I'm pretty tempted to pick up the new Choose Your Own Adventure game, as my wife and I really enjoyed the first one. This one has a map that you fly a spaceship around on which sounds neat.
I'm pretty tempted to pick up the new Choose Your Own Adventure game, as my wife and I really enjoyed the first one. This one has a map that you fly a spaceship around on which sounds neat.
Is that the 80's book styled one?
Might try borrowing my friend's copy of the first one.
I'm pretty tempted to pick up the new Choose Your Own Adventure game, as my wife and I really enjoyed the first one. This one has a map that you fly a spaceship around on which sounds neat.
Is that the 80's book styled one?
Might try borrowing my friend's copy of the first one.
It's great as long as you know what it is going in. One and done, extremely very silly, lots of dice, not a lot of meaningful gameplay decisions.
In case anyone missed out on it before but wants a crack at 7th Continent, the publisher (Serious Poulp) is selling their stock of copies of the game and expansions via their store page as of this morning.
Was able to grab the big expansion, the weather one, and creatures. Sad about missing the three expansion pack but it sounds like two of them will be available come winter time.
In case anyone missed out on it before but wants a crack at 7th Continent, the publisher (Serious Poulp) is selling their stock of copies of the game and expansions via their store page as of this morning.
Damnit i don't know how but i missed the email yesterday. They are already sold out of the small expansions collection. They do still have the main game + main expansion tho.
What the crap I didn't get an email either. Nothing in spam.
I did get an email, i just was working from home and I guess, was checking my phone less than usual. Did you sign up for the newsletter on the poulp website beforehand?
In case anyone missed out on it before but wants a crack at 7th Continent, the publisher (Serious Poulp) is selling their stock of copies of the game and expansions via their store page as of this morning.
Damnit i don't know how but i missed the email yesterday. They are already sold out of the small expansions collection. They do still have the main game + main expansion tho.
What the crap I didn't get an email either. Nothing in spam.
I did get an email, i just was working from home and I guess, was checking my phone less than usual. Did you sign up for the newsletter on the poulp website beforehand?
Game 1: Cats vs. Birds vs. Thief
I was dumb and picked the Trader as my leader. You are never going to have enough cards to do this in the early game, kids. Unless the Vagabond is really nice to you, and that's not a guarantee. Thief and Cats got real chummy early on, eventually squeezing me out. But the Thief didn't know when to pivot from friend to foe, and Cats ran away with the game.
Winner: Cats
Game 2: Cats vs. Birds vs. Alliance vs. Tinker
I was dumb and picked the Charismatic Leader without realizing I had no cards to move out of my clearing! Then, on turn two, I lost four warriors to a revolt and went into turmoil again. The alliance was also very slow to start, and the Tinker was more inwardly focused, so the cats took this one too.
Winner: Cats
Game 3: Cats vs. Alliance vs. Otters vs. Tinker
We wanted a "weird" combo, so I went otters. I was new to them, and players were very wary of my, well, wares. Even the alliance, who had very bad draws and could have really benefited from using the riverboats more often to branch out to more lucrative clearings, only paid out a few times. Cats were very aggressive with stomping out sympathy, and with the other two factions kind flailing about doing nothing, the Tinker kinda sat back building up until the endgame where they pivoted into offense to take them home.
Winner: Tinker
Game 4: Cats vs. Birds vs. Alliance vs. Ranger
Birds had an early turmoil due to Cats cutting off a key nest they were relying on. Birds did manage to bounce back a bit, and some early pressure gave the ranger a really slow start. Cats were also keeping pressure on my sympathy tokens. This was probably the most interesting game, with people getting in a groove and understanding the need to balance advancing their own agendas while preventing other players from going off. Unfortunately I was able to build my bases and maintain a low profile to avoid being a target. I likely would have been the next big target, but then I got Favor of the Mice and effectively kneecapped the cats and birds from the map. Cats even lost their keep to Favor, preventing field hospitals to save their troops. The seven points shot me straight up to a commanding lead, and the Ranger could only do but so much damage. With the cats and birds largely out of the picture, losing a base and several tokens was still insufficient to block my victory.
Winner: Alliance
I also want to note how much this game benefits from an experienced group. My friends just getting into board games took a while to even understand the rules. My regular gaming group got the gist of it by game two, and only need a bit of clarification when piloting a new faction. It's not a hard game to teach to a group familiar with asymmetrical factions. They can segregate the general rules from the more specific ones. People newer to board games just get overwhelmed no matter how you approach it. Also, I didn't bother with the two-turn tutorial with my regular group, because even with the newer group it failed to drive home the lessons.
