Sirialisof the Halite Throne.Registered Userregular
edited July 2019
I just got the last achievement in Monster Hunter World for 1000/1000 (Giant Crown Master) that one and Miniature Crown Master currently has a completion rate of 0.07% and 0.08%.
Me: This hacking game is kinda neat, short puzzles and right to the point.
Nier: Let me fix that opinion for you.
must... get to achievement buying shop...
Just let go of worrying about the achievements and enjoy the game. The only few you can't buy are the mandatory endings. Just enjoy the game as much as you can and this point.
I am about 1/3 is the way through MGSV. I have been playing Sekiro when my son is not around and just doing pacifist missions in metal gear. Sekiro is just so damn brutal.
Yeah, I finished the route. My opinion kinda... didn't change about its story.
Apparently I have 59/60 quests cleared, as I got the last % I needed through ending the last battles... but I'm not 100% sure what the second one is though. I never found the house mentioned in route B, so I guess it's tied to that. Though going back to the underground spot I think I just didn't go deep enough... just have to work out the rest of that out. There's a bunch of intel missing too, but I don't think I'm going to try and track that stuff down. Will probably 100% it later tonight.
ediT: omg this mini-game... .
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Bummed you're not enjoying it, I loved Nier so thoroughly. About the most frustrating I ever found it was trying to fish up a weapon for some reason.
I liked the music in Nier: Automata. The gameplay was okay, though it leaned hard into the hacking mini game way too much later on...
The story just leaned way too hard into tragedy porn, and what didn't do that was just... dumb to me. Things going downhill is a given for the franchise, it just tried way too hard or something to get there. IDK. Either way, tonight it gets completed and tossed into the void.
edit: And Nier: Automata is officially over and done with for me~
I briefly felt bad popping Emil after robbing him. So I guess they through a wide enough net of cheap things to grab an emotional response from the player, heh.
Bought the ending achievement and the other ones (kill friendly robots, look up 2B's skirt a bunch of times and play with 9S in his briefs for an hour...)
On to the next game.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Did you do the Route D end thing?
the end credits minigame is extremely good.
Oh brilliant
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Sirialisof the Halite Throne.Registered Userregular
I started Final Fantasy XV on December 26th, 2016.
Today I finally finished everything, 2310/2310.
I'm at 99.99% overall now, all thats left is the Division 2 Title update with the Raid achievement, a raid that they didnt bother balancing for consoles... At least it feels good to get these old games out of my list.
I started Final Fantasy XV on December 26th, 2016.
Today I finally finished everything, 2310/2310.
I'm at 99.99% overall now, all thats left is the Division 2 Title update with the Raid achievement, a raid that they didnt bother balancing for consoles... At least it feels good to get these old games out of my list.
As in you have earned 99.99% of all achievements you can earn from games you have played? Because holy fuck that is impressive. Even if you mercilessly curate which games you play.
Gamertag: KL Retribution
PSN:Furlion
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Sirialisof the Halite Throne.Registered Userregular
edited July 2019
Yeah, pretty much.
I have 35 Xbox One games (and all their DLC) on this account that I've played.
Oh ok, that is a very small list so I can understand that a little better. Yeah Sekiro is hard and I need to get off my ass and finish getting the last few ending trophies I need. So far I have a platinum in every from game released since demon souls and am not about to make an exception here.
Gamertag: KL Retribution
PSN:Furlion
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Sirialisof the Halite Throne.Registered Userregular
Sekiro is the game that people think Dark Souls is.
I am very proud of this! Trials HD/Evolution/Fusion all complete.
Thanks to backwards compatibility, I've been chipping away at Evolution. I played it quite a bit "casually" when it launched, but I didn't get serious about Trials until a few years ago.
I am very proud of this! Trials HD/Evolution/Fusion all complete.
Thanks to backwards compatibility, I've been chipping away at Evolution. I played it quite a bit "casually" when it launched, but I didn't get serious about Trials until a few years ago.
That is seriously impressive. I remember reading the trophy guides for those and looking at the estimated skill level and just noping right out.
