I would argue it's part of a larger labor movement across the country (at least in the US), with teacher strikes, adjunct unions, uber/lyft strikes. It's time to swing that pendulum hard back to worker rights, and game dev is certainly part of that.
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
I would argue it's part of a larger labor movement across the country (at least in the US), with teacher strikes, adjunct unions, uber/lyft strikes. It's time to swing that pendulum hard back to worker rights, and game dev is certainly part of that.
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
Employers tend to define "good" employees as "employees who will smile and thank me for what scraps we give them, and not ask for more."
I would argue it's part of a larger labor movement across the country (at least in the US), with teacher strikes, adjunct unions, uber/lyft strikes. It's time to swing that pendulum hard back to worker rights, and game dev is certainly part of that.
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
Employers tend to define "good" employees as "employees who will smile and thank me for what scraps we give them, and not ask for more."
Ehhhh, talented software devs can basically go wherever these days. There's a serious shortage in many spots in the US. Same for data folks.
There's plenty of shitty companies, but there's a lot improving benefits/work-life balance to net the best people as above a certain pay band that's what people start differentiating on.
I would argue it's part of a larger labor movement across the country (at least in the US), with teacher strikes, adjunct unions, uber/lyft strikes. It's time to swing that pendulum hard back to worker rights, and game dev is certainly part of that.
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
Employers tend to define "good" employees as "employees who will smile and thank me for what scraps we give them, and not ask for more."
Ehhhh, talented software devs can basically go wherever these days. There's a serious shortage in many spots in the US. Same for data folks.
There's plenty of shitty companies, but there's a lot improving benefits/work-life balance to net the best people as above a certain pay band that's what people start differentiating on.
Yeah but the folks crunching the numbers don't care about actual skill, they just care about how many hours they can get out of someone for as little as possible.
Burnout has been a problem in games for decades, but it hasn't really affected those at the top because there's always fresh new faces willing to destroy themselves for low pay because they're passionate about making games.
I would argue it's part of a larger labor movement across the country (at least in the US), with teacher strikes, adjunct unions, uber/lyft strikes. It's time to swing that pendulum hard back to worker rights, and game dev is certainly part of that.
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
Employers tend to define "good" employees as "employees who will smile and thank me for what scraps we give them, and not ask for more."
Ehhhh, talented software devs can basically go wherever these days. There's a serious shortage in many spots in the US. Same for data folks.
There's plenty of shitty companies, but there's a lot improving benefits/work-life balance to net the best people as above a certain pay band that's what people start differentiating on.
Yeah but the folks crunching the numbers don't care about actual skill, they just care about how many hours they can get out of someone for as little as possible.
Burnout has been a problem in games for decades, but it hasn't really affected those at the top because there's always fresh new faces willing to destroy themselves for low pay because they're passionate about making games.
Also video game companies workforce tends to be young staffed with people who really don't know what a "normal" programing environment should be like so its a lot easier to just hand wave everything as "totally normal crunch time".
+3
Options
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
*Drums fingers waiting on response from E3 appointment request email to CD Projekt Red* It's been a week. :bigfrown:
I would argue it's part of a larger labor movement across the country (at least in the US), with teacher strikes, adjunct unions, uber/lyft strikes. It's time to swing that pendulum hard back to worker rights, and game dev is certainly part of that.
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
Employers tend to define "good" employees as "employees who will smile and thank me for what scraps we give them, and not ask for more."
Ehhhh, talented software devs can basically go wherever these days. There's a serious shortage in many spots in the US. Same for data folks.
There's plenty of shitty companies, but there's a lot improving benefits/work-life balance to net the best people as above a certain pay band that's what people start differentiating on.
This is true for in demand dev skills. But at the trends we've seen, there will always be developers willing to make video games at almost any salary. The change we need is for fewer skilled folks to head to games for a sustained amount of time to correct the labor demand/supply.
I would argue it's part of a larger labor movement across the country (at least in the US), with teacher strikes, adjunct unions, uber/lyft strikes. It's time to swing that pendulum hard back to worker rights, and game dev is certainly part of that.