First game of Trogdor was great. Seemed to hit the mark between too hard and too easy. Burned a couple of peasants at the start. Realised we dont get them back, spent the latter half dodging knights on no health and won due to Trogdor's firey rage getting the last villager.
Board game thread, I need your help. Someone is selling there board games in a Facebook group on the cheap, most of which I’ve never played and aren’t sure if they’re worth it. He’s offering:
Small World: Underground $10
Resident Evil: deck building $5
Arctic Scavengers + HQ exp $5
Tragedy Looper $5
Dead Last $5
Beyond Baker Street $5
bang! $5
Some are already garnering interest (Bag, Dead Last, Tragedy Looper), so I need to move fast.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Small world and bang are good at what they do, though they're both kind of light. I would say those two are super cheap at those prices
+4
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Arctic Scavengers is a fun and thematic competitive deckbuilder. It's not perfect, but you could do much worse for $5, especially if your shelves are not already full of Dominion and its clones.
+5
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Bang has player elimination and can also go quite long. I enjoy it, but there are many better hidden role games these days.
+6
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WearingglassesOf the friendly neighborhood varietyRegistered Userregular
Tragedy Looper is a great game with a confusing rulebook and a horrible help/guide/tutorial book wrapped in animu art that needs a dedicated foursome to maximize its fun. If you can say yes to all these, it's a steal at that price.
Started with the learning 6-p game of Trogdor! which at one point I worried was going to be over before the 5th/6th players took there turn but it really slows down when everyone realized they had to protect Trogdors last health with only one peasant left to chomp. In the end we burninated. Game is real light but it's fun. The writing is a mix of callbacks and just solid comedy writing in their particular style. I was going to back it even if the game was trash so it's nice to get something I'll actually want to play again.
Then we played a 4p game of Thunderstone Quest and taught two people who thoroughly enjoyed it while also thoroighly beating the two of us who knew how to play the game.
After some filler Coups and skull while the groups finished their various big time commitment games, we got into a 5p game of villainous with everyone who was left and it was the first time I'd played at more than 2 and I think I liked the game much more this way
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
edited July 2019
Okay, bit of a stupid question here:
We're looking to sleeve the Villainous expansion decks, but we totally forgot what brand of sleeves we used for the base game. Here's what we do know:
- It's transparent, and doesn't have a matte back
- It's premium, not penny sleeves
- It's not Fantasy Flight Games. FFGs fit the cards perfectly. This one has plenty of give, kinda like Ultra Pros do
- It's not Ultra Pro, since it lacks the foil dot on one side (are there Ultra Pro sleeves without it?)
- We're 90% sure it's not Mayday, since we never buy the standard sized Mayday sleeves
- It's not KMC Hyper Mattes, since the back isn't matte
- It's not Dragonshield, because if it was, I definitely would reuse the three Dragonshield clear boxes
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Just One won the Spiel des Jahres (beating out Werewords and LAMA) and Wingspan won the Kennerspiel (against Carpe Diem and Detective).
I haven't played any of the nominees this year, so I don't have much by way of comment here. But my uneducated take is that both nominee lists looked a bit thin this year -- it's hard to imagine LAMA being one of the three best family games of the year, and Carpe Diem and Detective both look like yet another take on other, better games.
This was one of the easiest winner predictions ever. A couple in my group are salty about the Spiel award shifting toward "party games," but I think Just One is a solid, solid choice.
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ArcticLancerBest served chilled.Registered Userregular
Just One is absolutely fantastic, as I've mentioned before, so it feels pretty valid sitting where it landed, but I haven't played the other two nominees to have much comparison.
However, yeah, the "enthusiast" releases this year haven't been particularly "wow-ing" if you've been in the hobby for any longer than a year or two. I mean, Wingspan probably deserves it for the year so far, but the game is a far-cry from a perfect 10 or anything.
We're looking to sleeve the Villainous expansion decks, but we totally forgot what brand of sleeves we used for the base game. Here's what we do know:
- It's transparent, and doesn't have a matte back
- It's premium, not penny sleeves
- It's not Fantasy Flight Games. FFGs fit the cards perfectly. This one has plenty of give, kinda like Ultra Pros do
- It's not Ultra Pro, since it lacks the foil dot on one side (are there Ultra Pro sleeves without it?)