Playing through The Surge, really enjoying it, planning to get the Platinum... One of the collectible trophies doesn't pop when I pick up the final collectible on the final area of the game. I'm definitely not doing another full play through.
Playing through The Surge, really enjoying it, planning to get the Platinum... One of the collectible trophies doesn't pop when I pick up the final collectible on the final area of the game. I'm definitely not doing another full play through.
That really sucks. I enjoyed my time getting the platinum trophy but I thought you had to do multiple play throughs? It has been a while since I can't quite remember. I think there are multiple endings maybe.
You can get both ending trophies in one run with a save backup. I was going to have to play through the first third or so again to get one trophy for giving scrap to an NPC, but that's different from a full second play that's also not guaranteed to make this trophy pop anyway.
You can get both ending trophies in one run with a save backup. I was going to have to play through the first third or so again to get one trophy for giving scrap to an NPC, but that's different from a full second play that's also not guaranteed to make this trophy pop anyway.
Right I remember getting that one. I think I didn't save scum the ending trophy since the game is actually pretty short if you know where to go, like most Soulslike games.
I have earned 4 platinum trophies since the last time I updated here, bringing me up to 90 total and keeping me at 76% complete. I completed all 3 games in the Spyro trilogy and finally sat down and ground out the skill points for Sekiro. All 3 Spyro games are fun and the gameplay holds up, even if the story is pretty weak. Highly recommend. Going to finish metal gear solid 5 and horizon chase turbo next depending on when I can play without my son around.
my last completion is still... NieR: Automata , but I've been all over the place games wise.
Doing Remnant: From the Ashes now. It's an action-survival shooter with procedural levels. Doing the early access, but I may do a thread for it, but then again it's a fairly niche game so I'm thinking a thread about it may be DOA? but who knows. would also add that the game can be very annoying to play solo, particularly the bosses with their extreme add spam.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Yeah I also picked to Titanfall 2 and the Metro remakes on sale so I think net my backlog only actually decreased by 1.
Gamertag: KL Retribution
PSN:Furlion
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Whoo, I love Titanfall 2. Heads up, the hardest cheevo in that game is, by a pretty significant margin, the first one in the game, for the tutorial course. If you can do that, you got the 100% in the bag. ;D
So I am almost done with a neat little indie racing game called horizon chase turbo. It was a free game this month or last from ps+. One of the last trophies is to complete an endurance mode where you complete every race in the game in random order. No saving, no changing cars, just 109 races straight through. This is not very hard as the game is not very hard but it is obviously time consuming. I finished race 61 and as it was loading up 62 my game crashed. Not sure if I want to even attempt it now honestly. Just such a massive time sink.
Edit sweet baby Jesus I just decided to load it up on a whim and my save data was corrupted. But wait it loaded a backed up version and it saved my progress! Crisis averted.
I played through Gears 5 as part of the early launch. Consequently, a bunch of my achievements are bugged out now. Hopefully I can sort that all out by playing through the campaign again.
Since I was in a Gears-y mood I also rushed through Gears 4 again to finish up the collectables and snag a few other achievements on the way.
Just finished off Control. Easiest completion I've had in a while. Like... that game was so easy. I don't know if it was because I hopped into it while playing Remnant: From The Ashes, which I should be able to wrap up easier now with the adventure mode rerolls... but jeez.
There's some timed exclusivity stuff with its DLC, so I don't know if I'm even going to bother with the DLC when it releases. retail completion may be enough. Maybe they'll let you play as Marshall, Jesse was kinda eh.
“I used to draw, hard to admit that I used to draw...”
I finished off Claire Extended Cut a few days ago. 4 hour platinum was nice. I started Amnesia collection, heavy rain, and Darksiders without realizing that I can't play any of them around my son. And now borderlands 3 is out which I still can't play around my son. My completion percentage took a deep dive.
Wrapped up Starpoint Gemini 2, and it really didn't feel like a game where the most current version at the time was ported, like some weird QOL stuff that just was missing or lost in translation, IDK.
