Not just a bit, it ranges from a quarter to a third drop in their mana usage, that's pretty huge. We're back to Lucid being able to sustain us indefinitely outside of rez dualcasts.
Now if they just made the card mechanic interesting, or atleast got rid of half the buttons it takes.
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BeezelThere was no agreement little morsel..Registered Userregular
AST feels a lot better to heal with. Large pulls aren't making me panic when yesterday it was kind of a struggle. I'm just getting into ShB content with mine so we'll see if that holds up
For those wanting to save their roulettes for XP, you get 135 tokens total for doing Expert + Trial + Raid (presuming you get Eden for the raid). You do get some tokens for Eden - 10 for Eden 1.
At 450 per week, that means 3, maybe 4 evenings of duty finder to cap.
IlpalaJust this guy, y'knowTexasRegistered Userregular
edited July 2019
omg thank CHRIST on those RDM MP nerfs. Was doing Eden DF last night and couldn't count how many times after throwing out Raises like candy I was like "Welp..I'm casting one spell every regen tick and a half now."
"But Ilpala doesn't that mean your group was just bad?"
Look, there's the world that should be and there's the world that we live in.
Ilpala on
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
omg thank CHRIST on those RDM MP nerfs. Was doing Eden DF last night and couldn't count how many times after throwing out Raises like candy I was like "Welp..I'm casting one spell every regen tick and a half now."
"But Ilpala doesn't that mean your group was just bad?"
Look, there's the world that should be and there's the world that we live in.
Buy some X-ethers. They're cheap as shit and restore over 10% of your mp.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited July 2019
e: Boo. I misread the notes. They made the clone attack instant, but base Midare still has a cast time. Boo.
I am sad to announce that the Phantasmagoria gear breaks the ShB trend of gear sets generally matching one another. I have mostly Eden gear on my Dark Knight and it's all shiny bright holy knight stuff (as it should be), the Phantasmagoria gear is called Deepshadow and it is really quite dark, with crimson cloth and runes. Fortunately the Deepshadow leggings + skirt are hidden under the Eden chest, so I'll be going that route.
Wait.
Is that the gear the Shadowlord is wearing in the 5th Role Quest? If so, does the sword look like her black and crimson thing?
Finally managed to climb Baelsar's Wall and finish Heavensward. The quests leading into Stormblood got me super hyped for it. Only 1 expansion behind now! Also feels weird with my Miner already being level 70 while my Warrior and Dragoon are both just 60.
I'd hold off on working on the miner any further until you're done with Stormblood at least. Once you complete the main story quests you'll get access to the currency vendors for that expansion, including a yellow scrip vendor that sells level 70 gatherer gear that will last you until 80.
I got access to this already actually. My miner has the full suit of lvl 70 gear. The quest to unlock those were available at 60 when i showed up at the town that I'm assuming was the hub for Stormblood that had to be built up.
Well, Samurai at 60 and the Heavensward job quest finished.
Damn that was good not mmo good, but actually good, maybe a bit cliche, but i really loved that they committed to it to the end.
Tempted to start levelling samurai seriously now, but really shouldn't too much other stuff (like finishing stormblood MSQ) that should take priority.
But damn that was good.
edit-
The final fight was also damn good.
I was wearing level 60 tomestone gear, i was using all my defensive abilities, and i felt like i could loose.
Sure it might have been easier if i had been maining samurai, but even so, that fight felt like i was being pushed in a good way.
Now if they just made the card mechanic interesting, or atleast got rid of half the buttons it takes.
The cards were interesting, it was just thet Royal Road made every card play practically require a party buff. Personally, I would've left all the cards except Ewer and Spire as they were. For Ewer I would change it to give an MP discount on spells instead of a weak regen. For Spire it would give either a move speed boost or cooldown acceleration (eg two seconds of a cooldown for each second).
Now if they just made the card mechanic interesting, or atleast got rid of half the buttons it takes.
The cards were interesting, it was just thet Royal Road made every card play practically require a party buff. Personally, I would've left all the cards except Ewer and Spire as they were. For Ewer I would change it to give an MP discount on spells instead of a weak regen. For Spire it would give either a move speed boost or cooldown acceleration (eg two seconds of a cooldown for each second).
"Were" being the important word here.
Right now, apart from the 3 types needed for the party buff, in practice there are 2 cards.
Melee/tank damage buff an ranged/healer damage buff.
And that buff is so minuscule that i tend to throw it on the tank anyway just so i can move on faster towards the party buff and not waste time switching targets.
Ofcourse pre shadowbringer i just kept the mp regen card as a backup so i could get mana back, so not that much variety there either.
Card mechanic has way too many buttons dedicated to it for all the (lack of) depth it has.
