Also i'm having a ton of fun with the two new game modes...I haven't had the bad luck that other shave posted with a TON of quitters but i definitely have dropped from 8 to 5 in 'most' matches...even when i get stuck on someone i'm still having fun because i know that someone out there is a character i'm the counter for, i just have to find them mwa ha ha ha
For Symm turrets - they can be tricky, but they rely more on being a surprise or being in areas that are watched and guarded by their team.
If I know they're there I can boost through then just ignore them or turn around and kill them. But if I don't know they're there I might waste momentum doing something else I was gonna do and then I'm basically stalled out before I know what's happening. And if I don't have a safe place to kill the turrets then those turrets become a permanent obstacle that I'll struggle to remove or work around.
One example is when I discover turrets just outside my piledrive AoE. That is not the time you want to have to waste precious millisconds finding and killing those stupid little iTurrets before you can make a getaway.
Another example is Volskaya A choke. You put turrets on the other side of that choke and...well actually it won't do much to me because my set rollout is to blast straight through, but the point is, if for some reason I had to also turn around and kill the turrets I'd be dead immediately to Symm and her whole team. There's no place on the entire other side of that choke that's both safe and within a decent range of Hammond's main guns' spray to kill the turrets in decent time.
So my rollout is to blast through the choke, pressure point, then scram when resistance comes my way and begin initiating from behind. Leave the turrets for someone else. If the team is struggling to use the space to enter the choke and remove the turrets - basically, if my point pressure and from-behind grapples and piledrives aren't helping them through the choke to deal with the turrets - then yes, in a sense I 'can't deal with' the turrets and I have to switch.
And for that, Winston is way better. So yeah, I often switch to Winston against Symm, but it'shard to agree that it's because Symm 'counters' Ham. It's more that Winston deals with the match-up so much better. If you could choose a hard counter pick instead of a complicated skill match-up, wouldn't you?
Wrecking Ball's relationship to a lot of his counters really deserves an 'it's complicated' status. It makes him a very interesting hero. Have you ever noticed how on the one hand people will say "CC counters Hammond" yet OTOH everyone agrees that Wrecking Ball's job is to tank cooldowns and CC? Isn't that fascinating? I think so.
Oh my god, I tried to get the mirror mode FFA box last night and I could not win a game to save my life. I must have played 9-10 rounds, and I got 5th-6th place in literally every one, and most of them in the last 15 seconds. I'm not sure if I've ever had a more frustrating stretch of games in my entire Overwatch experience.
Meanwhile I only played a couple rounds of the hero gauntlet and absolutely destroyed. Last one I did, I won by like 8 kills and decided to retire as permanent champion.
I'm a really big fan of the latest PTR patch. Sad about the Torb buffs but something was probably called for. His shotgun dps was equivalent to Reaper's even before Overcharge.
They have added replay and changed the A/B matps to only offer 3 minutes on Point A Capture and reduced the first respawn time of defenders who die after Point A is captured to try and make it less of a roll on Point B.
Here are the hero changes:
Baptiste
Biotic Launcher
Increased heal ammo from 10 to 12.
Amplification Matrix
Ultimate duration increased from 8 seconds to 10 seconds.
Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
D.Va
Defense Matrix
Reduced length of Defense Matrix from 15 meters to 10 meters.
Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
McCree
Peacekeeper
Primary fire recovery reduced from 0.5 seconds to 0.4 seconds.
Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
Orisa
Protective Barrier
Barrier can be deployed without interrupting reload.
Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
Symmetra
Teleporter
Teleporter interact range increased from 1 meter to 1.5 meters.
Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
Torbjörn
Rivet Gun
Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).
Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
McCree didn't need that buff, that half second is balanced just right to also line up the next shot, if anything his roll or general mobility needed an increase.
Orisa didn't need that buff, I say that as her being my main tank, that reload cycle cancel was a needed weakness
DvA was needed but now it's just going to enforce this new bunker meta, especially with unnecessary Baptiste buffs, you're basically making a mini Bridget if you won't nerf immortality field and just giving him more healing with his ridiculous ult build time. If you buff Baptiste you need to nerf loser Bastion.