That said, it's a lot of game, and the achievements are weighted in an interesting way, such that random task achievements have a lot of points to them (I popped the 100% on a 100 point acheivment for crashing into a planet), while completing the story, killing optionals, etc were worth 0.
Fortunately, exploring all 339 map hexes wasn't one of those 0 pointers. There's just a lot of space and the storyline doesn't touch the majority of it. It has DLC but no achievements and one of them is literally the entire first game, so IDK if I'm going to bother with all that. But it's another one off the docket.
“I used to draw, hard to admit that I used to draw...”
Completed Smoke and Sacrifice, a neat action RPG that used the paper-doll style, probably could have 100%ed it sooner had I not tried to get all the recipes, which I missed two of, but eh. It wasn't an achievement, just something I wanted to do. now I have to decide what to play next from the stack.
Thinking about Greedfall, but IDK if I feel like doing a long campaign RPG, plus I still need to reroll Remnant: From the Ashes' worlds to get the bosses I didn't encounter yet.
Was going to start Initial 2, but it has an unobtainable achievement. Then I was going to start The Long Journey Home, but that one has an unobtainable. Then I was going to start Airheart - Tales of Broken Wings, but that one has a 150 score unobtainable. Bonus points to them for acknowledging that they won't be patching a fix in for it...
Completed Smoke and Sacrifice, a neat action RPG that used the paper-doll style, probably could have 100%ed it sooner had I not tried to get all the recipes, which I missed two of, but eh. It wasn't an achievement, just something I wanted to do. now I have to decide what to play next from the stack.
Thinking about Greedfall, but IDK if I feel like doing a long campaign RPG, plus I still need to reroll Remnant: From the Ashes' worlds to get the bosses I didn't encounter yet.
Was going to start Initial 2, but it has an unobtainable achievement. Then I was going to start The Long Journey Home, but that one has an unobtainable. Then I was going to start Airheart - Tales of Broken Wings, but that one has a 150 score unobtainable. Bonus points to them for acknowledging that they won't be patching a fix in for it...
I am impressed that every game you just mentioned I have never heard of. I am working on Borderlands 3 and a PS2 game called Dark Cloud 2. I can't play borderlands with my son around so I have been mostly playing dark cloud, which has some serious old school grind to it. Lots of nostalgia and it still holds up pretty well which is nice.
They're all indie games, I believe they were on Steam too. Smoke and Sacrifice was actually a release that was featured on Inside Xbox. It was a pretty enjoyable Action RPG. It also has strong survival elements (crafting food for health, repairing armor and weapons, etc).
Initial 2 - Action RPG, hack/slash. The Long Journey Home - Adventure, space exploration. Airheart - Tales of Broken Wings - Action, airplane shooter.
Pizza Titan Ultra is a game where you're a piloting a mech delivering pizza throughout a city, and all the property damage that entails.
Update:
Pizza Titan Ultra is also a game with one of the most over-tuned challenge modes that I've encountered in a while.
You get say... 30 seconds at the start to make your first delivery. The extra time you get per delivery is dependent on how far the next one is, which means that some just give you like, a one second bonus and it literally takes 2-4 seconds to get there and it's just annoying. Especially if the next delivery bounces back to the same spot for extra time lost. in other games, you can actually build up time from a situation like that... but not in this game. The story modes on the other hand are more generous.
The parts that you purchase all seem to be cosmetic, though they do unlock powers that so far have been marginally useful. I think the vacuum skill will be a game changer, as I lose a lot of time to grabbing money drops. The home deliveries don't give that much money either. There's randomly spawned dudes on the maps that you can make pizzas for that gives more too, but those just slow the clock down and it's a minigame to make the pizza. Each map has five "ultra ingredient"(collectibles) for more points, but if you're not getting enough deliveries in while finding them, it's game over anyway? Or at least, this is my current impression having spent a few hours playing the game at this point. As I get more experience with the maps in, I guess it'll change.
TA only tracks 4 completions of 186 players, and the All Gold achievement has 1% of players having unlocked it on Xbox, soz... yeah. I need to get the last 4 stages unlocked and that ability see how I do on those too. Definitely wasn't expecting this though.
