Discussion of the system and the rest of the lineup is over here.
I just saw the Video Game Historian on this game and how you couldn't play it without a reproduction cartridge or without getting the terrible European framerate. Good timing!
So now we know there were at least five Mega Man games in development around 2010 that were canceled: Mega Man Universe, Mega Man Online, Mega Man Legends 3, Maverick Hunter X, and Mega Man Star Force 4.
I really wish I liked Gunvolt, since it seems like it wants to be the successor to Megaman. Inticreates does good work but I just bounce right off these games. The mechanics always seem to be the result of a discussion where someone decided jumping and shooting just wasn't good enough anymore.
I really wish I liked Gunvolt, since it seems like it wants to be the successor to Megaman. Inticreates does good work but I just bounce right off these games. The mechanics always seem to be the result of a discussion where someone decided jumping and shooting just wasn't good enough anymore.
Gunvolt himself is garbage and slow to play with. The other characters behave like you want.
I have a podcast now. It's about video games and anime!Find it here.
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
I feel like that's one thing MN9 did better than Gunvolt: shooting to stun and then melee to finish. Dashing towards something to melee it, then having to shoot it to finish it off just feels really backwards and counter-intuitive.
And plenty more information can be found here, but the quick gist is that this is a Mega Man X game being developed by Capcom Taiwan for iOS and Android devices for their market, with a worldwide release to come after. Lots of playable characters, including X, Zero, Vile, Alia, Marino, Pallette, and variations such as Command Mission X, as you go through levels that mix and mash up various odd combinations, like the boss of the X3 intro stage in the X1 intro stage setting, as seen above.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I saw it, but it's hard to get excited about Asia-exclusive mobile games.
Yeah, Asia-specific development is weird. Western/Japanese devs make Asia-exclusive games all the time now, and most of the time they never come out anywhere else. But hey, maybe this one will be different.
Now that rules. The Zero series was consistently good, even if the stories were utter nonsense. But it really requires immersion - I've found that if I randomly start one these days I'm terrible at it, when I used to be so good. The controls are just... I'm not sure how to describe it. Overly precise? Unforgiving? Like, if you're trying to use the chain grapple to swing over a pit, there's very little room for error.
The framing is ridiculous, the navigator's voice hurts to listen to, and the "yeah, I get it" factor is off the charts.
It does look and sound great, and there's a lot of neat stuff, but it just doesn't look fun to play. Watch the second go through the highway stage with the rifle. See how often he shoots the ground or gets hit? A game like this needs tactile, digital controls.
If there's enough controller support that I can use one with my phone, I'll be kinda excited about this. Otherwise I'll probably give up after an hour.
I'm sure most everybody has seen that Egoraptor video on the hidden design brilliance of the highway stage, teaching you every single game mechanic without saying a word.
This game seems almost like an intentional parody of that, doing almost literally the exact opposite of everything pointed out.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I asked this over in the Switch thread, but this might be a better place for it. I noticed There's a new Gunvolt game, Luminous Avenger. It looks really cool, but I'm worried about having the same issue I had with the first Gunvolt. Basically it was an easy game with a harsh scoring system.
When I went for a good score, I got frustrated because it's all about not taking damage and playing perfectly. But when I ignored the scoring and focused on just playing, it felt too easy. Like the enemies and combat were of no real consequence. The only danger they seem to pose is breaking my score streak.
Whoops, just replied to you over there, but since there weren't details, I'll just pick it up here.
Hm, I'd say this is mostly similar, though there are some difficulty spikes here and there.
It all comes down to Prevasion. Turn that off, and I'll bet you'll find a more challenging time. I'd have to go back and check to be certain, but I'm pretty sure that's the case in all of them.
That said, you'll probably be better off for it if you can master it that way. Those spikes in difficulty I mentioned? Most of them come from basically teaching you to use it throughout the game, then suddenly saying "that thing we taught you to do the last ten stages? That don't work no more."
So if you're good enough to get by without it, you'll probably hit less of a wall than I did.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Mega Man Zero/ZX collection out today! I only ever played the first of these games, so I’m excited to dive in. I started the first again last night, and the save points are a god send.
Mega Man Legends Official Complete Works might finally be coming.
Earlier this week, Udon's very own Matt Moylan took to the company's 20th anniversary Comic-Con stream to drop some "secret info" about books currently in-development. While there are numerous books coming from different video game and anime franchises, there's always one that appeals directly to us: Mega Man.
