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BUS: Delivering passengers right on time - Round 9: Game End

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    discriderdiscrider Registered User regular
    edited July 2019
    Hedgethorn wrote: »
    Ugh, I missed the rule that 1st player token automatically moves if no one takes the action.

    <_<



    I didn't.

    There's also the loop around the block you might be forced to build there Hedgethorn, but that looks like a deliberate trade-off to gain access to the offices.

    Frankly, I think this game needs a second playthrough once people have ironed out the rules in the first.
    ... Also after I figure out how to go about winning.

    discrider on
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    MrBlarneyMrBlarney Registered User regular
    Yeah, Bus is shaping up to be a very tight and unrelenting kind of worker placement game. It seems pretty straightforward, with twenty actions per player, and only seven types of actions (two of which where there is no decision-making at resolution). But what keeps the game from being as light and quick as this would imply is that the actions tightly interact with one another towards the end goal, and that player interaction on the board is very high. Fortunately, with the forum-based format, thinking time is much more available than being at a table with other players.

    4463rwiq7r47.png
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    DaemonisDaemonis Registered User regular
    edited July 2019
    Action: 2 passengers to E station. Build a house at E2 S7

    Daemonis on
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Not me yet, I don't think. @ArcSyn gets to place a couple buildings, I think.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Actually, @Daemonis, you can't put a house at E2. That's a C building site; all the Bs need to be filled up before building at E2.

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    DaemonisDaemonis Registered User regular
    Hedgethorn wrote: »
    Actually, @Daemonis, you can't put a house at E2. That's a C building site; all the Bs need to be filled up before building at E2.
    Corrected, thanks

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    ArcSynArcSyn Registered User regular
    Building: House N1
    Building: Pub N6


    @Hedgethorn

    4dm3dwuxq302.png
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Transport passenger from C1 to C4 and from C2 to E2. Score two points.

    @ArcSyn

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    ArcSynArcSyn Registered User regular
    edited July 2019
    Transport: W to N1

    @discrider

    ArcSyn on
    4dm3dwuxq302.png
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    discriderdiscrider Registered User regular
    Transport passenger from W5 to C4
    Then.. Action: Extend Line

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    discriderdiscrider Registered User regular
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    MrBlarneyMrBlarney Registered User regular
    edited July 2019
    Round 4 - Action Selection Phase Update 1

    Round 3 - Action Resolutions
    Daemonis - Add 2 Passengers to E Station.
    Daemonis - Place House at S7.
    Arcsyn - Place House at N1 and Pub at N6.
    (Clock Advances to Houses)
    Hedgethorn - Transport Passenger from C1 to C4 and from C2 to E2. (VP 0 --> 2)
    Arcsyn - Transport Passenger from W Station to N1. (VP 2 --> 3)
    discrider - Transport Passenger from W5 to C4. (VP 1 --> 2)
    (Lead Player passes to discrider)

    Round 4 - Action Selections
    discrider - Line Expansion

    Game Map
    Bus-G01-R04-1.png

    Status Summary
    Arcsyn (Red) - 13 Actions, 1 Bus, 3 Points (3 Delivered - 0 Clock Stones)
    Daemonis (Blue) - 14 Actions, 2 Buses, 0 Points (0 Delivered - 0 Clock Stones)
    Hedgethorn (Green) - 14 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
    discrider (Yellow) - 12 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)

    Red Line: N1-C1-W4-W
    Blue Line: C3-E2-E
    Green Line: C1-C4-C3-C2-E3-E2
    Yellow Line: W5-C4-C3-E2-E3-E4

    Passengers: 10 / 15
    Empty Building Lots: 7 B, 9 C, 15 D
    Clock Position: Houses
    Clock Stones: 5 / 5

    Player Order
    discrider - 1 action placed
    Arcsyn - Current Player
    Daemonis -
    Hedgethorn -

    MrBlarney on
    4463rwiq7r47.png
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    ArcSynArcSyn Registered User regular
    Action: New Bus

    @Daemonis

    4dm3dwuxq302.png
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    DaemonisDaemonis Registered User regular
    Action: expand line
    @Hedgethorn

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Action: Transport Passengers

    @discrider

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    discriderdiscrider Registered User regular
    Transport Passengers
    @ArcSyn

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    ArcSynArcSyn Registered User regular
    edited July 2019
    Action: Transport Passengers

    @Daemonis

    ArcSyn on
    4dm3dwuxq302.png
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    MrBlarneyMrBlarney Registered User regular
    Round 4 - Action Selection Phase Update 2

    Arcsyn - Purchase Bus
    Daemonis - Line Expansion
    Hedgethorn - Transport Passengers
    discrider - Transport Passengers
    Arcsyn - Transport Passengers

    Game Map
    Bus-G01-R04-2.png

    Status Summary
    Arcsyn (Red) - 11 Actions, 1 Bus, 3 Points (3 Delivered - 0 Clock Stones)
    Daemonis (Blue) - 13 Actions, 2 Buses, 0 Points (0 Delivered - 0 Clock Stones)
    Hedgethorn (Green) - 13 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
    discrider (Yellow) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)

    Red Line: N1-C1-W4-W
    Blue Line: C3-E2-E
    Green Line: C1-C4-C3-C2-E3-E2
    Yellow Line: W5-C4-C3-E2-E3-E4

    Passengers: 10 / 15
    Empty Building Lots: 7 B, 9 C, 15 D
    Clock Position: Houses
    Clock Stones: 5 / 5

    Player Order
    discrider - 2 actions placed
    Arcsyn - 2 actions placed
    Daemonis - 1 action placed, Current Player
    Hedgethorn - 1 action placed