Edit2: Oh god, this game has enemies that can freeze you in place for several seconds at a time, and it can spawn multiple copies of them and just... ugh. Really hoping they aren't a regular enemy in the later levels.
edit3: Got all the gold challenges done, still don't like them. You can move very slowly while the minigame is going. The rest pretty much holds true, though beyond a certaion point you have to stop playing the objective (delivering Pizza) and just fight stuff, which is meh. IDK. just have to grind roughly 1.5 times the amount of money it took to unlock everything for the last achievement. Much fun.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Going back to finish up We Happy Few as it just fell off. Finished the first "Act" and I can see why the second Act completion percentage goes down a lot... and even why only 1% of TA people (36.7k) have completed its base achievements. They really went out of their way to put a gameplay wall of mechanics that are just not fun in.
You have to take care of a baby, as in changing diapers and feeding. You have no food and the first quest requires you to get food for the baby. The game nags you and also duplicates an item in your inventory that will encumber you until you care for the baby.
The character you play isn't a fighter and uses tools (that you don't have resources to craft, as your stash from the first act is purged) to circumvent physical fighting. She has low stamina, and can't use heavy weapons... and requires consumables to do stealth takedowns.
Also, you can't fast travel home (yet?). Nor can you fast travel to shelter locations that you unlocked in the first "Act" IDK why they even call them acts when it's a new campaign entirely. But yeah, I can understand walking even if you cleared the first Act because it's just... wow. Who thought starting over from scratch with a weaker character and a sandbag anchor mechanic would be fun?
In the Third act your character needs to take insulin.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Going back to finish up We Happy Few as it just fell off. Finished the first "Act" and I can see why the second Act completion percentage goes down a lot... and even why only 1% of TA people (36.7k) have completed its base achievements. They really went out of their way to put a gameplay wall of mechanics that are just not fun in.
You have to take care of a baby, as in changing diapers and feeding. You have no food and the first quest requires you to get food for the baby. The game nags you and also duplicates an item in your inventory that will encumber you until you care for the baby.
The character you play isn't a fighter and uses tools (that you don't have resources to craft, as your stash from the first act is purged) to circumvent physical fighting. She has low stamina, and can't use heavy weapons... and requires consumables to do stealth takedowns.
Also, you can't fast travel home (yet?). Nor can you fast travel to shelter locations that you unlocked in the first "Act" IDK why they even call them acts when it's a new campaign entirely. But yeah, I can understand walking even if you cleared the first Act because it's just... wow. Who thought starting over from scratch with a weaker character and a sandbag anchor mechanic would be fun?
In the Third act your character needs to take insulin.
That seems like a not fun game. As someone who likes challenging game mechanics, those read like a terrible way to engage with the player. Unless maybe the point is to show how miserable hard it would be to be stuck in that situation? Even then why would I want to be reminded of how hard this miserable existence is in my escapist entertainment fantasy?
Going back to finish up We Happy Few as it just fell off. Finished the first "Act" and I can see why the second Act completion percentage goes down a lot... and even why only 1% of TA people (36.7k) have completed its base achievements. They really went out of their way to put a gameplay wall of mechanics that are just not fun in.
You have to take care of a baby, as in changing diapers and feeding. You have no food and the first quest requires you to get food for the baby. The game nags you and also duplicates an item in your inventory that will encumber you until you care for the baby.
The character you play isn't a fighter and uses tools (that you don't have resources to craft, as your stash from the first act is purged) to circumvent physical fighting. She has low stamina, and can't use heavy weapons... and requires consumables to do stealth takedowns.
Also, you can't fast travel home (yet?). Nor can you fast travel to shelter locations that you unlocked in the first "Act" IDK why they even call them acts when it's a new campaign entirely. But yeah, I can understand walking even if you cleared the first Act because it's just... wow. Who thought starting over from scratch with a weaker character and a sandbag anchor mechanic would be fun?
In the Third act your character needs to take insulin.
That seems like a not fun game. As someone who likes challenging game mechanics, those read like a terrible way to engage with the player. Unless maybe the point is to show how miserable hard it would be to be stuck in that situation? Even then why would I want to be reminded of how hard this miserable existence is in my escapist entertainment fantasy?
