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[WH40K] We are that guy. He is us.

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Posts

  • MaydayMayday Cutting edge goblin tech Registered User regular
    edited June 2019
    And the bast part of that? It works both ways.
    You, as the shooting player, aren't sure if you've already shot enough to kill everyone. So you have to take a bit of a risk when choosing your targets - risking NOT killing a vital model or wasting too many shots on one target.

    This achieves the exact same goal I've got in my own game system, but does it in a MUCH more elegant way. Bravo!
    (it also uses d12 and trays, which makes me wonder if they've been reading my stuff ;) ).

    Mayday on
  • SmokeStacksSmokeStacks Registered User regular
    I took part in an apocalypse game at the end of 7th edition, and even though it was an absolute clusterfuck I had a total blast.

    I noticed that a lot of old Epic stuff is fairly cheap on Ebay, if the rules for Apocalypse are fun than it might be worth tracking a bunch of it down and just playing it with Epic models to make lugging an army around significantly easier.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    honovere wrote: »
    The space marine data sheet has them having a 6+ save in apocalypse.
    I assume that was a response to my post?
    What I was getting at is, I don’t think saves are going to happen when you attack with a unit; the enemy just accumulates blast markers and you resolve those after all combat for the turn is done.
    McGibs wrote: »
    My guess is that "blast markers" are just d12's (theyve shown, with little explosion icons on them). Add blast markers when you take damage. At the end of the round, pick up all your blast markers and roll your saves with them, and apply the unsaved damage.

    This also solves the massive problem of "walking ghost syndrome" that can come with this sort of system. If damage is applied at the end of the round, you could shoot at something and "kill" it. The other player knows it's already dead, so they act differently with it (suicidal charges etc).
    But if you roll for saves at the end of the round too, then you dont know if something's died until the end of the round either. Neato.
    Pretty sure the D12s are not the blast markers, though you could probably use them like that, because they’re the damage (and maybe save) resolution dice.
    But yeah, saves at the end encourages ‘overkill’ and tactical decisions around that, simulates the fog of war, and simplifies the game flow by an order of magnitude in one fell swoop. Genius!

    ...because dragons are AWESOME! That's why.
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  • McGibsMcGibs TorontoRegistered User regular
    because they’re the damage (and maybe save) resolution dice.

    Hm you might be right, though from the previews they state "large and small" blast markers (not to be confused with templates), which I assume means D6 for small and D12 for large (or vice versa? force marines to roll a 6+ if you score a "large blast" on them?).
    I'm making a lot of assumptions here, but my interest is piqued. GW has shown themselves to be competent rules writers when they arent kneecapped by 30 years of legacy baggage.

    website_header.jpg
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Mayday wrote: »
    "Damage is applied at the end of the turn"
    "DAMAGE IS APPLIED AT THE END OF THE TURN"
    "DAMAGE IS APPLIED AT THE END OF THE FUCKING TURN"

    Congratulations GW for taking ~30 years to figure out the most glaring flaw in your entire game system.

    Also, you know, alternating activations.

    PSN/NNID/Steam: Dr_Keenbean
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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited June 2019
    McGibs wrote: »
    because they’re the damage (and maybe save) resolution dice.

    Hm you might be right, though from the previews they state "large and small" blast markers (not to be confused with templates), which I assume means D6 for small and D12 for large (or vice versa? force marines to roll a 6+ if you score a "large blast" on them?).
    I'm making a lot of assumptions here, but my interest is piqued. GW has shown themselves to be competent rules writers when they arent kneecapped by 30 years of legacy baggage.

    The other reason I’m fairly confident that blast markers are not dice comes from this image, from the Warhammr Community article itself:
    0yd14qme6sj0.jpeg
    Pretty sure the circled tokens are the large and small blast markers.
    Also, the hexagonal tokens seem to be orders, while the triangular ones indicate battalion commanders/warlords.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Well I am going to get the movement trays for my tyranids as I am building a kraken swarm army

  • italianranmaitalianranma Registered User regular
    Mazzyx wrote: »
    The shift to a D12 on anything is a huge shift in gradation. It allows a lot more flexibility. One of the biggest weaknesses of any Warhammer system is its dependence on the d6 instead of a d10,d12,d20 or something like that. The more sides the more you can spread out power levels. I would love if they did that for more of the game.

