Ugh, I missed the rule that 1st player token automatically moves if no one takes the action.
<_<
I didn't.
There's also the loop around the block you might be forced to build there Hedgethorn, but that looks like a deliberate trade-off to gain access to the offices.
Frankly, I think this game needs a second playthrough once people have ironed out the rules in the first.
... Also after I figure out how to go about winning.
Yeah, Bus is shaping up to be a very tight and unrelenting kind of worker placement game. It seems pretty straightforward, with twenty actions per player, and only seven types of actions (two of which where there is no decision-making at resolution). But what keeps the game from being as light and quick as this would imply is that the actions tightly interact with one another towards the end goal, and that player interaction on the board is very high. Fortunately, with the forum-based format, thinking time is much more available than being at a table with other players.
Round 3 - Action Resolutions Daemonis - Add 2 Passengers to E Station. Daemonis - Place House at S7. Arcsyn - Place House at N1 and Pub at N6. (Clock Advances to Houses) Hedgethorn - Transport Passenger from C1 to C4 and from C2 to E2. (VP 0 --> 2) Arcsyn - Transport Passenger from W Station to N1. (VP 2 --> 3) discrider - Transport Passenger from W5 to C4. (VP 1 --> 2) (Lead Player passes to discrider)
Round 4 - Action Selections discrider - Line Expansion
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
I'm not even sure what I'm doing, to be honest. I think an extremely strong play in this game would be having a corner all to yourself to score 1-2 uncontested points each round, the way ArcSyn nearly has. Meanwhile, I'm almost entirely trapped in the middle, which is working for me only so long as people let me be the first to transport passengers around. Now, there aren't too many rounds left, but migrating passengers off my routes could probably cripple me in the endgame, I'd think. I took start player just to ensure I can expand out of my box next round.
0
Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
I am surprised how slow expansion is, though. I kind of thought we'd be dropping down three routes at a time by now.
Yeah, I noticed that the round you expanded into my line, and now it could end up hurting me as I have fewer buildings to transfer to/from. Plus I haven't gone first at all, leaving me with slower expansion. My early lead can quickly disappear in the next turn or two.
Really interesting to watch/make decisions with so far though.
I sort of think the board position has been rather influenced by my strategy, and in doing so I've unbalanced the players and left Hedgethorn in a good position but ahead of me in rotation.
I would like to play a second run-through after this to correct my errors :S
Round 4 - Action Resolutions Daemonis - Expand Line from E Station to E6. discrider - Expand Line from E4 to N5 and N5 to N6. Arcsyn - Purchase Bus, Fleet Size 1 --> 2 Hedgethorn - Place House at S8.
Actions to Resolve Daemonis - New Buildings, 2 Buildings (Clock Advances to Offices) Hedgethorn - Transport Passengers, 2 Passengers discrider - Transport Passengers, 2 Passengers Arcsyn - Transport Passengers, 2 Passengers Daemonis - Transport Passengers, 2 Passengers Hedgethorn - Lead Player
Posts
<_<
I didn't.
There's also the loop around the block you might be forced to build there Hedgethorn, but that looks like a deliberate trade-off to gain access to the offices.
Frankly, I think this game needs a second playthrough once people have ironed out the rules in the first.
... Also after I figure out how to go about winning.
Building: Pub N6
@Hedgethorn
@ArcSyn
@discrider
Then.. Action: Extend Line
Round 3 - Action Resolutions
Daemonis - Add 2 Passengers to E Station.
Daemonis - Place House at S7.
Arcsyn - Place House at N1 and Pub at N6.