It actually got much better/bearable after that. I don't know why they tilted out so hard on the mechanic though when the world is randomly generated (this probably made the trips even longer because my starting point was in the middle and the objectives were on opposite sides of it. Sprinting draws attention and can make the people fight you, so you have walk, there's checkpoints that require consumables to not trigger more fights and it's just... a major beachhead.
“I used to draw, hard to admit that I used to draw...”
Going back to finish up We Happy Few as it just fell off. Finished the first "Act" and I can see why the second Act completion percentage goes down a lot... and even why only 1% of TA people (36.7k) have completed its base achievements. They really went out of their way to put a gameplay wall of mechanics that are just not fun in.
You have to take care of a baby, as in changing diapers and feeding. You have no food and the first quest requires you to get food for the baby. The game nags you and also duplicates an item in your inventory that will encumber you until you care for the baby.
The character you play isn't a fighter and uses tools (that you don't have resources to craft, as your stash from the first act is purged) to circumvent physical fighting. She has low stamina, and can't use heavy weapons... and requires consumables to do stealth takedowns.
Also, you can't fast travel home (yet?). Nor can you fast travel to shelter locations that you unlocked in the first "Act" IDK why they even call them acts when it's a new campaign entirely. But yeah, I can understand walking even if you cleared the first Act because it's just... wow. Who thought starting over from scratch with a weaker character and a sandbag anchor mechanic would be fun?
In the Third act your character needs to take insulin.
That seems like a not fun game. As someone who likes challenging game mechanics, those read like a terrible way to engage with the player. Unless maybe the point is to show how miserable hard it would be to be stuck in that situation? Even then why would I want to be reminded of how hard this miserable existence is in my escapist entertainment fantasy?
I don't think We Happy Few was in ANY WAY designed to be escapist. It's a scary dystopia game. Probably the point of those is to show just how terrible that society would be for someone in tough circumstances or with a disadvantage.
But also, they didn't plan the game out well and are an inexperienced dev.
Going back to finish up We Happy Few as it just fell off. Finished the first "Act" and I can see why the second Act completion percentage goes down a lot... and even why only 1% of TA people (36.7k) have completed its base achievements. They really went out of their way to put a gameplay wall of mechanics that are just not fun in.
You have to take care of a baby, as in changing diapers and feeding. You have no food and the first quest requires you to get food for the baby. The game nags you and also duplicates an item in your inventory that will encumber you until you care for the baby.
The character you play isn't a fighter and uses tools (that you don't have resources to craft, as your stash from the first act is purged) to circumvent physical fighting. She has low stamina, and can't use heavy weapons... and requires consumables to do stealth takedowns.
Also, you can't fast travel home (yet?). Nor can you fast travel to shelter locations that you unlocked in the first "Act" IDK why they even call them acts when it's a new campaign entirely. But yeah, I can understand walking even if you cleared the first Act because it's just... wow. Who thought starting over from scratch with a weaker character and a sandbag anchor mechanic would be fun?
In the Third act your character needs to take insulin.
That seems like a not fun game. As someone who likes challenging game mechanics, those read like a terrible way to engage with the player. Unless maybe the point is to show how miserable hard it would be to be stuck in that situation? Even then why would I want to be reminded of how hard this miserable existence is in my escapist entertainment fantasy?
I don't think We Happy Few was in ANY WAY designed to be escapist. It's a scary dystopia game. Probably the point of those is to show just how terrible that society would be for someone in tough circumstances or with a disadvantage.
But also, they didn't plan the game out well and are an inexperienced dev.
Ok that makes sense. Can't really say I am a fan of games that are intentionally frustrating in order to make a point. I am glad they exist to give people a little insight into what it feels like to be in those situations but my life can be difficult enough without the reminder.
Going back to finish up We Happy Few as it just fell off. Finished the first "Act" and I can see why the second Act completion percentage goes down a lot... and even why only 1% of TA people (36.7k) have completed its base achievements. They really went out of their way to put a gameplay wall of mechanics that are just not fun in.