    Suddenly, non-Barbarian players everywhere pick up d12s for the first time.

    飛べねぇ豚はただの豚だ。
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Mazzyx wrote: »
    The shift to a D12 on anything is a huge shift in gradation. It allows a lot more flexibility. One of the biggest weaknesses of any Warhammer system is its dependence on the d6 instead of a d10,d12,d20 or something like that. The more sides the more you can spread out power levels. I would love if they did that for more of the game.

    Suddenly, non-Barbarian players everywhere pick up d12s for the first time.

    b8d00y15yb8k.png

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Randomly looked on Ebay to see if someone was selling the sprue that would let me make a stormhawk interceptor and I found one. Cost $13, pretty stoked.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • MazzyxMazzyx Comedy Gold Registered User regular
    Played a NoVA Open practice game verse one of the club guard players today. First real game with my chaos semi-close to a tourney list. Not 100% there but I am running some test.

    My list:


    ++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [27 PL, 12CP, 513pts] ++

    + No Force Org Slot +​​

    Battle-forged CP [3CP]

    Detachment CP [5CP]

    Legion [3CP]: Red Corsairs

    + HQ +

    Daemon Prince with Wings [9 PL, 183pts]: Gift of Chaos, Intoxicating Elixir, Malefic talon, Reaver Lord Artefact, Warp bolter, Wings
    . Slaanesh

    Huron Blackheart [6 PL, 1CP, 105pts]: Infernal Gaze, Reaver Lord, Warlord

    + Troops +

    Chaos Space Marines [4 PL, 75pts]: No Chaos Mark
    . Aspiring Champion: Bolt pistol, Boltgun
    . 3x Marine w/ Boltgun
    . Marine w/ heavy weapon: Autocannon

    Chaos Space Marines [4 PL, 75pts]: No Chaos Mark
    . Aspiring Champion: Bolt pistol, Boltgun
    . 3x Marine w/ Boltgun
    . Marine w/ heavy weapon: Autocannon

    Chaos Space Marines [4 PL, 75pts]: No Chaos Mark
    . Aspiring Champion: Bolt pistol, Boltgun
    . 3x Marine w/ Boltgun
    . Marine w/ heavy weapon: Autocannon

    ++ Supreme Command Detachment +1CP (Chaos - Chaos Space Marines) [18 PL, 326pts] ++

    + No Force Org Slot +

    Detachment CP

    Legion: Crimson Slaughter

    Legion: World Eaters

    + HQ +

    Ahriman [7 PL, 131pts]: Doombolt, Gift of Chaos, Prescience

    Master of Executions [4 PL, 70pts]: Mark of Khorne, Talisman of Burning Blood

    Sorcerer with Jump Pack [7 PL, 125pts]: Delightful Agonies, Force sword, Mark of Slaanesh, Plasma pistol, Warptime

    ++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [65 PL, 4CP, 1,151pts] ++

    + No Force Org Slot +

    Dark Disciples [1 PL, 10pts]: 2x Dark Disciple

    Detachment CP [5CP]

    Legion: The Flawless Host

    Specialist Detachment [-1CP]: Soulforged Pack

    + HQ +

    Dark Apostle [5 PL, 100pts]: Blissful Devotion, Illusory Supplication, Mark of Slaanesh

    Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh, Master of the Soulforges
    . Helstalker: Techno-virus injector

    Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Slaanesh
    . Helstalker: Techno-virus injector

    + Troops +

    Chaos Cultists [3 PL, 50pts]: Mark of Slaanesh
    . 9x Chaos Cultist w/ Autogun
    . Cultist Champion: Autogun

    Chaos Cultists [3 PL, 50pts]: Mark of Slaanesh
    . 9x Chaos Cultist w/ Autogun
    . Cultist Champion: Autogun

    Chaos Cultists [3 PL, 50pts]: Mark of Slaanesh
    . 9x Chaos Cultist w/ Autogun
    . Cultist Champion: Autogun