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
Employers tend to define "good" employees as "employees who will smile and thank me for what scraps we give them, and not ask for more."
I would argue it's part of a larger labor movement across the country (at least in the US), with teacher strikes, adjunct unions, uber/lyft strikes. It's time to swing that pendulum hard back to worker rights, and game dev is certainly part of that.
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
Employers tend to define "good" employees as "employees who will smile and thank me for what scraps we give them, and not ask for more."
Ehhhh, talented software devs can basically go wherever these days. There's a serious shortage in many spots in the US. Same for data folks.
There's plenty of shitty companies, but there's a lot improving benefits/work-life balance to net the best people as above a certain pay band that's what people start differentiating on.
This is true for in demand dev skills. But at the trends we've seen, there will always be developers willing to make video games at almost any salary. The change we need is for fewer skilled folks to head to games for a sustained amount of time to correct the labor demand/supply.
Well, given the popularity and profit of longer lived games with more frequent changes like Fortnite and LoL, there will be more call for modern, flexible architecture. That architecture usually means planning features and modules well and effectively using middleware and modern infrastructure to deliver. These are largely incompatible with crunch, so just as Japanese developers started losing out to the more efficient game dev practices elsewhere, so too will large companies.
All you have to do is read the Anthem stuff to see how quickly cash can be burned on bad practice with no sustainable success in sight.
It will take a while, but it will happen.
Yeah I have to say crunch time is pretty much in any industry with development. Maybe things like financial institutions don’t have it as severe as the red tape on releases is strict enough it actually prevents crunch from being effective.
I don’t work in gaming but I’ve had strings of days where I start at 9-10 am and work till 5am the following morning and then back at work for 9-10am. Sometimes for 3-4 days in a row. I’m not even a developer. It definitely takes a toll, and I’m kinda useless for the days after that crunch as my brain is mush
Every investment deal has a horrible crunch period. Its actually built into those deals.
0
Options
lwt1973King of ThievesSyndicationRegistered Userregular
"To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3 - we are going to be hosting gameplay presentations (game played by us) in that cinema."
So who knows if it'll be released this year or if this was wrong:
Territory Studio - who worked on the logo for the game - said Cyberpunk 2077 has a “2019 release” in a now deleted post (via Reddit).
Describing Cyberpunk 2077, the post said: “An ambitious open-world game, Territory came on board Cyberpunk 2077 to support brand and marketing with a logo ident and graphics package.
“Working closely with CD Projekt, we referenced a retro punk aesthetic that alludes to the attitude and energy of the game.
“Unveiled at E3 2018, we look forward to a 2019 release.”
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
You know, I'm not super find of games being announced and shown so far ahead of launch. I remember when Fallout 4 was unveiled. It was out six months later. That was cool. (Even if it wasn't the best game ever and stupid Pip-Boys and whatnot. Still.)
You know, I'm not super find of games being announced and shown so far ahead of launch. I remember when Fallout 4 was unveiled. It was out six months later. That was cool. (Even if it wasn't the best game ever and stupid Pip-Boys and whatnot. Still.)
I only get it from CDPR because after Witcher 3, people were curious on a fanatic level what they were working on next. Also I think the company as a whole was jazzed they got to make a game with Mike Pondsmith. If they waited until 6 months from release, CDPR would be silent for years with nothing to show, which might be just as bad.
And I've always been okay with an early 2020 release. Give them some extra time to avoid heavy crunch, and the year is a significant one for Cyberpunk.
I gave up on both of those and just viewed the cliff notes recaps online, saving myself an estimated 200+ hours.
Nobody remembers the singer. The song remains.
+1
Options
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I played through the Witcher 3 without having ever finished 1 or 2, and while there are some things you'll be left wondering about, for the most part the game tells you what you need to know. I'd still recommend playing them if you have the desire as I think some of the stuff that happens in 3 will be more meaningful.
I hope they take good and long to make the game with no crunch and plenty of QA time.