Torb needed the nerf, but it should also happen to his primary fire too.
Disagree on Orisa - she still has major weaknesses and this is just nice QoL. McCree didn't need the buff - now it'll be even easier to nail 2 headshots off a flash.
'Chance, you are the best kind of whore.' -Henroid
Turrets are bullshit as a general rule. You wanna' hurt me? Hit me. With a shot that you aimed.
You want to dodge? Move with a joystick that you nudged, not this blink, blink, blink nonsense.
Hey I'm not down on Pharahs who boop themselves or Junks who go flyin' or Syms who teleport away or Mercies usin' Guardian Angel. I'm down on heroes not having to shoot in this first person shooter. It's one thing to have Rein swingin' his hammer at you. It's quite another to stumble into a room to get instamelted by three turrets.
More Orisa buffs holy shit. It's a great QoL change but damn she really didn't need it right now.
Torb nerfs make sense although I hate it. He was super strong and people were only just now catching on I feel like.
McCree is one of those characters that is very different depending on what level you play at. He's also very sensitive to other DPS changes. It's either him or Soldier for the close to midrange hitscan duties. I think Ashe needed something more than him. She's fine at low and mid levels but at the high levels she's totally outclassed at range by Widow and up close by McSoldier. Unfortunately, I'm terrible at Widow so I being decent with Ashe helps me out immensely.
I feel like they need to nerf Reapers mobility during his ult a little. Not completely immobile but something less than what it currently is either by total distance he can travel or the speed at which he can.
Turrets are bullshit as a general rule. You wanna' hurt me? Hit me. With a shot that you aimed.
You want to dodge? Move with a joystick that you nudged, not this blink, blink, blink nonsense.
Hey I'm not down on Pharahs who boop themselves or Junks who go flyin' or Syms who teleport away or Mercies usin' Guardian Angel. I'm down on heroes not having to shoot in this first person shooter. It's one thing to have Rein swingin' his hammer at you. It's quite another to stumble into a room to get instamelted by three turrets.
but the point remains that it's not as simple as aiming and shooting with Tracer because she blinks constantly. torb is a reasonable counter to an extremely frustrating character to play against, who has her own BS cheats to the simple mechanics of moving, aiming and shooting ( as many of them do! ). With torb and sym too you still have to plan ahead and place your turrets smartly, in anticipating of flankers or whatever, so it's not totally mindless either. And in terms of countering tracer, while she has more direct point and shoot counters, zone control is a reasonable counter too.
I know you were half-kidding, but still! The battlefield should not be pre-emptively assumed to be tracer's! No-tracer clubs around a turret are fine. Plenty of easy ways to deal with a turret with a little help from your friends.
+4
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
A robust replay function would be a huge deal and a seriously important tool for people who want to improve their comp game. It would make VOD reviews much more comprehensive and allow for so much more nuance for players to self-critique and understand from other player perspectives.
A robust replay function would be a huge deal and a seriously important tool for people who want to improve their comp game. It would make VOD reviews much more comprehensive and allow for so much more nuance for players to self-critique and understand from other player perspectives.
Assuming it wouldn't be immediately used to shame and humiliate players that didn't live up to the exacting standards of online jerks, I agree.
Man, remember when I had a long rambling post about Mei and that her time-to-kill is baaad, and someone like McCree is really good... and now they buff his time-to-kill. LUL.
Also, GG to whoever (rip memory) I played with earlier in quickplay. Goin' against my Mei with a bunker comp? Tsk. Tsk.
So I went on a D.VA. run because of the new skin and boy howdy is it fun being extremely annoying with her. I was was feeling the peeling. Had some very good runs on her this week.
Also, the new hog and mei skins look ridiculously good in game. The toxic hog skin is so good I basically consider it his default look now.
More Orisa buffs holy shit. It's a great QoL change but damn she really didn't need it right now.
Torb nerfs make sense although I hate it. He was super strong and people were only just now catching on I feel like.
McCree is one of those characters that is very different depending on what level you play at. He's also very sensitive to other DPS changes. It's either him or Soldier for the close to midrange hitscan duties. I think Ashe needed something more than him. She's fine at low and mid levels but at the high levels she's totally outclassed at range by Widow and up close by McSoldier. Unfortunately, I'm terrible at Widow so I being decent with Ashe helps me out immensely.