    + Heavy Support +

    Defiler [9 PL, 142pts]: Defiler scourge, Mark of Slaanesh, Reaper autocannon

    Maulerfiend [7 PL, 132pts]: Lasher tendrils, Mark of Slaanesh

    Venomcrawler [7 PL, 130pts]: Mark of Slaanesh

    + Flyer +

    Heldrake [9 PL, 167pts]: Baleflamer, Heldrake claws, Mark of Slaanesh

    ++ Total: [110 PL, 16CP, 1,990pts] ++

    Created with BattleScribe

    My opponent's list from memory:
    +++ New Roster (Warhammer 40,000 8th Edition) [116 PL, 16CP, 1,998pts] +++

    ++ Battalion Detachment +5CP (Imperium - Astra Militarum) ++

    + No Force Org Slot +

    Battle-forged CP
    . Categories: No Force Org Slot

    Detachment CP
    . Categories: No Force Org Slot

    Regimental Doctrine: Regiment: Millitarum Tempestus
    . Categories: No Force Org Slot

    + HQ +

    Tempestor Prime: Hot-shot Laspistol
    . Categories: Tempestus Scions, Faction: Astra Militarum, HQ, Faction: Imperium, Infantry, Character, Officer, Tempestor Prime, Militarum Tempestus

    Tempestor Prime: Hot-shot Laspistol
    . Categories: Tempestus Scions, Faction: Astra Militarum, HQ, Faction: Imperium, Infantry, Character, Officer, Tempestor Prime, Militarum Tempestus

    + Troops +

    Militarum Tempestus Scions
    . Categories: Faction: Astra Militarum, Tempestus Scions, Troops, Faction: Imperium, Infantry, Militarum Tempestus
    . 2x Scion
    . Scion w/ Special Weapon: Plasma gun
    . Scion w/ Special Weapon: Plasma gun
    . Tempestor: Chainsword, Hot-shot Laspistol

    Militarum Tempestus Scions
    . Categories: Faction: Astra Militarum, Tempestus Scions, Troops, Faction: Imperium, Infantry, Militarum Tempestus
    . 2x Scion
    . Scion w/ Special Weapon: Plasma gun
    . Scion w/ Special Weapon: Plasma gun
    . Tempestor: Chainsword, Hot-shot Laspistol

    Militarum Tempestus Scions
    . Categories: Faction: Astra Militarum, Tempestus Scions, Troops, Faction: Imperium, Infantry, Militarum Tempestus
    . 2x Scion
    . Scion w/ Special Weapon: Plasma gun
    . Scion w/ Special Weapon: Plasma gun
    . Tempestor: Chainsword, Hot-shot Laspistol

    + Elites +

    Militarum Tempestus Command Squad
    . Categories: Tempestus Scions, Faction: Astra Militarum, Elites, Faction: Imperium, Infantry, Tempestus Command Squad, Militarum Tempestus
    . Tempestus Scion: Plasma gun
    . Tempestus Scion: Plasma gun
    . Tempestus Scion: Plasma gun
    . Tempestus Scion: Plasma gun

    Militarum Tempestus Command Squad
    . Categories: Tempestus Scions, Faction: Astra Militarum, Elites, Faction: Imperium, Infantry, Tempestus Command Squad, Militarum Tempestus
    . Tempestus Scion: Plasma gun
    . Tempestus Scion: Plasma gun
    . Tempestus Scion: Plasma gun
    . Tempestus Scion: Plasma gun

    ++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) ++

    + No Force Org Slot +

    Detachment CP
    . Categories: No Force Org Slot

    Imperial Commander's Armoury: 1 additional Heirloom of Conquest
    . Categories: No Force Org Slot

    Regimental Doctrine: Regiment: Cadian
    . Categories: No Force Org Slot

    Vigilus Defiant: Emperor's Fist Tank Company
    . Categories: No Force Org Slot

    + HQ +

    Tank Commander: Emperor's Fist, Lascannon, Plasma Cannons
    . Categories: Faction: Astra Militarum, Character, HQ, Faction: Imperium, Leman Russ Battle Tank, Tank Commander, Vehicle, Officer, (REGIMENT), Leman Russ, Emperor's Fist
    . Command Battle Tank: Battle Cannon

    Tank Commander: Emperor's Fist, Lascannon, Plasma Cannons
    . Categories: Faction: Astra Militarum, Character, HQ, Faction: Imperium, Leman Russ Battle Tank, Tank Commander, Vehicle, Officer, (REGIMENT), Leman Russ, Emperor's Fist
    . Command Battle Tank: Battle Cannon