- We're 90% sure it's not Mayday, since we never buy the standard sized Mayday sleeves
- It's not KMC Hyper Mattes, since the back isn't matte
- It's not Dragonshield, because if it was, I definitely would reuse the three Dragonshield clear boxes
Any ideas?
Ultra Pro shifted to a mostly-transparent dot a few years ago. If it was there you'd most likely know, though.
We're looking to sleeve the Villainous expansion decks, but we totally forgot what brand of sleeves we used for the base game. Here's what we do know:
- It's transparent, and doesn't have a matte back
- It's premium, not penny sleeves
- It's not Fantasy Flight Games. FFGs fit the cards perfectly. This one has plenty of give, kinda like Ultra Pros do
- It's not Ultra Pro, since it lacks the foil dot on one side (are there Ultra Pro sleeves without it?)
- We're 90% sure it's not Mayday, since we never buy the standard sized Mayday sleeves
- It's not KMC Hyper Mattes, since the back isn't matte
- It's not Dragonshield, because if it was, I definitely would reuse the three Dragonshield clear boxes
Any ideas?
Ultra Pro shifted to a mostly-transparent dot a few years ago. If it was there you'd most likely know, though.
Ah yeah, I noticed that. I use the Ultra Pro clears for the Scott Pilgrim deckbuilder game. Definitely not in the Villainous sleeves, though.
The Villainous ones measure 66.5 mm x 94 mm, for additional reference.
Just One won the Spiel des Jahres (beating out Werewords and LAMA) and Wingspan won the Kennerspiel (against Carpe Diem and Detective).
I haven't played any of the nominees this year, so I don't have much by way of comment here. But my uneducated take is that both nominee lists looked a bit thin this year -- it's hard to imagine LAMA being one of the three best family games of the year, and Carpe Diem and Detective both look like yet another take on other, better games.
Our annual board game cabin trip(5 days with 6 guys rotating in and out) was pretty great and packed with lots of gaming:
1. LOTR: Journeys in Middle Earth
2. Azul
3. The Mind (I read criticism but seems perfect for wasting a quick 20 min when needed)
4. An Exit game
5. Underwater Cities (I loved this game - first time playing)
6. This War of Mine (we need to be more morally absent)
7. Inis
8. Rising Sun
Non boardgames:
1. Smash Bros
2. Hammerwatch
3. 9 Parchments
4. Sega and SNES games
I got pics but they're too big. Fantastic gaming; probably the best one in terms of gaming efficiency.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Borrowed Gugong from a friend for a second play and to see if my wife liked it. Turned out the wall isn't really over powered if no one else wants to work on it. I still like the gift trading mechanic but other than that I think it is just okay. Wife bounced off it hard though. Although she may have just really wanted to play Ra. (Understandable I love Ra also.) The game felt heavy to the table because it took some 3 hours. So good thing I just borrowed it.
Played Chaos in the Old World with two new players and one second timer. I still love this old area control game. This time we had nobles everywhere and slaanesh hid in the bottom of the map dumping all of his warriors and greater demon in the second area giving him a buffer zone. Tzeentch tried to empty his hand every turn looking for more teleports. He spent the first one to drop Khrone on me. Slaanesh was on the verge of dial victory through double ticks and also victory points as he stacked nobles in his corner. Tzeentch dropped stasis on the adjacent regions preventing anyone from making it Slaneshville. We got some lucky cards and were able to prevent that win, but I managed to take VP victory as Nurgle with his very boring upgrade of +3 points per ruined region. I know its absurdly strong but it feels boring.
Ended last night with a game of Signorie which is a dice drafting game. It is interesting because you want to draft high dice and low dice. You want your four dice to total 13 or less, but if your dice aren't at least as high as the space you put them on you need to put in money to make up the difference. Putting a die on a space lets you either take an action, sell off your children for rewards or buy a helper for another space. Helpers are great because they give you a bonus every time you place a die on a color for the rest of the game. Money is pretty tight, but if you aren't under 14 at the end of the round then you don't get a wife. You can accrue up to 5 wives so that you can get up to 5 children when you roll for babies. Your male children can be educated and then married for up to 13 victory points each, while your female children uh, you can pay to marry them off. They can't be educated. I know this is modeling a period in Italy, but still would feel akward explaining the game to my daughters. Which is too bad because the game is fun, with a lot of good choices to make each move.
What is currently regarded as the best living board game with a primarily co-op function? I know there's been a ton of deckbuilder/miniature driven co-op dungeon crawly type games for awhile.