I have yet to get used to the recoil for Ashe when she's scoped. It's very frustrating.
Turrets are bullshit as a general rule. You wanna' hurt me? Hit me. With a shot that you aimed.
You want to dodge? Move with a joystick that you nudged, not this blink, blink, blink nonsense.
Hey I'm not down on Pharahs who boop themselves or Junks who go flyin' or Syms who teleport away or Mercies usin' Guardian Angel. I'm down on heroes not having to shoot in this first person shooter. It's one thing to have Rein swingin' his hammer at you. It's quite another to stumble into a room to get instamelted by three turrets.
but the point remains that it's not as simple as aiming and shooting with Tracer because she blinks constantly. torb is a reasonable counter to an extremely frustrating character to play against, who has her own BS cheats to the simple mechanics of moving, aiming and shooting ( as many of them do! ). With torb and sym too you still have to plan ahead and place your turrets smartly, in anticipating of flankers or whatever, so it's not totally mindless either. And in terms of countering tracer, while she has more direct point and shoot counters, zone control is a reasonable counter too.
I know you were half-kidding, but still! The battlefield should not be pre-emptively assumed to be tracer's! No-tracer clubs around a turret are fine. Plenty of easy ways to deal with a turret with a little help from your friends.
Your Tracist dog whistles are frankly grotesque in their bald-faceitude! The entire Lindholm clan has made it their life's work to wipe my time-jumping people from the earth - an act of spectacularly specific genocide - and you call them reasonable?!
But in all seriousness fighting a well-supported Sym is just... it sucks. Unless I can get her alone for just like 3 seconds and then spawn camp her into Brig. Or Junk or McCree I don't care just aim at me and try to hit me. That's my gambit.
'Chance, you are the best kind of whore.' -Henroid
Turrets are bullshit as a general rule. You wanna' hurt me? Hit me. With a shot that you aimed.
You want to dodge? Move with a joystick that you nudged, not this blink, blink, blink nonsense.
Hey I'm not down on Pharahs who boop themselves or Junks who go flyin' or Syms who teleport away or Mercies usin' Guardian Angel. I'm down on heroes not having to shoot in this first person shooter. It's one thing to have Rein swingin' his hammer at you. It's quite another to stumble into a room to get instamelted by three turrets.
but the point remains that it's not as simple as aiming and shooting with Tracer because she blinks constantly. torb is a reasonable counter to an extremely frustrating character to play against, who has her own BS cheats to the simple mechanics of moving, aiming and shooting ( as many of them do! ). With torb and sym too you still have to plan ahead and place your turrets smartly, in anticipating of flankers or whatever, so it's not totally mindless either. And in terms of countering tracer, while she has more direct point and shoot counters, zone control is a reasonable counter too.
I know you were half-kidding, but still! The battlefield should not be pre-emptively assumed to be tracer's! No-tracer clubs around a turret are fine. Plenty of easy ways to deal with a turret with a little help from your friends.
Your Tracist dog whistles are frankly grotesque in their bald-faceitude! The entire Lindholm clan has made it their life's work to wipe my time-jumping people from the earth - an act of spectacularly specific genocide - and you call them reasonable?!
But in all seriousness fighting a well-supported Sym is just... it sucks. Unless I can get her alone for just like 3 seconds and then spawn camp her into Brig. Or Junk or McCree I don't care just aim at me and try to hit me. That's my gambit.
I do agree that like 3 turrets in MH are some BS, but so are 3 d.va's or 3 orisas. Trying to get my arcade boxes tuesday I stumbled onto a comp that was 4 mercies, a bastion and a deadly accurate soldier. Jesus christ did we get shredded.
edit: Also, TRACIST?? Some of my best friends are tracers, how dare you.
Anyone else getting real sick of Junkrat? I'm quite certain they overbuffed him, he just melts everything now, and still doesn't really need good aim to just get free frags. I tried playing him for a bit in both comp and quickplay and while comp was a bit harder thanks to premades I just got frag after frag after frag with way less effort compared any other DPS hero, and I've got maybe a combined 3 hours on junkrat since this game was released.