    Tank Commander: Emperor's Fist, Lascannon, Plasma Cannons, Relic (Emperor's Fist): Hammer of Sunderance
    . Categories: Faction: Astra Militarum, Character, HQ, Faction: Imperium, Leman Russ Battle Tank, Tank Commander, Vehicle, Officer, (REGIMENT), Leman Russ, Emperor's Fist
    . Command Battle Tank: Battle Cannon

    ++ Brigade Detachment +12CP (Imperium - Astra Militarum) ++

    + No Force Org Slot +

    Detachment CP
    . Categories: No Force Org Slot

    Operative Requisition Sanctioned
    . Categories: No Force Org Slot

    Regimental Doctrine: Regiment: Cadian
    . Categories: No Force Org Slot

    Vigilus Defiant: Emperor's Wrath Artillery Company
    . Categories: No Force Org Slot

    + HQ +

    Company Commander: Chainsword, Emperor's Wrath, Laspistol, Relic (Cadia): Relic of Lost Cadia
    . Categories: Officer, Faction: Astra Militarum, Faction: Imperium, (REGIMENT), Character, Infantry, Company Commander, HQ, Emperor's Wrath

    Company Commander: Chainsword, Emperor's Wrath, Grand Strategist, Laspistol, Warlord
    . Categories: Officer, Faction: Astra Militarum, Faction: Imperium, (REGIMENT), Character, Infantry, Company Commander, HQ, Emperor's Wrath, Warlord

    Primaris Psyker: Force Stave
    . Categories: Faction: Astra Militarum, Astra Telepathica, Character, HQ, Faction: Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana

    + Troops +

    Infantry Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
    . 9x Guardsman
    . Sergeant: Laspistol

    Infantry Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
    . 9x Guardsman
    . Sergeant: Laspistol

    Infantry Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
    . 9x Guardsman
    . Sergeant: Laspistol

    Infantry Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
    . 9x Guardsman
    . Sergeant: Laspistol

    Infantry Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
    . 9x Guardsman
    . Sergeant: Laspistol

    Infantry Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
    . 9x Guardsman
    . Sergeant: Laspistol

    + Elites +

    Astropath: Telepathica Stave
    . Categories: Faction: Astra Militarum, Astra Telepathica, Astropath, Character, Elites, Faction: Imperium, Infantry, Psyker, Scholastica Psykana

    Astropath: Telepathica Stave
    . Categories: Faction: Astra Militarum, Astra Telepathica, Astropath, Character, Elites, Faction: Imperium, Infantry, Psyker, Scholastica Psykana

    Platoon Commander: Laspistol
    . Categories: (REGIMENT), Faction: Astra Militarum, Character, Elites, Faction: Imperium, Infantry, Officer, Platoon Commander

    + Fast Attack +

    Armoured Sentinels
    . Categories: (REGIMENT), Faction: Astra Militarum, Armoured Sentinel, Fast Attack, Faction: Imperium, Vehicle
    . Armoured Sentinel: Autocannon

    Armoured Sentinels
    . Categories: (REGIMENT), Faction: Astra Militarum, Armoured Sentinel, Fast Attack, Faction: Imperium, Vehicle
    . Armoured Sentinel: Autocannon

    Armoured Sentinels
    . Categories: (REGIMENT), Faction: Astra Militarum, Armoured Sentinel, Fast Attack, Faction: Imperium, Vehicle
    . Armoured Sentinel: Autocannon

    + Heavy Support +

    Basilisks: Emperor's Wrath
    . Categories: (REGIMENT), Faction: Astra Militarum, Basilisk, Heavy Support, Faction: Imperium, Vehicle, Emperor's Wrath
    . Basilisk: Heavy Bolter

    Heavy Weapons Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Heavy Support, Heavy Weapons Squad
    . Heavy Weapon Team: Mortar
    . Heavy Weapon Team: Mortar
    . Heavy Weapon Team: Mortar

    Heavy Weapons Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Heavy Support, Heavy Weapons Squad
    . Heavy Weapon Team: Mortar
    . Heavy Weapon Team: Mortar
    . Heavy Weapon Team: Mortar

    Heavy Weapons Squad
    . Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Heavy Support, Heavy Weapons Squad
    . Heavy Weapon Team: Mortar
    . Heavy Weapon Team: Mortar
    . Heavy Weapon Team: Mortar

    Wyverns: Emperor's Wrath
    . Categories: Heavy Support, (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Vehicle, Wyvern, Emperor's Wrath
    . Wyvern: Heavy Bolter

    Created with BattleScribe

    Ugh guard can bring so much. Random deployment, got long table edges (24" in on the long edge, 24" between the armies). I won first turn.

