It's all just semantics for the same thing, but "ST" or "Second Tank" sounds better to me than Off-Tank or "OT." For some reason Off-Tank has this negative connotation of being lesser.
I'm not sure i am communicating properly. I enjoy crafting.
Bruh, you just made like 5 posts that primarily complained at length about how you dislike crafting.
Imagine doing this for any other game. "I don't get why I have to marry in Harvest Moon to be successful. Why can't I just plant and harvest crops? I like that part of it. But not the animal husbandry. Like why do I have to go through the rigamarole of wooing someone and then proposing, and then the game doesn't even tell you how to do it. And basically all of the story past the intro is wrapped up in the relationships, and it seems like almost every in game holiday is just an opportunity to do more of that...Oh but don't get me wrong, I enjoy the game."
Of course people are going to think you dislike FF14, you sound like you're ready to throw it in the trash at any moment. But I notice you keep playing, and I see you insisting every once and awhile that you do in fact enjoy the game. So if you don't want people to make that assumption, maybe try including more positive sounding criticism in your posts.
Like instead of saying "I hate how crafting makes you do every part of the game", you could say "I wish crafters were more independent to make solo play more viable".
Since we were talking about crafting earlier. It turns out that if you have two crafting professions that share certain items, notably blacksmith and armorsmith, you can in fact make the overlapping collectables on one job and turn in on the other. Blacksmith went from being a total drag to level in HW to one of the easiest when the titanium nugget collectable pops.
This Trolley mission in Shadowbringers is a really well written side story. It has compelling new characters, a bit of tragedy, and some character growth to it. As a stand-alone short story it is quite great.
But man. It has really killed the momentum of the MSQ. I am so ready to be done with this.
I found the trolley portion to be the weakest part of ShB.
Especially later on when:
You are able to create a giant Talos to reach All that effort to get a regular ole Talos working is thrown out the window.
I actually love this immediate shift in scope
it presents a stark contast between a smaller task being incredibly difficult for the small team and a massive task coming together smoothly once all of norvrant are united as one
and as an extra bonus it ties into the whole expansion's overarching theme of how one should never try to bear their burdens alone
I feel like no matter what content it is, if it's in the "eleventh hour" of the game, barring my way to the end or what I think is the end, I will get impatient.
For HW, it was
Azys Lla
Stormblood
Azim Steppe
Shadowbringers
Mt. Gulg and the ocean floor/Amaurot
Not that I dislike those places, but I move through them quicker and tend to skip unnecessary side quests.
you've just listed what is widely considered the most interesting area in each expansion
I didn't really pick them though. It's just that they're right before the end, so I just move through them faster. I really like 2 out of the 4 areas I listed.
Clusterfuck is an apt description of 1.0.
I am amazed that people kept playing it until they pulled the plug.
I kind of like it. I see what they were going for but I feel that WoW basically established what a theme park MMO should be, killed the kind of game they wanted to make.
Clusterfuck is an apt description of 1.0.
I am amazed that people kept playing it until they pulled the plug.
I kind of like it. I see what they were going for but I feel that WoW basically established what a theme park MMO should be, killed the kind of game they wanted to make.
Yes. That's why 1.0 was a bad game. WoW poisoned people's minds into not enjoying it. That must be it.
0
drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
Clusterfuck is an apt description of 1.0.
I am amazed that people kept playing it until they pulled the plug.
I kind of like it. I see what they were going for but I feel that WoW basically established what a theme park MMO should be, killed the kind of game they wanted to make.
Yes. That's why 1.0 was a bad game. WoW poisoned people's minds into not enjoying it. That must be it.
That's kind of overly stretching what I was alluding too tho. 1.0 was neat that players had to be more reliant on each other then other games out there. I only bring up WoW, because it's completely true on how it basically set a standard on how any MMO experience is expected to be. It didn't poison anyone's minds, it was just not the experience that people expected from a big name MMO.