Otherwise I fucking love playing as Hammond, a character I hated on first release. It wasn't until I noticed that getting kills by bowling in to people also comically sends then into orbit. That and making Rein players tear their hair out because I ruin their positioning is cathartic, especially when it's a Rein on a team that is actually supporting him and making him unkillable. I don't need to kill you, I just need to expose your team and let my team kill THEM while you watch!
More Orisa buffs holy shit. It's a great QoL change but damn she really didn't need it right now.
Torb nerfs make sense although I hate it. He was super strong and people were only just now catching on I feel like.
McCree is one of those characters that is very different depending on what level you play at. He's also very sensitive to other DPS changes. It's either him or Soldier for the close to midrange hitscan duties. I think Ashe needed something more than him. She's fine at low and mid levels but at the high levels she's totally outclassed at range by Widow and up close by McSoldier. Unfortunately, I'm terrible at Widow so I being decent with Ashe helps me out immensely.
I mean, Ashe *has* to be outclassed at long range by Widow and mid range by McCree. Otherwise she would largely invalidate them as character choices. She is a jack of all trades, master of none, and very much feels like a character for new players to use since she can do a bit of everything from an offense perspective.
Junkrat makes me way less mad now, I used to lose control every time he was on the other team but now the only unbearable thing is being thrown into the skybox by mine when I'm playing Rein
Anyone else getting real sick of Junkrat? I'm quite certain they overbuffed him, he just melts everything now, and still doesn't really need good aim to just get free frags. I tried playing him for a bit in both comp and quickplay and while comp was a bit harder thanks to premades I just got frag after frag after frag with way less effort compared any other DPS hero, and I've got maybe a combined 3 hours on junkrat since this game was released.
Otherwise I fucking love playing as Hammond, a character I hated on first release. It wasn't until I noticed that getting kills by bowling in to people also comically sends then into orbit. That and making Rein players tear their hair out because I ruin their positioning is cathartic, especially when it's a Rein on a team that is actually supporting him and making him unkillable. I don't need to kill you, I just need to expose your team and let my team kill THEM while you watch!
Nope, I think Junk is one of my favourite dps to see on either team. Junk pickers will (usually) have the decency to spam a shield and contribute to your team's frontline damage - since that's probably why they picked Junkrat - and enemy Junks, while sometimes quite tricksy, still feel manageable. Junk has clear strengths and weaknesses and a well-defined role. I think he's a great hero and more heroes should be like him.
That's just me though. Rolling around in this steel ball does things to your brain.
I too would rather fight with or against a Junk - and while Junk has, I think, the most inflated Luck Stat of any hero in the game thanks to grenade bounces and just the general nature of every aspect of his kit, eating a damage-boosted nade that he tossed over a castle somehow never feels as cheap as the Torb turret I just didn't notice was eatin' me after my Mercy stopped pocketing.
I still don't think he needed the damage buff - most Junks actually deal higher consistent damage than any Pharah I know - but I'd like to see a nerf to the tire. Some Junk players may be scandalized to read this, but I seriously think riptire is way too easy to get value out of for the massive damage it can do across a massive area of effect. (But we have to leave ourselves defenseless while running the tire and we can get killed that way!) Yuhuh go tell that sob story to Pharah and McCree and lemmie know how much sympathy you get.
Junk has clear strengths and weaknesses and a well-defined role. I think he's a great hero and more heroes should be like him.
I agree with this. Though I can't say I want to see more heroes that can accidentally clock me for 90% of my life bar. It's just that fighting a Junkrat is usually a pretty fun time.
Chance on
'Chance, you are the best kind of whore.' -Henroid
0
BeezelThere was no agreement little morsel..Registered Userregular
Hm. Y'know you're 100% right but I never thought of it like that. My reaction was more "he doesn't need to do more than a Widow body shot!"