    My first turn I had good advance rolls and movement in general. But I also failed warptime on my lord discordant when I didn't run. This actually hurt later. I got my heldrake and my maulerfiend though in turn 1. I rolled a 6 on the run so the maulerfiend ran 20" with the soulforge stratagem to get in. I killed 10 scions, 10 guardsmen, and 5 mortar bases on turn 1. I felt not bad.

    My opponent turn comes and out comes the damn relic of lost Cadia. Rerolls for pretty his whole army. My maulerfiend and heldrake died though thanks to good saves did absorb a lot of fire. My soulforge pack leader died to the relic cannon which shot 8 shots, hit 7 times (with a -1 to hit), and wounded all 7 times. I mad 2 saves on a 4+ save. It hurt a lot to lose one turn 1. By the end of turn 1 I had lost the JP sorc, the maulerfiend, a LD, the heldrake, a unit of cultist, a venom crawler and had some hurt units.

    Turn 2, kill another huge chunk of guardsmen (I kill 57 models by the end of this game). I get my charge off. Kill a tempestus prime, kill scions, kill guardsmen because there is just a wall of bodies between me and the tanks. with my charges badly on my prince and my executioner (rolled a 7 but wanted a 9, rerolled into a 3 meaning hit got a lone tempestus prime). My prince was a single inch from tagging the tank with the relic cannon.

    End of turn 2 guard I had lost all my LDs, my executioner, Ahriman, another cultist squad, my prince. I was in rough shape at this point and just had no good place to attack.

    I lost but still made about 13-14 points which I was okay with. The guard player plays guard only. This had new stuff for him but it was still guard. I was using tons of new units. And I think I can play it better with practice. Its a good list though not perfect.

    Still thinking of rearranging to swap in plaguebears and such. I have a way of doing it. 60 -1 to hit bodies with a 5++/5+++ goes a long way at holding the board that cultist don't anymore. Because cultist are bad and should feel bad now.

    u7stthr17eud.png
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Mazzyx wrote: »
    The shift to a D12 on anything is a huge shift in gradation. It allows a lot more flexibility. One of the biggest weaknesses of any Warhammer system is its dependence on the d6 instead of a d10,d12,d20 or something like that. The more sides the more you can spread out power levels. I would love if they did that for more of the game.

    Suddenly, non-Barbarian players everywhere pick up d12s for the first time.

    I actually just played a Goliath Barbarian last night in a one shot D&D thing last night. Lots of fun.

    I was thinking of testing something with my Space Wolves. The crackle paint I used for my knight's base is pretty cool and I was thinking of coating the right shoulder of my aggressors with it but I'm not sure how I'd get it to even stay on without just sliding off.

    Any suggestions? Maybe a hair dryer to get it to latch a bit and then just let it dry the rest of the way on it's own?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Well I found I made some of the tyranids as there was a battleforce under the apoc one
    I have no idea how he not did brake or chip over the years
    8waet9q9an5v.png
    I saw they get devourers now and 1 in 3 get Deathspitters 1t9queeduvs2.png O well


    And there was a box of gaunts as well
    uf9vyrb6k5ux.png
    I have no idea where the base is for the carnifex but I might just make one from a rhino side or turret

  • McGibsMcGibs TorontoRegistered User regular
    Warriors can still take all deathspitters. They're so cheap there's really not any reason not to.

    website_header.jpg
  • honoverehonovere Registered User regular
    https://www.warhammer-community.com/2019/06/18/faction-focus-chaos-space-marines-2gw-homepage-post-4/

    Abbaddon' Dark Destiny gives a good hint how saves work, I think. My guess is depending on the weapon you produce either small or large blast markers and then at the end of the turn you roll your saves, either a D12 against small blast markers, or a D6 against large blast markers. Except for Abby for example who always rolls a D12.

    So space Marines would have the equivalent of a 3+ save when they roll a D12 with their 6+ apocalypse rules save, but only a 6+ on a D6 against stronger weapons that use large blast markers.