Like it took forever for there to be a simple volume slider for the ambient sounds in the game. I don't even think they added in the option to lower the sounds of footsteps at all by the time they brought the servers down before 2.0.
Origin: HaxtonWasHere
Steam: pandas_gota_gun
+1
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
1.0 was real bad. Real, real bad.
No quests.
A very small limit to the number of Levequests you could do in a day.
Diminishing XP returns for grinding mobs.
Incredibly dull zone designs that were built by algorithm.
A terrible UI.
Horrendous performance. Either Nvidia or Radeon cards straight up didn't work with the game too at launch.
Dull combat, no jumping.
In the NoClip documentary on the failure and rise of FFXIV they interview the good folks at SE who worked on the game. Koji Fox mentions how the first people to realize the game was trash were the QA team and Localization teams. As I recall his reaction was, "Oooh nooo."
The biggest problem with 1.0's development was that when it was being designed there was no communication between the different teams. Everyone was doing their own thing the way they wanted and there was no singular vision.
The game was so bad that SE issued numerous apologies and Koji Fox had to step in to tell them to stop doing that because unlike in Japan apologizing over and over in the West makes you seem more insincere. He laughed when talking about how he had kind of a hard time trying to explain that concept to them.
A Capellan's favorite sheath for any blade is your back.
I absolutely hated Azim Steppe. So much so I quit playing SB for like 3 months...and it never really recovered for me. I barely played in two years and cursed every time I had to go back to that zone.
I found the trolley portion to be the weakest part of ShB.
Especially later on when:
You are able to create a giant Talos to reach All that effort to get a regular ole Talos working is thrown out the window.
Except that the trolley arc didn't have
the heir to the company that made every single one of those Talos. So it's not that big of a surprise that he was able to come up with the plan for the giga-Talos. He and his wife were free citizens of Eulmore for a very good reason.
ShB spoilers like around 76? I was lv 80 by then so I'm guesstimating a lot!
Mt. Gulg REALLY killed my momentum
but I was pleasantly surprised by (final two areas)
how all of a sudden I was doing Sidequests on Amaurot! I mean holy shit that place is SUPER interesting and I just wanted to find all the lore I could. Again kudos to the writing team because I agree, at that point I'm usually rush rush rush I need to see how this ends and I was DONT END WE NEED TO KNOW MORE!
Seriously, it might be the best zone in the whole xpac? You got a great self contained story, a bunch of interesting tribes/cultures, and some of the best characters in the xpac, too.
I absolutely hated Azim Steppe. So much so I quit playing SB for like 3 months...and it never really recovered for me. I barely played in two years and cursed every time I had to go back to that zone.
For me, Azim Steppe was great right up until i had to go deal with the misogynist duo at the dawn throne.
Like, sure, story needs antagonists i guess, but why add the sexism and sneering assholery?
And once i was done with them Azim Steppe was ok, except for the bad taste those two and their sneering henchman left in my mouth.
That said, Azim Steppe does contain the Namazu, who are hilarious.
Posts
Bruh, you just made like 5 posts that primarily complained at length about how you dislike crafting.
Imagine doing this for any other game.
"I don't get why I have to marry in Harvest Moon to be successful. Why can't I just plant and harvest crops? I like that part of it. But not the animal husbandry. Like why do I have to go through the rigamarole of wooing someone and then proposing, and then the game doesn't even tell you how to do it. And basically all of the story past the intro is wrapped up in the relationships, and it seems like almost every in game holiday is just an opportunity to do more of that...Oh but don't get me wrong, I enjoy the game."
Of course people are going to think you dislike FF14, you sound like you're ready to throw it in the trash at any moment. But I notice you keep playing, and I see you insisting every once and awhile that you do in fact enjoy the game. So if you don't want people to make that assumption, maybe try including more positive sounding criticism in your posts.
Like instead of saying "I hate how crafting makes you do every part of the game", you could say "I wish crafters were more independent to make solo play more viable".