You have to take care of a baby, as in changing diapers and feeding. You have no food and the first quest requires you to get food for the baby. The game nags you and also duplicates an item in your inventory that will encumber you until you care for the baby.
The character you play isn't a fighter and uses tools (that you don't have resources to craft, as your stash from the first act is purged) to circumvent physical fighting. She has low stamina, and can't use heavy weapons... and requires consumables to do stealth takedowns.
Also, you can't fast travel home (yet?). Nor can you fast travel to shelter locations that you unlocked in the first "Act" IDK why they even call them acts when it's a new campaign entirely. But yeah, I can understand walking even if you cleared the first Act because it's just... wow. Who thought starting over from scratch with a weaker character and a sandbag anchor mechanic would be fun?
In the Third act your character needs to take insulin.
That seems like a not fun game. As someone who likes challenging game mechanics, those read like a terrible way to engage with the player. Unless maybe the point is to show how miserable hard it would be to be stuck in that situation? Even then why would I want to be reminded of how hard this miserable existence is in my escapist entertainment fantasy?
I don't think We Happy Few was in ANY WAY designed to be escapist. It's a scary dystopia game. Probably the point of those is to show just how terrible that society would be for someone in tough circumstances or with a disadvantage.
But also, they didn't plan the game out well and are an inexperienced dev.
Ok that makes sense. Can't really say I am a fan of games that are intentionally frustrating in order to make a point. I am glad they exist to give people a little insight into what it feels like to be in those situations but my life can be difficult enough without the reminder.
As I mentioned in my earlier post, the mechanics leveled out. It just clashes with the RNG world and can put you into an incredibly annoying starting situation. The character is still awful at direct confrontations, and running from confrontations, but that mechanic wisely gets punted to a plot trigger. I've gone days (ingame) without doing it.
edit: Which... seems kind of awful now that I think about it.
edit2: I've gone from a mage that only has prestidigitation to start with and no armor to... just... largely unstoppable archmage, full area non-lethal clears if nobody spots you, plus buffs to make you go faster and that mechanic is... kind of just there.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Posts
Nier: Let me fix that opinion for you.
must... get to achievement buying shop...
Just let go of worrying about the achievements and enjoy the game. The only few you can't buy are the mandatory endings. Just enjoy the game as much as you can and this point.
I am about 1/3 is the way through MGSV. I have been playing Sekiro when my son is not around and just doing pacifist missions in metal gear. Sekiro is just so damn brutal.
PSN:Furlion
Apparently I have 59/60 quests cleared, as I got the last % I needed through ending the last battles... but I'm not 100% sure what the second one is though. I never found the house mentioned in route B, so I guess it's tied to that. Though going back to the underground spot I think I just didn't go deep enough... just have to work out the rest of that out. There's a bunch of intel missing too, but I don't think I'm going to try and track that stuff down. Will probably 100% it later tonight.
ediT: omg this mini-game... .
The story just leaned way too hard into tragedy porn, and what didn't do that was just... dumb to me. Things going downhill is a given for the franchise, it just tried way too hard or something to get there. IDK. Either way, tonight it gets completed and tossed into the void.
edit: And Nier: Automata is officially over and done with for me~
Bought the ending achievement and the other ones (kill friendly robots, look up 2B's skirt a bunch of times and play with 9S in his briefs for an hour...)
On to the next game.
Today I finally finished everything, 2310/2310.
I'm at 99.99% overall now, all thats left is the Division 2 Title update with the Raid achievement, a raid that they didnt bother balancing for consoles... At least it feels good to get these old games out of my list.
As in you have earned 99.99% of all achievements you can earn from games you have played? Because holy fuck that is impressive. Even if you mercilessly curate which games you play.
PSN:Furlion
I have 35 Xbox One games (and all their DLC) on this account that I've played.
https://www.trueachievements.com/gamer/Sirialis it says 100% already but its not counting the Title update for Division 2 against me yet because it treats it as an unplayed DLC.
Notable standouts are probably XCOM 2 and Sekiro - Shadows Die Twice.