  • McGibsMcGibs TorontoRegistered User regular
    Yeah, that tracks. Bit confusing that D12 are both physically and numerically the larger dice.:/

    website_header.jpg
  • italianranmaitalianranma Registered User regular
    If a Barbarian player can figure it out so can you.

    飛べねぇ豚はただの豚だ。
  • MazzyxMazzyx Comedy Gold Registered User regular
    Apoc does seem like they are doing a lot of interesting things with it and mixing in some of the old epic rules too.

    I am still curious.

    I am also not mortgaging my home to buy a titan.

    u7stthr17eud.png
  • MaydayMayday Cutting edge goblin tech Registered User regular
    Hmmm, you could theoretically use all types of dice to simulate different levels of AP.

  • honoverehonovere Registered User regular
    It also is a bit of a throwback to 2nd edition where terminator armour was 3+ on 2d6. Using a D12 is much less tedious though, when you have to roll multiple saves.

    Very interesting stuff so far. I'm already wondering if those rules might be fun for small fast games, too. I haven't really played much 8th edition, but alternating activations and casualties at the end of the round might deal with my biggest pet peeves in 40k at the moment. Waiting for the other player to finish his round and never actually using parts of your army because they get first strikes before they can do anything.

  • BurnageBurnage Registered User regular
    honovere wrote: »
    It also is a bit of a throwback to 2nd edition where terminator armour was 3+ on 2d6. Using a D12 is much less tedious though, when you have to roll multiple saves.

    Very interesting stuff so far. I'm already wondering if those rules might be fun for small fast games, too. I haven't really played much 8th edition, but alternating activations and casualties at the end of the round might deal with my biggest pet peeves in 40k at the moment. Waiting for the other player to finish his round and never actually using parts of your army because they get first strikes before they can do anything.

    Honestly, I've found that as long as there's at least some decent line-of-sight blocking terrain on the board and you're using the new style of deployment, alpha strikes aren't a huge concern any more.

  • SmokeStacksSmokeStacks Registered User regular
    edited June 2019
    A lot of people play games on planet bowling ball and then turn one is like shooting fish in a barrel. Crank up your terrain density and things get much better.

    SmokeStacks on
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    honovere wrote: »
    I'm already wondering if those rules might be fun for small fast games, too.

    This is pretty much where my head's at. I'm never going to paint a huge army and I dislike 40k as it stands currently. So I want to play 40k-sized games with Apoc rules.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
  • MazzyxMazzyx Comedy Gold Registered User regular
    A lot of people play games on planet bowling ball and then turn one is like shooting fish in a barrel. Crank up your terrain density and things get much better.

    I play a lot on base ITC/NoVA Open terrain sets. Large line of sight blocking ruins in the middle. good cover in between. Leads to a pretty nice set of games with almost all deployments.

    u7stthr17eud.png
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    McGibs wrote: »
    Warriors can still take all deathspitters. They're so cheap there's really not any reason not to.

    I know I did not know though as I made those warriors about 10 years ago

    Just have no idea where the carnifex's base is so that is another problem

  • BizazedoBizazedo Registered User regular
    Weird question Reddit made me think of.

    I have a shitload of Plaguebearers. There's enough so they give a negative to shooting at them. If, during the shooting phase, I drop them below the requisite number so that they're negative, are they no longer negative? Or is it til end of phase?

    Any other abilities work like this?

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • MazzyxMazzyx Comedy Gold Registered User regular
    Bizazedo wrote: »
    Weird question Reddit made me think of.

    I have a shitload of Plaguebearers. There's enough so they give a negative to shooting at them. If, during the shooting phase, I drop them below the requisite number so that they're negative, are they no longer negative? Or is it til end of phase?

    Any other abilities work like this?

    So it should go like this from my understanding:

    1)You have 21 Plaguebearers
    2)Opponent shoots with a unit, kills 2. All that shooting is a -1 because you were over 20 when the target was selected.
    3)Opponent shoots with a different unit at your plaguebearers. These shots do not have a -1 because the check is done on target selection basically. So you are no longer -1 as you are below 20.

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  • NorgothNorgoth cardiffRegistered User regular
    edited June 2019
    Plaguebearers very specifically check the number of models at the start of the phase, the -1 remains for the duration of that phase.