I'd trade the whole card mechanic for couple extra "oh shit" emergency heals that are not tied to global cooldown.
Now if they just made the card mechanic interesting, or atleast got rid of half the buttons it takes.
The cards were interesting, it was just thet Royal Road made every card play practically require a party buff. Personally, I would've left all the cards except Ewer and Spire as they were. For Ewer I would change it to give an MP discount on spells instead of a weak regen. For Spire it would give either a move speed boost or cooldown acceleration (eg two seconds of a cooldown for each second).
"Were" being the important word here.
Right now, apart from the 3 types needed for the party buff, in practice there are 2 cards.
Melee/tank damage buff an ranged/healer damage buff.
And that buff is so minuscule that i tend to throw it on the tank anyway just so i can move on faster towards the party buff and not waste time switching targets.
Ofcourse pre shadowbringer i just kept the mp regen card as a backup so i could get mana back, so not that much variety there either.
Card mechanic has way too many buttons dedicated to it for all the (lack of) depth it has.
I'd trade the whole card mechanic for couple extra "oh shit" emergency heals that are not tied to global cooldown.
8% dmg buff is pretty significant.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Now if they just made the card mechanic interesting, or atleast got rid of half the buttons it takes.
The cards were interesting, it was just thet Royal Road made every card play practically require a party buff. Personally, I would've left all the cards except Ewer and Spire as they were. For Ewer I would change it to give an MP discount on spells instead of a weak regen. For Spire it would give either a move speed boost or cooldown acceleration (eg two seconds of a cooldown for each second).
"Were" being the important word here.
Right now, apart from the 3 types needed for the party buff, in practice there are 2 cards.
Melee/tank damage buff an ranged/healer damage buff.
And that buff is so minuscule that i tend to throw it on the tank anyway just so i can move on faster towards the party buff and not waste time switching targets.
Ofcourse pre shadowbringer i just kept the mp regen card as a backup so i could get mana back, so not that much variety there either.
Card mechanic has way too many buttons dedicated to it for all the (lack of) depth it has.
I'd trade the whole card mechanic for couple extra "oh shit" emergency heals that are not tied to global cooldown.
Everyone was all about Balance, but I was also a big fan of Spear. Especially if I was running with mom since her main was Bard. Bole had some use as well, like in the latter half of the Tsukuyomi fight. Pop that when Lunacy was immenent and it's easier to survive.
But now it's nothing but damage buffs when we've already got a few of those.
Now if they just made the card mechanic interesting, or atleast got rid of half the buttons it takes.
The cards were interesting, it was just thet Royal Road made every card play practically require a party buff. Personally, I would've left all the cards except Ewer and Spire as they were. For Ewer I would change it to give an MP discount on spells instead of a weak regen. For Spire it would give either a move speed boost or cooldown acceleration (eg two seconds of a cooldown for each second).
"Were" being the important word here.
Right now, apart from the 3 types needed for the party buff, in practice there are 2 cards.
Melee/tank damage buff an ranged/healer damage buff.
And that buff is so minuscule that i tend to throw it on the tank anyway just so i can move on faster towards the party buff and not waste time switching targets.
Ofcourse pre shadowbringer i just kept the mp regen card as a backup so i could get mana back, so not that much variety there either.
Card mechanic has way too many buttons dedicated to it for all the (lack of) depth it has.
I'd trade the whole card mechanic for couple extra "oh shit" emergency heals that are not tied to global cooldown.
8% dmg buff is pretty significant.
Especially if you're good and try to stack it with your target's own damage buffs. Which I don't, because I'm not.
50 is significant. the skill got 20% more damage, and it's a frequently used skill.
NIN's problem is far far greater than just being a little low on pDPS. 50 is laughable and Savage numbers will show this / I assume they're already working on something bigger behind the scenes.
I have to imagine even if personal dps is on the low side their raid utility is huge? Have they commented on this being a balancing act so that it’s not 2tanks/2heals/4ninjas?
So I'm making my way through Heavensward, and I keep wondering how Ishgard even exists.
Like they've closed themselves off to the world and have been covered in snow for 5 years. Do they ever explain what they eat there or how they survive?
So I'm making my way through Heavensward, and I keep wondering how Ishgard even exists.
Like they've closed themselves off to the world and have been covered in snow for 5 years. Do they ever explain what they eat there or how they survive?
Cloudfish and crops farmed in the sea of clouds, one assumes. Trade from the other cities is probably still ongoing, just not in large quantities and probably not being done from the city itself.
So I'm making my way through Heavensward, and I keep wondering how Ishgard even exists.
Like they've closed themselves off to the world and have been covered in snow for 5 years. Do they ever explain what they eat there or how they survive?