What is this I don't even.
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admanbunionize your workplaceSeattle, WARegistered Userregular
What is currently regarded as the best living board game with a primarily co-op function? I know there's been a ton of deckbuilder/miniature driven co-op dungeon crawly type games for awhile.
By living do you mean... legacy mechanics? If so, Pandemic or Gloomhaven.
I just mean mechanics of carrying onward. Like, I want to play Gloomhaven but think that it's slightly beyond the reach of time and rules commitment I can get people together for.
Posts
This will be most glorious
Is that the 80's book styled one?
Might try borrowing my friend's copy of the first one.
It's great as long as you know what it is going in. One and done, extremely very silly, lots of dice, not a lot of meaningful gameplay decisions.
Was able to grab the big expansion, the weather one, and creatures. Sad about missing the three expansion pack but it sounds like two of them will be available come winter time.
I did get an email, i just was working from home and I guess, was checking my phone less than usual. Did you sign up for the newsletter on the poulp website beforehand?
I did!
Selling Board Games for Medical Bills
I like how nice and simple it is while also really putting the screws to your brain's spatial considerations
Game 1: Cats vs. Birds vs. Thief
I was dumb and picked the Trader as my leader. You are never going to have enough cards to do this in the early game, kids. Unless the Vagabond is really nice to you, and that's not a guarantee. Thief and Cats got real chummy early on, eventually squeezing me out. But the Thief didn't know when to pivot from friend to foe, and Cats ran away with the game.
Winner: Cats
Game 2: Cats vs. Birds vs. Alliance vs. Tinker
I was dumb and picked the Charismatic Leader without realizing I had no cards to move out of my clearing! Then, on turn two, I lost four warriors to a revolt and went into turmoil again. The alliance was also very slow to start, and the Tinker was more inwardly focused, so the cats took this one too.
Winner: Cats
Game 3: Cats vs. Alliance vs. Otters vs. Tinker
We wanted a "weird" combo, so I went otters. I was new to them, and players were very wary of my, well, wares. Even the alliance, who had very bad draws and could have really benefited from using the riverboats more often to branch out to more lucrative clearings, only paid out a few times. Cats were very aggressive with stomping out sympathy, and with the other two factions kind flailing about doing nothing, the Tinker kinda sat back building up until the endgame where they pivoted into offense to take them home.
Winner: Tinker
Game 4: Cats vs. Birds vs. Alliance vs. Ranger
Birds had an early turmoil due to Cats cutting off a key nest they were relying on. Birds did manage to bounce back a bit, and some early pressure gave the ranger a really slow start. Cats were also keeping pressure on my sympathy tokens. This was probably the most interesting game, with people getting in a groove and understanding the need to balance advancing their own agendas while preventing other players from going off. Unfortunately I was able to build my bases and maintain a low profile to avoid being a target. I likely would have been the next big target, but then I got Favor of the Mice and effectively kneecapped the cats and birds from the map. Cats even lost their keep to Favor, preventing field hospitals to save their troops. The seven points shot me straight up to a commanding lead, and the Ranger could only do but so much damage. With the cats and birds largely out of the picture, losing a base and several tokens was still insufficient to block my victory.
Winner: Alliance
I also want to note how much this game benefits from an experienced group. My friends just getting into board games took a while to even understand the rules. My regular gaming group got the gist of it by game two, and only need a bit of clarification when piloting a new faction. It's not a hard game to teach to a group familiar with asymmetrical factions. They can segregate the general rules from the more specific ones. People newer to board games just get overwhelmed no matter how you approach it. Also, I didn't bother with the two-turn tutorial with my regular group, because even with the newer group it failed to drive home the lessons.
Some are already garnering interest (Bag, Dead Last, Tragedy Looper), so I need to move fast.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
FWIW Underground is my favorite edition of Small World. That being said I still haven't touched it in ages.
Bang! has been utterly supplanted by the dice version.
Started with the learning 6-p game of Trogdor! which at one point I worried was going to be over before the 5th/6th players took there turn but it really slows down when everyone realized they had to protect Trogdors last health with only one peasant left to chomp. In the end we burninated. Game is real light but it's fun. The writing is a mix of callbacks and just solid comedy writing in their particular style. I was going to back it even if the game was trash so it's nice to get something I'll actually want to play again.
Then we played a 4p game of Thunderstone Quest and taught two people who thoroughly enjoyed it while also thoroighly beating the two of us who knew how to play the game.