(Clock Advances to Houses)
Hedgethorn - Transport Passenger from C1 to C4 and from C2 to E2. (VP 0 --> 2)
Arcsyn - Transport Passenger from W Station to N1. (VP 2 --> 3)
discrider - Transport Passenger from W5 to C4. (VP 1 --> 2)
(Lead Player passes to discrider)
Round 4 - Action Selections
discrider - Line Expansion
Game Map
Status Summary
Daemonis (Blue) - 14 Actions, 2 Buses, 0 Points (0 Delivered - 0 Clock Stones)
Hedgethorn (Green) - 14 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
discrider (Yellow) - 12 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
Red Line: N1-C1-W4-W
Blue Line: C3-E2-E
Green Line: C1-C4-C3-C2-E3-E2
Yellow Line: W5-C4-C3-E2-E3-E4
Passengers: 10 / 15
Empty Building Lots: 7 B, 9 C, 15 D
Clock Position: Houses
Clock Stones: 5 / 5
Player Order
discrider - 1 action placed
Arcsyn - Current Player
Daemonis -
Hedgethorn -
@Daemonis
@Hedgethorn
@discrider
@ArcSyn
@Daemonis
Arcsyn - Purchase Bus
Daemonis - Line Expansion
Hedgethorn - Transport Passengers
discrider - Transport Passengers
Arcsyn - Transport Passengers
Game Map
Status Summary
Daemonis (Blue) - 13 Actions, 2 Buses, 0 Points (0 Delivered - 0 Clock Stones)
Hedgethorn (Green) - 13 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
discrider (Yellow) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
Red Line: N1-C1-W4-W
Blue Line: C3-E2-E
Green Line: C1-C4-C3-C2-E3-E2
Yellow Line: W5-C4-C3-E2-E3-E4
Passengers: 10 / 15
Empty Building Lots: 7 B, 9 C, 15 D
Clock Position: Houses
Clock Stones: 5 / 5
Player Order
discrider - 2 actions placed
Arcsyn - 2 actions placed
Daemonis - 1 action placed, Current Player
Hedgethorn - 1 action placed
@Hedgethorn
@discrider
Pass
@ArcSyn
@Daemonis
Really interesting to watch/make decisions with so far though.
I would like to play a second run-through after this to correct my errors :S
@Hedgethorn
@Daemonis again.
Daemonis - Transport Passengers
Hedgethorn - Lead Player
discrider - Pass
Arcsyn - Pass
Daemonis - New Buildings
Hedgethorn - New Buildings
Game Map
Status Summary
Daemonis (Blue) - 11 Actions, 2 Buses, 0 Points (0 Delivered - 0 Clock Stones)
Hedgethorn (Green) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
discrider (Yellow) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
Red Line: N1-C1-W4-W
Blue Line: C3-E2-E
Green Line: C1-C4-C3-C2-E3-E2
Yellow Line: W5-C4-C3-E2-E3-E4
Passengers: 10 / 15
Empty Building Lots: 7 B, 9 C, 15 D
Clock Position: Houses
Clock Stones: 5 / 5
Player Order
discrider - 2 actions placed, PASSED
Arcsyn - 2 actions placed, PASSED
Daemonis - 3 actions placed, Current Player
Hedgethorn - 3 actions placed
@Hedgethorn
Then @Damonis gets to add a line segment
@discrider
I mean E4 - N5 - N6
Arcsyn gets a bus.
@Hedgethorn for a building
@Daemonis builds two buildings.
Round 4 - Action Selections
Daemonis - Pass
Hedgethorn - Pass
Round 4 - Action Resolutions
Daemonis - Expand Line from E Station to E6.
discrider - Expand Line from E4 to N5 and N5 to N6.
Arcsyn - Purchase Bus, Fleet Size 1 --> 2
Hedgethorn - Place House at S8.
Game Map
Status Summary
Daemonis (Blue) - 11 Actions, 2 Buses, 0 Points (0 Delivered - 0 Clock Stones)
Hedgethorn (Green) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
discrider (Yellow) - 11 Actions, 2 Buses, 2 Points (2 Delivered - 0 Clock Stones)
Red Line: N1-C1-W4-W
Blue Line: C3-E2-E-E6
Green Line: C1-C4-C3-C2-E3-E2
Yellow Line: W5-C4-C3-E2-E3-E4-N5-N6
Passengers: 10 / 15
Empty Building Lots: 6 B, 9 C, 15 D
Clock Position: Houses
Clock Stones: 5 / 5
Actions to Resolve
Daemonis - New Buildings, 2 Buildings
(Clock Advances to Offices)
Hedgethorn - Transport Passengers, 2 Passengers
discrider - Transport Passengers, 2 Passengers
Arcsyn - Transport Passengers, 2 Passengers
Daemonis - Transport Passengers, 2 Passengers
Hedgethorn - Lead Player
@Hedgethorn
The guy at C3 crosses the street to the office there.
Then,
Transport the two passengers at C4. Send one to C1 and one to C2. Score two points.
@diacrider