    4463rwiq7r47.png
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    DaemonisDaemonis Registered User regular
    Action: transport passengers
    @Hedgethorn


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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Starting Player

    @discrider

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    discriderdiscrider Registered User regular
    call it for hedgethorn
    Pass
    @ArcSyn

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    ArcSynArcSyn Registered User regular
    Pass

    @Daemonis

    4dm3dwuxq302.png
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    discriderdiscrider Registered User regular
    I have little to no idea what I should be doing to stop Hedgethorn.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I'm not even sure what I'm doing, to be honest. I think an extremely strong play in this game would be having a corner all to yourself to score 1-2 uncontested points each round, the way ArcSyn nearly has. Meanwhile, I'm almost entirely trapped in the middle, which is working for me only so long as people let me be the first to transport passengers around. Now, there aren't too many rounds left, but migrating passengers off my routes could probably cripple me in the endgame, I'd think. I took start player just to ensure I can expand out of my box next round.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I am surprised how slow expansion is, though. I kind of thought we'd be dropping down three routes at a time by now.

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    ArcSynArcSyn Registered User regular
    Yeah, I noticed that the round you expanded into my line, and now it could end up hurting me as I have fewer buildings to transfer to/from. Plus I haven't gone first at all, leaving me with slower expansion. My early lead can quickly disappear in the next turn or two.

    Really interesting to watch/make decisions with so far though.

    4dm3dwuxq302.png
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    discriderdiscrider Registered User regular
    I sort of think the board position has been rather influenced by my strategy, and in doing so I've unbalanced the players and left Hedgethorn in a good position but ahead of me in rotation.
    I would like to play a second run-through after this to correct my errors :S

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    DaemonisDaemonis Registered User regular
    Action: new buildings
    @Hedgethorn

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Action: New buildings.

    @Daemonis again.

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    MrBlarneyMrBlarney Registered User regular
    Round 4 - Action Selection Phase Update 3

    Daemonis - Transport Passengers
    Hedgethorn - Lead Player
    discrider - Pass
    Arcsyn - Pass
    Daemonis - New Buildings
    Hedgethorn - New Buildings

    Game Map
    Bus-G01-R04-3.png

    Status Summary
    Arcsyn (Red) - 11 Actions, 1 Bus, 3 Points (3 Delivered - 0 Clock Stones)
    Daemonis (Blue) - 11 Actions, 2 Buses, 0 Points (0 Delivered - 0 Clock Stones)
    Hedgethorn (Green) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
    discrider (Yellow) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)

    Red Line: N1-C1-W4-W
    Blue Line: C3-E2-E
    Green Line: C1-C4-C3-C2-E3-E2
    Yellow Line: W5-C4-C3-E2-E3-E4

    Passengers: 10 / 15
    Empty Building Lots: 7 B, 9 C, 15 D
    Clock Position: Houses
    Clock Stones: 5 / 5

    Player Order
    discrider - 2 actions placed, PASSED
    Arcsyn - 2 actions placed, PASSED
    Daemonis - 3 actions placed, Current Player
    Hedgethorn - 3 actions placed

    4463rwiq7r47.png
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    DaemonisDaemonis Registered User regular
    Action:pass
    @Hedgethorn


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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Pass.

    Then @Damonis gets to add a line segment

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    DaemonisDaemonis Registered User regular
    Action:road E - E6
    @discrider

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    discriderdiscrider Registered User regular
    Oh yeah, also E6.
    I mean E4 - N5 - N6
    Arcsyn gets a bus.
    @Hedgethorn for a building

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    House at S8.

    @Daemonis builds two buildings.

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    MrBlarneyMrBlarney Registered User regular
    Round 4 - Action Resolution Phase Update

    Round 4 - Action Selections
    Daemonis - Pass
    Hedgethorn - Pass

    Round 4 - Action Resolutions
    Daemonis - Expand Line from E Station to E6.
    discrider - Expand Line from E4 to N5 and N5 to N6.
    Arcsyn - Purchase Bus, Fleet Size 1 --> 2
    Hedgethorn - Place House at S8.

    Game Map
    Bus-G01-R04-4.png

    Status Summary
    Arcsyn (Red) - 11 Actions, 2 Buses, 3 Points (3 Delivered - 0 Clock Stones)
    Daemonis (Blue) - 11 Actions, 2 Buses, 0 Points (0 Delivered - 0 Clock Stones)
    Hedgethorn (Green) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
    discrider (Yellow) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)

    Red Line: N1-C1-W4-W
    Blue Line: C3-E2-E-E6
    Green Line: C1-C4-C3-C2-E3-E2
    Yellow Line: W5-C4-C3-E2-E3-E4-N5-N6

    Passengers: 10 / 15
    Empty Building Lots: 6 B, 9 C, 15 D
    Clock Position: Houses
    Clock Stones: 5 / 5

    Actions to Resolve
    Daemonis - New Buildings, 2 Buildings
    (Clock Advances to Offices)
    Hedgethorn - Transport Passengers, 2 Passengers
    discrider - Transport Passengers, 2 Passengers
    Arcsyn - Transport Passengers, 2 Passengers
    Daemonis - Transport Passengers, 2 Passengers
    Hedgethorn - Lead Player

    4463rwiq7r47.png
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    DaemonisDaemonis Registered User regular
    Action: build Office at E6 and Pub at S1
    @Hedgethorn

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Clock ticks forward to office.
    The guy at C3 crosses the street to the office there.
    Then,

    Transport the two passengers at C4. Send one to C1 and one to C2. Score two points.

    @diacrider

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Oops, that should have said @discrider

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    discriderdiscrider Registered User regular
    Transport E2 -> W5 @ArcSyn

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