Tagged as "NIN who gets the tether despite moving nearly out of melee range stacked south"
*Sobbing* It was me and it was so boring.
Who knew?
Way to trigger that social anxiety.
XBL:Phenyhelm - 3DS:Phenyhelm
Steam: pandas_gota_gun
You also needed player crafters to repair your gear, with different specific items required for different levels/types of gear. What a clusterfuck.
I am amazed that people kept playing it until they pulled the plug.
I'm doing the ARR Relic for my dragoon as a side project when i can't think of anything better to do.
But man. It has really killed the momentum of the MSQ. I am so ready to be done with this.
Especially later on when:
WoW
Dear Satan.....
it presents a stark contast between a smaller task being incredibly difficult for the small team and a massive task coming together smoothly once all of norvrant are united as one
and as an extra bonus it ties into the whole expansion's overarching theme of how one should never try to bear their burdens alone
I needs it.
For HW, it was
Stormblood
Shadowbringers
Not that I dislike those places, but I move through them quicker and tend to skip unnecessary side quests.
you've just listed what is widely considered the most interesting area in each expansion
also a fan of jokes about the trolley problem
and riding trolleys
Yeah, pretty much. Like, Il Mheg was probably my favorite, but I'd say that zone was most interesting in ShB, just cause of the lore stuff.
I didn't really pick them though. It's just that they're right before the end, so I just move through them faster. I really like 2 out of the 4 areas I listed.
This means we meet Minfillia at the end of the tracks, which in terms of first locations compared to source locations means that the entire sequence
Was to return to the the waking sands to talk to minfillia
I kind of like it. I see what they were going for but I feel that WoW basically established what a theme park MMO should be, killed the kind of game they wanted to make.
Steam: pandas_gota_gun
Yes. That's why 1.0 was a bad game. WoW poisoned people's minds into not enjoying it. That must be it.
That's kind of overly stretching what I was alluding too tho. 1.0 was neat that players had to be more reliant on each other then other games out there. I only bring up WoW, because it's completely true on how it basically set a standard on how any MMO experience is expected to be. It didn't poison anyone's minds, it was just not the experience that people expected from a big name MMO.
Like it took forever for there to be a simple volume slider for the ambient sounds in the game. I don't even think they added in the option to lower the sounds of footsteps at all by the time they brought the servers down before 2.0.
Steam: pandas_gota_gun
No quests.
A very small limit to the number of Levequests you could do in a day.
Diminishing XP returns for grinding mobs.
Incredibly dull zone designs that were built by algorithm.
A terrible UI.
Horrendous performance. Either Nvidia or Radeon cards straight up didn't work with the game too at launch.
Dull combat, no jumping.
In the NoClip documentary on the failure and rise of FFXIV they interview the good folks at SE who worked on the game. Koji Fox mentions how the first people to realize the game was trash were the QA team and Localization teams. As I recall his reaction was, "Oooh nooo."
The biggest problem with 1.0's development was that when it was being designed there was no communication between the different teams. Everyone was doing their own thing the way they wanted and there was no singular vision.
The game was so bad that SE issued numerous apologies and Koji Fox had to step in to tell them to stop doing that because unlike in Japan apologizing over and over in the West makes you seem more insincere. He laughed when talking about how he had kind of a hard time trying to explain that concept to them.
Except that the trolley arc didn't have
ShB spoilers like around 76? I was lv 80 by then so I'm guesstimating a lot!
but I was pleasantly surprised by (final two areas)
chair to Creation and then suplex the Void.
Seriously, it might be the best zone in the whole xpac? You got a great self contained story, a bunch of interesting tribes/cultures, and some of the best characters in the xpac, too.
Like, sure, story needs antagonists i guess, but why add the sexism and sneering assholery?
And once i was done with them Azim Steppe was ok, except for the bad taste those two and their sneering henchman left in my mouth.
That said, Azim Steppe does contain the Namazu, who are hilarious.
I couldn't. It just feels good to jump around and any game where I can't feels unnatural to me.