'Chance, you are the best kind of whore.' -Henroid
0
TexiKenDammit!That fish really got me!Registered Userregular
Junkrat #2 best character behind McCree, I feel he's fine and he's never felt cheap (if you get trapped, you're not paying attention), but I would be fine with a damage nerf to riptire if they brought back the old speed again
Posts
"...only mights and maybes."
ana sleep
pharah and lucio boops in certain situations
doomfist and brig punch/bumps
syms turrets
...
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
If I know they're there I can boost through then just ignore them or turn around and kill them. But if I don't know they're there I might waste momentum doing something else I was gonna do and then I'm basically stalled out before I know what's happening. And if I don't have a safe place to kill the turrets then those turrets become a permanent obstacle that I'll struggle to remove or work around.
One example is when I discover turrets just outside my piledrive AoE. That is not the time you want to have to waste precious millisconds finding and killing those stupid little iTurrets before you can make a getaway.
Another example is Volskaya A choke. You put turrets on the other side of that choke and...well actually it won't do much to me because my set rollout is to blast straight through, but the point is, if for some reason I had to also turn around and kill the turrets I'd be dead immediately to Symm and her whole team. There's no place on the entire other side of that choke that's both safe and within a decent range of Hammond's main guns' spray to kill the turrets in decent time.
So my rollout is to blast through the choke, pressure point, then scram when resistance comes my way and begin initiating from behind. Leave the turrets for someone else. If the team is struggling to use the space to enter the choke and remove the turrets - basically, if my point pressure and from-behind grapples and piledrives aren't helping them through the choke to deal with the turrets - then yes, in a sense I 'can't deal with' the turrets and I have to switch.
And for that, Winston is way better. So yeah, I often switch to Winston against Symm, but it'shard to agree that it's because Symm 'counters' Ham. It's more that Winston deals with the match-up so much better. If you could choose a hard counter pick instead of a complicated skill match-up, wouldn't you?
Wrecking Ball's relationship to a lot of his counters really deserves an 'it's complicated' status. It makes him a very interesting hero. Have you ever noticed how on the one hand people will say "CC counters Hammond" yet OTOH everyone agrees that Wrecking Ball's job is to tank cooldowns and CC? Isn't that fascinating? I think so.
hAmmONd IsnT A mAin TAnk
yeah anyone with a boop can send him straight into a wall/fuck up his mine placements/etc
Meanwhile I only played a couple rounds of the hero gauntlet and absolutely destroyed. Last one I did, I won by like 8 kills and decided to retire as permanent champion.
Reaper is a bad design but the point stands.
hAmmONd IsnT A mAin TAnk
You want to dodge? Move with a joystick that you nudged, not this blink, blink, blink nonsense.
Or get Blizzard to add momentum to AD strafing so it isn't an essentially costless kind of dodging.
hAmmONd IsnT A mAin TAnk
They have added replay and changed the A/B matps to only offer 3 minutes on Point A Capture and reduced the first respawn time of defenders who die after Point A is captured to try and make it less of a roll on Point B.
Here are the hero changes:
McCree didn't need that buff, that half second is balanced just right to also line up the next shot, if anything his roll or general mobility needed an increase.
Orisa didn't need that buff, I say that as her being my main tank, that reload cycle cancel was a needed weakness
DvA was needed but now it's just going to enforce this new bunker meta, especially with unnecessary Baptiste buffs, you're basically making a mini Bridget if you won't nerf immortality field and just giving him more healing with his ridiculous ult build time. If you buff Baptiste you need to nerf loser Bastion.
Torb needed the nerf, but it should also happen to his primary fire too.
Hey I'm not down on Pharahs who boop themselves or Junks who go flyin' or Syms who teleport away or Mercies usin' Guardian Angel. I'm down on heroes not having to shoot in this first person shooter. It's one thing to have Rein swingin' his hammer at you. It's quite another to stumble into a room to get instamelted by three turrets.
Gross.
Torb nerfs make sense although I hate it. He was super strong and people were only just now catching on I feel like.