+6
Options
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
There will always be some kind of crunch in software development. In software development, features are often bottlenecked behind features programmed by other teams. Sometimes you need to tell your programmers to shit or get off the pot so that team B can get to work.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
Options
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I'm sure there will always be crunch, but crunch also doesn't work because forcing people to work longer hours just reduces their total output/time worked and causes an enormous decrease in product quality, leading to an overall time loss as now resources must be diverted to fix or redo the sub-par work.
The 40 hour workweek isn't even effective - you'll only get about 30 productive hours out of the average person.
So whats new with, cyberpunk? Or are we being meta and complaining about megacorps acting like poopsocks?
I would be entirely happy with a conversation about Cyberpunk in general. I just finished Neuromancer and, along with Ghost In the Shell, I get why the Matrix just happened to appear.
As far as complaining about Megacorps, I direct you to the D&D forum.
Also E3 is around the corner, and so we will get new information.
I feel I need more dark neon in the rain in my life.
Sidenote: the Spotify playlist of retrowave/outrun is fantastic for cyberpunk moods
I like to listen to it when I think about shadowrun and get salty that if it ever gets a big budget game it will be accused of stealing from this and people will hate that it is a mixture of magic/ technology .
0
Options
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I feel I need more dark neon in the rain in my life.
Sidenote: the Spotify playlist of retrowave/outrun is fantastic for cyberpunk moods
I like to listen to it when I think about shadowrun and get salty that if it ever gets a big budget game it will be accused of stealing from this and people will hate that it is a mixture of magic/ technology .
I know Gibson had an opinion or two on it, "When I see things like Shadowrun, the only negative thing I feel about it is that initial extreme revulsion at seeing my literary DNA mixed with elves."
edit- I love me some Shadowrun, but I do know more than a few people who hate the idea of mixing magic and Cyberpunk. Personally I'm a sucker for the Magic + [insert setting here] formula.
Axen on
A Capellan's favorite sheath for any blade is your back.
Shadowrun is neat as it's a world where neither magic nor technology have primacy, but pure cyberpunk is a-ok with me. My favorite part of Gibson was when the AIs got loose and everyone was worried, but they're like "f off and leave us alone".
I feel I need more dark neon in the rain in my life.
Sidenote: the Spotify playlist of retrowave/outrun is fantastic for cyberpunk moods
I like to listen to it when I think about shadowrun and get salty that if it ever gets a big budget game it will be accused of stealing from this and people will hate that it is a mixture of magic/ technology .
I know Gibson had an opinion or two on it, "When I see things like Shadowrun, the only negative thing I feel about it is that initial extreme revulsion at seeing my literary DNA mixed with elves."
edit- I love me some Shadowrun, but I do know more than a few people who hate the idea of mixing magic and Cyberpunk. Personally I'm a sucker for the Magic + [insert setting here] formula.
I remember the first time I read Neuromancer, after having been a Shadowrun fan for many years. The influence on FASA was.... noticeable. But yeah, I also really like the magic parts of Shadowrun and think it really helps to make it unique.
All the cyberpunk stuff makes me wish Moonbeam City didn't get cancelled so early. MBC was more 80s than cyberpunk, but if you just put a gritty filter on everything and set it in Neo-Tokyo or something, it'd have been perfect.
Posts
Thankfully, with this economy, it is a good time for that. Employers want to hold on to good employees.
Employers tend to define "good" employees as "employees who will smile and thank me for what scraps we give them, and not ask for more."
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Ehhhh, talented software devs can basically go wherever these days. There's a serious shortage in many spots in the US. Same for data folks.
There's plenty of shitty companies, but there's a lot improving benefits/work-life balance to net the best people as above a certain pay band that's what people start differentiating on.
Yeah but the folks crunching the numbers don't care about actual skill, they just care about how many hours they can get out of someone for as little as possible.
Burnout has been a problem in games for decades, but it hasn't really affected those at the top because there's always fresh new faces willing to destroy themselves for low pay because they're passionate about making games.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Also video game companies workforce tends to be young staffed with people who really don't know what a "normal" programing environment should be like so its a lot easier to just hand wave everything as "totally normal crunch time".