Those 2 games are pretty much balls hard, although very different.
PSN:Furlion
Thanks to backwards compatibility, I've been chipping away at Evolution. I played it quite a bit "casually" when it launched, but I didn't get serious about Trials until a few years ago.
That is seriously impressive. I remember reading the trophy guides for those and looking at the estimated skill level and just noping right out.
PSN:Furlion
That really sucks. I enjoyed my time getting the platinum trophy but I thought you had to do multiple play throughs? It has been a while since I can't quite remember. I think there are multiple endings maybe.
PSN:Furlion
Right I remember getting that one. I think I didn't save scum the ending trophy since the game is actually pretty short if you know where to go, like most Soulslike games.
PSN:Furlion
I am deeply jealous of you, you Adonis, you Cadillac of Men.
I finally got to Chapter 13 for the first time. Though, in total honesty, I'm still enjoying the game.
PSN:Furlion
Doing Remnant: From the Ashes now. It's an action-survival shooter with procedural levels. Doing the early access, but I may do a thread for it, but then again it's a fairly niche game so I'm thinking a thread about it may be DOA? but who knows. would also add that the game can be very annoying to play solo, particularly the bosses with their extreme add spam.
PSN:Furlion
Edit sweet baby Jesus I just decided to load it up on a whim and my save data was corrupted. But wait it loaded a backed up version and it saved my progress! Crisis averted.
PSN:Furlion
I played through Gears 5 as part of the early launch. Consequently, a bunch of my achievements are bugged out now. Hopefully I can sort that all out by playing through the campaign again.
Since I was in a Gears-y mood I also rushed through Gears 4 again to finish up the collectables and snag a few other achievements on the way.
There's some timed exclusivity stuff with its DLC, so I don't know if I'm even going to bother with the DLC when it releases. retail completion may be enough. Maybe they'll let you play as Marshall, Jesse was kinda eh.
PSN:Furlion
edit: forgot I was at 9,000 exactly atm. take that pending tonight's gaming. *cough*
That said, it's a lot of game, and the achievements are weighted in an interesting way, such that random task achievements have a lot of points to them (I popped the 100% on a 100 point acheivment for crashing into a planet), while completing the story, killing optionals, etc were worth 0.
Fortunately, exploring all 339 map hexes wasn't one of those 0 pointers. There's just a lot of space and the storyline doesn't touch the majority of it. It has DLC but no achievements and one of them is literally the entire first game, so IDK if I'm going to bother with all that. But it's another one off the docket.
Thinking about Greedfall, but IDK if I feel like doing a long campaign RPG, plus I still need to reroll Remnant: From the Ashes' worlds to get the bosses I didn't encounter yet.
Was going to start Initial 2, but it has an unobtainable achievement. Then I was going to start The Long Journey Home, but that one has an unobtainable. Then I was going to start Airheart - Tales of Broken Wings, but that one has a 150 score unobtainable. Bonus points to them for acknowledging that they won't be patching a fix in for it...
... so that's deleted from the stack.
Going to start Pizza Titan Ultra next, heh.
I am impressed that every game you just mentioned I have never heard of. I am working on Borderlands 3 and a PS2 game called Dark Cloud 2. I can't play borderlands with my son around so I have been mostly playing dark cloud, which has some serious old school grind to it. Lots of nostalgia and it still holds up pretty well which is nice.
PSN:Furlion
They're all indie games, I believe they were on Steam too. Smoke and Sacrifice was actually a release that was featured on Inside Xbox. It was a pretty enjoyable Action RPG. It also has strong survival elements (crafting food for health, repairing armor and weapons, etc).
Initial 2 - Action RPG, hack/slash.
The Long Journey Home - Adventure, space exploration.
Airheart - Tales of Broken Wings - Action, airplane shooter.
Pizza Titan Ultra is a game where you're a piloting a mech delivering pizza throughout a city, and all the property damage that entails.
Update:
Pizza Titan Ultra is also a game with one of the most over-tuned challenge modes that I've encountered in a while.