Cloudfish and crops farmed in the sea of clouds, one assumes. Trade from the other cities is probably still ongoing, just not in large quantities and probably not being done from the city itself.
IIRC, isn't that kind of the point of Camp Dragonhead and the rest of Central Coerthas? That it was the link between Ishgard proper and the rest of Eorzea?
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited July 2019
Ishgard had been at war with the dragons and isolationist long before the climate changed on them during the Calamity. Camp Dragonhead and other areas were their forward observation posts and rear area bases to study the dragon's movements. Game limitations wouldn't let the devs show it, but it stands to reason that most of their farming was done in the sea of clouds. Even without the sudden onset of snow after Dalmud fell, the land areas immediately around Ishgard are rocky and ill suited to farming.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
So I'm making my way through Heavensward, and I keep wondering how Ishgard even exists.
Like they've closed themselves off to the world and have been covered in snow for 5 years. Do they ever explain what they eat there or how they survive?
Posts
"...only mights and maybes."
Now if they just made the card mechanic interesting, or atleast got rid of half the buttons it takes.
"...only mights and maybes."
At 450 per week, that means 3, maybe 4 evenings of duty finder to cap.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
"But Ilpala doesn't that mean your group was just bad?"
Look, there's the world that should be and there's the world that we live in.
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Buy some X-ethers. They're cheap as shit and restore over 10% of your mp.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Wait.
I want to browse glamours!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Does that mean it...
Succors less now?
they never added orbonne monastery gear either so it's been a while since they updated yeah
I got access to this already actually. My miner has the full suit of lvl 70 gear. The quest to unlock those were available at 60 when i showed up at the town that I'm assuming was the hub for Stormblood that had to be built up.
50 is significant. the skill got 20% more damage, and it's a frequently used skill.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Damn that was good not mmo good, but actually good, maybe a bit cliche, but i really loved that they committed to it to the end.
Tempted to start levelling samurai seriously now, but really shouldn't too much other stuff (like finishing stormblood MSQ) that should take priority.
But damn that was good.
edit-
The final fight was also damn good.
I was wearing level 60 tomestone gear, i was using all my defensive abilities, and i felt like i could loose.
Sure it might have been easier if i had been maining samurai, but even so, that fight felt like i was being pushed in a good way.
The cards were interesting, it was just thet Royal Road made every card play practically require a party buff. Personally, I would've left all the cards except Ewer and Spire as they were. For Ewer I would change it to give an MP discount on spells instead of a weak regen. For Spire it would give either a move speed boost or cooldown acceleration (eg two seconds of a cooldown for each second).
they seem to have recovered
Right now, apart from the 3 types needed for the party buff, in practice there are 2 cards.
Melee/tank damage buff an ranged/healer damage buff.
And that buff is so minuscule that i tend to throw it on the tank anyway just so i can move on faster towards the party buff and not waste time switching targets.
Ofcourse pre shadowbringer i just kept the mp regen card as a backup so i could get mana back, so not that much variety there either.
Card mechanic has way too many buttons dedicated to it for all the (lack of) depth it has.
I'd trade the whole card mechanic for couple extra "oh shit" emergency heals that are not tied to global cooldown.
8% dmg buff is pretty significant.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Everyone was all about Balance, but I was also a big fan of Spear. Especially if I was running with mom since her main was Bard. Bole had some use as well, like in the latter half of the Tsukuyomi fight. Pop that when Lunacy was immenent and it's easier to survive.
But now it's nothing but damage buffs when we've already got a few of those.
Especially if you're good and try to stack it with your target's own damage buffs. Which I don't, because I'm not.
DDOS?
Edit: Launcher says... yes
Yes.
NIN's problem is far far greater than just being a little low on pDPS. 50 is laughable and Savage numbers will show this / I assume they're already working on something bigger behind the scenes.
A SAM or DRG (I'm thinking MNK, BLM, & BRD too) will bring more even factoring in TA.
Like they've closed themselves off to the world and have been covered in snow for 5 years. Do they ever explain what they eat there or how they survive?
Cloudfish and crops farmed in the sea of clouds, one assumes. Trade from the other cities is probably still ongoing, just not in large quantities and probably not being done from the city itself.
IIRC, isn't that kind of the point of Camp Dragonhead and the rest of Central Coerthas? That it was the link between Ishgard proper and the rest of Eorzea?
chair to Creation and then suplex the Void.
Moogles.
DRG has both high personal DPS and a pair of strong buffs to boost party DPS, so... yeah, they beat Ninja handily at the moment.
But NIN's problem isn't just the numbers. The execution required for them in 5.0 is insane.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy