Hmm...have to say MK11 is probably the most balanced NRS game I've played.
Really can't say I feel any major changes need to be made to characters. Maybe a few tweaks here and there but I think hitbox/hurtbox issues are the biggest things.
Have to agree. As an example, I haven't been able to get off Shao Kahn (he's just FUN), and even though he is not good....he's usable. I definitely agree with some of the tier lists that put him in the top of the bottom 5, but he's not insta-dead / I get far too much enjoyment when beating a Sonya or a Jacqui or a Scorpion....
...but the top tier is definitely better, so they have a bit of a ways to go. It's so much better than 9 or 10 was, though.
My biggest problem with the MK games is still communication via animations. I'm not busting on the quality of animations, here....kind of....but more how they communicate what's going on.
The best way to explain it is that in most fighting games, I can fight a character a few times and quickly identify attacks that are safe versus unsafe. It's not 100%, obviously, and I'm not always right, but the animations communicate the type of attack it is. Don't get me wrong, I'd lab stuff and check or correct where I was wrong, but for the most part, I could tell just by playing a lot.
I have never felt Mortal Kombat did a good job of this and 11 isn't really an exception to that. So, while I think the game is visually the best it has ever been, and that includes animations, I still find myself going back to the Lab more than any other game sans MvC3 to check a string or an attack I just got hit by to see what / if I could do anything. MvC3 I just went to practice combos.
I actually haven't been this pleased with a MK installment since MK 2 and feel this is the best it's ever been, so don't think I'm hating on the game.
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XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I feel like the only standout balance problem is that Geras is ridiculously good at everything that it counts to be good at and has a ton of easy damage
Hmm...have to say MK11 is probably the most balanced NRS game I've played.
Really can't say I feel any major changes need to be made to characters. Maybe a few tweaks here and there but I think hitbox/hurtbox issues are the biggest things.
Have to agree. As an example, I haven't been able to get off Shao Kahn (he's just FUN), and even though he is not good....he's usable. I definitely agree with some of the tier lists that put him in the top of the bottom 5, but he's not insta-dead / I get far too much enjoyment when beating a Sonya or a Jacqui or a Scorpion....
...but the top tier is definitely better, so they have a bit of a ways to go. It's so much better than 9 or 10 was, though.
My biggest problem with the MK games is still communication via animations. I'm not busting on the quality of animations, here....kind of....but more how they communicate what's going on.
The best way to explain it is that in most fighting games, I can fight a character a few times and quickly identify attacks that are safe versus unsafe. It's not 100%, obviously, and I'm not always right, but the animations communicate the type of attack it is. Don't get me wrong, I'd lab stuff and check or correct where I was wrong, but for the most part, I could tell just by playing a lot.
I have never felt Mortal Kombat did a good job of this and 11 isn't really an exception to that. So, while I think the game is visually the best it has ever been, and that includes animations, I still find myself going back to the Lab more than any other game sans MvC3 to check a string or an attack I just got hit by to see what / if I could do anything. MvC3 I just went to practice combos.
I actually haven't been this pleased with a MK installment since MK 2 and feel this is the best it's ever been, so don't think I'm hating on the game.
For what it's worth, I have the same issue. Tekken has broad categories of moves that have similar properties and frame data. Standing 4 is often a launcher on CH, and characters with that property animate them very similarly. In MK, it seems like there's more variety in how they animate a mechanical idea - which is great! - but they don't do anything visually to group them together.
I think that's a valid criticism of their animation, even if it is more fluid and convincing than in previous games.
I said it before but should just be like picking a assist in mvc, if it gets to ham well fuck it havent had good ham since the pig from that injustice stage imo
I don't play online so I can use whatever I want and it still affects me because any non-ranked abilities have nothing written about them, anywhere, ever.
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Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
I don't think Travis Touchdown is going to be in Smash
SNK needs to hire a publicist. Cause they probably don't have one right now. Cause I JUST accidentially heard about Samuari Shodown making a return through an unrelated youtube search.
Only thing im peeved about is my favorite character isnt in it. (The ugly hunchback with the giant claw weapon). Hopefully he will be in DLC eventually, but I played most all the characters back in the day so I'll be pre-ordering today.
Like amazon doesnt even list the game in its upcoming releases and its two weeks away.
Ive seen a lot of ads but is all inside the fgc which well is the one place everyone knew it was coming so im kinda surprised they havent advertised it more widely lots of people remember playing the first
Ive seen a lot of ads but is all inside the fgc which well is the one place everyone knew it was coming so im kinda surprised they havent advertised it more widely lots of people remember playing the first
Ive seen a lot of ads but is all inside the fgc which well is the one place everyone knew it was coming so im kinda surprised they havent advertised it more widely lots of people remember playing the first
FGC?
Federation of Canadian Gastronomists. It's French.
SNK needs to hire a publicist. Cause they probably don't have one right now. Cause I JUST accidentially heard about Samuari Shodown making a return through an unrelated youtube search.
Only thing im peeved about is my favorite character isnt in it. (The ugly hunchback with the giant claw weapon). Hopefully he will be in DLC eventually, but I played most all the characters back in the day so I'll be pre-ordering today.
Like amazon doesnt even list the game in its upcoming releases and its two weeks away.
I didn't think anyone else liked Gen An. Thank you, and yes, DLC please.
Went to a big Denver tournament over the weekend. My transmission blew up as soon as we pulled in the venue so I figured it'd be a shit weekend, but it was fucking amazing. Justin Wong came and blew everyone up at street fighter (and kof 98). Did around 11 hours of commentary over 2 days. Got DQ'd from MK even though I stressed to everyone in earshot that I would be sitting at the stream desk with noise cancelling headphones on and please please please just give me a heads up if my match is called because I can't hear shit. No one did, I got DQ'd, still a little pissy about it.
68 entrants in Tekken was fucking awesome. Tournament was awesome, I did about as well as I figured I would. Got my back blown out on stream by the guy who took 3rd. Lost my first losers bracket game to a good AK, but match literally came down to last hit. Final final round. 2-2 overall. Was kind of expecting to get deuced because I haven't been playing much, so not unhappy with my performance.
Best part of the whole weekend, in a bigass bracket full of OGs and killers, a 16 year old girl won the whole thing. Damn near a grand in pot + bonus money as well as a totally paid trip to CEO for her plus one.
Went to a big Denver tournament over the weekend. My transmission blew up as soon as we pulled in the venue so I figured it'd be a shit weekend, but it was fucking amazing. Justin Wong came and blew everyone up at street fighter (and kof 98). Did around 11 hours of commentary over 2 days. Got DQ'd from MK even though I stressed to everyone in earshot that I would be sitting at the stream desk with noise cancelling headphones on and please please please just give me a heads up if my match is called because I can't hear shit. No one did, I got DQ'd, still a little pissy about it.
68 entrants in Tekken was fucking awesome. Tournament was awesome, I did about as well as I figured I would. Got my back blown out on stream by the guy who took 3rd. Lost my first losers bracket game to a good AK, but match literally came down to last hit. Final final round. 2-2 overall. Was kind of expecting to get deuced because I haven't been playing much, so not unhappy with my performance.
Best part of the whole weekend, in a bigass bracket full of OGs and killers, a 16 year old girl won the whole thing. Damn near a grand in pot + bonus money as well as a totally paid trip to CEO for her plus one.
Posts
Have to agree. As an example, I haven't been able to get off Shao Kahn (he's just FUN), and even though he is not good....he's usable. I definitely agree with some of the tier lists that put him in the top of the bottom 5, but he's not insta-dead / I get far too much enjoyment when beating a Sonya or a Jacqui or a Scorpion....
...but the top tier is definitely better, so they have a bit of a ways to go. It's so much better than 9 or 10 was, though.
My biggest problem with the MK games is still communication via animations. I'm not busting on the quality of animations, here....kind of....but more how they communicate what's going on.
The best way to explain it is that in most fighting games, I can fight a character a few times and quickly identify attacks that are safe versus unsafe. It's not 100%, obviously, and I'm not always right, but the animations communicate the type of attack it is. Don't get me wrong, I'd lab stuff and check or correct where I was wrong, but for the most part, I could tell just by playing a lot.
I have never felt Mortal Kombat did a good job of this and 11 isn't really an exception to that. So, while I think the game is visually the best it has ever been, and that includes animations, I still find myself going back to the Lab more than any other game sans MvC3 to check a string or an attack I just got hit by to see what / if I could do anything. MvC3 I just went to practice combos.
I actually haven't been this pleased with a MK installment since MK 2 and feel this is the best it's ever been, so don't think I'm hating on the game.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
For what it's worth, I have the same issue. Tekken has broad categories of moves that have similar properties and frame data. Standing 4 is often a launcher on CH, and characters with that property animate them very similarly. In MK, it seems like there's more variety in how they animate a mechanical idea - which is great! - but they don't do anything visually to group them together.
I think that's a valid criticism of their animation, even if it is more fluid and convincing than in previous games.
Because he's going to be a guest fighter in Tekken instead bay-bee!
Steam Switch FC: 2799-7909-4852
Only thing im peeved about is my favorite character isnt in it. (The ugly hunchback with the giant claw weapon). Hopefully he will be in DLC eventually, but I played most all the characters back in the day so I'll be pre-ordering today.
Like amazon doesnt even list the game in its upcoming releases and its two weeks away.
FGC?
Federation of Canadian Gastronomists. It's French.
(Fighting game community)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I didn't think anyone else liked Gen An. Thank you, and yes, DLC please.
I wouldn't hold my breath for him, unfortunately
Or they really felt they needed a token American to point and laugh at.
Steam: TheArcadeBear
Galford and his dog are American though.
// Switch: SW-5306-0651-6424 //
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
IIRC, Earthquake is from Texas, so he's a Spanish colonist. Not that I expect SNK knew that
"Don't forget your glasses!"
(and then this tweet got a Like from someone, I look up who it was, and turns out it's the actual VA herself)
For some reason I thought he was British-English. The doggo's name is Poppy, ffs.
Steam: TheArcadeBear
// Switch: SW-5306-0651-6424 //
Whats not to love. He uses his exceptional american ninja skills to fart on your head.
Pretty much identical to what I imagined SF should have if it were run by people who cared about being good at their jobs
Short seasons, ladder reset, unique cosmetic rewards for participation, rewarded for highest rank achieved, not rank-at-end-of-season
Basically cut and paste out of Blizzard competitive ladder formats
Can you use your own character builds or is limited to the two 'competitive' load outs?
Lame
unless something has changed outside the announcement... I'm assuming comp loadouts.
Boo-urns.
68 entrants in Tekken was fucking awesome. Tournament was awesome, I did about as well as I figured I would. Got my back blown out on stream by the guy who took 3rd. Lost my first losers bracket game to a good AK, but match literally came down to last hit. Final final round. 2-2 overall. Was kind of expecting to get deuced because I haven't been playing much, so not unhappy with my performance.
Best part of the whole weekend, in a bigass bracket full of OGs and killers, a 16 year old girl won the whole thing. Damn near a grand in pot + bonus money as well as a totally paid trip to CEO for her plus one.
I’m fucking dying on the inside For some reason I thought this was in JULY.
I totally would have fuckin skipped grocery shopping to be at this.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).