and lava powered by souls of the damned are a good bit more common.
Constant open warfare makes for a wonderful technological driver. Since the denizens of the Upper Planes are happy to just keep all that bottled up on the Lower Planes with little reason to intervene directly, there's no incentive to innovate on new warfare techniques.
There's also a bunch of lawful & nominally good gods (and, of course, modrons) that hang out in Mechanus, and they kind of have the corner on the whole upper-planar tech angle.
Why is hell always better than engineering than heaven? We never really hear of celestial tanks, but infernal engines spouting flame and lava powered by souls of the damned are a good bit more common.
Constant open warfare makes for a wonderful technological driver. Since the denizens of the Upper Planes are happy to just keep all that bottled up on the Lower Planes with little reason to intervene directly, there's no incentive to innovate on new warfare techniques.
there's also the Tolkien-esque tradition of industrial advances spoiling and corrupting the idyllic country life
Why is hell always better than engineering than heaven? We never really hear of celestial tanks, but infernal engines spouting flame and lava powered by souls of the damned are a good bit more common.
Constant open warfare makes for a wonderful technological driver. Since the denizens of the Upper Planes are happy to just keep all that bottled up on the Lower Planes with little reason to intervene directly, there's no incentive to innovate on new warfare techniques.
there's also the Tolkien-esque tradition of industrial advances spoiling and corrupting the idyllic country life
Congrats, the angels in my setting pilot mechas now.
Over in the Glamjin’s Tower of Glory thread I’ve described an angel almost exactly like a UFO, wheel shaped, moving at speed doing near impossible manoeuvres and shooting laser beams.
Spoilers, no one from that campaign can read this:
The next angels that turn up will be mechas, with floating shields and plasma swords orbiting around them.
+10
Options
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
Why is hell always better than engineering than heaven? We never really hear of celestial tanks, but infernal engines spouting flame and lava powered by souls of the damned are a good bit more common.
Constant open warfare makes for a wonderful technological driver. Since the denizens of the Upper Planes are happy to just keep all that bottled up on the Lower Planes with little reason to intervene directly, there's no incentive to innovate on new warfare techniques.
there's also the Tolkien-esque tradition of industrial advances spoiling and corrupting the idyllic country life
Congrats, the angels in my setting pilot are mechas now.
I mean...Jehovah in the Book of Ezekiel rides a "throne" atop spinning concentric "wheels" that are full of eyes and with four-faced four-winged entities flying it between the wheels. "Angels as UFOs" is pretty true to the source material.
Me elsewhere:
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
Looking at Solars and Planetars in my 3.x books, they're basically Gundams in everything but the cosmetic flourishes. I can totes see a little cherub sitting in a cockpit in the chest.
!
Inevitables! They're already crazy battle robots, it's not even a stretch to have it piloted by a modron or something.
Posts
the smite OR heal on the robot pet is more interesting
What dnd event?
http://dnd.wizards.com/dndlive2019
Someone over on ENWorld had an interesting prediction:
All we've gotten is a name and ONE piece of art with a blind angel lady. I need more.
I'm unfortunately on call for work this weekend, which means I have to stay near a laptop in case I have to do my job.
So, it's not like I want to stay at home and watch an entire weekend of Twitch D&D, but...
So it turns out the animated Dungeons and Dragons show is a big thing in Brazil, to the point that Renault is going all-out on it for a car commercial:
youtube.com/watch?time_continue=18&v=vuoIY1NIEkQ
The casting is just phenomenal though, dude on the left totally captures everything about Eric in a single look:
This is amazingly good
I am jealous of the nerd that got to suggest this and actually have them do it.
Apparently a bookstore chain leaked the adventure's title earlier today.
It's called:
There are still bookstore chains?
That just so happens to have its demo / prototype set used in this weekend's D&D: The Descent.
Spoiler for the name / theme of the set:
Looks pretty badass.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
New adventure in the Nine Hells on September 17th!
https://www.youtube.com/watch?v=Q-yBdYnphH8
https://www.youtube.com/watch?v=-BRSeZtcXhE
https://www.youtube.com/watch?v=Vbh4UifImPg
https://www.youtube.com/watch?v=319xVTRMFGM
https://www.youtube.com/watch?v=gcjfGEqUc0E&list=PLPjdPog_vKX0e9mxL6UHPx_OTqjGFZR6v&index=8
https://www.youtube.com/watch?v=j7iI4Ajyyig&list=PLPjdPog_vKX0e9mxL6UHPx_OTqjGFZR6v&index=6
https://www.youtube.com/watch?v=rMYoNJFi5N0&list=PLPjdPog_vKX0e9mxL6UHPx_OTqjGFZR6v&index=4
"Infernal War Machine" mini!
https://www.youtube.com/watch?v=J6b9NCD5504
New Starter Kit with a single-player variant mode!
Official Rick & Morty D&D adventure!
And there's still a mystery announcement on Sunday! Holy shit!
--
Gah, levels 1-13 again!
Versus?
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
*fingersnaps*
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
If I didn't know any better I'd guess Mearls did that on purpose... but wasn't Mearls like, totally absent at this?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Constant open warfare makes for a wonderful technological driver. Since the denizens of the Upper Planes are happy to just keep all that bottled up on the Lower Planes with little reason to intervene directly, there's no incentive to innovate on new warfare techniques.
Give groups something to do once they're finished with the other published modules they've put out so far.
there's also the Tolkien-esque tradition of industrial advances spoiling and corrupting the idyllic country life
on the upside, leveling up a Nine Hells campaign requires minimal effort
Congrats, the angels in my setting pilot mechas now.
Spoilers, no one from that campaign can read this:
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
!
Inevitables! They're already crazy battle robots, it's not even a stretch to have it piloted by a modron or something.