Here's what Matt had to say on that front: "We're working on a few books for Mega Man and I chose this Mega Man image on purpose, so think about that."
The image Matt is talking about is the l key art from Mega Man Legends 2. So yeah... think about that.
I'd like to add I'm privy to the development of one of these new books. It's something that I think a lot of people are really going to enjoy. Hopefully we'll have some news to share soon. Stay tuned!
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Except the Sonic twitter made this SAME exact meme joke like, one day before.
Except it used an actual cheat, though.
The Sonic one was definitely the best, but considering other examples of this meme I've seen in the last day or so it's still in the top 50%.
Discussion of the system and the rest of the lineup is over here.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I just saw the Video Game Historian on this game and how you couldn't play it without a reproduction cartridge or without getting the terrible European framerate. Good timing!
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
More details here.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
www.twitch.tv/gamesdonequick
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Cancelled Mega Man Star Force 4 Concept Art and Story Details
Apparently the game was going to be "more tonally mature" and featured an older version of Geo teaming up with a descendant of Lan Hikari as outlaw hackers.
So now we know there were at least five Mega Man games in development around 2010 that were canceled: Mega Man Universe, Mega Man Online, Mega Man Legends 3, Maverick Hunter X, and Mega Man Star Force 4.
Gunvolt himself is garbage and slow to play with. The other characters behave like you want.
https://www.youtube.com/watch?v=i_edzb7hbEg
More videos:
https://www.youtube.com/watch?v=h0Ef1xFA4J8
https://www.youtube.com/watch?v=rLftoPAC3Vk
https://www.youtube.com/watch?v=1-CGSWCUGI0
And plenty more information can be found here, but the quick gist is that this is a Mega Man X game being developed by Capcom Taiwan for iOS and Android devices for their market, with a worldwide release to come after. Lots of playable characters, including X, Zero, Vile, Alia, Marino, Pallette, and variations such as Command Mission X, as you go through levels that mix and mash up various odd combinations, like the boss of the X3 intro stage in the X1 intro stage setting, as seen above.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Hoping for a Switch port, though, since that one device greatly resembles one.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Yeah, Asia-specific development is weird. Western/Japanese devs make Asia-exclusive games all the time now, and most of the time they never come out anywhere else. But hey, maybe this one will be different.
Supposedly it's going to be released worldwide.
https://www.youtube.com/watch?v=jsD-ZJrjEEc
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The framing is ridiculous, the navigator's voice hurts to listen to, and the "yeah, I get it" factor is off the charts.
It does look and sound great, and there's a lot of neat stuff, but it just doesn't look fun to play. Watch the second go through the highway stage with the rifle. See how often he shoots the ground or gets hit? A game like this needs tactile, digital controls.
If there's enough controller support that I can use one with my phone, I'll be kinda excited about this. Otherwise I'll probably give up after an hour.
This game seems almost like an intentional parody of that, doing almost literally the exact opposite of everything pointed out.
https://www.youtube.com/watch?v=YcFF2-N9HBc
(very very end of the video - around 48:00 or so)
Freaking Dragalia Lost x Mega Man crossover event coming in December. Heck yes!
When I went for a good score, I got frustrated because it's all about not taking damage and playing perfectly. But when I ignored the scoring and focused on just playing, it felt too easy. Like the enemies and combat were of no real consequence. The only danger they seem to pose is breaking my score streak.
Hm, I'd say this is mostly similar, though there are some difficulty spikes here and there.
It all comes down to Prevasion. Turn that off, and I'll bet you'll find a more challenging time. I'd have to go back and check to be certain, but I'm pretty sure that's the case in all of them.
That said, you'll probably be better off for it if you can master it that way. Those spikes in difficulty I mentioned? Most of them come from basically teaching you to use it throughout the game, then suddenly saying "that thing we taught you to do the last ten stages? That don't work no more."
So if you're good enough to get by without it, you'll probably hit less of a wall than I did.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
20XX was fantastic enough to look beyond the flash-animation style artwork, and it looks like 30XX has fixed that.
https://youtu.be/MZjYTwG2_mI
Interesting that the traditional shock field is gone apparently?
Also curious how this is going to work with the ending of 2. Also uh... Gunvolt's coat is a good way to make people curious there...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Mega Man Legends Official Complete Works might finally be coming.
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I'm dying.
My son