McCree is one of those characters that is very different depending on what level you play at. He's also very sensitive to other DPS changes. It's either him or Soldier for the close to midrange hitscan duties. I think Ashe needed something more than him. She's fine at low and mid levels but at the high levels she's totally outclassed at range by Widow and up close by McSoldier. Unfortunately, I'm terrible at Widow so I being decent with Ashe helps me out immensely.
but the point remains that it's not as simple as aiming and shooting with Tracer because she blinks constantly. torb is a reasonable counter to an extremely frustrating character to play against, who has her own BS cheats to the simple mechanics of moving, aiming and shooting ( as many of them do! ). With torb and sym too you still have to plan ahead and place your turrets smartly, in anticipating of flankers or whatever, so it's not totally mindless either. And in terms of countering tracer, while she has more direct point and shoot counters, zone control is a reasonable counter too.
I know you were half-kidding, but still! The battlefield should not be pre-emptively assumed to be tracer's! No-tracer clubs around a turret are fine. Plenty of easy ways to deal with a turret with a little help from your friends.
Assuming it wouldn't be immediately used to shame and humiliate players that didn't live up to the exacting standards of online jerks, I agree.
Also, GG to whoever (rip memory) I played with earlier in quickplay. Goin' against my Mei with a bunker comp? Tsk. Tsk.
Also, the new hog and mei skins look ridiculously good in game. The toxic hog skin is so good I basically consider it his default look now.
Which makes it all the more galling that I fucking love D.Va. Her VA is killing it.
I have yet to get used to the recoil for Ashe when she's scoped. It's very frustrating.
Your Tracist dog whistles are frankly grotesque in their bald-faceitude! The entire Lindholm clan has made it their life's work to wipe my time-jumping people from the earth - an act of spectacularly specific genocide - and you call them reasonable?!
But in all seriousness fighting a well-supported Sym is just... it sucks. Unless I can get her alone for just like 3 seconds and then spawn camp her into Brig. Or Junk or McCree I don't care just aim at me and try to hit me. That's my gambit.
She's super-fun to play >.<
I do agree that like 3 turrets in MH are some BS, but so are 3 d.va's or 3 orisas. Trying to get my arcade boxes tuesday I stumbled onto a comp that was 4 mercies, a bastion and a deadly accurate soldier. Jesus christ did we get shredded.
edit: Also, TRACIST?? Some of my best friends are tracers, how dare you.
(okay maybe)
...
But only a day. Because the day after that the immense community backlash will earn her the Doomfist Treatment.
hAmmONd IsnT A mAin TAnk
Otherwise I fucking love playing as Hammond, a character I hated on first release. It wasn't until I noticed that getting kills by bowling in to people also comically sends then into orbit. That and making Rein players tear their hair out because I ruin their positioning is cathartic, especially when it's a Rein on a team that is actually supporting him and making him unkillable. I don't need to kill you, I just need to expose your team and let my team kill THEM while you watch!
I mean, Ashe *has* to be outclassed at long range by Widow and mid range by McCree. Otherwise she would largely invalidate them as character choices. She is a jack of all trades, master of none, and very much feels like a character for new players to use since she can do a bit of everything from an offense perspective.
Nope, I think Junk is one of my favourite dps to see on either team. Junk pickers will (usually) have the decency to spam a shield and contribute to your team's frontline damage - since that's probably why they picked Junkrat - and enemy Junks, while sometimes quite tricksy, still feel manageable. Junk has clear strengths and weaknesses and a well-defined role. I think he's a great hero and more heroes should be like him.
That's just me though. Rolling around in this steel ball does things to your brain.
hAmmONd IsnT A mAin TAnk
I still don't think he needed the damage buff - most Junks actually deal higher consistent damage than any Pharah I know - but I'd like to see a nerf to the tire. Some Junk players may be scandalized to read this, but I seriously think riptire is way too easy to get value out of for the massive damage it can do across a massive area of effect. (But we have to leave ourselves defenseless while running the tire and we can get killed that way!) Yuhuh go tell that sob story to Pharah and McCree and lemmie know how much sympathy you get.
But overall
I agree with this. Though I can't say I want to see more heroes that can accidentally clock me for 90% of my life bar. It's just that fighting a Junkrat is usually a pretty fun time.
"...only mights and maybes."
Hm. Y'know you're 100% right but I never thought of it like that. My reaction was more "he doesn't need to do more than a Widow body shot!"