    “If this unit contains 20 or more models at the start of a phase, your opponent must subtract 1 from all hit rolls for attacks that target them.”

    So as long as you have twenty at the start of that shooting phase they keep that -1 no matter how many die.

    Mazzyx’s example would only be correct if the wording was “if this unit contains 20 or more models , your opponent must subtract 1 from all hit rolls for attacks that target them.”

    Norgoth on
  • BizazedoBizazedo Registered User regular
    Damn, I've been using Plaguebearers incorrectly this whole time. My Death Guard weeps.

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  • MazzyxMazzyx Comedy Gold Registered User regular
    Norgoth wrote: »
    Plaguebearers very specifically check the number of models at the start of the phase, the -1 remains for the duration of that phase.

    “If this unit contains 20 or more models at the start of a phase, your opponent must subtract 1 from all hit rolls for attacks that target them.”

    So as long as you have twenty at the start of that shooting phase they keep that -1 no matter how many die.

    Mazzyx’s example would only be correct if the wording was “if this unit contains 20 or more models , your opponent must subtract 1 from all hit rolls for attacks that target them.”

    This is what I get from doing stuff from memory and not having the codex near me.

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  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Price for the new Skitarii Transport got leaked. Seventy-five goddamn United States Dollars, or ninety Canadian, and I somehow doubt it's a better MBT than a Dunecrawler.

    uH3IcEi.png
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Monwyn wrote: »
    Price for the new Skitarii Transport got leaked. Seventy-five goddamn United States Dollars, or ninety Canadian, and I somehow doubt it's a better MBT than a Dunecrawler.

    Apparently that new repulsor is $100.

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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Well I am curious what the price is for the new battlebox armies for Apoc

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Brainleech wrote: »
    Well I am curious what the price is for the new battlebox armies for Apoc

    Apparently $170 which seems super weird. That Imperial Knight detachment at $170 is an absolute fucking steal. Same with the CSM. The Necron and Imperial Guard one also seem pretty good if they area ctually $170.

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    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

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  • TheGerbilTheGerbil Registered User regular
    Despite battlesuits being shit the Tau one is probably the best deal. But then you'd be playing Tau.

  • SmokeStacksSmokeStacks Registered User regular
    I'm tempted to grab the guard box. After discounts it plus a Start Collecting would basically be a thousand points of tanks and infantry for $200

    The marine box seems really boring though. Just dumping a captain, dreadnought, and 30 dudes in a box seems kinda underwhelming. You could buy two No Know Fear boxes instead and get a much more exciting core for an army (that would be significantly cheaper as well if you sold the Death Guard stuff).

  • NorgothNorgoth cardiffRegistered User regular
    edited June 2019
    TheGerbil wrote: »
    Despite battlesuits being shit the Tau one is probably the best deal. But then you'd be playing Tau.

    The Tau one is one farsight away from being the full nine.

    Norgoth on
  • MazzyxMazzyx Comedy Gold Registered User regular
    The chaos one is a good deal but its CSM. More CSM. And some more CSM. And really normal chaos marines aren't that impressive.

    Tau looks great though.

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  • BurnageBurnage Registered User regular
    Mazzyx wrote: »
    The chaos one is a good deal but its CSM. More CSM. And some more CSM. And really normal chaos marines aren't that impressive.

    Feel kind of the same way about the Eldar one. It's technically a good deal, but eh, Wraith units are basically the only thing that get published in these big boxes. Let alone Dark Eldar and Harlequins getting passed over for them continually.

  • MazzyxMazzyx Comedy Gold Registered User regular
    Burnage wrote: »
    Mazzyx wrote: »
    The chaos one is a good deal but its CSM. More CSM. And some more CSM. And really normal chaos marines aren't that impressive.

    Feel kind of the same way about the Eldar one. It's technically a good deal, but eh, Wraith units are basically the only thing that get published in these big boxes. Let alone Dark Eldar and Harlequins getting passed over for them continually.

    I just finished building out 15 new CSM. Well 20 but 5 were the close combat ones from shadowspear and I don't count them as real units.

    And I will paint them and until power armor because a thing they will be it.

    I mean if I wanted a power armor tied I can do that already. I have almost 65-70 or more CSM collected and painted over the years.

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