After some filler Coups and skull while the groups finished their various big time commitment games, we got into a 5p game of villainous with everyone who was left and it was the first time I'd played at more than 2 and I think I liked the game much more this way
We're looking to sleeve the Villainous expansion decks, but we totally forgot what brand of sleeves we used for the base game. Here's what we do know:
- It's transparent, and doesn't have a matte back
- It's premium, not penny sleeves
- It's not Fantasy Flight Games. FFGs fit the cards perfectly. This one has plenty of give, kinda like Ultra Pros do
- It's not Ultra Pro, since it lacks the foil dot on one side (are there Ultra Pro sleeves without it?)
- We're 90% sure it's not Mayday, since we never buy the standard sized Mayday sleeves
- It's not KMC Hyper Mattes, since the back isn't matte
- It's not Dragonshield, because if it was, I definitely would reuse the three Dragonshield clear boxes
Any ideas?
I haven't played any of the nominees this year, so I don't have much by way of comment here. But my uneducated take is that both nominee lists looked a bit thin this year -- it's hard to imagine LAMA being one of the three best family games of the year, and Carpe Diem and Detective both look like yet another take on other, better games.
However, yeah, the "enthusiast" releases this year haven't been particularly "wow-ing" if you've been in the hobby for any longer than a year or two. I mean, Wingspan probably deserves it for the year so far, but the game is a far-cry from a perfect 10 or anything.
Perhaps I can interest you in my meager selection of pins?
Ultra Pro shifted to a mostly-transparent dot a few years ago. If it was there you'd most likely know, though.
Ah yeah, I noticed that. I use the Ultra Pro clears for the Scott Pilgrim deckbuilder game. Definitely not in the Villainous sleeves, though.
The Villainous ones measure 66.5 mm x 94 mm, for additional reference.
Perhaps I can interest you in my meager selection of pins?
The rulebook will be printed on regular paper.
What? No. The rulebook will be printed on wood. This is a premium product, good Sir.
Perhaps I can interest you in my meager selection of pins?
For truly premium, it needs to be printed on the inside of the lid.
Having played LAMA, it is most decidedly not.
1. LOTR: Journeys in Middle Earth
2. Azul
3. The Mind (I read criticism but seems perfect for wasting a quick 20 min when needed)
4. An Exit game
5. Underwater Cities (I loved this game - first time playing)
6. This War of Mine (we need to be more morally absent)
7. Inis
8. Rising Sun
Non boardgames:
1. Smash Bros
2. Hammerwatch
3. 9 Parchments
4. Sega and SNES games
I got pics but they're too big. Fantastic gaming; probably the best one in terms of gaming efficiency.
Selling Board Games for Medical Bills
https://www.youtube.com/watch?v=-fQGPZTECYs
Played Chaos in the Old World with two new players and one second timer. I still love this old area control game. This time we had nobles everywhere and slaanesh hid in the bottom of the map dumping all of his warriors and greater demon in the second area giving him a buffer zone. Tzeentch tried to empty his hand every turn looking for more teleports. He spent the first one to drop Khrone on me. Slaanesh was on the verge of dial victory through double ticks and also victory points as he stacked nobles in his corner. Tzeentch dropped stasis on the adjacent regions preventing anyone from making it Slaneshville. We got some lucky cards and were able to prevent that win, but I managed to take VP victory as Nurgle with his very boring upgrade of +3 points per ruined region. I know its absurdly strong but it feels boring.
Ended last night with a game of Signorie which is a dice drafting game. It is interesting because you want to draft high dice and low dice. You want your four dice to total 13 or less, but if your dice aren't at least as high as the space you put them on you need to put in money to make up the difference. Putting a die on a space lets you either take an action, sell off your children for rewards or buy a helper for another space. Helpers are great because they give you a bonus every time you place a die on a color for the rest of the game. Money is pretty tight, but if you aren't under 14 at the end of the round then you don't get a wife. You can accrue up to 5 wives so that you can get up to 5 children when you roll for babies. Your male children can be educated and then married for up to 13 victory points each, while your female children uh, you can pay to marry them off. They can't be educated. I know this is modeling a period in Italy, but still would feel akward explaining the game to my daughters. Which is too bad because the game is fun, with a lot of good choices to make each move.
By living do you mean... legacy mechanics? If so, Pandemic or Gloomhaven.
If not, Sprit Island.
Perhaps I can interest you in my meager selection of pins?