You get say... 30 seconds at the start to make your first delivery. The extra time you get per delivery is dependent on how far the next one is, which means that some just give you like, a one second bonus and it literally takes 2-4 seconds to get there and it's just annoying. Especially if the next delivery bounces back to the same spot for extra time lost. in other games, you can actually build up time from a situation like that... but not in this game. The story modes on the other hand are more generous.
The parts that you purchase all seem to be cosmetic, though they do unlock powers that so far have been marginally useful. I think the vacuum skill will be a game changer, as I lose a lot of time to grabbing money drops. The home deliveries don't give that much money either. There's randomly spawned dudes on the maps that you can make pizzas for that gives more too, but those just slow the clock down and it's a minigame to make the pizza. Each map has five "ultra ingredient"(collectibles) for more points, but if you're not getting enough deliveries in while finding them, it's game over anyway? Or at least, this is my current impression having spent a few hours playing the game at this point. As I get more experience with the maps in, I guess it'll change.
TA only tracks 4 completions of 186 players, and the All Gold achievement has 1% of players having unlocked it on Xbox, soz... yeah. I need to get the last 4 stages unlocked and that ability see how I do on those too. Definitely wasn't expecting this though.
Edit2: Oh god, this game has enemies that can freeze you in place for several seconds at a time, and it can spawn multiple copies of them and just... ugh. Really hoping they aren't a regular enemy in the later levels.
edit3: Got all the gold challenges done, still don't like them. You can move very slowly while the minigame is going. The rest pretty much holds true, though beyond a certaion point you have to stop playing the objective (delivering Pizza) and just fight stuff, which is meh. IDK. just have to grind roughly 1.5 times the amount of money it took to unlock everything for the last achievement. Much fun.
I played Refunct too because I don't know why I bought it. Have to do the 4 minute speedrun to complete it, but it was pretty quaint.
The character you play isn't a fighter and uses tools (that you don't have resources to craft, as your stash from the first act is purged) to circumvent physical fighting. She has low stamina, and can't use heavy weapons... and requires consumables to do stealth takedowns.
Also, you can't fast travel home (yet?). Nor can you fast travel to shelter locations that you unlocked in the first "Act" IDK why they even call them acts when it's a new campaign entirely. But yeah, I can understand walking even if you cleared the first Act because it's just... wow. Who thought starting over from scratch with a weaker character and a sandbag anchor mechanic would be fun?
In the Third act your character needs to take insulin.
That seems like a not fun game. As someone who likes challenging game mechanics, those read like a terrible way to engage with the player. Unless maybe the point is to show how miserable hard it would be to be stuck in that situation? Even then why would I want to be reminded of how hard this miserable existence is in my escapist entertainment fantasy?
PSN:Furlion
It actually got much better/bearable after that. I don't know why they tilted out so hard on the mechanic though when the world is randomly generated (this probably made the trips even longer because my starting point was in the middle and the objectives were on opposite sides of it. Sprinting draws attention and can make the people fight you, so you have walk, there's checkpoints that require consumables to not trigger more fights and it's just... a major beachhead.
I don't think We Happy Few was in ANY WAY designed to be escapist. It's a scary dystopia game. Probably the point of those is to show just how terrible that society would be for someone in tough circumstances or with a disadvantage.
But also, they didn't plan the game out well and are an inexperienced dev.
Ok that makes sense. Can't really say I am a fan of games that are intentionally frustrating in order to make a point. I am glad they exist to give people a little insight into what it feels like to be in those situations but my life can be difficult enough without the reminder.
PSN:Furlion
As I mentioned in my earlier post, the mechanics leveled out. It just clashes with the RNG world and can put you into an incredibly annoying starting situation. The character is still awful at direct confrontations, and running from confrontations, but that mechanic wisely gets punted to a plot trigger. I've gone days (ingame) without doing it.
edit: Which... seems kind of awful now that I think about it.
edit2: I've gone from a mage that only has prestidigitation to start with and no armor to... just... largely unstoppable archmage, full area non-lethal clears if nobody spots you, plus buffs to make you go faster and that mechanic is... kind of just there.