This is true for in demand dev skills. But at the trends we've seen, there will always be developers willing to make video games at almost any salary. The change we need is for fewer skilled folks to head to games for a sustained amount of time to correct the labor demand/supply.
Maybe some, not all.
EDIT: Well, not 'maybe' some
Well, given the popularity and profit of longer lived games with more frequent changes like Fortnite and LoL, there will be more call for modern, flexible architecture. That architecture usually means planning features and modules well and effectively using middleware and modern infrastructure to deliver. These are largely incompatible with crunch, so just as Japanese developers started losing out to the more efficient game dev practices elsewhere, so too will large companies.
All you have to do is read the Anthem stuff to see how quickly cash can be burned on bad practice with no sustainable success in sight.
It will take a while, but it will happen.
Every investment deal has a horrible crunch period. Its actually built into those deals.
So who knows if it'll be released this year or if this was wrong:
You know, I'm not super find of games being announced and shown so far ahead of launch. I remember when Fallout 4 was unveiled. It was out six months later. That was cool. (Even if it wasn't the best game ever and stupid Pip-Boys and whatnot. Still.)
Steam | XBL
I only get it from CDPR because after Witcher 3, people were curious on a fanatic level what they were working on next. Also I think the company as a whole was jazzed they got to make a game with Mike Pondsmith. If they waited until 6 months from release, CDPR would be silent for years with nothing to show, which might be just as bad.
And I've always been okay with an early 2020 release. Give them some extra time to avoid heavy crunch, and the year is a significant one for Cyberpunk.
I'm still trying to get through my replay of Witcher so I can start Witcher 2 and then play through Wicther 3 :P
chair to Creation and then suplex the Void.
The 40 hour workweek isn't even effective - you'll only get about 30 productive hours out of the average person.
Nah. Lots of major software makers do it without crunch.
So whats new with, cyberpunk? Or are we being meta and complaining about megacorps acting like poopsocks?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
"I see you've been missing a lot of work."
"I wouldn't say I've been missing it, Bob!"
And a reminder, please put cover sheets on all your TPS reports.
Blizz ID - DoublySymm#1758
I would be entirely happy with a conversation about Cyberpunk in general. I just finished Neuromancer and, along with Ghost In the Shell, I get why the Matrix just happened to appear.
As far as complaining about Megacorps, I direct you to the D&D forum.
Also E3 is around the corner, and so we will get new information.
Sidenote: the Spotify playlist of retrowave/outrun is fantastic for cyberpunk moods
I like to listen to it when I think about shadowrun and get salty that if it ever gets a big budget game it will be accused of stealing from this and people will hate that it is a mixture of magic/ technology .
I know Gibson had an opinion or two on it, "When I see things like Shadowrun, the only negative thing I feel about it is that initial extreme revulsion at seeing my literary DNA mixed with elves."
edit- I love me some Shadowrun, but I do know more than a few people who hate the idea of mixing magic and Cyberpunk. Personally I'm a sucker for the Magic + [insert setting here] formula.
Steam | XBL
https://www.youtube.com/watch?v=klwTaDrYxuM&list=PL3MEftkC6gmOgzvucjVRELDwdxBPjJmpW&index=3&t=0s
I remember the first time I read Neuromancer, after having been a Shadowrun fan for many years. The influence on FASA was.... noticeable. But yeah, I also really like the magic parts of Shadowrun and think it really helps to make it unique.
I've seen this on sale on the Xbox store a half-dozen times (it's a Play Anywhere title on top of that). Reviews aren't very good for it though.
Neon over metal over greasepen fonts, mmmmm.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
https://www.youtube.com/watch?v=I7YzUBLZpcw
Steam: TheArcadeBear
LASER MINING!
They have no idea what they're talking about. It's good, fun and flashy.
http://0edit.com.au/neotokyo/
A close second place belongs to the soundtracks for Frozen Synapse and its expansion + sequel:
https://nervoustestpilot.co.uk/album/frozen-synapse-original-soundtrack